aBloodskullsoldierGaer1.lua 4.7 KB

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  1. --[[
  2. Script Name : SpawnScripts/Commonlands/aBloodskullsoldierGaer1.lua
  3. Script Author : LordPazuzu
  4. Script Date : 2024.01.19 03:01:40
  5. Script Purpose :
  6. :
  7. --]]
  8. require "SpawnScripts/Generic/NPCModule"
  9. function spawn(NPC, Spawn)
  10. NPCModule(NPC, Spawn)
  11. Bloodskull(NPC)
  12. OrcChainCommon(NPC)
  13. AddTimer(NPC, 8500, "waypoints")
  14. end
  15. function hailed(NPC, Spawn)
  16. FaceTarget(NPC, Spawn)
  17. end
  18. function respawn(NPC)
  19. spawn(NPC)
  20. end
  21. function waypoints(NPC)
  22. MovementLoopAddLocation(NPC, -853.31, -47.85, 665.66, 2, 0)
  23. MovementLoopAddLocation(NPC, -854.13, -47.25, 631.48, 2, 0)
  24. MovementLoopAddLocation(NPC, -883.2, -48.02, 622.32, 2, 0)
  25. MovementLoopAddLocation(NPC, -922.78, -48.04, 622.32, 2, 0)
  26. MovementLoopAddLocation(NPC, -950.03, -48.04, 614.71, 2, 0)
  27. MovementLoopAddLocation(NPC, -981.42, -48.04, 601.61, 2, 0)
  28. MovementLoopAddLocation(NPC, -1072.99, -48.04, 621.02, 2, 0)
  29. MovementLoopAddLocation(NPC, -1097.7, -48.04, 617.37, 2, 0)
  30. MovementLoopAddLocation(NPC, -1124.87, -48.04, 621.24, 2, 0)
  31. MovementLoopAddLocation(NPC, -1148.21, -48.04, 632.06, 2, 0)
  32. MovementLoopAddLocation(NPC, -1195.37, -47.91, 626.67, 2, 0)
  33. MovementLoopAddLocation(NPC, -1201.45, -47.47, 620.68, 2, 0)
  34. MovementLoopAddLocation(NPC, -1199.98, -47.13, 611.8, 2, 0)
  35. MovementLoopAddLocation(NPC, -1168.19, -47.37, 589.7, 2, 0)
  36. MovementLoopAddLocation(NPC, -1099.29, -47.22, 551.58, 2, 0)
  37. MovementLoopAddLocation(NPC, -1074, -47.58, 552.66, 2, 0)
  38. MovementLoopAddLocation(NPC, -1051.47, -47.66, 559.23, 2, 0)
  39. MovementLoopAddLocation(NPC, -1015.81, -47.84, 575.63, 2, 0)
  40. MovementLoopAddLocation(NPC, -998.11, -47.83, 576.63, 2, 0)
  41. MovementLoopAddLocation(NPC, -909.95, -48.02, 555.98, 2, 0)
  42. MovementLoopAddLocation(NPC, -847.01, -48.04, 540.67, 2, 0)
  43. MovementLoopAddLocation(NPC, -803.28, -48.04, 522.18, 2, 0)
  44. MovementLoopAddLocation(NPC, -735.52, -47.84, 461.03, 2, 0)
  45. MovementLoopAddLocation(NPC, -685.04, -48.04, 437.92, 2, 0)
  46. MovementLoopAddLocation(NPC, -654.54, -45.76, 425.58, 2, 0)
  47. MovementLoopAddLocation(NPC, -605.63, -47.55, 372.49, 2, 0)
  48. MovementLoopAddLocation(NPC, -577.7, -47.29, 348.63, 2, 0)
  49. MovementLoopAddLocation(NPC, -549.75, -46.48, 307.69, 2, 0)
  50. MovementLoopAddLocation(NPC, -514.57, -47.38, 279.68, 2, 0)
  51. MovementLoopAddLocation(NPC, -472.31, -46.99, 282.11, 2, 0)
  52. MovementLoopAddLocation(NPC, -423.39, -45.45, 289.7, 2, 0)
  53. MovementLoopAddLocation(NPC, -377.48, -45.18, 319.77, 2, 0)
  54. MovementLoopAddLocation(NPC, -352.01, -44.87, 322.8, 2, 0)
  55. MovementLoopAddLocation(NPC, -324.04, -44.41, 305.68, 2, 0)
  56. MovementLoopAddLocation(NPC, -311.39, -43.84, 298.71, 2, 0)
  57. MovementLoopAddLocation(NPC, -299.78, -46.29, 287.78, 2, 0)
  58. MovementLoopAddLocation(NPC, -263.31, -46.08, 210.04, 2, 0)
  59. MovementLoopAddLocation(NPC, -253.1, -46.25, 199.62, 2, 0)
  60. MovementLoopAddLocation(NPC, -240.26, -47.37, 197.59, 2, 0)
  61. MovementLoopAddLocation(NPC, -193.7, -48.04, 209.45, 2, 0)
  62. MovementLoopAddLocation(NPC, -181.94, -47.48, 224.61, 2, 0)
  63. MovementLoopAddLocation(NPC, -178.35, -47.41, 243.59, 2, 0)
  64. MovementLoopAddLocation(NPC, -183.73, -47.64, 268.36, 2, 0)
  65. MovementLoopAddLocation(NPC, -181.18, -45.97, 299.93, 2, 0)
  66. MovementLoopAddLocation(NPC, -184.05, -46.94, 332.56, 2, 0)
  67. MovementLoopAddLocation(NPC, -189.4, -48.1, 382.65, 2, 0)
  68. MovementLoopAddLocation(NPC, -196.88, -47.91, 394.92, 2, 0)
  69. MovementLoopAddLocation(NPC, -211.1, -47.23, 399.72, 2, 0)
  70. MovementLoopAddLocation(NPC, -234.53, -46.64, 397.2, 2, 0)
  71. MovementLoopAddLocation(NPC, -240.24, -46.3, 398.41, 2, 0)
  72. MovementLoopAddLocation(NPC, -262.26, -46.93, 418.43, 2, 0)
  73. MovementLoopAddLocation(NPC, -257.77, -46.93, 474.66, 2, 0)
  74. MovementLoopAddLocation(NPC, -261.59, -45.66, 522.59, 2, 0)
  75. MovementLoopAddLocation(NPC, -290.99, -44.69, 564.43, 2, 0)
  76. MovementLoopAddLocation(NPC, -330.21, -46.98, 583.85, 2, 0)
  77. MovementLoopAddLocation(NPC, -369.31, -47.88, 588.66, 2, 0)
  78. MovementLoopAddLocation(NPC, -408.62, -45.09, 591.41, 2, 0)
  79. MovementLoopAddLocation(NPC, -428.42, -45.52, 600.49, 2, 0)
  80. MovementLoopAddLocation(NPC, -459.35, -47.9, 627.84, 2, 0)
  81. MovementLoopAddLocation(NPC, -542.09, -46.13, 626.25, 2, 0)
  82. MovementLoopAddLocation(NPC, -600.73, -48.06, 623.84, 2, 0)
  83. MovementLoopAddLocation(NPC, -685.76, -47.58, 614.7, 2, 0)
  84. MovementLoopAddLocation(NPC, -768.94, -48.04, 618.47, 2, 0)
  85. MovementLoopAddLocation(NPC, -820.7, -47.98, 612.81, 2, 0)
  86. MovementLoopAddLocation(NPC, -842.97, -47.77, 617.33, 2, 0)
  87. MovementLoopAddLocation(NPC, -854.26, -47.21, 637.21, 2, 0)
  88. MovementLoopAddLocation(NPC, -854.92, -47.43, 650.55, 2, 0)
  89. MovementLoopAddLocation(NPC, -852.89, -47.65, 671.6, 2, 0)
  90. MovementLoopAddLocation(NPC, -852.89, -47.65, 671.6, 2, 0, "Action")
  91. end
  92. function Action(NPC,Spawn)
  93. Despawn(NPC)
  94. end