bloodsaber_sentinel.lua 3.7 KB

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  1. --[[
  2. Script Name : bloodsaber_sentinel.lua
  3. Script Purpose : Waypoint Path for bloodsaber_sentinel.lua
  4. Script Author : Devn00b
  5. Script Date : 06/09/2020 12:14:32 AM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. end
  16. function waypoints(NPC)
  17. MovementLoopAddLocation(NPC, 42.49, -0.18, -29.91, 2, 0)
  18. MovementLoopAddLocation(NPC, 43.76, -0.15, -22.59, 2, 0)
  19. MovementLoopAddLocation(NPC, 43.08, -0.13, -2.51, 2, 0)
  20. MovementLoopAddLocation(NPC, 37.9, 0.35, 0.88, 2, 0)
  21. MovementLoopAddLocation(NPC, 33.64, -0.09, 1.25, 2, 0)
  22. MovementLoopAddLocation(NPC, 10.79, -0.04, 0.46, 2, 0)
  23. MovementLoopAddLocation(NPC, 14.98, 0.01, 0.49, 2, 0)
  24. MovementLoopAddLocation(NPC, 18.86, -0.06, 2.49, 2, 0)
  25. MovementLoopAddLocation(NPC, 17.7, -0.08, -2.92, 2, 0)
  26. MovementLoopAddLocation(NPC, 17.95, -0.07, 2.9, 2, 0)
  27. MovementLoopAddLocation(NPC, 19.15, -0.13, 0.5, 2, 0)
  28. MovementLoopAddLocation(NPC, 26.95, -0.05, -0.95, 2, 0)
  29. MovementLoopAddLocation(NPC, 21.97, -0.03, 2.72, 2, 0)
  30. MovementLoopAddLocation(NPC, 23.76, -0.07, 3.04, 2, 0)
  31. MovementLoopAddLocation(NPC, 27.89, -0.06, -0.86, 2, 0)
  32. MovementLoopAddLocation(NPC, 26.15, 0, 2.86, 2, 0)
  33. MovementLoopAddLocation(NPC, 32.05, -0.03, 0.14, 2, 0)
  34. MovementLoopAddLocation(NPC, 32.51, -0.04, 5.38, 2, 0)
  35. MovementLoopAddLocation(NPC, 37.48, 0.35, 1.49, 2, 0)
  36. MovementLoopAddLocation(NPC, 42.78, -0.14, -2.52, 2, 0)
  37. MovementLoopAddLocation(NPC, 42.44, -0.19, -30.17, 2, 0)
  38. MovementLoopAddLocation(NPC, 71.16, -0.07, -31.27, 2, 0)
  39. MovementLoopAddLocation(NPC, 66.21, -0.06, -31, 2, 0)
  40. MovementLoopAddLocation(NPC, 64, -0.49, -33.5, 2, 0)
  41. MovementLoopAddLocation(NPC, 65.21, -0.21, -30.06, 2, 0)
  42. MovementLoopAddLocation(NPC, 59.39, -0.65, -33.21, 2, 0)
  43. MovementLoopAddLocation(NPC, 59.26, -0.63, -28.44, 2, 0)
  44. MovementLoopAddLocation(NPC, 61.07, -0.72, -27.93, 2, 0)
  45. MovementLoopAddLocation(NPC, 56.45, -0.81, -34.1, 2, 0)
  46. MovementLoopAddLocation(NPC, 56.63, -0.77, -27.78, 2, 0)
  47. MovementLoopAddLocation(NPC, 56.45, -0.81, -34.1, 2, 0)
  48. MovementLoopAddLocation(NPC, 61.07, -0.72, -27.93, 2, 0)
  49. MovementLoopAddLocation(NPC, 59.26, -0.63, -28.44, 2, 0)
  50. MovementLoopAddLocation(NPC, 59.39, -0.65, -33.21, 2, 0)
  51. MovementLoopAddLocation(NPC, 65.21, -0.21, -30.06, 2, 0)
  52. MovementLoopAddLocation(NPC, 64, -0.49, -33.5, 2, 0)
  53. MovementLoopAddLocation(NPC, 66.21, -0.06, -31, 2, 0)
  54. MovementLoopAddLocation(NPC, 71.16, -0.07, -31.27, 2, 0)
  55. MovementLoopAddLocation(NPC, 42.44, -0.19, -30.17, 2, 0)
  56. MovementLoopAddLocation(NPC, 42.78, -0.14, -2.52, 2, 0)
  57. MovementLoopAddLocation(NPC, 37.48, 0.35, 1.49, 2, 0)
  58. MovementLoopAddLocation(NPC, 32.51, -0.04, 5.38, 2, 0)
  59. MovementLoopAddLocation(NPC, 32.05, -0.03, 0.14, 2, 0)
  60. MovementLoopAddLocation(NPC, 26.15, 0, 2.86, 2, 0)
  61. MovementLoopAddLocation(NPC, 27.89, -0.06, -0.86, 2, 0)
  62. MovementLoopAddLocation(NPC, 23.76, -0.07, 3.04, 2, 0)
  63. MovementLoopAddLocation(NPC, 21.97, -0.03, 2.72, 2, 0)
  64. MovementLoopAddLocation(NPC, 26.95, -0.05, -0.95, 2, 0)
  65. MovementLoopAddLocation(NPC, 19.15, -0.13, 0.5, 2, 0)
  66. MovementLoopAddLocation(NPC, 17.95, -0.07, 2.9, 2, 0)
  67. MovementLoopAddLocation(NPC, 17.7, -0.08, -2.92, 2, 0)
  68. MovementLoopAddLocation(NPC, 18.86, -0.06, 2.49, 2, 0)
  69. MovementLoopAddLocation(NPC, 14.98, 0.01, 0.49, 2, 0)
  70. MovementLoopAddLocation(NPC, 10.79, -0.04, 0.46, 2, 0)
  71. MovementLoopAddLocation(NPC, 33.64, -0.09, 1.25, 2, 0)
  72. MovementLoopAddLocation(NPC, 37.9, 0.35, 0.88, 2, 0)
  73. MovementLoopAddLocation(NPC, 43.08, -0.13, -2.51, 2, 0)
  74. MovementLoopAddLocation(NPC, 43.76, -0.15, -22.59, 2, 0)
  75. MovementLoopAddLocation(NPC, 42.49, -0.18, -29.91, 2, 0)
  76. end