ire_minion10.lua 2.7 KB

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  1. --[[
  2. Script Name : ire_minion10.lua
  3. Script Purpose : Waypoint Path for ire_minion10.lua
  4. Script Author : Devn00b
  5. Script Date : 05/20/2020 03:01:39 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. waypoints(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, 165.44, 6.89, -51.63, 2, math.random(0,5))
  19. MovementLoopAddLocation(NPC, 163.87, 6.89, -53.39, 2, math.random(0,5))
  20. MovementLoopAddLocation(NPC, 169.71, 7.09, -55.82, 2, math.random(0,5))
  21. MovementLoopAddLocation(NPC, 167.8, 7.01, -57.66, 2, math.random(0,5))
  22. MovementLoopAddLocation(NPC, 168.4, 7.24, -54.97, 2, math.random(0,5))
  23. MovementLoopAddLocation(NPC, 166.34, 7.24, -52.81, 2, math.random(0,5))
  24. MovementLoopAddLocation(NPC, 166.05, 6.82, -56.79, 2, math.random(0,5))
  25. MovementLoopAddLocation(NPC, 168, 7.89, -53.02, 2, math.random(0,5))
  26. MovementLoopAddLocation(NPC, 164.47, 6.83, -55.21, 2, math.random(0,5))
  27. MovementLoopAddLocation(NPC, 167.37, 6.8, -55.15, 2, math.random(0,5))
  28. MovementLoopAddLocation(NPC, 165.28, 6.79, -55.51, 2, math.random(0,5))
  29. MovementLoopAddLocation(NPC, 164.06, 6.89, -52.59, 2, math.random(0,5))
  30. MovementLoopAddLocation(NPC, 168.66, 6.97, -56.92, 2, math.random(0,5))
  31. MovementLoopAddLocation(NPC, 168.56, 7.24, -54.62, 2, math.random(0,5))
  32. MovementLoopAddLocation(NPC, 166.27, 7.24, -52.51, 2, math.random(0,5))
  33. MovementLoopAddLocation(NPC, 168.45, 7.24, -54.6, 2, math.random(0,5))
  34. MovementLoopAddLocation(NPC, 166.98, 6.8, -54.96, 2, math.random(0,5))
  35. MovementLoopAddLocation(NPC, 168.45, 7.24, -54.6, 2, math.random(0,5))
  36. MovementLoopAddLocation(NPC, 166.27, 7.24, -52.51, 2, math.random(0,5))
  37. MovementLoopAddLocation(NPC, 168.56, 7.24, -54.62, 2, math.random(0,5))
  38. MovementLoopAddLocation(NPC, 168.66, 6.97, -56.92, 2, math.random(0,5))
  39. MovementLoopAddLocation(NPC, 164.06, 6.89, -52.59, 2, math.random(0,5))
  40. MovementLoopAddLocation(NPC, 165.28, 6.79, -55.51, 2, math.random(0,5))
  41. MovementLoopAddLocation(NPC, 167.37, 6.8, -55.15, 2, math.random(0,5))
  42. MovementLoopAddLocation(NPC, 164.47, 6.83, -55.21, 2, math.random(0,5))
  43. MovementLoopAddLocation(NPC, 168, 7.89, -53.02, 2, math.random(0,5))
  44. MovementLoopAddLocation(NPC, 166.05, 6.82, -56.79, 2, math.random(0,5))
  45. MovementLoopAddLocation(NPC, 166.34, 7.24, -52.81, 2, math.random(0,5))
  46. MovementLoopAddLocation(NPC, 168.4, 7.24, -54.97, 2, math.random(0,5))
  47. MovementLoopAddLocation(NPC, 167.8, 7.01, -57.66, 2, math.random(0,5))
  48. MovementLoopAddLocation(NPC, 169.71, 7.09, -55.82, 2, math.random(0,5))
  49. MovementLoopAddLocation(NPC, 163.87, 6.89, -53.39, 2, math.random(0,5))
  50. MovementLoopAddLocation(NPC, 165.44, 6.89, -51.63, 2, math.random(0,5))
  51. end