ire_minion14.lua 5.7 KB

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  1. --[[
  2. Script Name : ire_minion14.lua
  3. Script Purpose : Waypoint Path for ire_minion14.lua
  4. Script Author : Devn00b
  5. Script Date : 06/09/2020 12:04:51 AM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. end
  16. function waypoints(NPC)
  17. MovementLoopAddLocation(NPC, 49.03, -0.17, -15.03, 2, math.random(0,15))
  18. MovementLoopAddLocation(NPC, 53.07, -0.17, -19.31, 2, math.random(0,15))
  19. MovementLoopAddLocation(NPC, 54.08, -0.17, -14.09, 2, math.random(0,15))
  20. MovementLoopAddLocation(NPC, 48.86, -0.17, -19.33, 2, math.random(0,15))
  21. MovementLoopAddLocation(NPC, 54.02, -0.17, -16.96, 2, math.random(0,15))
  22. MovementLoopAddLocation(NPC, 47.3, -0.17, -16.93, 2, math.random(0,15))
  23. MovementLoopAddLocation(NPC, 50.17, -0.17, -13.8, 2, math.random(0,15))
  24. MovementLoopAddLocation(NPC, 51.25, -0.17, -19.65, 2, math.random(0,15))
  25. MovementLoopAddLocation(NPC, 48.39, -0.17, -18.27, 2, math.random(0,15))
  26. MovementLoopAddLocation(NPC, 50.97, -0.17, -18.38, 2, math.random(0,15))
  27. MovementLoopAddLocation(NPC, 48.39, -0.17, -15.89, 2, math.random(0,15))
  28. MovementLoopAddLocation(NPC, 53.41, -0.17, -15.94, 2, math.random(0,15))
  29. MovementLoopAddLocation(NPC, 53.58, -0.17, -19.21, 2, math.random(0,15))
  30. MovementLoopAddLocation(NPC, 51.74, -0.17, -18.8, 2, math.random(0,15))
  31. MovementLoopAddLocation(NPC, 52.78, -0.17, -16.16, 2, math.random(0,15))
  32. MovementLoopAddLocation(NPC, 49.11, -0.17, -15.52, 2, math.random(0,15))
  33. MovementLoopAddLocation(NPC, 49.03, -0.17, -19.4, 2, math.random(0,15))
  34. MovementLoopAddLocation(NPC, 50.96, -0.17, -14.33, 2, math.random(0,15))
  35. MovementLoopAddLocation(NPC, 51.24, -0.17, -19.67, 2, math.random(0,15))
  36. MovementLoopAddLocation(NPC, 53.51, -0.17, -14.4, 2, math.random(0,15))
  37. MovementLoopAddLocation(NPC, 54.08, -0.17, -19.59, 2, math.random(0,15))
  38. MovementLoopAddLocation(NPC, 47.94, -0.17, -17.36, 2, math.random(0,15))
  39. MovementLoopAddLocation(NPC, 48.39, -0.17, -14.4, 2, math.random(0,15))
  40. MovementLoopAddLocation(NPC, 49.34, -0.17, -19.42, 2, math.random(0,15))
  41. MovementLoopAddLocation(NPC, 53.58, -0.17, -16.46, 2, math.random(0,15))
  42. MovementLoopAddLocation(NPC, 52.53, -0.17, -14.27, 2, math.random(0,15))
  43. MovementLoopAddLocation(NPC, 52.41, -0.17, -19.5, 2, math.random(0,15))
  44. MovementLoopAddLocation(NPC, 50.43, -0.17, -14.34, 2, math.random(0,15))
  45. MovementLoopAddLocation(NPC, 49.85, -0.17, -19.34, 2, math.random(0,15))
  46. MovementLoopAddLocation(NPC, 52.5, -0.17, -19.11, 2, math.random(0,15))
  47. MovementLoopAddLocation(NPC, 50.47, -0.17, -15.59, 2, math.random(0,15))
  48. MovementLoopAddLocation(NPC, 47.67, -0.17, -16.9, 2, math.random(0,15))
  49. MovementLoopAddLocation(NPC, 49.16, -0.17, -18.38, 2, math.random(0,15))
  50. MovementLoopAddLocation(NPC, 52.24, -0.17, -18.32, 2, math.random(0,15))
  51. MovementLoopAddLocation(NPC, 51.56, -0.17, -17.3, 2, math.random(0,15))
  52. MovementLoopAddLocation(NPC, 53.6, -0.17, -14.57, 2, math.random(0,15))
  53. MovementLoopAddLocation(NPC, 49.22, -0.17, -17.06, 2, math.random(0,15))
  54. MovementLoopAddLocation(NPC, 53.6, -0.17, -14.57, 2, math.random(0,15))
  55. MovementLoopAddLocation(NPC, 51.56, -0.17, -17.3, 2, math.random(0,15))
  56. MovementLoopAddLocation(NPC, 52.24, -0.17, -18.32, 2, math.random(0,15))
  57. MovementLoopAddLocation(NPC, 49.16, -0.17, -18.38, 2, math.random(0,15))
  58. MovementLoopAddLocation(NPC, 47.67, -0.17, -16.9, 2, math.random(0,15))
  59. MovementLoopAddLocation(NPC, 50.47, -0.17, -15.59, 2, math.random(0,15))
  60. MovementLoopAddLocation(NPC, 52.5, -0.17, -19.11, 2, math.random(0,15))
  61. MovementLoopAddLocation(NPC, 49.85, -0.17, -19.34, 2, math.random(0,15))
  62. MovementLoopAddLocation(NPC, 50.43, -0.17, -14.34, 2, math.random(0,15))
  63. MovementLoopAddLocation(NPC, 52.41, -0.17, -19.5, 2, math.random(0,15))
  64. MovementLoopAddLocation(NPC, 52.53, -0.17, -14.27, 2, math.random(0,15))
  65. MovementLoopAddLocation(NPC, 53.58, -0.17, -16.46, 2, math.random(0,15))
  66. MovementLoopAddLocation(NPC, 49.34, -0.17, -19.42, 2, math.random(0,15))
  67. MovementLoopAddLocation(NPC, 48.39, -0.17, -14.4, 2, math.random(0,15))
  68. MovementLoopAddLocation(NPC, 47.94, -0.17, -17.36, 2, math.random(0,15))
  69. MovementLoopAddLocation(NPC, 54.08, -0.17, -19.59, 2, math.random(0,15))
  70. MovementLoopAddLocation(NPC, 53.51, -0.17, -14.4, 2, math.random(0,15))
  71. MovementLoopAddLocation(NPC, 51.24, -0.17, -19.67, 2, math.random(0,15))
  72. MovementLoopAddLocation(NPC, 50.96, -0.17, -14.33, 2, math.random(0,15))
  73. MovementLoopAddLocation(NPC, 49.03, -0.17, -19.4, 2, math.random(0,15))
  74. MovementLoopAddLocation(NPC, 49.11, -0.17, -15.52, 2, math.random(0,15))
  75. MovementLoopAddLocation(NPC, 52.78, -0.17, -16.16, 2, math.random(0,15))
  76. MovementLoopAddLocation(NPC, 51.74, -0.17, -18.8, 2, math.random(0,15))
  77. MovementLoopAddLocation(NPC, 53.58, -0.17, -19.21, 2, math.random(0,15))
  78. MovementLoopAddLocation(NPC, 53.41, -0.17, -15.94, 2, math.random(0,15))
  79. MovementLoopAddLocation(NPC, 48.39, -0.17, -15.89, 2, math.random(0,15))
  80. MovementLoopAddLocation(NPC, 50.97, -0.17, -18.38, 2, math.random(0,15))
  81. MovementLoopAddLocation(NPC, 48.39, -0.17, -18.27, 2, math.random(0,15))
  82. MovementLoopAddLocation(NPC, 51.25, -0.17, -19.65, 2, math.random(0,15))
  83. MovementLoopAddLocation(NPC, 50.17, -0.17, -13.8, 2, math.random(0,15))
  84. MovementLoopAddLocation(NPC, 47.3, -0.17, -16.93, 2, math.random(0,15))
  85. MovementLoopAddLocation(NPC, 54.02, -0.17, -16.96, 2, math.random(0,15))
  86. MovementLoopAddLocation(NPC, 48.86, -0.17, -19.33, 2, math.random(0,15))
  87. MovementLoopAddLocation(NPC, 54.08, -0.17, -14.09, 2, math.random(0,15))
  88. MovementLoopAddLocation(NPC, 53.07, -0.17, -19.31, 2, math.random(0,15))
  89. MovementLoopAddLocation(NPC, 49.03, -0.17, -15.03, 2, math.random(0,15))
  90. end