ire_minion18.lua 2.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354
  1. --[[
  2. Script Name : ire_minion18.lua
  3. Script Purpose : Waypoint Path for ire_minion18.lua
  4. Script Author : Devn00b
  5. Script Date : 06/11/2020 04:17:06 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. end
  16. function waypoints(NPC)
  17. MovementLoopAddLocation(NPC, -4.13, -0.08, -189.11, 2, math.random(0,10))
  18. MovementLoopAddLocation(NPC, -3.16, -0.11, -193.13, 2, math.random(0,10))
  19. MovementLoopAddLocation(NPC, 0.6, -0.06, -188.07, 2, math.random(0,10))
  20. MovementLoopAddLocation(NPC, -0.77, -0.12, -187.63, 2, math.random(0,10))
  21. MovementLoopAddLocation(NPC, -1.14, -0.14, -193.13, 2, math.random(0,10))
  22. MovementLoopAddLocation(NPC, -4.3, -0.08, -191.37, 2, math.random(0,10))
  23. MovementLoopAddLocation(NPC, 1.32, -0.05, -191.2, 2, math.random(0,10))
  24. MovementLoopAddLocation(NPC, 1.48, -0.02, -187.98, 2, math.random(0,10))
  25. MovementLoopAddLocation(NPC, -0.18, -0.09, -187.86, 2, math.random(0,10))
  26. MovementLoopAddLocation(NPC, -3.1, -0.12, -192.59, 2, math.random(0,10))
  27. MovementLoopAddLocation(NPC, -3.22, -0.15, -187.46, 2, math.random(0,10))
  28. MovementLoopAddLocation(NPC, -1.24, -0.18, -186.84, 2, math.random(0,10))
  29. MovementLoopAddLocation(NPC, 1.07, -0.08, -192.45, 2, math.random(0,10))
  30. MovementLoopAddLocation(NPC, -0.77, -0.14, -190.91, 2, math.random(0,10))
  31. MovementLoopAddLocation(NPC, -3.92, -0.08, -191.48, 2, math.random(0,10))
  32. MovementLoopAddLocation(NPC, -2.07, -0.12, -188.02, 2, math.random(0,10))
  33. MovementLoopAddLocation(NPC, -3.92, -0.08, -191.48, 2, math.random(0,10))
  34. MovementLoopAddLocation(NPC, -0.77, -0.14, -190.91, 2, math.random(0,10))
  35. MovementLoopAddLocation(NPC, 1.07, -0.08, -192.45, 2, math.random(0,10))
  36. MovementLoopAddLocation(NPC, -1.24, -0.18, -186.84, 2, math.random(0,10))
  37. MovementLoopAddLocation(NPC, -3.22, -0.15, -187.46, 2, math.random(0,10))
  38. MovementLoopAddLocation(NPC, -3.1, -0.12, -192.59, 2, math.random(0,10))
  39. MovementLoopAddLocation(NPC, -0.18, -0.09, -187.86, 2, math.random(0,10))
  40. MovementLoopAddLocation(NPC, 1.48, -0.02, -187.98, 2, math.random(0,10))
  41. MovementLoopAddLocation(NPC, 1.32, -0.05, -191.2, 2, math.random(0,10))
  42. MovementLoopAddLocation(NPC, -4.3, -0.08, -191.37, 2, math.random(0,10))
  43. MovementLoopAddLocation(NPC, -1.14, -0.14, -193.13, 2, math.random(0,10))
  44. MovementLoopAddLocation(NPC, -0.77, -0.12, -187.63, 2, math.random(0,10))
  45. MovementLoopAddLocation(NPC, 0.6, -0.06, -188.07, 2, math.random(0,10))
  46. MovementLoopAddLocation(NPC, -3.16, -0.11, -193.13, 2, math.random(0,10))
  47. MovementLoopAddLocation(NPC, -4.13, -0.08, -189.11, 2, math.random(0,10))
  48. end