crawler_hatchling10.lua 4.6 KB

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  1. --[[
  2. Script Name : crawler_hatchling10.lua
  3. Script Purpose : Waypoint Path for crawler_hatchling10.lua
  4. Script Author : Devn00b
  5. Script Date : 05/13/2020 12:56:48 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. local Level = GetLevel(NPC)
  10. local level1 = 5
  11. local level2 = 6
  12. local difficulty1 = 6
  13. local hp1 = 130
  14. local power1 = 65
  15. local difficulty2 = 6
  16. local hp2 = 150
  17. local power2 = 80
  18. if Level == level1 then
  19. SpawnSet(NPC, "difficulty", difficulty1)
  20. SpawnSet(NPC, "hp", hp1)
  21. SpawnSet(NPC, "power", power1)
  22. elseif Level == level2
  23. then
  24. SpawnSet(NPC, "difficulty", difficulty2)
  25. SpawnSet(NPC, "hp", hp2)
  26. SpawnSet(NPC, "power", power2)
  27. end
  28. waypoints(NPC)
  29. end
  30. function hailed(NPC, Spawn)
  31. FaceTarget(NPC, Spawn)
  32. end
  33. function respawn(NPC)
  34. spawn(NPC)
  35. end
  36. function waypoints(NPC)
  37. MovementLoopAddLocation(NPC, -172.12, -0.15, -177.12, 1, 0)
  38. MovementLoopAddLocation(NPC, -172.56, -0.09, -187.63, 1, 0)
  39. MovementLoopAddLocation(NPC, -183.09, -0.09, -189.55, 1, 0)
  40. MovementLoopAddLocation(NPC, -183.64, -0.08, -187.29, 1, 0)
  41. MovementLoopAddLocation(NPC, -183.35, -0.09, -192.2, 1, 0)
  42. MovementLoopAddLocation(NPC, -174.26, -0.05, -187.81, 1, 0)
  43. MovementLoopAddLocation(NPC, -171.67, -0.15, -176.51, 1, 0)
  44. MovementLoopAddLocation(NPC, -167.31, 0.1, -171.53, 1, 0)
  45. MovementLoopAddLocation(NPC, -155.59, -0.28, -171.75, 1, 0)
  46. MovementLoopAddLocation(NPC, -149.3, -0.3, -175.17, 1, 0)
  47. MovementLoopAddLocation(NPC, -132.53, 0.48, -181.63, 1, 0)
  48. MovementLoopAddLocation(NPC, -121.69, 0.54, -180.45, 1, 0)
  49. MovementLoopAddLocation(NPC, -119.48, -0.07, -171.36, 1, 0)
  50. MovementLoopAddLocation(NPC, -120.5, 0.19, -150.26, 1, 0)
  51. MovementLoopAddLocation(NPC, -129.77, -0.06, -143.17, 1, 0)
  52. MovementLoopAddLocation(NPC, -129.47, 0.13, -128.77, 1, 0)
  53. MovementLoopAddLocation(NPC, -123.43, 0.48, -119.84, 1, 0)
  54. MovementLoopAddLocation(NPC, -117.66, -0.06, -115.02, 1, 0)
  55. MovementLoopAddLocation(NPC, -108.34, -0.1, -118.04, 1, 0)
  56. MovementLoopAddLocation(NPC, -105.5, -0.03, -119.64, 1, 0)
  57. MovementLoopAddLocation(NPC, -92.54, 0.46, -132.12, 1, 0)
  58. MovementLoopAddLocation(NPC, -85.64, -0.12, -139.3, 1, 0)
  59. MovementLoopAddLocation(NPC, -80.54, -0.05, -133.91, 1, 0)
  60. MovementLoopAddLocation(NPC, -71.86, -0.09, -142.81, 1, 0)
  61. MovementLoopAddLocation(NPC, -69.69, -0.07, -153.27, 1, 0)
  62. MovementLoopAddLocation(NPC, -85.69, -0.01, -152.9, 1, 0)
  63. MovementLoopAddLocation(NPC, -88.73, -0.09, -158.25, 1, 0)
  64. MovementLoopAddLocation(NPC, -88.83, -0.04, -172.64, 1, 0)
  65. MovementLoopAddLocation(NPC, -88.62, -0.08, -178.45, 1, 0)
  66. MovementLoopAddLocation(NPC, -82.85, -0.05, -183.03, 1, 0)
  67. MovementLoopAddLocation(NPC, -83.55, -0.08, -188.31, 1, 0)
  68. MovementLoopAddLocation(NPC, -82.85, -0.05, -183.03, 1, 0)
  69. MovementLoopAddLocation(NPC, -88.62, -0.08, -178.45, 1, 0)
  70. MovementLoopAddLocation(NPC, -88.83, -0.04, -172.64, 1, 0)
  71. MovementLoopAddLocation(NPC, -88.73, -0.09, -158.25, 1, 0)
  72. MovementLoopAddLocation(NPC, -85.69, -0.01, -152.9, 1, 0)
  73. MovementLoopAddLocation(NPC, -69.69, -0.07, -153.27, 1, 0)
  74. MovementLoopAddLocation(NPC, -71.86, -0.09, -142.81, 1, 0)
  75. MovementLoopAddLocation(NPC, -80.54, -0.05, -133.91, 1, 0)
  76. MovementLoopAddLocation(NPC, -85.64, -0.12, -139.3, 1, 0)
  77. MovementLoopAddLocation(NPC, -92.54, 0.46, -132.12, 1, 0)
  78. MovementLoopAddLocation(NPC, -105.5, -0.03, -119.64, 1, 0)
  79. MovementLoopAddLocation(NPC, -108.34, -0.1, -118.04, 1, 0)
  80. MovementLoopAddLocation(NPC, -117.66, -0.06, -115.02, 1, 0)
  81. MovementLoopAddLocation(NPC, -123.43, 0.48, -119.84, 1, 0)
  82. MovementLoopAddLocation(NPC, -129.47, 0.13, -128.77, 1, 0)
  83. MovementLoopAddLocation(NPC, -129.77, -0.06, -143.17, 1, 0)
  84. MovementLoopAddLocation(NPC, -120.5, 0.19, -150.26, 1, 0)
  85. MovementLoopAddLocation(NPC, -119.48, -0.07, -171.36, 1, 0)
  86. MovementLoopAddLocation(NPC, -121.69, 0.54, -180.45, 1, 0)
  87. MovementLoopAddLocation(NPC, -132.53, 0.48, -181.63, 1, 0)
  88. MovementLoopAddLocation(NPC, -149.3, -0.3, -175.17, 1, 0)
  89. MovementLoopAddLocation(NPC, -155.59, -0.28, -171.75, 1, 0)
  90. MovementLoopAddLocation(NPC, -167.31, 0.1, -171.53, 1, 0)
  91. MovementLoopAddLocation(NPC, -171.67, -0.15, -176.51, 1, 0)
  92. MovementLoopAddLocation(NPC, -174.26, -0.05, -187.81, 1, 0)
  93. MovementLoopAddLocation(NPC, -183.35, -0.09, -192.2, 1, 0)
  94. MovementLoopAddLocation(NPC, -183.64, -0.08, -187.29, 1, 0)
  95. MovementLoopAddLocation(NPC, -183.09, -0.09, -189.55, 1, 0)
  96. MovementLoopAddLocation(NPC, -172.56, -0.09, -187.63, 1, 0)
  97. MovementLoopAddLocation(NPC, -172.12, -0.15, -177.12, 1, 0)
  98. end