crawler_hatchling7.lua 5.5 KB

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  1. --[[
  2. Script Name : crawler_hatchling7.lua
  3. Script Purpose : Waypoint Path for crawler_hatchling7.lua
  4. Script Author : Devn00b
  5. Script Date : 05/11/2020 04:27:42 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. local Level = GetLevel(NPC)
  10. local level1 = 5
  11. local level2 = 6
  12. local difficulty1 = 6
  13. local hp1 = 130
  14. local power1 = 65
  15. local difficulty2 = 6
  16. local hp2 = 150
  17. local power2 = 80
  18. if Level == level1 then
  19. SpawnSet(NPC, "difficulty", difficulty1)
  20. SpawnSet(NPC, "hp", hp1)
  21. SpawnSet(NPC, "power", power1)
  22. elseif Level == level2
  23. then
  24. SpawnSet(NPC, "difficulty", difficulty2)
  25. SpawnSet(NPC, "hp", hp2)
  26. SpawnSet(NPC, "power", power2)
  27. end
  28. waypoints(NPC)
  29. end
  30. function hailed(NPC, Spawn)
  31. FaceTarget(NPC, Spawn)
  32. end
  33. function respawn(NPC)
  34. spawn(NPC)
  35. end
  36. function waypoints(NPC)
  37. MovementLoopAddLocation(NPC, -41.38, -0.64, -138.2, 1, math.random(0,10))
  38. MovementLoopAddLocation(NPC, -52.68, 0.04, -146.16, 1, math.random(0,10))
  39. MovementLoopAddLocation(NPC, -58.77, -0.07, -154.49, 1, math.random(0,10))
  40. MovementLoopAddLocation(NPC, -70.79, -0.07, -155.4, 1, math.random(0,10))
  41. MovementLoopAddLocation(NPC, -81.43, 0.1, -151.98, 1, math.random(0,10))
  42. MovementLoopAddLocation(NPC, -90.7, -0.09, -157.57, 1, math.random(0,10))
  43. MovementLoopAddLocation(NPC, -90.96, -0.08, -170.28, 1, math.random(0,10))
  44. MovementLoopAddLocation(NPC, -87.01, -0.07, -169.56, 1, math.random(0,10))
  45. MovementLoopAddLocation(NPC, -91.93, -0.08, -162.1, 1, math.random(0,10))
  46. MovementLoopAddLocation(NPC, -86.47, -0.06, -160.63, 1, math.random(0,10))
  47. MovementLoopAddLocation(NPC, -90.9, -0.08, -158.3, 1, math.random(0,10))
  48. MovementLoopAddLocation(NPC, -87.53, -0.09, -158.58, 1, math.random(0,10))
  49. MovementLoopAddLocation(NPC, -90.35, -0.09, -156.31, 1, math.random(0,10))
  50. MovementLoopAddLocation(NPC, -84.43, -0.09, -155.77, 1, math.random(0,10))
  51. MovementLoopAddLocation(NPC, -85.5, -0.03, -152.06, 1, math.random(0,10))
  52. MovementLoopAddLocation(NPC, -80.46, -0.04, -154.86, 1, math.random(0,10))
  53. MovementLoopAddLocation(NPC, -79.3, -0.06, -150, 1, math.random(0,10))
  54. MovementLoopAddLocation(NPC, -78.08, -0.09, -154.37, 1, math.random(0,10))
  55. MovementLoopAddLocation(NPC, -75.97, -0.04, -150.55, 1, math.random(0,10))
  56. MovementLoopAddLocation(NPC, -76.55, -0.08, -155.09, 1, math.random(0,10))
  57. MovementLoopAddLocation(NPC, -70.62, -0.06, -154.87, 1, math.random(0,10))
  58. MovementLoopAddLocation(NPC, -69.07, -0.07, -153.64, 1, math.random(0,10))
  59. MovementLoopAddLocation(NPC, -70.27, -0.08, -142.25, 1, math.random(0,10))
  60. MovementLoopAddLocation(NPC, -76.41, -0.08, -137.24, 1, math.random(0,10))
  61. MovementLoopAddLocation(NPC, -87.88, -0.08, -135.54, 1, math.random(0,10))
  62. MovementLoopAddLocation(NPC, -96, 0.44, -127.53, 1, math.random(0,10))
  63. MovementLoopAddLocation(NPC, -107.19, -0.13, -115.67, 1, math.random(0,10))
  64. MovementLoopAddLocation(NPC, -111.21, -0.09, -115.15, 1, math.random(0,10))
  65. MovementLoopAddLocation(NPC, -115.42, -0.07, -116.78, 1, math.random(0,10))
  66. MovementLoopAddLocation(NPC, -122.35, 0.55, -120.17, 1, math.random(0,10))
  67. MovementLoopAddLocation(NPC, -125.74, -0.14, -126.73, 1, math.random(0,10))
  68. MovementLoopAddLocation(NPC, -122.35, 0.55, -120.17, 1, math.random(0,10))
  69. MovementLoopAddLocation(NPC, -115.42, -0.07, -116.78, 1, math.random(0,10))
  70. MovementLoopAddLocation(NPC, -111.21, -0.09, -115.15, 1, math.random(0,10))
  71. MovementLoopAddLocation(NPC, -107.19, -0.13, -115.67, 1, math.random(0,10))
  72. MovementLoopAddLocation(NPC, -96, 0.44, -127.53, 1, math.random(0,10))
  73. MovementLoopAddLocation(NPC, -87.88, -0.08, -135.54, 1, math.random(0,10))
  74. MovementLoopAddLocation(NPC, -76.41, -0.08, -137.24, 1, math.random(0,10))
  75. MovementLoopAddLocation(NPC, -70.27, -0.08, -142.25, 1, math.random(0,10))
  76. MovementLoopAddLocation(NPC, -69.07, -0.07, -153.64, 1, math.random(0,10))
  77. MovementLoopAddLocation(NPC, -70.62, -0.06, -154.87, 1, math.random(0,10))
  78. MovementLoopAddLocation(NPC, -76.55, -0.08, -155.09, 1, math.random(0,10))
  79. MovementLoopAddLocation(NPC, -75.97, -0.04, -150.55, 1, math.random(0,10))
  80. MovementLoopAddLocation(NPC, -78.08, -0.09, -154.37, 1, math.random(0,10))
  81. MovementLoopAddLocation(NPC, -79.3, -0.06, -150, 1, math.random(0,10))
  82. MovementLoopAddLocation(NPC, -80.46, -0.04, -154.86, 1, math.random(0,10))
  83. MovementLoopAddLocation(NPC, -85.5, -0.03, -152.06, 1, math.random(0,10))
  84. MovementLoopAddLocation(NPC, -84.43, -0.09, -155.77, 1, math.random(0,10))
  85. MovementLoopAddLocation(NPC, -90.35, -0.09, -156.31, 1, math.random(0,10))
  86. MovementLoopAddLocation(NPC, -87.53, -0.09, -158.58, 1, math.random(0,10))
  87. MovementLoopAddLocation(NPC, -90.9, -0.08, -158.3, 1, math.random(0,10))
  88. MovementLoopAddLocation(NPC, -86.47, -0.06, -160.63, 1, math.random(0,10))
  89. MovementLoopAddLocation(NPC, -91.93, -0.08, -162.1, 1, math.random(0,10))
  90. MovementLoopAddLocation(NPC, -87.01, -0.07, -169.56, 1, math.random(0,10))
  91. MovementLoopAddLocation(NPC, -90.96, -0.08, -170.28, 1, math.random(0,10))
  92. MovementLoopAddLocation(NPC, -90.7, -0.09, -157.57, 1, math.random(0,10))
  93. MovementLoopAddLocation(NPC, -81.43, 0.1, -151.98, 1, math.random(0,10))
  94. MovementLoopAddLocation(NPC, -70.79, -0.07, -155.4, 1, math.random(0,10))
  95. MovementLoopAddLocation(NPC, -58.77, -0.07, -154.49, 1, math.random(0,10))
  96. MovementLoopAddLocation(NPC, -52.68, 0.04, -146.16, 1, math.random(0,10))
  97. MovementLoopAddLocation(NPC, -41.38, -0.64, -138.2, 1, math.random(0,10))
  98. end