crypt_substance10.lua 4.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990
  1. --[[
  2. Script Name : crypt_substance10.lua
  3. Script Purpose : Waypoint Path for crypt_substance10.lua
  4. Script Author : Devn00b
  5. Script Date : 05/11/2020 11:44:23 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. local Level = GetLevel(NPC)
  10. local level1 = 6
  11. local level2 = 5
  12. local difficulty1 = 6
  13. local hp1 = 150
  14. local power1 = 150
  15. local difficulty2 = 6
  16. local hp2 = 130
  17. local power2 = 130
  18. if Level == level1 then
  19. SpawnSet(NPC, "difficulty", difficulty1)
  20. SpawnSet(NPC, "hp", hp1)
  21. SpawnSet(NPC, "power", power1)
  22. elseif Level == level2
  23. then
  24. SpawnSet(NPC, "difficulty", difficulty2)
  25. SpawnSet(NPC, "hp", hp2)
  26. SpawnSet(NPC, "power", power2)
  27. end
  28. waypoints(NPC)
  29. end
  30. function hailed(NPC, Spawn)
  31. FaceTarget(NPC, Spawn)
  32. end
  33. function respawn(NPC)
  34. spawn(NPC)
  35. end
  36. function waypoints(NPC)
  37. MovementLoopAddLocation(NPC, -40.42, -0.56, -139.6, 2, math.random(0,10))
  38. MovementLoopAddLocation(NPC, -41.11, -0.17, -133.31, 2, math.random(0,10))
  39. MovementLoopAddLocation(NPC, -35.93, -0.05, -134.87, 2, math.random(0,10))
  40. MovementLoopAddLocation(NPC, -34.55, 0.54, -127.3, 2, math.random(0,10))
  41. MovementLoopAddLocation(NPC, -36.22, 0.03, -132.84, 2, math.random(0,10))
  42. MovementLoopAddLocation(NPC, -53.38, 0.2, -147.2, 2, math.random(0,10))
  43. MovementLoopAddLocation(NPC, -61.71, -0.09, -151.21, 2, math.random(0,10))
  44. MovementLoopAddLocation(NPC, -73.55, -0.05, -153.1, 2, math.random(0,10))
  45. MovementLoopAddLocation(NPC, -83.89, -0.06, -151.33, 2, math.random(0,10))
  46. MovementLoopAddLocation(NPC, -72.91, -0.05, -155.4, 2, math.random(0,10))
  47. MovementLoopAddLocation(NPC, -66.57, 0.33, -150.7, 2, math.random(0,10))
  48. MovementLoopAddLocation(NPC, -65.5, -0.08, -154.89, 2, math.random(0,10))
  49. MovementLoopAddLocation(NPC, -85.85, 0, -152.64, 2, math.random(0,10))
  50. MovementLoopAddLocation(NPC, -90.21, -0.09, -156.74, 2, math.random(0,10))
  51. MovementLoopAddLocation(NPC, -90.21, -0.09, -156.74, 2, math.random(0,10))
  52. MovementLoopAddLocation(NPC, -86.37, -0.08, -168.75, 2, math.random(0,10))
  53. MovementLoopAddLocation(NPC, -91.09, -0.06, -169.4, 2, math.random(0,10))
  54. MovementLoopAddLocation(NPC, -91.95, -0.08, -161.82, 2, math.random(0,10))
  55. MovementLoopAddLocation(NPC, -83.39, -0.05, -152.37, 2, math.random(0,10))
  56. MovementLoopAddLocation(NPC, -69.24, -0.07, -153.46, 2, math.random(0,10))
  57. MovementLoopAddLocation(NPC, -72.23, -0.1, -139.52, 2, math.random(0,10))
  58. MovementLoopAddLocation(NPC, -84.3, -0.06, -136.06, 2, math.random(0,10))
  59. MovementLoopAddLocation(NPC, -110.05, -0.08, -113.67, 2, math.random(0,10))
  60. MovementLoopAddLocation(NPC, -115.34, -0.07, -116.79, 2, math.random(0,10))
  61. MovementLoopAddLocation(NPC, -110.05, -0.08, -113.67, 2, math.random(0,10))
  62. MovementLoopAddLocation(NPC, -84.3, -0.06, -136.06, 2, math.random(0,10))
  63. MovementLoopAddLocation(NPC, -72.23, -0.1, -139.52, 2, math.random(0,10))
  64. MovementLoopAddLocation(NPC, -69.24, -0.07, -153.46, 2, math.random(0,10))
  65. MovementLoopAddLocation(NPC, -83.39, -0.05, -152.37, 2, math.random(0,10))
  66. MovementLoopAddLocation(NPC, -91.95, -0.08, -161.82, 2, math.random(0,10))
  67. MovementLoopAddLocation(NPC, -91.09, -0.06, -169.4, 2, math.random(0,10))
  68. MovementLoopAddLocation(NPC, -86.37, -0.08, -168.75, 2, math.random(0,10))
  69. MovementLoopAddLocation(NPC, -90.21, -0.09, -156.74, 2, math.random(0,10))
  70. MovementLoopAddLocation(NPC, -90.21, -0.09, -156.74, 2, math.random(0,10))
  71. MovementLoopAddLocation(NPC, -85.85, 0, -152.64, 2, math.random(0,10))
  72. MovementLoopAddLocation(NPC, -65.5, -0.08, -154.89, 2, math.random(0,10))
  73. MovementLoopAddLocation(NPC, -66.57, 0.33, -150.7, 2, math.random(0,10))
  74. MovementLoopAddLocation(NPC, -72.91, -0.05, -155.4, 2, math.random(0,10))
  75. MovementLoopAddLocation(NPC, -83.89, -0.06, -151.33, 2, math.random(0,10))
  76. MovementLoopAddLocation(NPC, -73.55, -0.05, -153.1, 2, math.random(0,10))
  77. MovementLoopAddLocation(NPC, -61.71, -0.09, -151.21, 2, math.random(0,10))
  78. MovementLoopAddLocation(NPC, -53.38, 0.2, -147.2, 2, math.random(0,10))
  79. MovementLoopAddLocation(NPC, -36.22, 0.03, -132.84, 2, math.random(0,10))
  80. MovementLoopAddLocation(NPC, -34.55, 0.54, -127.3, 2, math.random(0,10))
  81. MovementLoopAddLocation(NPC, -35.93, -0.05, -134.87, 2, math.random(0,10))
  82. MovementLoopAddLocation(NPC, -41.11, -0.17, -133.31, 2, math.random(0,10))
  83. MovementLoopAddLocation(NPC, -40.42, -0.56, -139.6, 2, math.random(0,10))
  84. end