rifter_bleeder10.lua 3.4 KB

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  1. --[[
  2. Script Name : rifter_bleeder10_1.lua
  3. Script Purpose : Waypoint Path for rifter_bleeder10_1.lua
  4. Script Author : Devn00b
  5. Script Date : 05/14/2020 12:40:23 AM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. waypoints(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, -180.09, 1.17, -122.41, 2, math.random(0,5))
  19. MovementLoopAddLocation(NPC, -184.44, 1.17, -117.58, 2, math.random(0,5))
  20. MovementLoopAddLocation(NPC, -177.84, 1.17, -115.95, 2, math.random(0,5))
  21. MovementLoopAddLocation(NPC, -173, 1.17, -116.4, 2, math.random(0,5))
  22. MovementLoopAddLocation(NPC, -172.86, 1.17, -123.51, 2, math.random(0,5))
  23. MovementLoopAddLocation(NPC, -179.05, 1.17, -118.96, 2, math.random(0,5))
  24. MovementLoopAddLocation(NPC, -179.44, 1.17, -125.31, 2, math.random(0,5))
  25. MovementLoopAddLocation(NPC, -172.68, 1.17, -119.57, 2, math.random(0,5))
  26. MovementLoopAddLocation(NPC, -185.73, 1.17, -119.13, 2, math.random(0,5))
  27. MovementLoopAddLocation(NPC, -183.06, 1.17, -119.05, 2, math.random(0,5))
  28. MovementLoopAddLocation(NPC, -179.04, 0.37, -114.6, 2, math.random(0,5))
  29. MovementLoopAddLocation(NPC, -168.55, 0.29, -120.51, 2, math.random(0,5))
  30. MovementLoopAddLocation(NPC, -169.6, 1.17, -114.85, 2, math.random(0,5))
  31. MovementLoopAddLocation(NPC, -177.09, 1.17, -127.37, 2, math.random(0,5))
  32. MovementLoopAddLocation(NPC, -182.59, 1.17, -127.5, 2, math.random(0,5))
  33. MovementLoopAddLocation(NPC, -182.01, 2.15, -126, 2, math.random(0,5))
  34. MovementLoopAddLocation(NPC, -185.75, 2.15, -121.32, 2, math.random(0,5))
  35. MovementLoopAddLocation(NPC, -174.71, 1.17, -122.54, 2, math.random(0,5))
  36. MovementLoopAddLocation(NPC, -179.09, 1.17, -118.38, 2, math.random(0,5))
  37. MovementLoopAddLocation(NPC, -181.2, 1.17, -122.02, 2, math.random(0,5))
  38. MovementLoopAddLocation(NPC, -173.97, 1.17, -120.86, 2, math.random(0,5))
  39. MovementLoopAddLocation(NPC, -181.2, 1.17, -122.02, 2, math.random(0,5))
  40. MovementLoopAddLocation(NPC, -179.09, 1.17, -118.38, 2, math.random(0,5))
  41. MovementLoopAddLocation(NPC, -174.71, 1.17, -122.54, 2, math.random(0,5))
  42. MovementLoopAddLocation(NPC, -185.75, 2.15, -121.32, 2, math.random(0,5))
  43. MovementLoopAddLocation(NPC, -182.01, 2.15, -126, 2, math.random(0,5))
  44. MovementLoopAddLocation(NPC, -182.59, 1.17, -127.5, 2, math.random(0,5))
  45. MovementLoopAddLocation(NPC, -177.09, 1.17, -127.37, 2, math.random(0,5))
  46. MovementLoopAddLocation(NPC, -169.6, 1.17, -114.85, 2, math.random(0,5))
  47. MovementLoopAddLocation(NPC, -168.55, 0.29, -120.51, 2, math.random(0,5))
  48. MovementLoopAddLocation(NPC, -179.04, 0.37, -114.6, 2, math.random(0,5))
  49. MovementLoopAddLocation(NPC, -183.06, 1.17, -119.05, 2, math.random(0,5))
  50. MovementLoopAddLocation(NPC, -185.73, 1.17, -119.13, 2, math.random(0,5))
  51. MovementLoopAddLocation(NPC, -172.68, 1.17, -119.57, 2, math.random(0,5))
  52. MovementLoopAddLocation(NPC, -179.44, 1.17, -125.31, 2, math.random(0,5))
  53. MovementLoopAddLocation(NPC, -179.05, 1.17, -118.96, 2, math.random(0,5))
  54. MovementLoopAddLocation(NPC, -172.86, 1.17, -123.51, 2, math.random(0,5))
  55. MovementLoopAddLocation(NPC, -173, 1.17, -116.4, 2, math.random(0,5))
  56. MovementLoopAddLocation(NPC, -177.84, 1.17, -115.95, 2, math.random(0,5))
  57. MovementLoopAddLocation(NPC, -184.44, 1.17, -117.58, 2, math.random(0,5))
  58. MovementLoopAddLocation(NPC, -180.09, 1.17, -122.41, 2, math.random(0,5))
  59. end