9
3

rifter_bleeder14.lua 3.0 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859
  1. --[[
  2. Script Name : rifter_bleeder14.lua
  3. Script Purpose : Waypoint Path for rifter_bleeder14.lua
  4. Script Author : Devn00b
  5. Script Date : 05/14/2020 01:06:44 AM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. waypoints(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, -207.83, -0.39, -127.15, 2, math.random(0,5))
  19. MovementLoopAddLocation(NPC, -208.66, -0.39, -124.42, 2, math.random(0,5))
  20. MovementLoopAddLocation(NPC, -203.24, -0.39, -124.5, 2, math.random(0,5))
  21. MovementLoopAddLocation(NPC, -202.54, -0.39, -116.96, 2, math.random(0,5))
  22. MovementLoopAddLocation(NPC, -200.2, -0.39, -121.82, 2, math.random(0,5))
  23. MovementLoopAddLocation(NPC, -200.34, -0.39, -130.86, 2, math.random(0,5))
  24. MovementLoopAddLocation(NPC, -200.88, -0.39, -122.03, 2, math.random(0,5))
  25. MovementLoopAddLocation(NPC, -197.7, -0.39, -127.12, 2, math.random(0,5))
  26. MovementLoopAddLocation(NPC, -193.23, -0.39, -126.1, 2, math.random(0,5))
  27. MovementLoopAddLocation(NPC, -195.07, -0.39, -123.54, 2, math.random(0,5))
  28. MovementLoopAddLocation(NPC, -198.09, -0.39, -124.15, 2, math.random(0,5))
  29. MovementLoopAddLocation(NPC, -202.51, -0.39, -124.41, 2, math.random(0,5))
  30. MovementLoopAddLocation(NPC, -204.07, -0.39, -117.7, 2, math.random(0,5))
  31. MovementLoopAddLocation(NPC, -209.14, -0.39, -119.19, 2, math.random(0,5))
  32. MovementLoopAddLocation(NPC, -209.21, -0.39, -131.89, 2, math.random(0,5))
  33. MovementLoopAddLocation(NPC, -209.19, -0.39, -125.71, 2, math.random(0,5))
  34. MovementLoopAddLocation(NPC, -201.26, -0.39, -123.37, 2, math.random(0,5))
  35. MovementLoopAddLocation(NPC, -198.77, -0.39, -126.95, 2, math.random(0,5))
  36. MovementLoopAddLocation(NPC, -201.26, -0.39, -123.37, 2, math.random(0,5))
  37. MovementLoopAddLocation(NPC, -209.19, -0.39, -125.71, 2, math.random(0,5))
  38. MovementLoopAddLocation(NPC, -209.21, -0.39, -131.89, 2, math.random(0,5))
  39. MovementLoopAddLocation(NPC, -209.14, -0.39, -119.19, 2, math.random(0,5))
  40. MovementLoopAddLocation(NPC, -204.07, -0.39, -117.7, 2, math.random(0,5))
  41. MovementLoopAddLocation(NPC, -202.51, -0.39, -124.41, 2, math.random(0,5))
  42. MovementLoopAddLocation(NPC, -198.09, -0.39, -124.15, 2, math.random(0,5))
  43. MovementLoopAddLocation(NPC, -195.07, -0.39, -123.54, 2, math.random(0,5))
  44. MovementLoopAddLocation(NPC, -193.23, -0.39, -126.1, 2, math.random(0,5))
  45. MovementLoopAddLocation(NPC, -197.7, -0.39, -127.12, 2, math.random(0,5))
  46. MovementLoopAddLocation(NPC, -200.88, -0.39, -122.03, 2, math.random(0,5))
  47. MovementLoopAddLocation(NPC, -200.34, -0.39, -130.86, 2, math.random(0,5))
  48. MovementLoopAddLocation(NPC, -200.2, -0.39, -121.82, 2, math.random(0,5))
  49. MovementLoopAddLocation(NPC, -202.54, -0.39, -116.96, 2, math.random(0,5))
  50. MovementLoopAddLocation(NPC, -203.24, -0.39, -124.5, 2, math.random(0,5))
  51. MovementLoopAddLocation(NPC, -208.66, -0.39, -124.42, 2, math.random(0,5))
  52. MovementLoopAddLocation(NPC, -207.83, -0.39, -127.15, 2, math.random(0,5))
  53. end