rifter_bleeder20.lua 4.7 KB

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  1. --[[
  2. Script Name : rifter_bleeder20.lua
  3. Script Purpose : Waypoint Path for rifter_bleeder20.lua
  4. Script Author : Devn00b
  5. Script Date : 05/14/2020 01:43:07 AM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. waypoints(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, -194.58, -0.39, -129.39, 2, math.random(0,5))
  19. MovementLoopAddLocation(NPC, -195.45, -0.39, -120.7, 2, math.random(0,5))
  20. MovementLoopAddLocation(NPC, -196.43, 0, -115.58, 2, math.random(0,5))
  21. MovementLoopAddLocation(NPC, -210.75, 0, -115.42, 2, math.random(0,5))
  22. MovementLoopAddLocation(NPC, -207.08, -0.39, -119.91, 2, math.random(0,5))
  23. MovementLoopAddLocation(NPC, -212.26, 0, -124.98, 2, math.random(0,5))
  24. MovementLoopAddLocation(NPC, -205, -0.39, -123.27, 2, math.random(0,5))
  25. MovementLoopAddLocation(NPC, -206.71, -0.39, -127.58, 2, math.random(0,5))
  26. MovementLoopAddLocation(NPC, -211.08, -0.18, -129.58, 2, math.random(0,5))
  27. MovementLoopAddLocation(NPC, -211.61, 0, -134.64, 2, math.random(0,5))
  28. MovementLoopAddLocation(NPC, -206.91, 0, -135.04, 2, math.random(0,5))
  29. MovementLoopAddLocation(NPC, -204.79, -0.39, -131.36, 2, math.random(0,5))
  30. MovementLoopAddLocation(NPC, -201.75, 0, -135.7, 2, math.random(0,5))
  31. MovementLoopAddLocation(NPC, -197.19, -0.39, -130.71, 2, math.random(0,5))
  32. MovementLoopAddLocation(NPC, -192.1, -0.31, -131.17, 2, math.random(0,5))
  33. MovementLoopAddLocation(NPC, -189.99, -0.06, -134.46, 2, math.random(0,5))
  34. MovementLoopAddLocation(NPC, -182.66, -0.06, -134.45, 2, math.random(0,5))
  35. MovementLoopAddLocation(NPC, -173.38, -0.1, -134.37, 2, math.random(0,5))
  36. MovementLoopAddLocation(NPC, -168.61, 0, -134.23, 2, math.random(0,5))
  37. MovementLoopAddLocation(NPC, -168.61, 0, -134.23, 2, math.random(0,5))
  38. MovementLoopAddLocation(NPC, -170.75, 0.57, -126.99, 2, math.random(0,5))
  39. MovementLoopAddLocation(NPC, -170.17, 0.86, -119.14, 2, math.random(0,5))
  40. MovementLoopAddLocation(NPC, -173.23, 1.17, -119.74, 2, math.random(0,5))
  41. MovementLoopAddLocation(NPC, -180.62, 1.17, -118.41, 2, math.random(0,5))
  42. MovementLoopAddLocation(NPC, -181.37, 1.17, -121.15, 2, math.random(0,5))
  43. MovementLoopAddLocation(NPC, -176.2, 1.17, -120.87, 2, math.random(0,5))
  44. MovementLoopAddLocation(NPC, -172.92, 1.17, -121.77, 2, math.random(0,5))
  45. MovementLoopAddLocation(NPC, -173.08, 1.17, -124.47, 2, math.random(0,5))
  46. MovementLoopAddLocation(NPC, -168.59, 1.17, -124.95, 2, math.random(0,5))
  47. MovementLoopAddLocation(NPC, -170.79, -0.07, -131.07, 2, math.random(0,5))
  48. MovementLoopAddLocation(NPC, -168.59, 1.17, -124.95, 2, math.random(0,5))
  49. MovementLoopAddLocation(NPC, -173.08, 1.17, -124.47, 2, math.random(0,5))
  50. MovementLoopAddLocation(NPC, -172.92, 1.17, -121.77, 2, math.random(0,5))
  51. MovementLoopAddLocation(NPC, -176.2, 1.17, -120.87, 2, math.random(0,5))
  52. MovementLoopAddLocation(NPC, -181.37, 1.17, -121.15, 2, math.random(0,5))
  53. MovementLoopAddLocation(NPC, -180.62, 1.17, -118.41, 2, math.random(0,5))
  54. MovementLoopAddLocation(NPC, -173.23, 1.17, -119.74, 2, math.random(0,5))
  55. MovementLoopAddLocation(NPC, -170.17, 0.86, -119.14, 2, math.random(0,5))
  56. MovementLoopAddLocation(NPC, -170.75, 0.57, -126.99, 2, math.random(0,5))
  57. MovementLoopAddLocation(NPC, -168.61, 0, -134.23, 2, math.random(0,5))
  58. MovementLoopAddLocation(NPC, -168.61, 0, -134.23, 2, math.random(0,5))
  59. MovementLoopAddLocation(NPC, -173.38, -0.1, -134.37, 2, math.random(0,5))
  60. MovementLoopAddLocation(NPC, -182.66, -0.06, -134.45, 2, math.random(0,5))
  61. MovementLoopAddLocation(NPC, -189.99, -0.06, -134.46, 2, math.random(0,5))
  62. MovementLoopAddLocation(NPC, -192.1, -0.31, -131.17, 2, math.random(0,5))
  63. MovementLoopAddLocation(NPC, -197.19, -0.39, -130.71, 2, math.random(0,5))
  64. MovementLoopAddLocation(NPC, -201.75, 0, -135.7, 2, math.random(0,5))
  65. MovementLoopAddLocation(NPC, -204.79, -0.39, -131.36, 2, math.random(0,5))
  66. MovementLoopAddLocation(NPC, -206.91, 0, -135.04, 2, math.random(0,5))
  67. MovementLoopAddLocation(NPC, -211.61, 0, -134.64, 2, math.random(0,5))
  68. MovementLoopAddLocation(NPC, -211.08, -0.18, -129.58, 2, math.random(0,5))
  69. MovementLoopAddLocation(NPC, -206.71, -0.39, -127.58, 2, math.random(0,5))
  70. MovementLoopAddLocation(NPC, -205, -0.39, -123.27, 2, math.random(0,5))
  71. MovementLoopAddLocation(NPC, -212.26, 0, -124.98, 2, math.random(0,5))
  72. MovementLoopAddLocation(NPC, -207.08, -0.39, -119.91, 2, math.random(0,5))
  73. MovementLoopAddLocation(NPC, -210.75, 0, -115.42, 2, math.random(0,5))
  74. MovementLoopAddLocation(NPC, -196.43, 0, -115.58, 2, math.random(0,5))
  75. MovementLoopAddLocation(NPC, -195.45, -0.39, -120.7, 2, math.random(0,5))
  76. MovementLoopAddLocation(NPC, -194.58, -0.39, -129.39, 2, math.random(0,5))
  77. end