shriller9.lua 5.9 KB

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  1. --[[
  2. Script Name : shriller9_1.lua
  3. Script Purpose : Waypoint Path for shriller9_1.lua
  4. Script Author : Devn00b
  5. Script Date : 05/11/2020 11:35:58 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. local Level = GetLevel(NPC)
  10. local level1 = 4
  11. local level2 = 5
  12. local difficulty1 = 6
  13. local hp1 = 110
  14. local power1 = 55
  15. local difficulty2 = 6
  16. local hp2 = 130
  17. local power2 = 65
  18. if Level == level1 then
  19. SpawnSet(NPC, "difficulty", difficulty1)
  20. SpawnSet(NPC, "hp", hp1)
  21. SpawnSet(NPC, "power", power1)
  22. elseif Level == level2
  23. then
  24. SpawnSet(NPC, "difficulty", difficulty2)
  25. SpawnSet(NPC, "hp", hp2)
  26. SpawnSet(NPC, "power", power2)
  27. end
  28. waypoints(NPC)
  29. end
  30. function hailed(NPC, Spawn)
  31. FaceTarget(NPC, Spawn)
  32. end
  33. function respawn(NPC)
  34. spawn(NPC)
  35. end
  36. function waypoints(NPC)
  37. MovementLoopAddLocation(NPC, 18.29, 2, -97.73, 1, math.random(0,10))
  38. MovementLoopAddLocation(NPC, 22.31, 2, -109.25, 1, math.random(0,10))
  39. MovementLoopAddLocation(NPC, 22.6, 2, -105.96, 1, math.random(0,10))
  40. MovementLoopAddLocation(NPC, 19.43, 2, -106.24, 1, math.random(0,10))
  41. MovementLoopAddLocation(NPC, 22.74, 2, -102.23, 1, math.random(0,10))
  42. MovementLoopAddLocation(NPC, 26.26, 2, -104.98, 1, math.random(0,10))
  43. MovementLoopAddLocation(NPC, 25.32, 2, -107.07, 1, math.random(0,10))
  44. MovementLoopAddLocation(NPC, 17.05, 2, -100.26, 1, math.random(0,10))
  45. MovementLoopAddLocation(NPC, 6.41, 2, -108.94, 1, math.random(0,10))
  46. MovementLoopAddLocation(NPC, 4.67, 2, -108.18, 1, math.random(0,10))
  47. MovementLoopAddLocation(NPC, -12.96, 2, -91.02, 1, math.random(0,10))
  48. MovementLoopAddLocation(NPC, -29.84, 2, -106.71, 1, math.random(0,10))
  49. MovementLoopAddLocation(NPC, -35.41, 2, -111.15, 1, math.random(0,10))
  50. MovementLoopAddLocation(NPC, -33.84, 2, -126.29, 1, math.random(0,10))
  51. MovementLoopAddLocation(NPC, -35.68, 2, -132.32, 1, math.random(0,10))
  52. MovementLoopAddLocation(NPC, -45.48, 2 -141.41, 1, math.random(0,10))
  53. MovementLoopAddLocation(NPC, -53.3, 2, -148.94, 1, math.random(0,10))
  54. MovementLoopAddLocation(NPC, -62.18, 2, -153.09, 1, math.random(0,10))
  55. MovementLoopAddLocation(NPC, -69.36, 2, -153.01, 1, math.random(0,10))
  56. MovementLoopAddLocation(NPC, -76.38, 2, -137.87, 1, math.random(0,10))
  57. MovementLoopAddLocation(NPC, -77.56, 2, -130.02, 1, math.random(0,10))
  58. MovementLoopAddLocation(NPC, -84.68, 2, -120.15, 1, math.random(0,10))
  59. MovementLoopAddLocation(NPC, -85.38, 2, -109.65, 1, math.random(0,10))
  60. MovementLoopAddLocation(NPC, -65.9, 2, -96.84, 1, math.random(0,10))
  61. MovementLoopAddLocation(NPC, -59.25, 2, -95.03, 1, math.random(0,10))
  62. MovementLoopAddLocation(NPC, -58.56, 2, -90.13, 1, math.random(0,10))
  63. MovementLoopAddLocation(NPC, -54.92, 2, -71.05, 1, math.random(0,10))
  64. MovementLoopAddLocation(NPC, -45.4, 2, -65.26, 1, math.random(0,10))
  65. MovementLoopAddLocation(NPC, -27.27, 2, -73.65, 1, math.random(0,10))
  66. MovementLoopAddLocation(NPC, -12.09, 2, -91, 1, math.random(0,10))
  67. MovementLoopAddLocation(NPC, -29.26, 2, -105.82, 1, math.random(0,10))
  68. MovementLoopAddLocation(NPC, -35.1, 2, -111.38, 1, math.random(0,10))
  69. MovementLoopAddLocation(NPC, -33.92, 2, -126.45, 1, math.random(0,10))
  70. MovementLoopAddLocation(NPC, -36.25, 2, -132.75, 1, math.random(0,10))
  71. MovementLoopAddLocation(NPC, -56.47, 2, -152.17, 1, math.random(0,10))
  72. MovementLoopAddLocation(NPC, -69.22, 2, -152.41, 1, math.random(0,10))
  73. MovementLoopAddLocation(NPC, -56.47, 2, -152.17, 1, math.random(0,10))
  74. MovementLoopAddLocation(NPC, -36.25, 2, -132.75, 1, math.random(0,10))
  75. MovementLoopAddLocation(NPC, -33.92, 2, -126.45, 1, math.random(0,10))
  76. MovementLoopAddLocation(NPC, -35.1, 2, -111.38, 1, math.random(0,10))
  77. MovementLoopAddLocation(NPC, -29.26, 2, -105.82, 1, math.random(0,10))
  78. MovementLoopAddLocation(NPC, -12.09, 2, -91, 1, math.random(0,10))
  79. MovementLoopAddLocation(NPC, -27.27, 2, -73.65, 1, math.random(0,10))
  80. MovementLoopAddLocation(NPC, -45.4, 2, -65.26, 1, math.random(0,10))
  81. MovementLoopAddLocation(NPC, -54.92, 2, -71.05, 1, math.random(0,10))
  82. MovementLoopAddLocation(NPC, -58.56, 2, -90.13, 1, math.random(0,10))
  83. MovementLoopAddLocation(NPC, -59.25, 2, -95.03, 1, math.random(0,10))
  84. MovementLoopAddLocation(NPC, -65.9, 2, -96.84, 1, math.random(0,10))
  85. MovementLoopAddLocation(NPC, -85.38, 2, -109.65, 1, math.random(0,10))
  86. MovementLoopAddLocation(NPC, -84.68, 2, -120.15, 1, math.random(0,10))
  87. MovementLoopAddLocation(NPC, -77.56, 2, -130.02, 1, math.random(0,10))
  88. MovementLoopAddLocation(NPC, -76.38, 2, -137.87, 1, math.random(0,10))
  89. MovementLoopAddLocation(NPC, -69.36, 2, -153.01, 1, math.random(0,10))
  90. MovementLoopAddLocation(NPC, -62.18, 2, -153.09, 1, math.random(0,10))
  91. MovementLoopAddLocation(NPC, -53.3, 2, -148.94, 1, math.random(0,10))
  92. MovementLoopAddLocation(NPC, -45.48, 2, -141.41, 1, math.random(0,10))
  93. MovementLoopAddLocation(NPC, -35.68, 2, -132.32, 1, math.random(0,10))
  94. MovementLoopAddLocation(NPC, -33.84, 2, -126.29, 1, math.random(0,10))
  95. MovementLoopAddLocation(NPC, -35.41, 2, -111.15, 1, math.random(0,10))
  96. MovementLoopAddLocation(NPC, -29.84, 2, -106.71, 1, math.random(0,10))
  97. MovementLoopAddLocation(NPC, -12.96, 2, -91.02, 1, math.random(0,10))
  98. MovementLoopAddLocation(NPC, 4.67, 2, -108.18, 1, math.random(0,10))
  99. MovementLoopAddLocation(NPC, 6.41, 2, -108.94, 1, math.random(0,10))
  100. MovementLoopAddLocation(NPC, 17.05, 2, -100.26, 1, math.random(0,10))
  101. MovementLoopAddLocation(NPC, 25.32, 2, -107.07, 1, math.random(0,10))
  102. MovementLoopAddLocation(NPC, 26.26, 2, -104.98, 1, math.random(0,10))
  103. MovementLoopAddLocation(NPC, 22.74, 2, -102.23, 1, math.random(0,10))
  104. MovementLoopAddLocation(NPC, 19.43, 2, -106.24, 1, math.random(0,10))
  105. MovementLoopAddLocation(NPC, 22.6, 2, -105.96, 1, math.random(0,10))
  106. MovementLoopAddLocation(NPC, 22.31, 2, -109.25, 1, math.random(0,10))
  107. MovementLoopAddLocation(NPC, 18.29, 2, -97.73, 1, math.random(0,10))
  108. end