Level6Difficulty2skeleton.lua 1.8 KB

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  1. --[[
  2. Script Name : SpawnScripts/Generic/Level6Difficulty2skeleton.lua
  3. Script Purpose : Level set to 6 and and difficulty to 2
  4. Script Author : Rylec, PlayFlavor by premierio015
  5. Script Date : 04-19-2020 02:18:22
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. SpawnSet(NPC, "level", "6")
  10. SpawnSet(NPC, "difficulty", "2")
  11. SpawnSet(NPC, "hp", 65)
  12. SpawnSet(NPC, "power", 30)
  13. end
  14. function hailed(NPC, Spawn)
  15. FaceTarget(NPC, Spawn)
  16. end
  17. function respawn(NPC)
  18. spawn(NPC)
  19. end
  20. function aggro(NPC, Spawn)
  21. math.randomseed(os.time())
  22. local choice = math.random (1,3)
  23. if choice == 1 then
  24. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn)
  25. elseif choice == 2 then
  26. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn)
  27. else
  28. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn)
  29. end
  30. end
  31. function death(NPC, Spawn)
  32. math.randomseed(os.time())
  33. local choice = math.random(1,2)
  34. if choice == 1 then
  35. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn)
  36. else
  37. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn)
  38. end
  39. end