adefiledmage429841.lua 2.8 KB

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  1. --[[
  2. Script Name : SpawnScripts/QueensColony/adefiledmage429841.lua
  3. Script Purpose : Waypoint Path for adefiledmage429841.lua
  4. Script Author : Rylec, PlayFlavor by premierio015
  5. Script Date : 06-26-2020 06:15:07
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. SpawnSet(NPC, "hp", 110)
  10. SpawnSet(NPC, "power", 55)
  11. waypoints(NPC)
  12. end
  13. function hailed(NPC, Spawn)
  14. FaceTarget(NPC, Spawn)
  15. end
  16. function respawn(NPC)
  17. spawn(NPC)
  18. end
  19. function waypoints(NPC)
  20. MovementLoopAddLocation(NPC, 250.68, -0.89, -152.45, 2, math.random(12, 22))
  21. MovementLoopAddLocation(NPC, 251.78, -1.18, -142.11, 2, math.random(12, 22))
  22. MovementLoopAddLocation(NPC, 230.46, -0.82, -124.85, 2, math.random(12, 22))
  23. MovementLoopAddLocation(NPC, 227.72, -0.81, -122.38, 2, math.random(12, 22))
  24. MovementLoopAddLocation(NPC, 253.54, -1.15, -146.09, 2, math.random(12, 22))
  25. MovementLoopAddLocation(NPC, 248.8, -0.89, -146.18, 2, math.random(12, 22))
  26. MovementLoopAddLocation(NPC, 248.59, -0.48, -148.95, 2, math.random(12, 22))
  27. MovementLoopAddLocation(NPC, 248.54, -1.08, -141.02, 2, math.random(12, 22))
  28. MovementLoopAddLocation(NPC, 240.55, -0.86, -132.89, 2, 0)
  29. MovementLoopAddLocation(NPC, 238.58, -0.85, -129.51, 2, math.random(12, 22))
  30. MovementLoopAddLocation(NPC, 234.58, -1.05, -111.48, 2, math.random(12, 22))
  31. MovementLoopAddLocation(NPC, 233.7, -0.83, -137.27, 2, math.random(12, 22))
  32. MovementLoopAddLocation(NPC, 235.6, -0.84, -129.87, 2, math.random(12, 22))
  33. end
  34. function aggro(NPC, Spawn)
  35. math.randomseed(os.time())
  36. local choice = math.random (1,3)
  37. if choice == 1 then
  38. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn)
  39. elseif choice == 2 then
  40. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn)
  41. else
  42. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn)
  43. end
  44. end
  45. function death(NPC, Spawn)
  46. math.randomseed(os.time())
  47. local choice = math.random(1,2)
  48. if choice == 1 then
  49. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn)
  50. else
  51. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn)
  52. end
  53. end