tomb_vermin12.lua 5.5 KB

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  1. --[[
  2. Script Name : tomb_vermin12.lua
  3. Script Purpose : Waypoint Path for tomb_vermin12.lua
  4. Script Author : Devn00b
  5. Script Date : 06/19/2020 01:30:05 AM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. local Level = GetLevel(NPC)
  10. local level1 =12
  11. local level2 = 13
  12. local difficulty1 = 6
  13. local hp1 = 550
  14. local power1 = 185
  15. local difficulty2 = 6
  16. local hp2 = 680
  17. local power2 = 205
  18. if Level == level1 then
  19. SpawnSet(NPC, "difficulty", difficulty1)
  20. SpawnSet(NPC, "hp", hp1)
  21. SpawnSet(NPC, "power", power1)
  22. elseif Level == level2
  23. then
  24. SpawnSet(NPC, "difficulty", difficulty2)
  25. SpawnSet(NPC, "hp", hp2)
  26. SpawnSet(NPC, "power", power2)
  27. end
  28. waypoints(NPC)
  29. end
  30. function hailed(NPC, Spawn)
  31. FaceTarget(NPC, Spawn)
  32. end
  33. function respawn(NPC)
  34. end
  35. function waypoints(NPC)
  36. MovementLoopAddLocation(NPC, 60.7, 0.01, -44.55, 2, math.random(0,5))
  37. MovementLoopAddLocation(NPC, 59.09, 0.11, -47.79, 2, math.random(0,5))
  38. MovementLoopAddLocation(NPC, 45.79, -0.2, -48.6, 2, math.random(0,5))
  39. MovementLoopAddLocation(NPC, 44.79, 0, -40.49, 2, math.random(0,5))
  40. MovementLoopAddLocation(NPC, 27.35, 0.16, -20.91, 2, math.random(0,5))
  41. MovementLoopAddLocation(NPC, 28.58, 0.59, 12.52, 2, math.random(0,5))
  42. MovementLoopAddLocation(NPC, 28.58, 0.44, -19.48, 2, math.random(0,5))
  43. MovementLoopAddLocation(NPC, 45.25, -0.11, -42.08, 2, math.random(0,5))
  44. MovementLoopAddLocation(NPC, 45.87, 0.56, -60.31, 2, math.random(0,5))
  45. MovementLoopAddLocation(NPC, 35.69, 0.52, -70.68, 2, math.random(0,5))
  46. MovementLoopAddLocation(NPC, 35.33, 0.14, -82.15, 2, math.random(0,5))
  47. MovementLoopAddLocation(NPC, 37.04, 0.03, -92.01, 2, math.random(0,5))
  48. MovementLoopAddLocation(NPC, 51.34, -0.05, -107, 2, math.random(0,5))
  49. MovementLoopAddLocation(NPC, 66.59, -0.15, -107.99, 2, math.random(0,5))
  50. MovementLoopAddLocation(NPC, 71.81, 0.52, -112.56, 2, math.random(0,5))
  51. MovementLoopAddLocation(NPC, 76.44, -0.11, -121.38, 2, math.random(0,5))
  52. MovementLoopAddLocation(NPC, 74.69, 0.57, -139.18, 2, math.random(0,5))
  53. MovementLoopAddLocation(NPC, 84.18, 0.09, -153.73, 2, math.random(0,5))
  54. MovementLoopAddLocation(NPC, 75.95, 0.54, -139.1, 2, math.random(0,5))
  55. MovementLoopAddLocation(NPC, 74.37, -0.03, -123.94, 2, math.random(0,5))
  56. MovementLoopAddLocation(NPC, 71.1, 0.51, -114.29, 2, math.random(0,5))
  57. MovementLoopAddLocation(NPC, 63.55, 0.02, -108.7, 2, math.random(0,5))
  58. MovementLoopAddLocation(NPC, 50.34, -0.1, -106.49, 2, math.random(0,5))
  59. MovementLoopAddLocation(NPC, 42.78, -0.1, -97.86, 2, math.random(0,5))
  60. MovementLoopAddLocation(NPC, 52.31, 0.07, -90.95, 2, math.random(0,5))
  61. MovementLoopAddLocation(NPC, 58.44, 0.53, -84.39, 2, math.random(0,5))
  62. MovementLoopAddLocation(NPC, 67.36, -0.03, -81.75, 2, math.random(0,5))
  63. MovementLoopAddLocation(NPC, 78.55, 0.57, -81.65, 2, math.random(0,5))
  64. MovementLoopAddLocation(NPC, 93.82, 0.18, -81.11, 2, math.random(0,5))
  65. MovementLoopAddLocation(NPC, 95.62, -0.13, -74.11, 2, math.random(0,5))
  66. MovementLoopAddLocation(NPC, 95.86, 0.01, -63.57, 2, math.random(0,5))
  67. MovementLoopAddLocation(NPC, 94.9, 0.03, -37.1, 2, math.random(0,5))
  68. MovementLoopAddLocation(NPC, 88.05, 0.55, -32.7, 2, math.random(0,5))
  69. MovementLoopAddLocation(NPC, 94.9, 0.03, -37.1, 2, math.random(0,5))
  70. MovementLoopAddLocation(NPC, 95.86, 0.01, -63.57, 2, math.random(0,5))
  71. MovementLoopAddLocation(NPC, 95.62, -0.13, -74.11, 2, math.random(0,5))
  72. MovementLoopAddLocation(NPC, 93.82, 0.18, -81.11, 2, math.random(0,5))
  73. MovementLoopAddLocation(NPC, 78.55, 0.57, -81.65, 2, math.random(0,5))
  74. MovementLoopAddLocation(NPC, 67.36, -0.03, -81.75, 2, math.random(0,5))
  75. MovementLoopAddLocation(NPC, 58.44, 0.53, -84.39, 2, math.random(0,5))
  76. MovementLoopAddLocation(NPC, 52.31, 0.07, -90.95, 2, math.random(0,5))
  77. MovementLoopAddLocation(NPC, 42.78, -0.1, -97.86, 2, math.random(0,5))
  78. MovementLoopAddLocation(NPC, 50.34, -0.1, -106.49, 2, math.random(0,5))
  79. MovementLoopAddLocation(NPC, 63.55, 0.02, -108.7, 2, math.random(0,5))
  80. MovementLoopAddLocation(NPC, 71.1, 0.51, -114.29, 2, math.random(0,5))
  81. MovementLoopAddLocation(NPC, 74.37, -0.03, -123.94, 2, math.random(0,5))
  82. MovementLoopAddLocation(NPC, 75.95, 0.54, -139.1, 2, math.random(0,5))
  83. MovementLoopAddLocation(NPC, 84.18, 0.09, -153.73, 2, math.random(0,5))
  84. MovementLoopAddLocation(NPC, 74.69, 0.57, -139.18, 2, math.random(0,5))
  85. MovementLoopAddLocation(NPC, 76.44, -0.11, -121.38, 2, math.random(0,5))
  86. MovementLoopAddLocation(NPC, 71.81, 0.52, -112.56, 2, math.random(0,5))
  87. MovementLoopAddLocation(NPC, 66.59, -0.15, -107.99, 2, math.random(0,5))
  88. MovementLoopAddLocation(NPC, 51.34, -0.05, -107, 2, math.random(0,5))
  89. MovementLoopAddLocation(NPC, 37.04, 0.03, -92.01, 2, math.random(0,5))
  90. MovementLoopAddLocation(NPC, 35.33, 0.14, -82.15, 2, math.random(0,5))
  91. MovementLoopAddLocation(NPC, 35.69, 0.52, -70.68, 2, math.random(0,5))
  92. MovementLoopAddLocation(NPC, 45.87, 0.56, -60.31, 2, math.random(0,5))
  93. MovementLoopAddLocation(NPC, 45.25, -0.11, -42.08, 2, math.random(0,5))
  94. MovementLoopAddLocation(NPC, 28.58, 0.44, -19.48, 2, math.random(0,5))
  95. MovementLoopAddLocation(NPC, 28.58, 0.59, 12.52, 2, math.random(0,5))
  96. MovementLoopAddLocation(NPC, 27.35, 0.16, -20.91, 2, math.random(0,5))
  97. MovementLoopAddLocation(NPC, 44.79, 0, -40.49, 2, math.random(0,5))
  98. MovementLoopAddLocation(NPC, 45.79, -0.2, -48.6, 2, math.random(0,5))
  99. MovementLoopAddLocation(NPC, 59.09, 0.11, -47.79, 2, math.random(0,5))
  100. MovementLoopAddLocation(NPC, 60.7, 0.01, -44.55, 2, math.random(0,5))
  101. end