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@@ -2028,6 +2028,7 @@ void Spawn::InitializePosPacketData(Player* player, PacketStruct* packet, bool b
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if(itr != established_grid_id.end() && itr->second.x == GetX() && itr->second.z == GetZ() && !itr->second.npc_save) {
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itr->second.timestamp = Timer::GetCurrentTime2()+100;
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itr->second.npc_save = false;
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+ new_grid_id = itr->second.grid_id;
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}
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else {
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auto loc = glm::vec3(GetX(), GetZ(), GetY());
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@@ -3253,6 +3254,7 @@ bool Spawn::CalculateChange(){
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if(itr != established_grid_id.end() && itr->second.x == GetX() && itr->second.z == GetZ()) {
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itr->second.timestamp = Timer::GetCurrentTime2()+1000;
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itr->second.npc_save = true;
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+ newGrid = itr->second.grid_id;
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}
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else {
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auto loc = glm::vec3(GetX(), GetZ(), GetY());
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@@ -3811,7 +3813,7 @@ void Spawn::FixZ(bool forceUpdate) {
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glm::vec3 current_loc(GetX(), GetZ(), GetY());
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uint32 GridID = 0;
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- float new_z = GetZ();
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+ float new_z = GetY();
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if(GetMap() != nullptr) {
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float new_z = GetMap()->FindBestZ(current_loc, nullptr, &GridID);
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