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@@ -117,7 +117,7 @@ Spell::Spell(Spell* host_spell)
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spell->name = EQ2_8BitString(host_spell->GetSpellData()->name);
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spell->not_maintained = host_spell->GetSpellData()->not_maintained;
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spell->num_levels = host_spell->GetSpellData()->num_levels;
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- spell->persist_though_death = host_spell->GetSpellData()->persist_though_death;
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+ spell->persist_through_death = host_spell->GetSpellData()->persist_through_death;
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spell->power_by_level = host_spell->GetSpellData()->power_by_level;
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spell->power_req = host_spell->GetSpellData()->power_req;
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spell->power_req_percent = host_spell->GetSpellData()->power_req_percent;
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@@ -1636,9 +1636,9 @@ bool Spell::GetSpellData(lua_State* state, std::string field)
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lua_interface->SetBooleanValue(state, GetSpellData()->cast_while_moving);
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valSet = true;
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}
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- else if (field == "persist_though_death")
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+ else if (field == "persist_through_death")
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{
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- lua_interface->SetBooleanValue(state, GetSpellData()->persist_though_death);
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+ lua_interface->SetBooleanValue(state, GetSpellData()->persist_through_death);
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valSet = true;
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}
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else if (field == "not_maintained")
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@@ -2057,10 +2057,10 @@ bool Spell::SetSpellData(lua_State* state, std::string field, int8 fieldArg)
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GetSpellData()->cast_while_moving = cast_while_moving;
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valSet = true;
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}
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- else if (field == "persist_though_death")
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+ else if (field == "persist_through_death")
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{
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- bool persist_though_death = lua_interface->GetBooleanValue(state, fieldArg);
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- GetSpellData()->persist_though_death = persist_though_death;
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+ bool persist_through_death = lua_interface->GetBooleanValue(state, fieldArg);
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+ GetSpellData()->persist_through_death = persist_through_death;
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valSet = true;
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}
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else if (field == "not_maintained")
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