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@@ -1003,7 +1003,7 @@ void LuaInterface::RegisterFunctions(lua_State* state) {
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lua_register(state, "Emote", EQ2Emu_lua_Emote);
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lua_register(state, "MovementLoopAddLocation", EQ2Emu_lua_MovementLoopAdd); // do not remove this function, it is already heavily used by the content team
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lua_register(state, "MovementLoopAdd", EQ2Emu_lua_MovementLoopAdd);
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- lua_register(state, "GetCurrentZoneSafeLocation", EQ2Emu_lua_GetCurrentZoneSafeLocation);
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+// lua_register(state, "GetCurrentZoneSafeLocation", EQ2Emu_lua_GetCurrentZoneSafeLocation); // This is already added below.
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lua_register(state, "AddTimer", EQ2Emu_lua_AddTimer);
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lua_register(state, "StopTimer", EQ2Emu_lua_StopTimer);
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lua_register(state, "Harvest", EQ2Emu_lua_Harvest);
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