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Force delete of item when unequipslot specifies so

Emagi 1 year ago
parent
commit
a4f370f438
1 changed files with 1 additions and 1 deletions
  1. 1 1
      EQ2/source/WorldServer/LuaFunctions.cpp

+ 1 - 1
EQ2/source/WorldServer/LuaFunctions.cpp

@@ -6638,7 +6638,7 @@ int	EQ2Emu_lua_UnequipSlot(lua_State* state) {
 		if(item) {
 			item->save_needed = true;
 			if(no_delete_item) {
-				database.DeleteItem(GetCharacterID(), item, 0);
+				database.DeleteItem(((Player*)spawn)->GetClient()->GetCharacterID(), item, 0);
 				((Player*)spawn)->GetEquipmentList()->RemoveItem(slot, no_delete_item);
 			}
 			else{