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@@ -52,6 +52,7 @@ NPC* Entity::DropChest() {
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chest->SetTargetable(1);
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chest->SetLevel(GetLevel());
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chest->SetChestDropTime();
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+ chest->SetAlive(false);
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// Set the brain to a blank brain so it does nothing
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chest->SetBrain(new BlankBrain(chest));
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// Set the x, y, z, heading, location (grid id) to that of the dead spawn
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