@@ -52,6 +52,7 @@ NPC* Entity::DropChest() {
chest->SetTargetable(1);
chest->SetLevel(GetLevel());
chest->SetChestDropTime();
+ chest->SetAlive(false);
// Set the brain to a blank brain so it does nothing
chest->SetBrain(new BlankBrain(chest));
// Set the x, y, z, heading, location (grid id) to that of the dead spawn