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@@ -3143,6 +3143,10 @@ int32 WorldDatabase::ProcessSpawnLocations(ZoneServer* zone, const char* sql_que
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entry->respawn = atoul(row[11]);
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entry->expire_time = atoul(row[14]);
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entry->expire_offset = atoul(row[15]);
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+ //devn00b add stat overrides
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+ entry->lvl_override = atoul(row[19]);
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+ entry->hp_override = atoul(row[20]);
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+ entry->mp_override = atoul(row[21]);
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spawn_location->x = atof(row[2]);
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spawn_location->y = atof(row[3]);
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spawn_location->z = atof(row[4]);
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@@ -3193,11 +3197,11 @@ void WorldDatabase::LoadSpawns(ZoneServer* zone)
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LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter LoadSpawns");
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- npcs = ProcessSpawnLocations(zone, "SELECT sln.id, sle.id, slp.x, slp.y, slp.z, slp.x_offset, slp.y_offset, slp.z_offset, slp.heading, sle.spawn_id, sle.spawnpercentage, slp.respawn, slp.grid_id, slp.id, slp.expire_timer, slp.expire_offset, slp.pitch, slp.roll, sle.condition FROM spawn_location_placement slp, spawn_location_name sln, spawn_location_entry sle, spawn_npcs sn where sn.spawn_id = sle.spawn_id and sln.id = sle.spawn_location_id and sln.id = slp.spawn_location_id and slp.zone_id=%i ORDER BY sln.id, sle.id", SPAWN_ENTRY_TYPE_NPC);
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- objects = ProcessSpawnLocations(zone, "SELECT sln.id, sle.id, slp.x, slp.y, slp.z, slp.x_offset, slp.y_offset, slp.z_offset, slp.heading, sle.spawn_id, sle.spawnpercentage, slp.respawn, slp.grid_id, slp.id, slp.expire_timer, slp.expire_offset, slp.pitch, slp.roll, sle.condition FROM spawn_location_placement slp, spawn_location_name sln, spawn_location_entry sle, spawn_objects so where so.spawn_id = sle.spawn_id and sln.id = sle.spawn_location_id and sln.id = slp.spawn_location_id and slp.zone_id=%i ORDER BY sln.id, sle.id", SPAWN_ENTRY_TYPE_OBJECT);
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- widgets = ProcessSpawnLocations(zone, "SELECT sln.id, sle.id, slp.x, slp.y, slp.z, slp.x_offset, slp.y_offset, slp.z_offset, slp.heading, sle.spawn_id, sle.spawnpercentage, slp.respawn, slp.grid_id, slp.id, slp.expire_timer, slp.expire_offset, slp.pitch, slp.roll, sle.condition FROM spawn_location_placement slp, spawn_location_name sln, spawn_location_entry sle, spawn_widgets sw where sw.spawn_id = sle.spawn_id and sln.id = sle.spawn_location_id and sln.id = slp.spawn_location_id and slp.zone_id=%i ORDER BY sln.id, sle.id", SPAWN_ENTRY_TYPE_WIDGET);
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- signs = ProcessSpawnLocations(zone, "SELECT sln.id, sle.id, slp.x, slp.y, slp.z, slp.x_offset, slp.y_offset, slp.z_offset, slp.heading, sle.spawn_id, sle.spawnpercentage, slp.respawn, slp.grid_id, slp.id, slp.expire_timer, slp.expire_offset, slp.pitch, slp.roll, sle.condition FROM spawn_location_placement slp, spawn_location_name sln, spawn_location_entry sle, spawn_signs ss where ss.spawn_id = sle.spawn_id and sln.id = sle.spawn_location_id and sln.id = slp.spawn_location_id and slp.zone_id=%i ORDER BY sln.id, sle.id", SPAWN_ENTRY_TYPE_SIGN);
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- ground_spawns = ProcessSpawnLocations(zone, "SELECT sln.id, sle.id, slp.x, slp.y, slp.z, slp.x_offset, slp.y_offset, slp.z_offset, slp.heading, sle.spawn_id, sle.spawnpercentage, slp.respawn, slp.grid_id, slp.id, slp.expire_timer, slp.expire_offset, slp.pitch, slp.roll, sle.condition FROM spawn_location_placement slp, spawn_location_name sln, spawn_location_entry sle, spawn_ground sg where sg.spawn_id = sle.spawn_id and sln.id = sle.spawn_location_id and sln.id = slp.spawn_location_id and slp.zone_id=%i ORDER BY sln.id, sle.id", SPAWN_ENTRY_TYPE_GROUNDSPAWN);
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+ npcs = ProcessSpawnLocations(zone, "SELECT sln.id, sle.id, slp.x, slp.y, slp.z, slp.x_offset, slp.y_offset, slp.z_offset, slp.heading, sle.spawn_id, sle.spawnpercentage, slp.respawn, slp.grid_id, slp.id, slp.expire_timer, slp.expire_offset, slp.pitch, slp.roll, sle.condition, slp.lvl_override, slp.hp_override, slp.mp_override FROM spawn_location_placement slp, spawn_location_name sln, spawn_location_entry sle, spawn_npcs sn where sn.spawn_id = sle.spawn_id and sln.id = sle.spawn_location_id and sln.id = slp.spawn_location_id and slp.zone_id=%i ORDER BY sln.id, sle.id", SPAWN_ENTRY_TYPE_NPC);
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+ objects = ProcessSpawnLocations(zone, "SELECT sln.id, sle.id, slp.x, slp.y, slp.z, slp.x_offset, slp.y_offset, slp.z_offset, slp.heading, sle.spawn_id, sle.spawnpercentage, slp.respawn, slp.grid_id, slp.id, slp.expire_timer, slp.expire_offset, slp.pitch, slp.roll, sle.condition, slp.lvl_override, slp.hp_override, slp.mp_override FROM spawn_location_placement slp, spawn_location_name sln, spawn_location_entry sle, spawn_objects so where so.spawn_id = sle.spawn_id and sln.id = sle.spawn_location_id and sln.id = slp.spawn_location_id and slp.zone_id=%i ORDER BY sln.id, sle.id", SPAWN_ENTRY_TYPE_OBJECT);
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+ widgets = ProcessSpawnLocations(zone, "SELECT sln.id, sle.id, slp.x, slp.y, slp.z, slp.x_offset, slp.y_offset, slp.z_offset, slp.heading, sle.spawn_id, sle.spawnpercentage, slp.respawn, slp.grid_id, slp.id, slp.expire_timer, slp.expire_offset, slp.pitch, slp.roll, sle.condition, slp.lvl_override, slp.hp_override, slp.mp_override FROM spawn_location_placement slp, spawn_location_name sln, spawn_location_entry sle, spawn_widgets sw where sw.spawn_id = sle.spawn_id and sln.id = sle.spawn_location_id and sln.id = slp.spawn_location_id and slp.zone_id=%i ORDER BY sln.id, sle.id", SPAWN_ENTRY_TYPE_WIDGET);
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+ signs = ProcessSpawnLocations(zone, "SELECT sln.id, sle.id, slp.x, slp.y, slp.z, slp.x_offset, slp.y_offset, slp.z_offset, slp.heading, sle.spawn_id, sle.spawnpercentage, slp.respawn, slp.grid_id, slp.id, slp.expire_timer, slp.expire_offset, slp.pitch, slp.roll, sle.condition, slp.lvl_override, slp.hp_override, slp.mp_override FROM spawn_location_placement slp, spawn_location_name sln, spawn_location_entry sle, spawn_signs ss where ss.spawn_id = sle.spawn_id and sln.id = sle.spawn_location_id and sln.id = slp.spawn_location_id and slp.zone_id=%i ORDER BY sln.id, sle.id", SPAWN_ENTRY_TYPE_SIGN);
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+ ground_spawns = ProcessSpawnLocations(zone, "SELECT sln.id, sle.id, slp.x, slp.y, slp.z, slp.x_offset, slp.y_offset, slp.z_offset, slp.heading, sle.spawn_id, sle.spawnpercentage, slp.respawn, slp.grid_id, slp.id, slp.expire_timer, slp.expire_offset, slp.pitch, slp.roll, sle.condition, slp.lvl_override, slp.hp_override, slp.mp_override FROM spawn_location_placement slp, spawn_location_name sln, spawn_location_entry sle, spawn_ground sg where sg.spawn_id = sle.spawn_id and sln.id = sle.spawn_location_id and sln.id = slp.spawn_location_id and slp.zone_id=%i ORDER BY sln.id, sle.id", SPAWN_ENTRY_TYPE_GROUNDSPAWN);
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spawn_groups = LoadSpawnLocationGroups(zone);
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spawn_group_associations = LoadSpawnLocationGroupAssociations(zone);
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spawn_group_chances = LoadSpawnGroupChances(zone);
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