Commit History

Author SHA1 Message Date
  Emagi 31e13d5c58 Fix #382 - ground mobs will swim in water instead of going to bottom surface 1 year ago
  Emagi cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support 2 years ago
  Emagi 704122cce2 Fix #488 2 years ago
  Emagi 575951bac5 Fix EnterRegion script to send the right region type 2 years ago
  Emagi fdb4f2b0ef reduce noise for near region when gm regiondebug is on 2 years ago
  Emagi 230db3ee00 only run the script in region, oops for invul 2 years ago
  Emagi d436454646 Grid command lists widget id now. fixed zone script location updates 2 years ago
  Emagi db123c93e9 - Work in Progress: Widget ID support added to RegionScripts, test zone is tutorial_island02 (queens colony, overlord outpost, isle of refuge) 2 years ago
  Emagi 5c900f99f4 Fix mutex hangup / watchdog when Runback is attempted through IsPauseMovementTimerActive 2 years ago
  Emagi 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes 2 years ago
  Emagi a1beb6acb0 spawn access requirement can now be enforced with spawn signs to not show title and description 2 years ago
  Emagi d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 2 years ago
  Emagi 1e2d5f98cf - Completed Fix #279 2 years ago
  Emagi 4b322d60ae - ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client 2 years ago
  Emagi c799cdeb5a Fixed AddControlEffect crash on lua_interface->LogError when target is null 2 years ago
  Emagi 2f541603fd Fix #391 - no crash on eq2world shutdown 2 years ago
  Emagi 13b1837623 Fix #384 group encounter mob loot 2 years ago
  Image 1609cb9797 Support for IsCollector visual state (turn in quest) wip, movement location crash fix 3 years ago
  Image 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy 3 years ago
  Image 5b9b2642f4 Fixed SysClient setting client ready for updates, when it was sending keep alive, added sent wait state for spawns (500ms delay) 3 years ago
  Image 1bf4e4fdd7 fix coordinate bugs 3 years ago
  Image 80add76130 SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily 3 years ago
  Image e43f9009ba SPGrid workaround reduced to allow more tolerable cpu levels 3 years ago
  Image ed62ee50a1 Update Spawn.cpp 3 years ago
  Image 744ffb46d0 ghost map stability venture 3 3 years ago
  Image fcc409dacc ghost map day #2 -- the reckoning? 3 years ago
  Image 502ebefe71 Spawn Sending/Removal handling to resolve ghost_map crash 3 years ago
  Image b3389a0704 Better handling of pause timer to not interfere with out of combat with pets movement and in combat movement with other spawns 3 years ago
  Image 9ee124382f Restrict runback hp reset to only when mob is in combat, face target in combat 3 years ago
  Image 257a595ce0 Remove Zone Heading Timers to resolve loose Spawn pointers causing crashes 3 years ago