Histórico de Commits

Autor SHA1 Mensagem Data
  Emagi 0d474d8455 This time will be different, this time we will succeed! há 7 meses atrás
  Emagi efca012970 Able to repop in Antonica and not have issues deconstructing spells from spawns há 8 meses atrás
  Emagi 878dd00fb9 Address spell caster dead ptrs, location enter/leave with discovery based on grid id alone há 8 meses atrás
  Emagi 1a641f23ce caster nullptr check há 8 meses atrás
  Emagi 27130d0aae Mutex handling fixes, ptr crash fix and loose pointer cleanup related to lua spells há 8 meses atrás
  Emagi b6aac685a2 Protection around scenario with repop command overrunning the remove targets from spell and also when zone is not available for cast spell on a target or caster há 8 meses atrás
  Emagi 427964b7a0 Functionality: há 11 meses atrás
  Emagi 8484c78ca2 Remove unnecessary if statements, address spell cast time stacking, some misc pieces missed from last patch like attack state of npcs há 11 meses atrás
  Emagi d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. há 1 ano atrás
  Emagi e83b8ea13d Fix #550 - recast timers are accurate with UI and data, linked timers no longer indirectly impact recast time incorrectly, we do not call self spell on linked timer há 1 ano atrás
  Emagi d123ce8904 Hot fix to address spell resisting and can no longer recast há 1 ano atrás
  Emagi 3944d57579 - Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported há 1 ano atrás
  Emagi ace2e20281 - Fix #537 - DoF client health, power, concentration display on items correctly, AoM and DoF client no longer have issues with hide hood/helm in options impacting self and other options há 1 ano atrás
  Emagi 955f90a55d - SpawnScripts/Generic/SpiritShard.lua shard expiration updated to assure the values are integer based há 1 ano atrás
  Emagi 5cc42192a5 Fix #524 - DoF client part #3, plus crash fixes (reload spells, entering zone shutting down) há 1 ano atrás
  Emagi 3fbe306f51 Try to avoid deadlock with spell targets há 1 ano atrás
  Emagi 54775d0327 Going to additionally avoid calling lua removespell on zone shutdown há 1 ano atrás
  Emagi 8ef5843d7a Slight mod for crash fix há 1 ano atrás
  Emagi 7f60455b51 Address delete spells of npcs causing crash on zone shutdown há 1 ano atrás
  Emagi b924495ba3 Fix #527, blue and debt xp, Fix #523 db translation of emotes table to action_state, action_state_str added to spawns_npc table há 1 ano atrás
  Emagi 361fb06d21 spell target protections in wards and heroic op há 1 ano atrás
  Emagi 7b023ec019 - Fix #314 Encounter states, locked, overmatched and broken now supported up to group level (raids and functionality to them will be done in a later milestone). This also entails all the functionality within, npcs go gray when in an encounter or yelled, you cant heal or damage a player or npc in an encounter. há 1 ano atrás
  Emagi 00d92aed43 Stop crash when player/spawn zone is not yet set há 1 ano atrás
  Emagi 0bad6569cb If only the client was there it could be told the zone wasn't ready.. há 1 ano atrás
  Emagi 12f7170625 Fix GetOwner pointer from causing potential crashes há 1 ano atrás
  Emagi baff7ced26 Change how SpellProcess grabs the spell targets from the grid to an ID há 1 ano atrás
  Emagi 751ee63d47 Fix #422 - switching from bow attack to melee when in range and use combat ability, fixed consuming food after drink not working há 2 anos atrás
  Emagi dbb5795759 Fix /reload spells há 2 anos atrás
  Emagi c7358a5fed fix hangup on cure há 2 anos atrás
  Emagi cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support há 2 anos atrás