Emagi
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427964b7a0
Functionality:
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10 months ago |
Emagi
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3944d57579
- Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported
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11 months ago |
Devn00b
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0f5ef8615b
Merge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu
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1 year ago |
Devn00b
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f38b6fb788
Fix for issue #242. Added GetCanEvac/SetCanEvac lua function. Example code found in server/spells/scout/escape.lua
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1 year ago |
Emagi
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ace2e20281
- Fix #537 - DoF client health, power, concentration display on items correctly, AoM and DoF client no longer have issues with hide hood/helm in options impacting self and other options
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1 year ago |
Emagi
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523e98c2c5
- Fix #533 - Group support for DoF, fixed /acceptinvite and group member display
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1 year ago |
Emagi
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09978db335
Resolve unexpected crash due to lua string
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1 year ago |
Emagi
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a74469795d
- Manipulate the game world! Remove widgets!
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1 year ago |
Emagi
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ed35cb6516
Additional protections for GetZone not being set on spell->caster within LUA function usage
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1 year ago |
Emagi
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e2b8770ac3
avoid crash when GetZone is not set for spell caster
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1 year ago |
Emagi
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00d92aed43
Stop crash when player/spawn zone is not yet set
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1 year ago |
Emagi
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7a2d357e16
Fix crash on setting pet stats after summon, owner was not set, fixed pets not surviving camp and popping back into game, added prespawn script to SummonPet
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1 year ago |
Emagi
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658658e1a6
- Fixed popping non-existent items from overflow causing a crash
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1 year ago |
Emagi
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417bea4214
- Spells now has class lists to reduce the time to assign new spells by level
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1 year ago |
Emagi
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0ac12173fe
Remove LUA SpawnList design, changed GetSpawnListByID and its adjacent lua functions to use lua tables
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2 years ago |
Emagi
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f57a91d0cb
protection for lua user data inner data being deleted, protection around conversation options
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2 years ago |
Emagi
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52435f03f2
Add IsCastOnAggroComplete to LuaInterface
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2 years ago |
Emagi
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f0e3800333
Fix #381 - NPC Spell Enhancements
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2 years ago |
Emagi
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7c0c5d537e
Fix #262 added /gm sight [on|off] with target to follow pov of spawn, LUA implemented SetPlayerPOVGhost(Player, Target_Spawn) if target_spawn is nil it will disable the ghost pov
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2 years ago |
Emagi
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db123c93e9
- Work in Progress: Widget ID support added to RegionScripts, test zone is tutorial_island02 (queens colony, overlord outpost, isle of refuge)
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2 years ago |
Emagi
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e40f842ac0
removed benign errors about E LUA : : attempt to call a nil value in a quest script when the function does not exist
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2 years ago |
Emagi
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c85c3e0d25
Added LUA Function DamageEquippedItems(Spawn, damage_percent_amount)
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2 years ago |
Emagi
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f87bcb22be
quest read lock vs lock
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2 years ago |
Emagi
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1068849ef8
Fix #451 - basic pvp mitigation / mitigation integration
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2 years ago |
Emagi
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0e00165195
- Fix #453 PlayFlavor re-design
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2 years ago |
Emagi
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6fbc15029d
- Fixed Cure not working if there was no levels table on the detrimental spell
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2 years ago |
devn00b
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2ea3075fe5
Added SetCanGate to LuaInterface.cpp
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2 years ago |
root
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efcf967100
Gate to bind Enabled. Added missing Lua Functions ( GetCanGate(Player)/SetCanGate(Player,Val) ).
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2 years ago |
Emagi
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13b1837623
Fix #384 group encounter mob loot
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2 years ago |
devn00b
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f3526e14de
Rd 1 of setting up bind location checks. Run SQL Update.
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2 years ago |