Commit History

Autor SHA1 Mensaxe Data
  Emagi 427964b7a0 Functionality: hai 11 meses
  Emagi 8484c78ca2 Remove unnecessary if statements, address spell cast time stacking, some misc pieces missed from last patch like attack state of npcs hai 11 meses
  Emagi d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. hai 1 ano
  Emagi e83b8ea13d Fix #550 - recast timers are accurate with UI and data, linked timers no longer indirectly impact recast time incorrectly, we do not call self spell on linked timer hai 1 ano
  Emagi d123ce8904 Hot fix to address spell resisting and can no longer recast hai 1 ano
  Emagi 3944d57579 - Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported hai 1 ano
  Emagi ace2e20281 - Fix #537 - DoF client health, power, concentration display on items correctly, AoM and DoF client no longer have issues with hide hood/helm in options impacting self and other options hai 1 ano
  Emagi 955f90a55d - SpawnScripts/Generic/SpiritShard.lua shard expiration updated to assure the values are integer based hai 1 ano
  Emagi 5cc42192a5 Fix #524 - DoF client part #3, plus crash fixes (reload spells, entering zone shutting down) hai 1 ano
  Emagi 3fbe306f51 Try to avoid deadlock with spell targets hai 1 ano
  Emagi 54775d0327 Going to additionally avoid calling lua removespell on zone shutdown hai 1 ano
  Emagi 8ef5843d7a Slight mod for crash fix hai 1 ano
  Emagi 7f60455b51 Address delete spells of npcs causing crash on zone shutdown hai 1 ano
  Emagi b924495ba3 Fix #527, blue and debt xp, Fix #523 db translation of emotes table to action_state, action_state_str added to spawns_npc table hai 1 ano
  Emagi 361fb06d21 spell target protections in wards and heroic op hai 1 ano
  Emagi 7b023ec019 - Fix #314 Encounter states, locked, overmatched and broken now supported up to group level (raids and functionality to them will be done in a later milestone). This also entails all the functionality within, npcs go gray when in an encounter or yelled, you cant heal or damage a player or npc in an encounter. hai 1 ano
  Emagi 00d92aed43 Stop crash when player/spawn zone is not yet set hai 1 ano
  Emagi 0bad6569cb If only the client was there it could be told the zone wasn't ready.. hai 1 ano
  Emagi 12f7170625 Fix GetOwner pointer from causing potential crashes hai 1 ano
  Emagi baff7ced26 Change how SpellProcess grabs the spell targets from the grid to an ID hai 1 ano
  Emagi 751ee63d47 Fix #422 - switching from bow attack to melee when in range and use combat ability, fixed consuming food after drink not working %!s(int64=2) %!d(string=hai) anos
  Emagi dbb5795759 Fix /reload spells %!s(int64=2) %!d(string=hai) anos
  Emagi c7358a5fed fix hangup on cure %!s(int64=2) %!d(string=hai) anos
  Emagi cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support %!s(int64=2) %!d(string=hai) anos
  Emagi f57a91d0cb protection for lua user data inner data being deleted, protection around conversation options %!s(int64=2) %!d(string=hai) anos
  Emagi b214c9afec Fix #477 - spells healing twice, targets listed twice in id %!s(int64=2) %!d(string=hai) anos
  Emagi f0e3800333 Fix #381 - NPC Spell Enhancements %!s(int64=2) %!d(string=hai) anos
  Emagi 04b7342c14 allow friendly spells in heroic opportunities since they will not match target in HO %!s(int64=2) %!d(string=hai) anos
  Emagi b478cdb300 SetInfoStructUInt(NPC, friendly_target_npc, 1) will allow casting friendly spells on NPC %!s(int64=2) %!d(string=hai) anos
  Emagi 972c9b575c wrong put %!s(int64=2) %!d(string=hai) anos