Emagi
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427964b7a0
Functionality:
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hai 11 meses |
Emagi
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8484c78ca2
Remove unnecessary if statements, address spell cast time stacking, some misc pieces missed from last patch like attack state of npcs
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hai 11 meses |
Emagi
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d32141898e
- ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead.
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hai 1 ano |
Emagi
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e83b8ea13d
Fix #550 - recast timers are accurate with UI and data, linked timers no longer indirectly impact recast time incorrectly, we do not call self spell on linked timer
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hai 1 ano |
Emagi
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d123ce8904
Hot fix to address spell resisting and can no longer recast
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hai 1 ano |
Emagi
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3944d57579
- Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported
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hai 1 ano |
Emagi
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ace2e20281
- Fix #537 - DoF client health, power, concentration display on items correctly, AoM and DoF client no longer have issues with hide hood/helm in options impacting self and other options
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hai 1 ano |
Emagi
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955f90a55d
- SpawnScripts/Generic/SpiritShard.lua shard expiration updated to assure the values are integer based
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hai 1 ano |
Emagi
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5cc42192a5
Fix #524 - DoF client part #3, plus crash fixes (reload spells, entering zone shutting down)
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hai 1 ano |
Emagi
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3fbe306f51
Try to avoid deadlock with spell targets
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hai 1 ano |
Emagi
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54775d0327
Going to additionally avoid calling lua removespell on zone shutdown
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hai 1 ano |
Emagi
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8ef5843d7a
Slight mod for crash fix
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hai 1 ano |
Emagi
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7f60455b51
Address delete spells of npcs causing crash on zone shutdown
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hai 1 ano |
Emagi
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b924495ba3
Fix #527, blue and debt xp, Fix #523 db translation of emotes table to action_state, action_state_str added to spawns_npc table
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hai 1 ano |
Emagi
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361fb06d21
spell target protections in wards and heroic op
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hai 1 ano |
Emagi
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7b023ec019
- Fix #314 Encounter states, locked, overmatched and broken now supported up to group level (raids and functionality to them will be done in a later milestone). This also entails all the functionality within, npcs go gray when in an encounter or yelled, you cant heal or damage a player or npc in an encounter.
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hai 1 ano |
Emagi
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00d92aed43
Stop crash when player/spawn zone is not yet set
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hai 1 ano |
Emagi
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0bad6569cb
If only the client was there it could be told the zone wasn't ready..
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hai 1 ano |
Emagi
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12f7170625
Fix GetOwner pointer from causing potential crashes
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hai 1 ano |
Emagi
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baff7ced26
Change how SpellProcess grabs the spell targets from the grid to an ID
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hai 1 ano |
Emagi
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751ee63d47
Fix #422 - switching from bow attack to melee when in range and use combat ability, fixed consuming food after drink not working
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%!s(int64=2) %!d(string=hai) anos |
Emagi
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dbb5795759
Fix /reload spells
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%!s(int64=2) %!d(string=hai) anos |
Emagi
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c7358a5fed
fix hangup on cure
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%!s(int64=2) %!d(string=hai) anos |
Emagi
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cd17261b83
better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support
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%!s(int64=2) %!d(string=hai) anos |
Emagi
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f57a91d0cb
protection for lua user data inner data being deleted, protection around conversation options
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%!s(int64=2) %!d(string=hai) anos |
Emagi
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b214c9afec
Fix #477 - spells healing twice, targets listed twice in id
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%!s(int64=2) %!d(string=hai) anos |
Emagi
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f0e3800333
Fix #381 - NPC Spell Enhancements
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%!s(int64=2) %!d(string=hai) anos |
Emagi
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04b7342c14
allow friendly spells in heroic opportunities since they will not match target in HO
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%!s(int64=2) %!d(string=hai) anos |
Emagi
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b478cdb300
SetInfoStructUInt(NPC, friendly_target_npc, 1) will allow casting friendly spells on NPC
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%!s(int64=2) %!d(string=hai) anos |
Emagi
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972c9b575c
wrong put
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%!s(int64=2) %!d(string=hai) anos |