Commit History

作者 SHA1 備註 提交日期
  Image 64ac76a681 prevention of preparing packet more than once (may have been only encrypted/compressed, don't need to run in again) 3 年之前
  Image 17685389b4 Garbage packet reconsideration to just drop the packets instead of trying to continue processing if it doesnt match our criteria 3 年之前
  Image bacfb3151e fix for bad handling of EQProtocolPacket creation 3 年之前
  Image 99d37e6d7f Update EQStream.cpp 3 年之前
  Image 4d7ca1d93b remove debug code 3 年之前
  Image 712aa12a94 Rogue packet WIP (lets see if this stops crashing) 3 年之前
  Image 1bd2cbf596 Code updates for auriga 3 年之前
  Image ca26654639 low level network protection in TCP layer, fixed internal world address to properly accept local vs remote connections when set 3 年之前
  Image a972bf9325 This is to capture a rare one off event 3 年之前
  Image ddeb504f89 Update EQStream.cpp 3 年之前
  Image b698e847e1 Merging LethalEncounter's support of classic (version 283) and dof (version 546) 4 年之前
  Image b65b57364e reverted eqstream rewrite changes as it was causing login to initially fail 4 年之前
  Image 1e54da5b67 desync fix from rewrite project 4 年之前
  Image 4330ef93f6 Additional reduction of mutex locks in zone server processing/spawn processing/etc -- also replaced locks in EQStream to try to avoid additional desyncs 4 年之前
  Image 44537ad063 Revert "Disable LogWrite in EQStream causing high cpu even when debug not enabled" 4 年之前
  Image 0f4b2a0ee4 Disable LogWrite in EQStream causing high cpu even when debug not enabled 4 年之前
  Image 492c430229 Revert "Disabled EQStream LogWrite, was causing high cpu" 4 年之前
  Image 57f395bf8c Disabled EQStream LogWrite, was causing high cpu 4 年之前
  Image b211f41b16 Removed test code for 0 packet length, just make it an app packet if its legit 4 年之前
  Image 3a67efbad8 Fixes constant client kick outs as zoning in, crashes, disconnects, etc. 4 年之前
  Image fa7c369470 Removed a part of the merged eqemu netcode as issues reported with this part of the code 4 年之前
  Image 94f7ed4dd2 removed test ack functionality, need to revisit why we don't ack up to latest packets still seems there is some desync 4 年之前
  Image af0ed0ea4f sync with pubtest 4 年之前
  Image 4075cf53b3 Seq ack change 4 年之前
  Image 37828f3463 Wait for all packets outgoing to be acked before closing out connection 4 年之前
  Image 7cea150b49 EQStream updates (sequencing/packet writing) 4 年之前
  Image e7acea817d Update EQStream.cpp 4 年之前
  Image 6ae65e339a stabilize ghost_map 4 年之前
  Image eb7c5347d7 Fix server->client desync 4 年之前
  Image 6566a39e8e additional eqstream fixes 4 年之前