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56f4d39864
Speed/CPU improvements
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4 years ago |
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423163d30c
Revert "Reducing mutex locks, reducing unnecessary calls by timers increased/utilized for certain processes"
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4 years ago |
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89f9d58797
Exe Updates
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4 years ago |
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cb352a6632
Reducing mutex locks, reducing unnecessary calls by timers increased/utilized for certain processes
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4 years ago |
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270e4a5301
Exe Current
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4 years ago |
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675877ddf1
Revert "Exe Update"
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4 years ago |
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ee404ceff7
Revert "Revert "Exe Update""
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4 years ago |
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44537ad063
Revert "Disable LogWrite in EQStream causing high cpu even when debug not enabled"
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4 years ago |
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0f4b2a0ee4
Disable LogWrite in EQStream causing high cpu even when debug not enabled
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4 years ago |
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a74e302352
Revert "Exe Update"
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4 years ago |
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492c430229
Revert "Disabled EQStream LogWrite, was causing high cpu"
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4 years ago |
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d5525a4d44
Exe Update
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4 years ago |
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57f395bf8c
Disabled EQStream LogWrite, was causing high cpu
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4 years ago |
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48b973454c
Fixed the proximities changes
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4 years ago |
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d44250947b
Exe Update
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4 years ago |
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5bd0deb900
avoid unnecessary processing for spawns that don't have spawn proximities (cpu improvement)
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4 years ago |
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49a0072218
Better logging for 'proc' function not triggering right so we know which spell
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4 years ago |
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ca59ce28a7
Exe Update
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4 years ago |
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de551afbbe
CheckProcs should be just using a vector
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4 years ago |
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63b847e52e
Exe Update
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4 years ago |
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07f9f741b5
Loot Chests and other specified objects will show interactive hand icon
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4 years ago |
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e3683ce088
Potential deadlock fix for CheckProc/RemoveProc
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4 years ago |
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569f9e8df2
Deadlock fix for SpellProcess
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4 years ago |
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db51c20a59
Exe Update
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4 years ago |
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9c71a0ebe0
PVP AE Player Group support
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4 years ago |
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70db14d9c7
Exe Update
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4 years ago |
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79af63b919
Additional spell PVP fixes
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4 years ago |
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bca344d64a
Exe Update
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4 years ago |
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58a94e862f
Fixed some spells not setting their direct target in PVP
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4 years ago |
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f7be056485
Exe Update
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4 years ago |