Commit History

Author SHA1 Message Date
  Emagi 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes 1 year ago
  Emagi a1beb6acb0 spawn access requirement can now be enforced with spawn signs to not show title and description 1 year ago
  Emagi d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 1 year ago
  Emagi 1e2d5f98cf - Completed Fix #279 1 year ago
  Emagi 4b322d60ae - ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client 1 year ago
  Emagi c799cdeb5a Fixed AddControlEffect crash on lua_interface->LogError when target is null 1 year ago
  Emagi 2f541603fd Fix #391 - no crash on eq2world shutdown 1 year ago
  Emagi 13b1837623 Fix #384 group encounter mob loot 1 year ago
  Image 1609cb9797 Support for IsCollector visual state (turn in quest) wip, movement location crash fix 2 years ago
  Image 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy 2 years ago
  Image 5b9b2642f4 Fixed SysClient setting client ready for updates, when it was sending keep alive, added sent wait state for spawns (500ms delay) 2 years ago
  Image 1bf4e4fdd7 fix coordinate bugs 2 years ago
  Image 80add76130 SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily 2 years ago
  Image e43f9009ba SPGrid workaround reduced to allow more tolerable cpu levels 2 years ago
  Image ed62ee50a1 Update Spawn.cpp 2 years ago
  Image 744ffb46d0 ghost map stability venture 3 2 years ago
  Image fcc409dacc ghost map day #2 -- the reckoning? 2 years ago
  Image 502ebefe71 Spawn Sending/Removal handling to resolve ghost_map crash 2 years ago
  Image b3389a0704 Better handling of pause timer to not interfere with out of combat with pets movement and in combat movement with other spawns 2 years ago
  Image 9ee124382f Restrict runback hp reset to only when mob is in combat, face target in combat 2 years ago
  Image 257a595ce0 Remove Zone Heading Timers to resolve loose Spawn pointers causing crashes 2 years ago
  Image d3fb28e579 Objects no longer have their altitude fixed so they can be put anywhere versus forced to ground 2 years ago
  Image 9a4829a27d Added 'deleted' spawn state, in which we do not continue sending a spawn after it is removed from game world (but still existing in the spawn list) 2 years ago
  Image b93cabc72e Lacertae Update #4 2 years ago
  Image c6744428a8 Crash fixes and LUA GetFactionAmount is now signed integer as it should be 2 years ago
  Image 34569f0592 Lacertae Update #1 2 years ago
  Image 1962e7e061 Procyon Updates #4 2 years ago
  Image ecdcdfd123 Procyon Update 2 years ago
  Image 1af9491eb4 Cygni Updates 2 years ago
  Image 22930a7daa heading in lua movement loop add 3 years ago