Historique des commits

Auteur SHA1 Message Date
  Emagi 427964b7a0 Functionality: il y a 10 mois
  Emagi 8484c78ca2 Remove unnecessary if statements, address spell cast time stacking, some misc pieces missed from last patch like attack state of npcs il y a 11 mois
  Emagi d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. il y a 11 mois
  Emagi e83b8ea13d Fix #550 - recast timers are accurate with UI and data, linked timers no longer indirectly impact recast time incorrectly, we do not call self spell on linked timer il y a 11 mois
  Emagi d123ce8904 Hot fix to address spell resisting and can no longer recast il y a 11 mois
  Emagi 3944d57579 - Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported il y a 1 an
  Emagi ace2e20281 - Fix #537 - DoF client health, power, concentration display on items correctly, AoM and DoF client no longer have issues with hide hood/helm in options impacting self and other options il y a 1 an
  Emagi 955f90a55d - SpawnScripts/Generic/SpiritShard.lua shard expiration updated to assure the values are integer based il y a 1 an
  Emagi 5cc42192a5 Fix #524 - DoF client part #3, plus crash fixes (reload spells, entering zone shutting down) il y a 1 an
  Emagi 3fbe306f51 Try to avoid deadlock with spell targets il y a 1 an
  Emagi 54775d0327 Going to additionally avoid calling lua removespell on zone shutdown il y a 1 an
  Emagi 8ef5843d7a Slight mod for crash fix il y a 1 an
  Emagi 7f60455b51 Address delete spells of npcs causing crash on zone shutdown il y a 1 an
  Emagi b924495ba3 Fix #527, blue and debt xp, Fix #523 db translation of emotes table to action_state, action_state_str added to spawns_npc table il y a 1 an
  Emagi 361fb06d21 spell target protections in wards and heroic op il y a 1 an
  Emagi 7b023ec019 - Fix #314 Encounter states, locked, overmatched and broken now supported up to group level (raids and functionality to them will be done in a later milestone). This also entails all the functionality within, npcs go gray when in an encounter or yelled, you cant heal or damage a player or npc in an encounter. il y a 1 an
  Emagi 00d92aed43 Stop crash when player/spawn zone is not yet set il y a 1 an
  Emagi 0bad6569cb If only the client was there it could be told the zone wasn't ready.. il y a 1 an
  Emagi 12f7170625 Fix GetOwner pointer from causing potential crashes il y a 1 an
  Emagi baff7ced26 Change how SpellProcess grabs the spell targets from the grid to an ID il y a 1 an
  Emagi 751ee63d47 Fix #422 - switching from bow attack to melee when in range and use combat ability, fixed consuming food after drink not working il y a 1 an
  Emagi dbb5795759 Fix /reload spells il y a 2 ans
  Emagi c7358a5fed fix hangup on cure il y a 2 ans
  Emagi cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support il y a 2 ans
  Emagi f57a91d0cb protection for lua user data inner data being deleted, protection around conversation options il y a 2 ans
  Emagi b214c9afec Fix #477 - spells healing twice, targets listed twice in id il y a 2 ans
  Emagi f0e3800333 Fix #381 - NPC Spell Enhancements il y a 2 ans
  Emagi 04b7342c14 allow friendly spells in heroic opportunities since they will not match target in HO il y a 2 ans
  Emagi b478cdb300 SetInfoStructUInt(NPC, friendly_target_npc, 1) will allow casting friendly spells on NPC il y a 2 ans
  Emagi 972c9b575c wrong put il y a 2 ans