Historique des commits

Auteur SHA1 Message Date
  Emagi 74ec81a030 revert lock to shared for getting spawns il y a 1 an
  Emagi 83cb30c556 Fix crashes related to grid spawn lists il y a 1 an
  Emagi e94b874668 fix spawns in sending state not being removed when private spawn il y a 1 an
  Emagi 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns il y a 1 an
  Emagi cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support il y a 1 an
  Emagi d0b125c913 Fix aggro radius checks to do a line of sight check il y a 1 an
  Emagi 8b2549d178 Fixed pets spawn script to not inherit other spawns il y a 1 an
  Emagi 704122cce2 Fix #488 il y a 1 an
  Emagi 3dcf790bff Fix #487 il y a 1 an
  Emagi f57a91d0cb protection for lua user data inner data being deleted, protection around conversation options il y a 1 an
  Emagi f0e3800333 Fix #381 - NPC Spell Enhancements il y a 1 an
  Emagi 77be6c5d87 Support for GM sight and POV Ghost to allow beyond just the direct target to be visible, so you have your local client/player location mapped and the remote ghost pov mapped to your spawn range il y a 1 an
  Emagi 7c0c5d537e Fix #262 added /gm sight [on|off] with target to follow pov of spawn, LUA implemented SetPlayerPOVGhost(Player, Target_Spawn) if target_spawn is nil it will disable the ghost pov il y a 1 an
  Emagi 957637a177 additional lookup and erase the id instead of clear the list il y a 1 an
  Emagi 19c1bcf8df fallback when lookups fail il y a 1 an
  Emagi 13e0d2857f Fix #455 - Falling underworld to safe spot support il y a 1 an
  Emagi f694246c49 ugh last one I promise.. il y a 1 an
  Emagi 727ffca7b2 fix bad put il y a 1 an
  Emagi 972c9b575c wrong put il y a 1 an
  Emagi 0aad34e884 Fix #463 missed in last update il y a 1 an
  Emagi dc8b469de3 - Strength damage now applicable to both low and high damage il y a 1 an
  Emagi 57cd568e69 Fix #441 - house lore support, mapping item ids to spawn and spawn id to to item id. il y a 1 an
  Emagi 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes il y a 1 an
  devn00b e651e2cf0f Fixes for crash on windows with UTF-16 NPC names (should never happen) and Fix for high CPU usage on windows with constant loading zones il y a 1 an
  Emagi 0e00165195 - Fix #453 PlayFlavor re-design il y a 1 an
  Emagi ac508a3fe2 additional removed test log il y a 1 an
  Emagi 966ada0771 Fix #306 - added language support for player chat. Additional log cleanup of unnecessary messages. il y a 1 an
  Emagi 1e2d5f98cf - Completed Fix #279 il y a 1 an
  Emagi 4b322d60ae - ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client il y a 1 an
  Emagi c94a043cdc Work on Issue #418 for item flags (update #2) il y a 1 an