Emagi
|
f57a91d0cb
protection for lua user data inner data being deleted, protection around conversation options
|
2 years ago |
Emagi
|
b214c9afec
Fix #477 - spells healing twice, targets listed twice in id
|
2 years ago |
Emagi
|
f0e3800333
Fix #381 - NPC Spell Enhancements
|
2 years ago |
Emagi
|
04b7342c14
allow friendly spells in heroic opportunities since they will not match target in HO
|
2 years ago |
Emagi
|
b478cdb300
SetInfoStructUInt(NPC, friendly_target_npc, 1) will allow casting friendly spells on NPC
|
2 years ago |
Emagi
|
972c9b575c
wrong put
|
2 years ago |
Emagi
|
9f51f8bdd0
Fix #468 glow queue fix and version update to 0.9.5 EpsilonCMa
|
2 years ago |
Emagi
|
7271e470f3
- Range attack now has strength based damage added
|
2 years ago |
Emagi
|
60928d2e0c
Fix #448 - Scroll/Recipe scribing fixes
|
2 years ago |
Emagi
|
d3819ec135
- Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player).
|
2 years ago |
Emagi
|
3ee72ae22e
Support for tradeskills resist/failure to happen less often against the mastery skill, additional work for Issue #279
|
2 years ago |
Emagi
|
397bf5f465
Fix #167: Addressed bad memory handling of threat transfer and potential hanging lua spell ptr
|
2 years ago |
Emagi
|
4b322d60ae
- ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client
|
2 years ago |
Emagi
|
c94a043cdc
Work on Issue #418 for item flags (update #2)
|
2 years ago |
Devn00b
|
54a61e0c39
Should fix issue 407, 408, 409
|
2 years ago |
Image
|
8bec33ebd9
Better grid retrieval due to Y offset (WIP), fixed crash on maintained spell effects
|
3 years ago |
Image
|
3d553fe80b
persist through (though?) zone naming, spell caster nullptr check to complete spell crash fix
|
3 years ago |
Image
|
9709c2006e
Better handling of removing the caster spawn when they are no longer in zone
|
3 years ago |
Image
|
42134c800c
SpellProcess stability/protection and LUA SetSpeed against a non Entity fix
|
3 years ago |
Image
|
30e19ed012
Lacertae Update #2 - Stability Fixes against Inventory and GM reload options
|
3 years ago |
Image
|
bc5e07681d
Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support
|
3 years ago |
Image
|
261c2b75be
number of spell casting/display behavior fixes and prototype mentor option for group members
|
3 years ago |
Image
|
1889c95dd1
using spell_type not target_type for the new group designation when 'single' cast functions are used
|
3 years ago |
Image
|
4c9197f54e
Broke fixes, 1h/2h equip fixes, swapping equip works, more crash fixes
|
3 years ago |
Image
|
22ef3e0557
Complete persisting of buff spells cross zone
|
3 years ago |
Image
|
6a95d4657f
Restored spell queueing support
|
3 years ago |
Image
|
3d3ea08dde
Albireo Update #2 (persisting spells cross zone between group members, self pet, and more)
|
3 years ago |
Image
|
963d40521e
Albireo Stage First Update
|
3 years ago |
Image
|
fa79be306f
Crash fix for SpellProcess
|
3 years ago |
Image
|
4663fa36c9
Spell stacking restrictions integrated using linked_timer_id and a new field, type_group_spell_id
|
3 years ago |