Commit History

Autor SHA1 Mensaxe Data
  Image 80add76130 SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily %!s(int64=2) %!d(string=hai) anos
  Image 54c82b64fb Crash fix when map is not yet loaded %!s(int64=2) %!d(string=hai) anos
  Image b1a4dffb40 Update region_map_v1.cpp %!s(int64=3) %!d(string=hai) anos
  Image f06c312ddc crash fix on water region hitting a node number beyond range %!s(int64=3) %!d(string=hai) anos
  Image 6f92367102 Multiple combat / functionality updates %!s(int64=3) %!d(string=hai) anos
  Image 7736005995 Fix some missing water detection %!s(int64=3) %!d(string=hai) anos
  Image 54db6a162e fix water in certain areas w/ no debug %!s(int64=3) %!d(string=hai) anos
  Image aa9f76727a Revert "Fix water in certain areas" %!s(int64=3) %!d(string=hai) anos
  Image b05e4d0fb0 Fix water in certain areas %!s(int64=3) %!d(string=hai) anos
  Image cb6ed3a647 Ninja patch gfaydark crash cause its hitting bsp tree max size node 4294967295? %!s(int64=3) %!d(string=hai) anos
  Image 66505ccea3 RegionScripts, lava/death region support %!s(int64=3) %!d(string=hai) anos
  Image 0b80b8b12a mem leak fix / cleanup %!s(int64=3) %!d(string=hai) anos
  Image 4291ab1f49 Fixes to ClassWaterOcean/2 %!s(int64=3) %!d(string=hai) anos
  Image 9290bceb60 Code changes for region maps (Water!), additional lua functions %!s(int64=3) %!d(string=hai) anos