Emagi
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f17d884f72
oops..
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1 year ago |
Emagi
|
aedc80a827
Removed redundant boolean for IsFullyLoggedIn, replaced with IsReadyForUpdatees
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1 year ago |
Emagi
|
9f19e692cc
Additional client login protections
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1 year ago |
Emagi
|
1918ad44ce
defend against bad client versions
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1 year ago |
Emagi
|
1538c41bbc
Further attempt to fix ghosts in the machine, clients removing early and still having packets sent to them
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1 year ago |
Emagi
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2ea1982355
Fix #318 - added spawn set scared_strong_players [0|1]. NPCs will be afraid if gray con and in aggro range, needs faction to check aggro list
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1 year ago |
Emagi
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dbf6d0a630
Fix accidental Focus skill check/increase when it is already done below
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1 year ago |
Emagi
|
f7ab072a1b
Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet
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1 year ago |
Emagi
|
effe13a590
Addressed Spawn changes being sent while the client is being removed from the spawn map
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1 year ago |
Emagi
|
81dfccef28
Allow region tics to occur when a node is deleted without second pass
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1 year ago |
Emagi
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f743d9ef5e
Resolve deleting grids from a spawn causing a crash
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1 year ago |
Emagi
|
8571729d8a
Address some issues with dead spawn pointers when calling grid map
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1 year ago |
Emagi
|
94dd2d260d
Info, Position and Visual sizing variables were globally used in the Spawn class, changed to a local returned variable to avoid buffer overruns when the change functions are called again before the size variable is pulled from its global variable
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1 year ago |
Emagi
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5de0b9b4b0
reverse previous excessive locks
|
1 year ago |
Emagi
|
355ac44bdb
Make sure spawn is set as deleted
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1 year ago |
Emagi
|
db9a5da85a
Patch up missing removal points
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1 year ago |
Emagi
|
dd718e7d78
Patch up missing removal points
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1 year ago |
Emagi
|
6351a004f9
Last try..
|
1 year ago |
Robert Allen
|
7757bc249a
Merge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu
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1 year ago |
Robert Allen
|
e6ddd1ac80
Update Recipe.cpp
|
1 year ago |
Emagi
|
baff7ced26
Change how SpellProcess grabs the spell targets from the grid to an ID
|
1 year ago |
Emagi
|
0331350a61
Merge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu
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1 year ago |
Emagi
|
e1a9125fe0
try to address outstanding pointers being corrupted in the grid
|
1 year ago |
Robert Allen
|
52d997bd39
Tradeskill /recipe fixes
|
1 year ago |
Robert Allen
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a4ed5802c7
recipe and tradeskill updates
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1 year ago |
Emagi
|
48ab278003
delete_spawn is now atomic to avoid and conflicts
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1 year ago |
Emagi
|
34018d9a5e
Check if spawns are to be deleted, don't add them to the grid
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1 year ago |
Emagi
|
1edd9a76a2
Merge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu
|
1 year ago |
Emagi
|
47c34bf246
fix AOE crash
|
1 year ago |
Robert Allen
|
60e2fbaee4
Update WorldStructs.xml
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1 year ago |