Emagi
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0c95946f48
Fix #416 allow FOCUS damage type, damage type 14 assigned, example: DamageSpawn(NPC, Spawn, 192, 14, 100, 100)
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hai 1 ano |
Emagi
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3ba895b039
Fix #507 - players dont gain hp while dead so revive works correctly at all times, Fix #232, added spell/item bonus type Power Cost Reduction type is 133, float eg 10.0 is 10% out of 100.0 for percentage
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hai 1 ano |
Emagi
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2ea1982355
Fix #318 - added spawn set scared_strong_players [0|1]. NPCs will be afraid if gray con and in aggro range, needs faction to check aggro list
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hai 1 ano |
Emagi
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94dd2d260d
Info, Position and Visual sizing variables were globally used in the Spawn class, changed to a local returned variable to avoid buffer overruns when the change functions are called again before the size variable is pulled from its global variable
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hai 1 ano |
Emagi
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48ab278003
delete_spawn is now atomic to avoid and conflicts
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hai 1 ano |
Emagi
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cd17261b83
better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support
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hai 1 ano |
Emagi
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fdb4f2b0ef
reduce noise for near region when gm regiondebug is on
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%!s(int64=2) %!d(string=hai) anos |
Emagi
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db123c93e9
- Work in Progress: Widget ID support added to RegionScripts, test zone is tutorial_island02 (queens colony, overlord outpost, isle of refuge)
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%!s(int64=2) %!d(string=hai) anos |
Emagi
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b79531870c
make use of atomic not volatile..
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%!s(int64=2) %!d(string=hai) anos |
Emagi
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029d29760f
Fix additional issues with runback causing server to hangup
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%!s(int64=2) %!d(string=hai) anos |
Emagi
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f52276b263
Fix #450 can restrict SpellDamage by race id and type
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%!s(int64=2) %!d(string=hai) anos |
Emagi
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a1beb6acb0
spawn access requirement can now be enforced with spawn signs to not show title and description
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%!s(int64=2) %!d(string=hai) anos |
Emagi
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c799cdeb5a
Fixed AddControlEffect crash on lua_interface->LogError when target is null
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%!s(int64=2) %!d(string=hai) anos |
Emagi
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13b1837623
Fix #384 group encounter mob loot
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%!s(int64=2) %!d(string=hai) anos |
Image
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1609cb9797
Support for IsCollector visual state (turn in quest) wip, movement location crash fix
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%!s(int64=2) %!d(string=hai) anos |
Image
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77616c791e
/gm tag implemented, fixed escape code again, implemented zoning redundancy
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%!s(int64=2) %!d(string=hai) anos |
Image
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80add76130
SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily
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%!s(int64=3) %!d(string=hai) anos |
Image
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e43f9009ba
SPGrid workaround reduced to allow more tolerable cpu levels
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%!s(int64=3) %!d(string=hai) anos |
Image
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9ee124382f
Restrict runback hp reset to only when mob is in combat, face target in combat
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%!s(int64=3) %!d(string=hai) anos |
Image
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9a4829a27d
Added 'deleted' spawn state, in which we do not continue sending a spawn after it is removed from game world (but still existing in the spawn list)
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%!s(int64=3) %!d(string=hai) anos |
Image
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c6744428a8
Crash fixes and LUA GetFactionAmount is now signed integer as it should be
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%!s(int64=3) %!d(string=hai) anos |
Image
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34569f0592
Lacertae Update #1
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%!s(int64=3) %!d(string=hai) anos |
Image
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1962e7e061
Procyon Updates #4
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%!s(int64=3) %!d(string=hai) anos |
Image
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f169cb6d6e
Procyon Updates #3
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%!s(int64=3) %!d(string=hai) anos |
Image
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443bb47ed4
deadlock fix for groups and buffs against group members
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%!s(int64=3) %!d(string=hai) anos |
Image
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ecdcdfd123
Procyon Update
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%!s(int64=3) %!d(string=hai) anos |
Image
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22930a7daa
heading in lua movement loop add
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%!s(int64=3) %!d(string=hai) anos |
Image
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0914885ab8
Waypoint update gap resolved with movement
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%!s(int64=3) %!d(string=hai) anos |
Image
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096d3d5323
More work for boats, not done yet
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%!s(int64=3) %!d(string=hai) anos |
Image
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f592c1aa90
Starting code for boats, will get cleaned up more soon
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%!s(int64=3) %!d(string=hai) anos |