Commit történet

Szerző SHA1 Üzenet Dátum
  Emagi 0c95946f48 Fix #416 allow FOCUS damage type, damage type 14 assigned, example: DamageSpawn(NPC, Spawn, 192, 14, 100, 100) 1 éve
  Emagi 3ba895b039 Fix #507 - players dont gain hp while dead so revive works correctly at all times, Fix #232, added spell/item bonus type Power Cost Reduction type is 133, float eg 10.0 is 10% out of 100.0 for percentage 1 éve
  Emagi 2ea1982355 Fix #318 - added spawn set scared_strong_players [0|1]. NPCs will be afraid if gray con and in aggro range, needs faction to check aggro list 1 éve
  Emagi 94dd2d260d Info, Position and Visual sizing variables were globally used in the Spawn class, changed to a local returned variable to avoid buffer overruns when the change functions are called again before the size variable is pulled from its global variable 1 éve
  Emagi 48ab278003 delete_spawn is now atomic to avoid and conflicts 1 éve
  Emagi cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support 1 éve
  Emagi fdb4f2b0ef reduce noise for near region when gm regiondebug is on 1 éve
  Emagi db123c93e9 - Work in Progress: Widget ID support added to RegionScripts, test zone is tutorial_island02 (queens colony, overlord outpost, isle of refuge) 1 éve
  Emagi b79531870c make use of atomic not volatile.. 1 éve
  Emagi 029d29760f Fix additional issues with runback causing server to hangup 1 éve
  Emagi f52276b263 Fix #450 can restrict SpellDamage by race id and type 1 éve
  Emagi a1beb6acb0 spawn access requirement can now be enforced with spawn signs to not show title and description 1 éve
  Emagi c799cdeb5a Fixed AddControlEffect crash on lua_interface->LogError when target is null 2 éve
  Emagi 13b1837623 Fix #384 group encounter mob loot 2 éve
  Image 1609cb9797 Support for IsCollector visual state (turn in quest) wip, movement location crash fix 2 éve
  Image 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy 2 éve
  Image 80add76130 SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily 2 éve
  Image e43f9009ba SPGrid workaround reduced to allow more tolerable cpu levels 2 éve
  Image 9ee124382f Restrict runback hp reset to only when mob is in combat, face target in combat 2 éve
  Image 9a4829a27d Added 'deleted' spawn state, in which we do not continue sending a spawn after it is removed from game world (but still existing in the spawn list) 2 éve
  Image c6744428a8 Crash fixes and LUA GetFactionAmount is now signed integer as it should be 2 éve
  Image 34569f0592 Lacertae Update #1 2 éve
  Image 1962e7e061 Procyon Updates #4 2 éve
  Image f169cb6d6e Procyon Updates #3 2 éve
  Image 443bb47ed4 deadlock fix for groups and buffs against group members 3 éve
  Image ecdcdfd123 Procyon Update 3 éve
  Image 22930a7daa heading in lua movement loop add 3 éve
  Image 0914885ab8 Waypoint update gap resolved with movement 3 éve
  Image 096d3d5323 More work for boats, not done yet 3 éve
  Image f592c1aa90 Starting code for boats, will get cleaned up more soon 3 éve