Commit történet

Szerző SHA1 Üzenet Dátum
  Emagi b924495ba3 Fix #527, blue and debt xp, Fix #523 db translation of emotes table to action_state, action_state_str added to spawns_npc table 1 éve
  Emagi a9b68f5c53 chests no longer show as corpses to client in DoF, kept consistency in AoM. Disabled ability for a chest to drop from an existing chest when using GM kill command 1 éve
  Emagi 716f9affa3 - DoF Client Profile(Character) -> Options all the checkboxes set the wrong thing (afk, roleplaying, camping, linkdead, lfg, so on) 1 éve
  Emagi a74469795d - Manipulate the game world! Remove widgets! 1 éve
  Emagi 7b023ec019 - Fix #314 Encounter states, locked, overmatched and broken now supported up to group level (raids and functionality to them will be done in a later milestone). This also entails all the functionality within, npcs go gray when in an encounter or yelled, you cant heal or damage a player or npc in an encounter. 1 éve
  Emagi 7299addd47 Fix #509 - quest crash cleanup, AddHate fixed for non spell function cal, fixed all quests being hidden in journal, reduced time to update quest journal from 300ms to 50ms 1 éve
  Emagi 7a2d357e16 Fix crash on setting pet stats after summon, owner was not set, fixed pets not surviving camp and popping back into game, added prespawn script to SummonPet 1 éve
  Emagi 8bf5ec84b7 Restrict health pct update for pets only if the pet is got max_hp set to avoid divide by 0 1 éve
  Emagi 3ba895b039 Fix #507 - players dont gain hp while dead so revive works correctly at all times, Fix #232, added spell/item bonus type Power Cost Reduction type is 133, float eg 10.0 is 10% out of 100.0 for percentage 1 éve
  Emagi 56c51b6759 Consolidate use of grid_id and use SetLocation / GetLocation 1 éve
  Emagi 2ea1982355 Fix #318 - added spawn set scared_strong_players [0|1]. NPCs will be afraid if gray con and in aggro range, needs faction to check aggro list 1 éve
  Emagi 94dd2d260d Info, Position and Visual sizing variables were globally used in the Spawn class, changed to a local returned variable to avoid buffer overruns when the change functions are called again before the size variable is pulled from its global variable 1 éve
  Emagi 31e13d5c58 Fix #382 - ground mobs will swim in water instead of going to bottom surface 1 éve
  Emagi cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support 1 éve
  Emagi 704122cce2 Fix #488 1 éve
  Emagi 575951bac5 Fix EnterRegion script to send the right region type 1 éve
  Emagi fdb4f2b0ef reduce noise for near region when gm regiondebug is on 1 éve
  Emagi 230db3ee00 only run the script in region, oops for invul 1 éve
  Emagi d436454646 Grid command lists widget id now. fixed zone script location updates 1 éve
  Emagi db123c93e9 - Work in Progress: Widget ID support added to RegionScripts, test zone is tutorial_island02 (queens colony, overlord outpost, isle of refuge) 1 éve
  Emagi 5c900f99f4 Fix mutex hangup / watchdog when Runback is attempted through IsPauseMovementTimerActive 1 éve
  Emagi 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes 1 éve
  Emagi a1beb6acb0 spawn access requirement can now be enforced with spawn signs to not show title and description 1 éve
  Emagi d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 1 éve
  Emagi 1e2d5f98cf - Completed Fix #279 1 éve
  Emagi 4b322d60ae - ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client 1 éve
  Emagi c799cdeb5a Fixed AddControlEffect crash on lua_interface->LogError when target is null 1 éve
  Emagi 2f541603fd Fix #391 - no crash on eq2world shutdown 1 éve
  Emagi 13b1837623 Fix #384 group encounter mob loot 1 éve
  Image 1609cb9797 Support for IsCollector visual state (turn in quest) wip, movement location crash fix 2 éve