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6ea88255f6
Exe Update
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3 years ago |
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6b012c810b
world project update to remove SPGrid files
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3 years ago |
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80add76130
SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily
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3 years ago |
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f94fb6cf3d
Exe Update
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3 years ago |
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e43f9009ba
SPGrid workaround reduced to allow more tolerable cpu levels
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3 years ago |
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a5c5abdae3
Exe Update
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3 years ago |
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ed62ee50a1
Update Spawn.cpp
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3 years ago |
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a1dfaa8459
Exe Update
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3 years ago |
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744ffb46d0
ghost map stability venture 3
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3 years ago |
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9b7deb7f82
Exe Update
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3 years ago |
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fcc409dacc
ghost map day #2 -- the reckoning?
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3 years ago |
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227e504a7f
Exe Update
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3 years ago |
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26082b8264
fix crash on zone due to ghost_map (was due to the last min addition of the follow fix lol)
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3 years ago |
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f5979a4a75
Exe Updates
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3 years ago |
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514f92b785
Update zoneserver.h
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3 years ago |
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502ebefe71
Spawn Sending/Removal handling to resolve ghost_map crash
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3 years ago |
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d05d851f06
type 7 added so it will display as float instead of sint16
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3 years ago |
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394f5aebbe
only need the beginning of the IP address to establish local
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3 years ago |
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64ac76a681
prevention of preparing packet more than once (may have been only encrypted/compressed, don't need to run in again)
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3 years ago |
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eb493fc8fb
Last Exe Update for today ugh!
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3 years ago |
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79f5284ed8
Oops..
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3 years ago |
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78df699877
Exe Update
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3 years ago |
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30aa70a26e
Exe Update
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3 years ago |
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b3389a0704
Better handling of pause timer to not interfere with out of combat with pets movement and in combat movement with other spawns
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3 years ago |
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92f308b0f2
Exe Update
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3 years ago |
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9ee124382f
Restrict runback hp reset to only when mob is in combat, face target in combat
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3 years ago |
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157b7bc86c
Exe Update
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3 years ago |
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257a595ce0
Remove Zone Heading Timers to resolve loose Spawn pointers causing crashes
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3 years ago |
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f651a90fbc
Exe Update
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3 years ago |
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e0e2525c4a
Bad command handlers called, set high status and set handler id to 0
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3 years ago |