Cronologia Commit

Autore SHA1 Messaggio Data
  Emagi 427964b7a0 Functionality: 11 mesi fa
  Emagi 3944d57579 - Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported 1 anno fa
  Devn00b 0f5ef8615b Merge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu 1 anno fa
  Devn00b f38b6fb788 Fix for issue #242. Added GetCanEvac/SetCanEvac lua function. Example code found in server/spells/scout/escape.lua 1 anno fa
  Emagi ace2e20281 - Fix #537 - DoF client health, power, concentration display on items correctly, AoM and DoF client no longer have issues with hide hood/helm in options impacting self and other options 1 anno fa
  Emagi 523e98c2c5 - Fix #533 - Group support for DoF, fixed /acceptinvite and group member display 1 anno fa
  Emagi 09978db335 Resolve unexpected crash due to lua string 1 anno fa
  Emagi a74469795d - Manipulate the game world! Remove widgets! 1 anno fa
  Emagi ed35cb6516 Additional protections for GetZone not being set on spell->caster within LUA function usage 1 anno fa
  Emagi e2b8770ac3 avoid crash when GetZone is not set for spell caster 1 anno fa
  Emagi 00d92aed43 Stop crash when player/spawn zone is not yet set 1 anno fa
  Emagi 7a2d357e16 Fix crash on setting pet stats after summon, owner was not set, fixed pets not surviving camp and popping back into game, added prespawn script to SummonPet 1 anno fa
  Emagi 658658e1a6 - Fixed popping non-existent items from overflow causing a crash 1 anno fa
  Emagi 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level 1 anno fa
  Emagi 0ac12173fe Remove LUA SpawnList design, changed GetSpawnListByID and its adjacent lua functions to use lua tables 2 anni fa
  Emagi f57a91d0cb protection for lua user data inner data being deleted, protection around conversation options 2 anni fa
  Emagi 52435f03f2 Add IsCastOnAggroComplete to LuaInterface 2 anni fa
  Emagi f0e3800333 Fix #381 - NPC Spell Enhancements 2 anni fa
  Emagi 7c0c5d537e Fix #262 added /gm sight [on|off] with target to follow pov of spawn, LUA implemented SetPlayerPOVGhost(Player, Target_Spawn) if target_spawn is nil it will disable the ghost pov 2 anni fa
  Emagi db123c93e9 - Work in Progress: Widget ID support added to RegionScripts, test zone is tutorial_island02 (queens colony, overlord outpost, isle of refuge) 2 anni fa
  Emagi e40f842ac0 removed benign errors about E LUA : : attempt to call a nil value in a quest script when the function does not exist 2 anni fa
  Emagi c85c3e0d25 Added LUA Function DamageEquippedItems(Spawn, damage_percent_amount) 2 anni fa
  Emagi f87bcb22be quest read lock vs lock 2 anni fa
  Emagi 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 2 anni fa
  Emagi 0e00165195 - Fix #453 PlayFlavor re-design 2 anni fa
  Emagi 6fbc15029d - Fixed Cure not working if there was no levels table on the detrimental spell 2 anni fa
  devn00b 2ea3075fe5 Added SetCanGate to LuaInterface.cpp 2 anni fa
  root efcf967100 Gate to bind Enabled. Added missing Lua Functions ( GetCanGate(Player)/SetCanGate(Player,Val) ). 2 anni fa
  Emagi 13b1837623 Fix #384 group encounter mob loot 2 anni fa
  devn00b f3526e14de Rd 1 of setting up bind location checks. Run SQL Update. 2 anni fa