Commit History

Author SHA1 Message Date
  Emagi f743d9ef5e Resolve deleting grids from a spawn causing a crash 1 year ago
  Emagi 8571729d8a Address some issues with dead spawn pointers when calling grid map 1 year ago
  Emagi 94dd2d260d Info, Position and Visual sizing variables were globally used in the Spawn class, changed to a local returned variable to avoid buffer overruns when the change functions are called again before the size variable is pulled from its global variable 1 year ago
  Emagi 5de0b9b4b0 reverse previous excessive locks 1 year ago
  Emagi 355ac44bdb Make sure spawn is set as deleted 1 year ago
  Emagi db9a5da85a Patch up missing removal points 1 year ago
  Emagi dd718e7d78 Patch up missing removal points 1 year ago
  Emagi 6351a004f9 Last try.. 1 year ago
  Robert Allen 7757bc249a Merge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu 1 year ago
  Robert Allen e6ddd1ac80 Update Recipe.cpp 1 year ago
  Emagi baff7ced26 Change how SpellProcess grabs the spell targets from the grid to an ID 1 year ago
  Emagi 0331350a61 Merge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu 1 year ago
  Emagi e1a9125fe0 try to address outstanding pointers being corrupted in the grid 1 year ago
  Robert Allen 52d997bd39 Tradeskill /recipe fixes 1 year ago
  Robert Allen a4ed5802c7 recipe and tradeskill updates 1 year ago
  Emagi 48ab278003 delete_spawn is now atomic to avoid and conflicts 1 year ago
  Emagi 34018d9a5e Check if spawns are to be deleted, don't add them to the grid 1 year ago
  Emagi 1edd9a76a2 Merge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu 1 year ago
  Emagi 47c34bf246 fix AOE crash 1 year ago
  Robert Allen 60e2fbaee4 Update WorldStructs.xml 1 year ago
  devn00b b3773b1047 Windows World EXE Update 1 year ago
  Emagi 3f34a0f3b1 preserve the long spell save by using the trigger on timer 1 year ago
  Emagi ccfbb2a59d Merge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu 1 year ago
  Emagi 883951dc61 Remove instant save spell effect in Client::TriggerSpellSave, we can only save in Client::Process too dangerous otherwise to conflict with spell targets 1 year ago
  Robert Allen c58a0ef358 tradeskill fixes that never made git 1 year ago
  Emagi 7870d9f25d Player hp/power details properly persist cross zone 1 year ago
  Emagi c200dc63f7 Fix vision to be a int32 as it is in the char info structure 1 year ago
  Emagi 4c5202e216 Pets cannot aggro their master, this addresses charming a pet and being able to sent it to attack, follow you correctly without locking encounter 1 year ago
  devn00b f794984fdb Windows EQ2World exe update 1 year ago
  devn00b 1e19392b7b Fix for issue #500. Crashing while reviving to another zone. 1 year ago