Emagi
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79229a6de8
Fix #565 - avoid crash, packet buffer overruns/overflows, Fix #563 cavoid crash all getcurrentspell on dead lua state after reload spells called
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19 hodín pred |
Emagi
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cb1d0f8c3f
- Fix #466 - jagged behavior of lifts is resolved and transport spawns no longer move back to original position (stay at offset like multifloor lifts)
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5 dní pred |
Emagi
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f5685e3918
Login Updates:
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1 týždeň pred |
Emagi
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41738ba225
Isle of Refuge March 2005 Client **BETA** Support!!
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3 týždňov pred |
devn00b
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2f9aaef8d5
Move EXP per level to database.
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1 mesiac pred |
Emagi
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9bf3154123
KoS CD Disc Support!!!
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1 mesiac pred |
Emagi
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69612e08b6
- Fix #528 - Support for DoF Advancement Window!
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1 mesiac pred |
Emagi
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c1e8768769
- Fix #528 - IMMUNITY_TYPE_STRIKETHROUGH type 10 for AddImmunitySpell and like functions
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2 mesiacov pred |
Emagi
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1c94d68116
- Fix #554 - Weight support
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2 mesiacov pred |
Emagi
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47196d6b67
- Fix #504 - Group Options Support (loot methods, yell restrictions, encounter lock features, item rarity, auto split coin, auto loot mode)
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4 mesiacov pred |
Emagi
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427964b7a0
Functionality:
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6 mesiacov pred |
Emagi
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e10aedb79d
- Fix #549 - DoF inventory can now remove/add items freely. The lower bounds index <=255 is assigned to existing items on zone-in or replacing items in that existing index. Indexed items 256+ will represent new items that have to grow the clients item index array. This will distinguish properly what the client is trying to examine when requests come in (versus getting no index).
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6 mesiacov pred |
Emagi
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d32141898e
- ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead.
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7 mesiacov pred |
Emagi
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f6354ca3ef
checking tier is redundant and won't help here, will break things more
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7 mesiacov pred |
Emagi
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e83b8ea13d
Fix #550 - recast timers are accurate with UI and data, linked timers no longer indirectly impact recast time incorrectly, we do not call self spell on linked timer
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7 mesiacov pred |
Emagi
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d123ce8904
Hot fix to address spell resisting and can no longer recast
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7 mesiacov pred |
Emagi
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3944d57579
- Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported
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7 mesiacov pred |
Emagi
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14a74a1f45
- Fix #542 - DoF will now properly roll/pitch spawns/objects as expected
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8 mesiacov pred |
Emagi
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523e98c2c5
- Fix #533 - Group support for DoF, fixed /acceptinvite and group member display
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9 mesiacov pred |
Emagi
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4d4873d674
- Fix #515 display spawn name and database id when /spawn set or /spawn remove is used successfully.
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9 mesiacov pred |
Emagi
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5cc42192a5
Fix #524 - DoF client part #3, plus crash fixes (reload spells, entering zone shutting down)
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10 mesiacov pred |
Emagi
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dcf5bf4bdc
Fix crash when attempting to equip something with no slot assignment, incorrectly defined item in the database. Also HasQuest LuaFunction has been updated to avoid incorrectly accessing player_quests without locking
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10 mesiacov pred |
Emagi
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0d876665aa
Even more player_quests null fixes to avoid crashes
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10 mesiacov pred |
Emagi
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7f809a5b79
Crash fix for housing packet and checking quest flag on dead quest, finally fixed character_history needs to escape location before going in db
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10 mesiacov pred |
Emagi
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ee4dd24510
If Player has a dead spell that cannot be loaded from DB wont crash when resorting spell book
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11 mesiacov pred |
Emagi
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9eeeb1e012
Disable second ear slot for DoF and earlier clients
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11 mesiacov pred |
Emagi
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b924495ba3
Fix #527, blue and debt xp, Fix #523 db translation of emotes table to action_state, action_state_str added to spawns_npc table
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1 rok pred |
Emagi
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eec9f5b9f8
Fix #517 - AoM client can now remove/add skills and it reflects client updates correctly. DoF has issues removing Issue #525 made. Pet Options UI Window for HP/power and other options now work.
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1 rok pred |
Emagi
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716f9affa3
- DoF Client Profile(Character) -> Options all the checkboxes set the wrong thing (afk, roleplaying, camping, linkdead, lfg, so on)
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1 rok pred |
Emagi
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725a3f85d8
Fix GetQuestCompleteCount LUA crash since the quest never was in the player completed
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1 rok pred |