right now their include heading is disabled so they all point one direction
```
void Spawn::InitializePosPacketData(Player* player, PacketStruct* packet, bool bSpawnUpdate) {
int16 version = packet->GetVersion();
packet->setDataByName("pos_grid_id", appearance.pos.grid_id);
bool include_heading = true;
if (IsWidget() && ((Widget*)this)->GetIncludeHeading() == false)
include_heading = false;
else if (IsSign() && ((Sign*)this)->GetIncludeHeading() == false)
include_heading = false;
else if (IsGroundSpawn())
include_heading = false;
```
right now their include heading is disabled so they all point one direction