[x] need a new column in spawn for action_state_str (would be the mapped 'name' in the emote table)
alter table spawn_npcs add column action_state_str varchar(64) not null default '';
[x] need a new LUA function to set the action_state_str -- likely add it to the InfoStructString
SetInfoStructString(Spawn, "action_state", "result_lightning") -- makes lightning cloud + lighting over head
- [x] need a new column in spawn for action_state_str (would be the mapped 'name' in the emote table)
alter table spawn_npcs add column action_state_str varchar(64) not null default '';
- [x] need a new LUA function to set the action_state_str -- likely add it to the InfoStructString
SetInfoStructString(Spawn, "action_state", "result_lightning") -- makes lightning cloud + lighting over head
[x] need a new column in spawn for action_state_str (would be the mapped 'name' in the emote table) alter table spawn_npcs add column action_state_str varchar(64) not null default '';
[x] need a new LUA function to set the action_state_str -- likely add it to the InfoStructString SetInfoStructString(Spawn, "action_state", "result_lightning") -- makes lightning cloud + lighting over head