BanditSashBounty.lua 2.2 KB

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  1. --[[
  2. Script Name : Quests/Commonlands/BanditSashBounty.lua
  3. Script Purpose : Handles the quest, "Bandit Sash Bounty"
  4. Script Author : premierio015
  5. Script Date : 24.05.2021
  6. Script Notes : Auto generated with QuestParser.
  7. Zone : Commonlands
  8. Quest Giver : Borderland Bounty for Dervish Cutthroats(Item)
  9. Preceded by : None
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. AddQuestStepKill(Quest, 1, "I must slay twenty Dervish cutthroats and collect their sashes.", 20, 100, "I must kill twenty Dervish cutthroats.", 1231, 330092, 330104)
  14. AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
  15. end
  16. function Accepted(Quest, QuestGiver, Player)
  17. -- Add dialog here for when the quest is accepted
  18. end
  19. function Declined(Quest, QuestGiver, Player)
  20. -- Add dialog here for when the quest is declined
  21. end
  22. function Deleted(Quest, QuestGiver, Player)
  23. -- Remove any quest specific items here when the quest is deleted
  24. end
  25. function Step1Complete(Quest, QuestGiver, Player)
  26. UpdateQuestStepDescription(Quest, 1, "I have killed twenty Dervish cutthroats and collected their sashes.")
  27. UpdateQuestTaskGroupDescription(Quest, 1, "I have killed twenty Dervish cutthroats.")
  28. AddQuestStepChat(Quest, 2, "I must speak with Captain Vrondell at the Freeport Militia House.", 1, "I must speak with Captain Vrondell at the Freeport Militia House.", 10, 5590132)
  29. AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
  30. end
  31. function QuestComplete(Quest, QuestGiver, Player)
  32. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  33. UpdateQuestStepDescription(Quest, 2, "I have spoken to Captain Vrondell.")
  34. UpdateQuestTaskGroupDescription(Quest, 2, "I have spoken with Captain Vrondell.")
  35. UpdateQuestDescription(Quest, "I acquired the sashes and brought them to Captain Vrondell of the Freeport Militia. The Captain awarded me the bounty.")
  36. GiveQuestReward(Quest, Player)
  37. end
  38. function Reload(Quest, QuestGiver, Player, Step)
  39. if Step == 1 then
  40. Step1Complete(Quest, QuestGiver, Player)
  41. elseif Step == 2 then
  42. QuestComplete(Quest, QuestGiver, Player)
  43. end
  44. end