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- --[[
- Script Name : Quests/Commonlands/BanditSashBounty.lua
- Script Purpose : Handles the quest, "Bandit Sash Bounty"
- Script Author : premierio015
- Script Date : 24.05.2021
- Script Notes : Auto generated with QuestParser.
- Zone : Commonlands
- Quest Giver : Borderland Bounty for Dervish Cutthroats(Item)
- Preceded by : None
- Followed by : None
- --]]
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "I must slay twenty Dervish cutthroats and collect their sashes.", 20, 100, "I must kill twenty Dervish cutthroats.", 1231, 330092, 330104)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have killed twenty Dervish cutthroats and collected their sashes.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I have killed twenty Dervish cutthroats.")
- AddQuestStepChat(Quest, 2, "I must speak with Captain Vrondell at the Freeport Militia House.", 1, "I must speak with Captain Vrondell at the Freeport Militia House.", 10, 5590132)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "I have spoken to Captain Vrondell.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I have spoken with Captain Vrondell.")
- UpdateQuestDescription(Quest, "I acquired the sashes and brought them to Captain Vrondell of the Freeport Militia. The Captain awarded me the bounty.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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