zoneserver.cpp 299 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "../common/debug.h"
  17. #include <iostream>
  18. using namespace std;
  19. #include <string.h>
  20. #include "../common/misc.h"
  21. #include <stdio.h>
  22. #include <time.h>
  23. #include <stdlib.h>
  24. #include <regex>
  25. #include "Commands/Commands.h"
  26. #include "Zone/pathfinder_interface.h"
  27. #include "NPC_AI.h"
  28. #ifdef WIN32
  29. #include <WinSock2.h>
  30. #include <windows.h>
  31. #include <dbghelp.h>
  32. #pragma comment(lib,"imagehlp.lib")
  33. #else
  34. #include <sys/socket.h>
  35. #include <sys/stat.h>
  36. #ifdef FREEBSD //Timothy Whitman - January 7, 2003
  37. #include <sys/types.h>
  38. #endif
  39. #include <netinet/in.h>
  40. #include <arpa/inet.h>
  41. #include <errno.h>
  42. #include <pthread.h>
  43. #include <stdarg.h>
  44. #include "../common/unix.h"
  45. #define SOCKET_ERROR -1
  46. #define INVALID_SOCKET -1
  47. extern int errno;
  48. #endif
  49. #include "../common/servertalk.h"
  50. #include "../common/packet_dump.h"
  51. #include "WorldDatabase.h"
  52. #include "races.h"
  53. #include "classes.h"
  54. #include "../common/seperator.h"
  55. #include "../common/EQStream.h"
  56. #include "../common/EQStreamFactory.h"
  57. #include "../common/opcodemgr.h"
  58. #include "zoneserver.h"
  59. #include "client.h"
  60. #include "LoginServer.h"
  61. #include "World.h"
  62. #include <string>
  63. #include <assert.h>
  64. #include "LuaInterface.h"
  65. #include "Factions.h"
  66. #include "VisualStates.h"
  67. #include "ClientPacketFunctions.h"
  68. #include "SpellProcess.h"
  69. #include "../common/Log.h"
  70. #include "Rules/Rules.h"
  71. #include "Chat/Chat.h"
  72. #include "Tradeskills/Tradeskills.h"
  73. #include "RaceTypes/RaceTypes.h"
  74. #include <algorithm>
  75. #include <random>
  76. #include "Bots/Bot.h"
  77. #ifdef WIN32
  78. #define strncasecmp _strnicmp
  79. #define strcasecmp _stricmp
  80. #endif
  81. // int32 numplayers = 0; // never used?
  82. // extern bool GetZoneLongName(char* short_name, char** long_name); // never used?
  83. // extern bool holdzones; // never used?
  84. // extern volatile bool RunLoops; // never used in the zone server?
  85. // extern Classes classes; // never used in the zone server?
  86. #define NO_CATCH 1
  87. extern WorldDatabase database;
  88. extern sint32 numzones;
  89. extern ClientList client_list;
  90. extern LoginServer loginserver;
  91. extern ZoneList zone_list;
  92. extern World world;
  93. extern ConfigReader configReader;
  94. extern Commands commands;
  95. extern LuaInterface* lua_interface;
  96. extern MasterFactionList master_faction_list;
  97. extern VisualStates visual_states;
  98. extern RuleManager rule_manager;
  99. extern Chat chat;
  100. extern MasterRaceTypeList race_types_list;
  101. extern MasterSpellList master_spell_list; // temp - remove later
  102. extern MasterSkillList master_skill_list;
  103. int32 MinInstanceID = 1000;
  104. // JA: Moved most default values to Rules and risky initializers to ZoneServer::Init() - 2012.12.07
  105. ZoneServer::ZoneServer(const char* name) {
  106. incoming_clients = 0;
  107. MIncomingClients.SetName("ZoneServer::MIncomingClients");
  108. depop_zone = false;
  109. repop_zone = false;
  110. respawns_allowed = true;
  111. instanceID = 0;
  112. strcpy(zone_name, name);
  113. zoneID = 0;
  114. rain = 0;
  115. cityzone = false;
  116. always_loaded = false;
  117. locked = false; // JA: implementing /zone lock|unlock commands
  118. pNumPlayers = 0;
  119. LoadingData = true;
  120. zoneShuttingDown = false;
  121. ++numzones;
  122. revive_points = 0;
  123. zone_motd = "";
  124. finished_depop = true;
  125. initial_spawn_threads_active = 0;
  126. minimumStatus = 0;
  127. minimumLevel = 0;
  128. maximumLevel = 0;
  129. minimumVersion = 0;
  130. weather_current_severity = 0;
  131. weather_signaled = false;
  132. xp_mod = 0;
  133. isDusk = false;
  134. dusk_hour = 0;
  135. dusk_minute = 0;
  136. dawn_hour = 0;
  137. dawn_minute = 0;
  138. reloading_spellprocess = false;
  139. expansion_flag = 0;
  140. holiday_flag = 0;
  141. can_bind = 1;
  142. can_gate = 1;
  143. MMasterZoneLock = new CriticalSection(MUTEX_ATTRIBUTE_RECURSIVE);
  144. pathing = nullptr;
  145. strcpy(zonesky_file,"");
  146. reloading = true;
  147. watchdogTimestamp = Timer::GetCurrentTime2();
  148. MPendingSpawnRemoval.SetName("ZoneServer::MPendingSpawnRemoval");
  149. lifetime_client_count = 0;
  150. }
  151. typedef map <int32, bool> ChangedSpawnMapType;
  152. ZoneServer::~ZoneServer() {
  153. zoneShuttingDown = true; //ensure other threads shut down too
  154. //allow other threads to properly shut down
  155. LogWrite(ZONE__INFO, 0, "Zone", "Initiating zone shutdown of '%s'", zone_name);
  156. int32 disp_count = 0;
  157. int32 next_disp_count = 100;
  158. while (spawnthread_active || initial_spawn_threads_active > 0){
  159. bool disp = false;
  160. if ( disp_count == 0 ) {
  161. disp = true;
  162. }
  163. else if(disp_count >= next_disp_count) {
  164. disp_count = 0;
  165. disp = true;
  166. }
  167. disp_count++;
  168. if (spawnthread_active && disp)
  169. LogWrite(ZONE__DEBUG, 7, "Zone", "Zone shutdown waiting on spawn thread");
  170. if (initial_spawn_threads_active > 0 && disp)
  171. LogWrite(ZONE__DEBUG, 7, "Zone", "Zone shutdown waiting on initial spawn thread");
  172. Sleep(10);
  173. }
  174. MChangedSpawns.lock();
  175. changed_spawns.clear();
  176. MChangedSpawns.unlock();
  177. transport_spawns.clear();
  178. safe_delete(tradeskillMgr);
  179. MMasterZoneLock->lock();
  180. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  181. DeleteData(true);
  182. RemoveLocationProximities();
  183. RemoveLocationGrids();
  184. DeleteSpawns(true);
  185. DeleteGlobalSpawns();
  186. DeleteFlightPaths();
  187. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  188. MMasterZoneLock->unlock();
  189. world.UpdateServerStatistic(STAT_SERVER_NUM_ACTIVE_ZONES, -1);
  190. // If lockout, public, tradeskill, or quest instance delete from db when zone shuts down
  191. if (InstanceType == SOLO_LOCKOUT_INSTANCE || InstanceType == GROUP_LOCKOUT_INSTANCE || InstanceType == RAID_LOCKOUT_INSTANCE ||
  192. InstanceType == PUBLIC_INSTANCE || InstanceType == TRADESKILL_INSTANCE || InstanceType == QUEST_INSTANCE) {
  193. LogWrite(INSTANCE__DEBUG, 0, "Instance", "Non persistent instance shutting down, deleting instance");
  194. database.DeleteInstance(instanceID);
  195. }
  196. if (pathing != nullptr)
  197. delete pathing;
  198. if (movementMgr != nullptr)
  199. delete movementMgr;
  200. // moved to the bottom as we want spawns deleted first, this used to be above Spawn deletion which is a big no no
  201. safe_delete(spellProcess);
  202. MGridMaps.lock();
  203. std::map<int32, GridMap*>::iterator grids;
  204. for(grids = grid_maps.begin(); grids != grid_maps.end(); grids++) {
  205. GridMap* gm = grids->second;
  206. safe_delete(gm);
  207. }
  208. grid_maps.clear();
  209. MGridMaps.unlock();
  210. LogWrite(ZONE__INFO, 0, "Zone", "Completed zone shutdown of '%s'", zone_name);
  211. --numzones;
  212. UpdateWindowTitle(0);
  213. zone_list.Remove(this);
  214. zone_list.RemoveClientZoneReference(this);
  215. safe_delete(MMasterZoneLock);
  216. }
  217. void ZoneServer::IncrementIncomingClients() {
  218. MIncomingClients.writelock(__FUNCTION__, __LINE__);
  219. incoming_clients++;
  220. LogWrite(ZONE__INFO, 0, "Zone", "Increment incoming clients of '%s' zoneid %u (instance id: %u). Current incoming client count: %u", zone_name, zoneID, instanceID, incoming_clients);
  221. MIncomingClients.releasewritelock(__FUNCTION__, __LINE__);
  222. }
  223. void ZoneServer::DecrementIncomingClients() {
  224. MIncomingClients.writelock(__FUNCTION__, __LINE__);
  225. bool zeroed = false;
  226. if(incoming_clients)
  227. incoming_clients--;
  228. else
  229. zeroed = true;
  230. LogWrite(ZONE__INFO, 0, "Zone", "Decrement incoming clients of '%s' zoneid %u (instance id: %u). Current incoming client count: %u (was client count previously zero: %u)", zone_name, zoneID, instanceID, incoming_clients, zeroed);
  231. MIncomingClients.releasewritelock(__FUNCTION__, __LINE__);
  232. }
  233. void ZoneServer::Init()
  234. {
  235. LogWrite(ZONE__INFO, 0, "Zone", "Loading new Zone '%s'", zone_name);
  236. zone_list.Add(this);
  237. spellProcess = new SpellProcess();
  238. tradeskillMgr = new TradeskillMgr();
  239. /* Dynamic Timers */
  240. regenTimer.Start(rule_manager.GetGlobalRule(R_Zone, RegenTimer)->GetInt32());
  241. client_save.Start(rule_manager.GetGlobalRule(R_Zone, ClientSaveTimer)->GetInt32());
  242. shutdownTimer.Disable();
  243. spawn_range.Start(rule_manager.GetGlobalRule(R_Zone, CheckAttackPlayer)->GetInt32());
  244. aggro_timer.Start(rule_manager.GetGlobalRule(R_Zone, CheckAttackNPC)->GetInt32());
  245. /* Weather stuff */
  246. InitWeather();
  247. /* Static Timers */
  248. // JA - haven't decided yet if these should remain hard-coded. Changing them could break EQ2Emu functionality
  249. spawn_check_add.Start(1000);
  250. spawn_check_remove.Start(30000);
  251. spawn_expire_timer.Start(10000);
  252. respawn_timer.Start(10000);
  253. // there was never a starter for these?
  254. widget_timer.Start(5000);
  255. tracking_timer.Start(5000);
  256. movement_timer.Start(100);
  257. location_prox_timer.Start(1000);
  258. location_grid_timer.Start(1000);
  259. charsheet_changes.Start(500);
  260. // Send game time packet every in game hour (180 sec)
  261. sync_game_time_timer.Start(180000);
  262. // Get the dusk and dawn time from the rule manager and store it in the correct variables
  263. sscanf (rule_manager.GetGlobalRule(R_World, DuskTime)->GetString(), "%d:%d", &dusk_hour, &dusk_minute);
  264. sscanf (rule_manager.GetGlobalRule(R_World, DawnTime)->GetString(), "%d:%d", &dawn_hour, &dawn_minute);
  265. spawn_update.Start(rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  266. LogWrite(ZONE__DEBUG, 0, "Zone", "SpawnUpdateTimer: %ims", rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  267. queue_updates.Start(rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  268. LogWrite(ZONE__DEBUG, 0, "Zone", "QueueUpdateTimer(inherits SpawnUpdateTimer): %ims", rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  269. spawn_delete_timer = rule_manager.GetGlobalRule(R_Zone, SpawnDeleteTimer)->GetInt32();
  270. LogWrite(ZONE__DEBUG, 0, "Zone", "SpawnDeleteTimer: %ums", spawn_delete_timer);
  271. LogWrite(ZONE__DEBUG, 0, "Zone", "Loading zone flight paths");
  272. database.LoadZoneFlightPaths(this);
  273. world.UpdateServerStatistic(STAT_SERVER_NUM_ACTIVE_ZONES, 1);
  274. UpdateWindowTitle(0);
  275. string zoneName(GetZoneFile());
  276. world.LoadRegionMaps(zoneName);
  277. world.LoadMaps(zoneName);
  278. pathing = IPathfinder::Load(zoneName);
  279. movementMgr = new MobMovementManager();
  280. MMasterSpawnLock.SetName("ZoneServer::MMasterSpawnLock");
  281. m_npc_faction_list.SetName("ZoneServer::npc_faction_list");
  282. m_enemy_faction_list.SetName("ZoneServer::enemy_faction_list");
  283. m_reverse_enemy_faction_list.SetName("ZoneServer::reverse_enemy_faction_list");
  284. MDeadSpawns.SetName("ZoneServer::dead_spawns");
  285. MTransportSpawns.SetName("ZoneServer::transport_spawns");
  286. MSpawnList.SetName("ZoneServer::spawn_list");
  287. MTransporters.SetName("ZoneServer::m_transportMaps");
  288. MSpawnGroupAssociation.SetName("ZoneServer::spawn_group_associations");
  289. MSpawnGroupLocations.SetName("ZoneServer::spawn_group_locations");
  290. MSpawnLocationGroups.SetName("ZoneServer::spawn_location_groups");
  291. MSpawnGroupChances.SetName("ZoneServer::spawn_group_chances");
  292. MTransportLocations.SetName("ZoneServer::transporter_locations");
  293. MSpawnLocationList.SetName("ZoneServer::spawn_location_list");
  294. MSpawnDeleteList.SetName("ZoneServer::spawn_delete_list");
  295. MSpawnScriptTimers.SetName("ZoneServer::spawn_script_timers");
  296. MRemoveSpawnScriptTimersList.SetName("ZoneServer::remove_spawn_script_timers_list");
  297. MClientList.SetName("ZoneServer::clients");
  298. MWidgetTimers.SetName("ZoneServer::widget_timers");
  299. #ifdef WIN32
  300. _beginthread(ZoneLoop, 0, this);
  301. _beginthread(SpawnLoop, 0, this);
  302. #else
  303. pthread_create(&ZoneThread, NULL, ZoneLoop, this);
  304. pthread_detach(ZoneThread);
  305. pthread_create(&SpawnThread, NULL, SpawnLoop, this);
  306. pthread_detach(SpawnThread);
  307. #endif
  308. }
  309. void ZoneServer::CancelThreads() {
  310. #ifdef WIN32
  311. LogWrite(WORLD__ERROR, 1, "World", "Zone %s is hung, however CancelThreads is unsupported for WIN32.", GetZoneName());
  312. #else
  313. pthread_cancel(ZoneThread);
  314. pthread_cancel(SpawnThread);
  315. #endif
  316. }
  317. void ZoneServer::InitWeather()
  318. {
  319. weather_enabled = rule_manager.GetGlobalRule(R_Zone, WeatherEnabled)->GetBool();
  320. if( weather_enabled && isWeatherAllowed())
  321. {
  322. string tmp;
  323. // set up weather system when zone starts up
  324. weather_type = rule_manager.GetGlobalRule(R_Zone, WeatherType)->GetInt8();
  325. switch(weather_type)
  326. {
  327. case 3: tmp = "Chaotic"; break;
  328. case 2: tmp = "Random"; break;
  329. case 1: tmp = "Dynamic"; break;
  330. default: tmp = "Normal"; break;
  331. }
  332. LogWrite(ZONE__DEBUG, 0, "Zone", "%s: Setting up '%s' weather", zone_name, tmp.c_str());
  333. weather_frequency = rule_manager.GetGlobalRule(R_Zone, WeatherChangeFrequency)->GetInt32();
  334. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Change weather every %u seconds", zone_name, weather_frequency);
  335. weather_change_chance = rule_manager.GetGlobalRule(R_Zone, WeatherChangeChance)->GetInt8();
  336. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Chance of weather change: %i%%", zone_name, weather_change_chance);
  337. weather_min_severity = rule_manager.GetGlobalRule(R_Zone, MinWeatherSeverity)->GetFloat();
  338. weather_max_severity = rule_manager.GetGlobalRule(R_Zone, MaxWeatherSeverity)->GetFloat();
  339. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Severity min/max is %.2f - %.2f", zone_name, weather_min_severity, weather_max_severity);
  340. // Allow a random roll to determine if weather should start out severe or calm
  341. if( MakeRandomInt(1, 100) > 50)
  342. {
  343. weather_pattern = 1; // default weather to increase in severity initially
  344. weather_current_severity = weather_min_severity;
  345. }
  346. else
  347. {
  348. weather_pattern = 0; // default weather to decrease in severity initially
  349. weather_current_severity = weather_max_severity;
  350. }
  351. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Severity set to %.2f, pattern: %i", zone_name, weather_current_severity, weather_pattern);
  352. weather_change_amount = rule_manager.GetGlobalRule(R_Zone, WeatherChangePerInterval)->GetFloat();
  353. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather change by %.2f each interval", zone_name, weather_change_amount);
  354. if( weather_type > 0 )
  355. {
  356. weather_dynamic_offset = rule_manager.GetGlobalRule(R_Zone, WeatherDynamicMaxOffset)->GetFloat();
  357. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Max Offset changes no more than %.2f each interval", zone_name, weather_dynamic_offset);
  358. }
  359. else
  360. weather_dynamic_offset = 0;
  361. SetRain(weather_current_severity);
  362. weather_last_changed_time = Timer::GetUnixTimeStamp();
  363. weatherTimer.Start(rule_manager.GetGlobalRule(R_Zone, WeatherTimer)->GetInt32());
  364. }
  365. }
  366. void ZoneServer::DeleteSpellProcess(){
  367. //Just get a lock to make sure we aren't already looping the spawnprocess or clientprocess if this is different than the calling thread
  368. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  369. MMasterZoneLock->lock();
  370. reloading_spellprocess = true;
  371. // Remove spells from NPC's
  372. Spawn* spawn = 0;
  373. map<int32, Spawn*>::iterator itr;
  374. MSpawnList.readlock(__FUNCTION__, __LINE__);
  375. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  376. spawn = itr->second;
  377. if(spawn && spawn->IsNPC())
  378. ((NPC*)spawn)->SetSpells(0);
  379. if(spawn->IsEntity())
  380. ((Entity*)spawn)->RemoveSpellBonus(nullptr, true);
  381. }
  382. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  383. MMasterZoneLock->unlock();
  384. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  385. DismissAllPets();
  386. spellProcess->RemoveAllSpells(true);
  387. safe_delete(spellProcess);
  388. }
  389. void ZoneServer::LoadSpellProcess(){
  390. spellProcess = new SpellProcess();
  391. reloading_spellprocess = false;
  392. // Reload NPC's spells
  393. Spawn* spawn = 0;
  394. map<int32, Spawn*>::iterator itr;
  395. MSpawnList.readlock(__FUNCTION__, __LINE__);
  396. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  397. spawn = itr->second;
  398. if(spawn && spawn->IsNPC())
  399. ((NPC*)spawn)->SetSpells(world.GetNPCSpells(((NPC*)spawn)->GetPrimarySpellList(), ((NPC*)spawn)->GetSecondarySpellList()));
  400. }
  401. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  402. }
  403. void ZoneServer::LockAllSpells(Player* player) {
  404. if (player && spellProcess) {
  405. Client* client = GetClientBySpawn(player);
  406. if (client)
  407. spellProcess->LockAllSpells(client);
  408. }
  409. }
  410. void ZoneServer::UnlockAllSpells(Player* player) {
  411. if (player && spellProcess) {
  412. Client* client = GetClientBySpawn(player);
  413. if (client)
  414. spellProcess->UnlockAllSpells(client);
  415. }
  416. }
  417. void ZoneServer::DeleteFactionLists() {
  418. map<int32, vector<int32> *>::iterator faction_itr;
  419. map<int32, vector<int32> *>::iterator spawn_itr;
  420. m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  421. for (faction_itr = enemy_faction_list.begin(); faction_itr != enemy_faction_list.end(); faction_itr++)
  422. safe_delete(faction_itr->second);
  423. enemy_faction_list.clear();
  424. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  425. m_reverse_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  426. for (faction_itr = reverse_enemy_faction_list.begin(); faction_itr != reverse_enemy_faction_list.end(); faction_itr++)
  427. safe_delete(faction_itr->second);
  428. reverse_enemy_faction_list.clear();
  429. m_reverse_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  430. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  431. for (spawn_itr = npc_faction_list.begin(); spawn_itr != npc_faction_list.end(); spawn_itr++)
  432. safe_delete(spawn_itr->second);
  433. npc_faction_list.clear();
  434. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  435. }
  436. void ZoneServer::DeleteData(bool boot_clients){
  437. Spawn* spawn = 0;
  438. vector<Spawn*> tmp_player_list; // changed to a vector from a MutexList as this is a local variable and don't need mutex stuff for the list
  439. // Clear spawn groups
  440. spawn_group_map.clear();
  441. // Loop through the spawn list and set the spawn for deletion
  442. map<int32, Spawn*>::iterator itr;
  443. MSpawnList.readlock(__FUNCTION__, __LINE__);
  444. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  445. spawn = itr->second;
  446. if(spawn){
  447. if(!boot_clients && (spawn->IsPlayer() || spawn->IsBot()))
  448. tmp_player_list.push_back(spawn);
  449. else if(spawn->IsPlayer()){
  450. Client* client = GetClientBySpawn(spawn);
  451. if(client)
  452. client->Disconnect();
  453. }
  454. else{
  455. RemoveSpawnSupportFunctions(spawn, true);
  456. RemoveSpawnFromGrid(spawn, spawn->GetLocation());
  457. AddPendingDelete(spawn);
  458. }
  459. }
  460. }
  461. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  462. // Quick hack to prevent a deadlock, RemoveSpawnSupportFunctions() will cancel spells and result in zone->GetSpawnByID()
  463. // being called which read locks the spawn list and caused a dead lock as the above mutex's were write locked
  464. MSpawnList.writelock(__FUNCTION__, __LINE__);
  465. // Clear the spawn list, this was in the mutex above, moved it down so the above mutex could be a read lock
  466. spawn_list.clear();
  467. // Moved this up so we only read lock the list once in this list
  468. vector<Spawn*>::iterator spawn_iter2;
  469. for (spawn_iter2 = tmp_player_list.begin(); spawn_iter2 != tmp_player_list.end(); spawn_iter2++) {
  470. spawn_list[(*spawn_iter2)->GetID()] = (*spawn_iter2);
  471. }
  472. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  473. // Clear player proximities
  474. RemovePlayerProximity(0, true);
  475. spawn_range_map.clear(true);
  476. if(boot_clients) {
  477. // Refactor
  478. vector<Client*>::iterator itr;
  479. MClientList.writelock(__FUNCTION__, __LINE__);
  480. for (itr = clients.begin(); itr != clients.end(); itr++)
  481. safe_delete(*itr);
  482. clients.clear();
  483. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  484. }
  485. // Clear and delete spawn locations
  486. MSpawnLocationList.writelock(__FUNCTION__, __LINE__);
  487. map<int32, SpawnLocation*>::iterator spawn_location_iter;
  488. for (spawn_location_iter = spawn_location_list.begin(); spawn_location_iter != spawn_location_list.end(); spawn_location_iter++)
  489. safe_delete(spawn_location_iter->second);
  490. spawn_location_list.clear();
  491. MSpawnLocationList.releasewritelock(__FUNCTION__, __LINE__);
  492. // If we allow clients to stay in the zone we need to preserve the revive_points, otherwise if the player dies they will crash
  493. if(revive_points && boot_clients){
  494. vector<RevivePoint*>::iterator revive_iter;
  495. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++){
  496. safe_delete(*revive_iter);
  497. }
  498. safe_delete(revive_points);
  499. }
  500. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  501. map<int32, set<int32>*>::iterator assoc_itr;
  502. for (assoc_itr = spawn_group_associations.begin(); assoc_itr != spawn_group_associations.end(); assoc_itr++)
  503. safe_delete(assoc_itr->second);
  504. spawn_group_associations.clear();
  505. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  506. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  507. map<int32, map<int32, int32>*>::iterator loc_itr;
  508. for (loc_itr = spawn_group_locations.begin(); loc_itr != spawn_group_locations.end(); loc_itr++)
  509. safe_delete(loc_itr->second);
  510. spawn_group_locations.clear();
  511. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  512. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  513. map<int32, list<int32>*>::iterator group_itr;
  514. for (group_itr = spawn_location_groups.begin(); group_itr != spawn_location_groups.end(); group_itr++)
  515. safe_delete(group_itr->second);
  516. spawn_location_groups.clear();
  517. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  518. // Clear lists that need more then just a Clear()
  519. DeleteFactionLists();
  520. DeleteSpawnScriptTimers(0, true);
  521. DeleteSpawnScriptTimers();
  522. ClearDeadSpawns();
  523. // Clear lists
  524. movement_spawns.clear();
  525. respawn_timers.clear();
  526. transport_spawns.clear();
  527. quick_database_id_lookup.clear();
  528. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  529. widget_timers.clear();
  530. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  531. map<int16, PacketStruct*>::iterator struct_itr;
  532. for (struct_itr = versioned_info_structs.begin(); struct_itr != versioned_info_structs.end(); struct_itr++)
  533. safe_delete(struct_itr->second);
  534. versioned_info_structs.clear();
  535. for (struct_itr = versioned_pos_structs.begin(); struct_itr != versioned_pos_structs.end(); struct_itr++)
  536. safe_delete(struct_itr->second);
  537. versioned_pos_structs.clear();
  538. for (struct_itr = versioned_vis_structs.begin(); struct_itr != versioned_vis_structs.end(); struct_itr++)
  539. safe_delete(struct_itr->second);
  540. versioned_vis_structs.clear();
  541. }
  542. void ZoneServer::RemoveLocationProximities() {
  543. MutexList<LocationProximity*>::iterator itr = location_proximities.begin();
  544. while(itr.Next()){
  545. safe_delete(itr->value);
  546. }
  547. location_proximities.clear();
  548. }
  549. RevivePoint* ZoneServer::GetRevivePoint(int32 id){
  550. vector<RevivePoint*>::iterator revive_iter;
  551. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++){
  552. if((*revive_iter)->id == id)
  553. return *revive_iter;
  554. }
  555. return 0;
  556. }
  557. vector<RevivePoint*>* ZoneServer::GetRevivePoints(Client* client)
  558. {
  559. vector<RevivePoint*>* points = new vector<RevivePoint*>;
  560. RevivePoint* closest_point = 0;
  561. // we should not check for revive points if this is null
  562. if ( revive_points != NULL )
  563. {
  564. LogWrite(ZONE__DEBUG, 0, "Zone", "Got revive point in %s!", __FUNCTION__);
  565. float closest = 100000;
  566. float test_closest = 0;
  567. RevivePoint* test_point = 0;
  568. vector<RevivePoint*>::iterator revive_iter;
  569. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++)
  570. {
  571. test_point = *revive_iter;
  572. if(test_point)
  573. {
  574. test_closest = client->GetPlayer()->GetDistance(test_point->x, test_point->y, test_point->z);
  575. // should this be changed to list all revive points within max distance or just the closest
  576. if(test_closest < closest)
  577. {
  578. LogWrite(ZONE__DEBUG, 0, "Zone", "test_closest: %.2f, closest: %.2f", test_closest, closest);
  579. closest = test_closest;
  580. closest_point = test_point;
  581. }
  582. if(test_point->always_included ) {
  583. points->push_back(test_point);
  584. if(closest_point == test_point) {
  585. closest_point = nullptr;
  586. closest = 100000;
  587. }
  588. }
  589. }
  590. }
  591. if(closest_point) {
  592. points->push_back(closest_point);
  593. }
  594. }
  595. if(closest_point && points->size() == 0 && closest_point->zone_id == GetZoneID())
  596. {
  597. LogWrite(ZONE__WARNING, 0, "Zone", "Nearest Revive Point too far away. Add another!");
  598. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "The closest revive point is quite far away, you might want to ask the server admin for a closer one.");
  599. points->push_back(closest_point);
  600. }
  601. else if(points->size() == 0)
  602. {
  603. LogWrite(ZONE__WARNING, 0, "Zone", "No Revive Points set for zoneID %u. Add some!", GetZoneID());
  604. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "There are no revive points for this zone, you might want to ask the server admin for one.");
  605. closest_point = new RevivePoint;
  606. closest_point->heading = GetSafeHeading();
  607. closest_point->id = 0xFFFFFFFF;
  608. closest_point->location_name = "Zone Safe Point";
  609. closest_point->zone_id = GetZoneID();
  610. closest_point->x = GetSafeX();
  611. closest_point->y = GetSafeY();
  612. closest_point->z = GetSafeZ();
  613. closest_point->always_included = true;
  614. points->push_back(closest_point);
  615. }
  616. return points;
  617. }
  618. void ZoneServer::TriggerCharSheetTimer(){
  619. charsheet_changes.Trigger();
  620. }
  621. void ZoneServer::RegenUpdate(){
  622. if(damaged_spawns.size(true) == 0)
  623. return;
  624. Spawn* spawn = 0;
  625. MutexList<int32>::iterator spawn_iter = damaged_spawns.begin();
  626. while(spawn_iter.Next()){
  627. spawn = GetSpawnByID(spawn_iter->value);
  628. if(spawn && (((spawn->GetHP() < spawn->GetTotalHP()) && spawn->GetHP()>0) || (spawn->GetPower() < spawn->GetTotalPower()))){
  629. if(spawn->IsEntity())
  630. ((Entity*)spawn)->DoRegenUpdate();
  631. if(spawn->IsPlayer()){
  632. Client* client = GetClientBySpawn(spawn);
  633. if(client && client->IsReadyForUpdates())
  634. client->QueuePacket(client->GetPlayer()->GetPlayerInfo()->serialize(client->GetVersion()));
  635. }
  636. }
  637. else
  638. RemoveDamagedSpawn(spawn);
  639. //Spawn no longer valid, remove it from the list
  640. if (!spawn)
  641. damaged_spawns.Remove(spawn_iter->value);
  642. }
  643. }
  644. void ZoneServer::ClearDeadSpawns(){
  645. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  646. dead_spawns.clear();
  647. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  648. }
  649. void ZoneServer::ProcessDepop(bool respawns_allowed, bool repop) {
  650. vector<Client*>::iterator client_itr;
  651. Client* client = 0;
  652. Spawn* spawn = 0;
  653. PacketStruct* packet = 0;
  654. int16 packet_version = 0;
  655. spawn_expire_timers.clear();
  656. MClientList.readlock(__FUNCTION__, __LINE__);
  657. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  658. client = *client_itr;
  659. if(!client)
  660. continue;
  661. client->GetPlayer()->SetTarget(0);
  662. if(repop)
  663. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Zone Repop in progress...");
  664. else{
  665. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Zone Depop in progress...");
  666. if(respawns_allowed)
  667. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Spawns will respawn according to their respawn timers.");
  668. }
  669. if(!packet || packet_version != client->GetVersion()){
  670. safe_delete(packet);
  671. packet_version = client->GetVersion();
  672. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  673. }
  674. map<int32, Spawn*>::iterator itr;
  675. MSpawnList.readlock(__FUNCTION__, __LINE__);
  676. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  677. spawn = itr->second;
  678. if(spawn && !spawn->IsPlayer() && !spawn->IsBot()){
  679. bool dispatched = false;
  680. if(spawn->IsPet())
  681. {
  682. Entity* owner = ((Entity*)spawn)->GetOwner();
  683. if(owner)
  684. {
  685. owner->DismissPet((Entity*)spawn);
  686. dispatched = true;
  687. }
  688. }
  689. spawn->SetDeletedSpawn(true);
  690. if(!dispatched)
  691. SendRemoveSpawn(client, spawn, packet);
  692. }
  693. }
  694. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  695. }
  696. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  697. DeleteTransporters();
  698. safe_delete(packet);
  699. if(!repop && respawns_allowed){
  700. spawn_range_map.clear(true);
  701. MutexList<Spawn*> tmp_player_list; // Local variable, never be on another thread so probably don't need the extra mutex code that comes with a MutexList
  702. ClearDeadSpawns();
  703. map<int32, Spawn*>::iterator itr;
  704. MSpawnList.writelock(__FUNCTION__, __LINE__);
  705. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  706. spawn = itr->second;
  707. if (spawn) {
  708. if(spawn->GetRespawnTime() > 0 && spawn->GetSpawnLocationID() > 0)
  709. respawn_timers.Put(spawn->GetSpawnLocationID(), Timer::GetCurrentTime2() + spawn->GetRespawnTime()*1000);
  710. if(spawn->IsPlayer() || spawn->IsBot())
  711. tmp_player_list.Add(spawn);
  712. else {
  713. RemoveSpawnSupportFunctions(spawn, true);
  714. RemoveSpawnFromGrid(spawn, spawn->GetLocation());
  715. AddPendingDelete(spawn);
  716. }
  717. }
  718. }
  719. spawn_list.clear();
  720. //add back just the clients
  721. MutexList<Spawn*>::iterator spawn_iter2 = tmp_player_list.begin();
  722. while(spawn_iter2.Next()) {
  723. spawn_list[spawn_iter2->value->GetID()] = spawn_iter2->value;
  724. }
  725. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  726. }
  727. else
  728. DeleteData(false);
  729. if(repop)
  730. {
  731. // reload spirit shards for the current zone
  732. database.LoadSpiritShards(this);
  733. LoadingData = true;
  734. }
  735. }
  736. void ZoneServer::Depop(bool respawns, bool repop) {
  737. respawns_allowed = respawns;
  738. repop_zone = repop;
  739. finished_depop = false;
  740. depop_zone = true;
  741. }
  742. bool ZoneServer::AddCloseSpawnsToSpawnGroup(Spawn* spawn, float radius){
  743. if(!spawn)
  744. return false;
  745. Spawn* close_spawn = 0;
  746. bool ret = true;
  747. map<int32, Spawn*>::iterator itr;
  748. MSpawnList.readlock(__FUNCTION__, __LINE__);
  749. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  750. close_spawn = itr->second;
  751. if(close_spawn && close_spawn != spawn && !close_spawn->IsPlayer() && close_spawn->GetDistance(spawn) <= radius){
  752. if((spawn->IsNPC() && close_spawn->IsNPC()) || (spawn->IsGroundSpawn() && close_spawn->IsGroundSpawn()) || (spawn->IsObject() && close_spawn->IsObject()) || (spawn->IsWidget() && close_spawn->IsWidget()) || (spawn->IsSign() && close_spawn->IsSign())){
  753. if(close_spawn->GetSpawnGroupID() == 0){
  754. spawn->AddSpawnToGroup(close_spawn);
  755. close_spawn->AddSpawnToGroup(spawn);
  756. }
  757. else
  758. ret = false;
  759. }
  760. }
  761. }
  762. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  763. return ret;
  764. }
  765. void ZoneServer::RepopSpawns(Client* client, Spawn* in_spawn){
  766. vector<Spawn*>* spawns = in_spawn->GetSpawnGroup();
  767. PacketStruct* packet = configReader.getStruct("WS_DestroyGhostCmd", client->GetVersion());
  768. if(spawns){
  769. if(!packet)
  770. return;
  771. Spawn* spawn = 0;
  772. vector<Spawn*>::iterator itr;
  773. for(itr = spawns->begin(); itr != spawns->end(); itr++){
  774. spawn = *itr;
  775. spawn->SetDeletedSpawn(true);
  776. SendRemoveSpawn(client, spawn, packet);
  777. }
  778. }
  779. safe_delete(spawns);
  780. if(in_spawn)
  781. in_spawn->SetDeletedSpawn(true);
  782. SendRemoveSpawn(client, in_spawn, packet);
  783. spawn_check_add.Trigger();
  784. safe_delete(packet);
  785. }
  786. bool ZoneServer::AggroVictim(NPC* npc, Spawn* victim, Client* client)
  787. {
  788. bool isEntity = victim->IsEntity();
  789. if(isEntity && !npc->AttackAllowed((Entity*)victim))
  790. return false;
  791. if (npc->HasSpawnGroup()) {
  792. vector<Spawn*>* groupVec = npc->GetSpawnGroup();
  793. for (int32 i = 0; i < groupVec->size(); i++) {
  794. Spawn* group_member = groupVec->at(i);
  795. if (group_member && !group_member->EngagedInCombat() && group_member->Alive()) {
  796. CallSpawnScript(group_member, SPAWN_SCRIPT_AGGRO, victim);
  797. if (isEntity)
  798. ((NPC*)group_member)->AddHate((Entity*)victim, 50);
  799. else
  800. ((NPC*)group_member)->InCombat(true);
  801. }
  802. }
  803. safe_delete(groupVec);
  804. }
  805. else
  806. {
  807. if (isEntity)
  808. {
  809. CallSpawnScript(victim, SPAWN_SCRIPT_AGGRO, victim);
  810. npc->AddHate((Entity*)victim, 50);
  811. }
  812. else
  813. npc->InCombat(true);
  814. }
  815. return true;
  816. }
  817. bool ZoneServer::CheckNPCAttacks(NPC* npc, Spawn* victim, Client* client){
  818. if(!npc || !victim)
  819. return true;
  820. if (client) {
  821. int8 arrow = 0;
  822. if (client->IsReadyForUpdates() && npc->CanSeeInvis(client->GetPlayer()) && client->GetPlayer()->GetFactions()->ShouldAttack(npc->GetFactionID()) && npc->AttackAllowed((Entity*)victim, false)) {
  823. if (!npc->EngagedInCombat()) {
  824. if(client->GetPlayer()->GetArrowColor(npc->GetLevel()) != ARROW_COLOR_GRAY) {
  825. AggroVictim(npc, victim, client);
  826. }
  827. else if(npc->IsScaredByStrongPlayers() &&
  828. !client->GetPlayer()->IsSpawnInRangeList(npc->GetID())) {
  829. SendSpawnChanges(npc, client, true, true);
  830. client->GetPlayer()->SetSpawnInRangeList(npc->GetID(), true);
  831. }
  832. }
  833. }
  834. }
  835. else{
  836. AggroVictim(npc, victim, client);
  837. }
  838. return true;
  839. }
  840. bool ZoneServer::CheckEnemyList(NPC* npc) {
  841. vector<int32> *factions;
  842. vector<int32>::iterator faction_itr;
  843. vector<int32> *spawns;
  844. vector<int32>::iterator spawn_itr;
  845. map<float, Spawn*> attack_spawns;
  846. map<float, Spawn*> reverse_attack_spawns;
  847. map<float, Spawn*>::iterator itr;
  848. int32 faction_id = npc->GetFactionID();
  849. float distance;
  850. if (faction_id == 0)
  851. return true;
  852. m_enemy_faction_list.readlock(__FUNCTION__, __LINE__);
  853. if (enemy_faction_list.count(faction_id) > 0) {
  854. factions = enemy_faction_list[faction_id];
  855. for (faction_itr = factions->begin(); faction_itr != factions->end(); faction_itr++) {
  856. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  857. if (npc_faction_list.count(*faction_itr) > 0) {
  858. spawns = npc_faction_list[*faction_itr];
  859. spawn_itr = spawns->begin();
  860. for (spawn_itr = spawns->begin(); spawn_itr != spawns->end(); spawn_itr++) {
  861. Spawn* spawn = GetSpawnByID(*spawn_itr);
  862. if (spawn) {
  863. if ((!npc->IsPrivateSpawn() || npc->AllowedAccess(spawn)) && (distance = spawn->GetDistance(npc)) <= npc->GetAggroRadius() && npc->CheckLoS(spawn))
  864. attack_spawns[distance] = spawn;
  865. }
  866. }
  867. }
  868. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  869. }
  870. }
  871. m_enemy_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  872. m_reverse_enemy_faction_list.readlock(__FUNCTION__, __LINE__);
  873. if (reverse_enemy_faction_list.count(faction_id) > 0) {
  874. factions = reverse_enemy_faction_list[faction_id];
  875. for (faction_itr = factions->begin(); faction_itr != factions->end(); faction_itr++) {
  876. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  877. if (npc_faction_list.count(*faction_itr) > 0) {
  878. spawns = npc_faction_list[*faction_itr];
  879. spawn_itr = spawns->begin();
  880. for (spawn_itr = spawns->begin(); spawn_itr != spawns->end(); spawn_itr++) {
  881. Spawn* spawn = GetSpawnByID(*spawn_itr);
  882. if (spawn) {
  883. if ((!npc->IsPrivateSpawn() || npc->AllowedAccess(spawn)) && (distance = spawn->GetDistance(npc)) <= npc->GetAggroRadius() && npc->CheckLoS(spawn))
  884. reverse_attack_spawns[distance] = spawn;
  885. }
  886. }
  887. }
  888. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  889. }
  890. }
  891. m_reverse_enemy_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  892. if (attack_spawns.size() > 0) {
  893. for (itr = attack_spawns.begin(); itr != attack_spawns.end(); itr++)
  894. CheckNPCAttacks(npc, itr->second);
  895. }
  896. if (reverse_attack_spawns.size() > 0) {
  897. for (itr = reverse_attack_spawns.begin(); itr != reverse_attack_spawns.end(); itr++)
  898. CheckNPCAttacks((NPC*)itr->second, npc);
  899. }
  900. return attack_spawns.size() == 0;
  901. }
  902. void ZoneServer::RemoveDeadEnemyList(Spawn *spawn)
  903. {
  904. int32 faction_id = spawn->GetFactionID();
  905. vector<int32> *spawns;
  906. vector<int32>::iterator itr;
  907. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  908. if (npc_faction_list.count(faction_id) > 0) {
  909. spawns = npc_faction_list[faction_id];
  910. for (itr = spawns->begin(); itr != spawns->end(); itr++) {
  911. if (*itr == spawn->GetID()) {
  912. spawns->erase(itr);
  913. break;
  914. }
  915. }
  916. }
  917. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  918. }
  919. void ZoneServer::AddEnemyList(NPC* npc){
  920. int32 faction_id = npc->GetFactionID();
  921. vector<int32> *hostile_factions;
  922. vector<int32>::iterator itr;
  923. if(faction_id <= 9)
  924. return;
  925. if(!rule_manager.GetGlobalRule(R_Faction, AllowFactionBasedCombat)->GetBool()) {
  926. LogWrite(FACTION__WARNING, 0, "Faction", "Faction Combat is DISABLED via R_Faction::AllowFactionBasedCombat rule!");
  927. return;
  928. }
  929. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  930. if (npc_faction_list.count(faction_id) == 0) {
  931. if(faction_id > 10) {
  932. if ((hostile_factions = master_faction_list.GetHostileFactions(faction_id)) != NULL) {
  933. itr = hostile_factions->begin();
  934. for (itr = hostile_factions->begin(); itr != hostile_factions->end(); itr++) {
  935. m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  936. if (enemy_faction_list.count(faction_id) == 0)
  937. enemy_faction_list[faction_id] = new vector<int32>;
  938. enemy_faction_list[faction_id]->push_back(*itr);
  939. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  940. m_reverse_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  941. if(reverse_enemy_faction_list.count(*itr) == 0)
  942. reverse_enemy_faction_list[*itr] = new vector<int32>;
  943. reverse_enemy_faction_list[*itr]->push_back(faction_id);
  944. m_reverse_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  945. }
  946. }
  947. }
  948. /*m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  949. if(enemy_faction_list.count(1) == 0)
  950. enemy_faction_list[1] = new vector<int32>;
  951. enemy_faction_list[1]->push_back(faction_id);
  952. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);*/
  953. }
  954. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  955. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  956. if(npc_faction_list.count(faction_id) == 0)
  957. npc_faction_list[faction_id] = new vector<int32>;
  958. npc_faction_list[faction_id]->push_back(npc->GetID());
  959. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  960. }
  961. void ZoneServer::CheckSpawnRange(Client* client, Spawn* spawn, bool initial_login){
  962. if(client && spawn && (initial_login || client->IsConnected())) {
  963. if(spawn != client->GetPlayer()) {
  964. if(spawn_range_map.count(client) == 0)
  965. spawn_range_map.Put(client, new MutexMap<int32, float >());
  966. float curDist = spawn->GetDistance(client->GetPlayer());
  967. int32 ghost_spawn_id = client->GetPlayerPOVGhostSpawnID();
  968. Spawn* otherSpawn = GetSpawnByID(ghost_spawn_id);
  969. if (!client->GetPlayer()->WasSentSpawn(spawn->GetID())
  970. && (!otherSpawn || otherSpawn->GetDistance(spawn) > SEND_SPAWN_DISTANCE) && curDist > SEND_SPAWN_DISTANCE)
  971. {
  972. return;
  973. }
  974. spawn_range_map.Get(client)->Put(spawn->GetID(), curDist);
  975. if(!initial_login && client && spawn->IsNPC() && (!spawn->IsPrivateSpawn() || spawn->AllowedAccess(client->GetPlayer()))
  976. && curDist <= ((NPC*)spawn)->GetAggroRadius() && !client->GetPlayer()->GetInvulnerable())
  977. CheckNPCAttacks((NPC*)spawn, client->GetPlayer(), client);
  978. }
  979. if(!initial_login)
  980. CheckPlayerProximity(spawn, client);
  981. }
  982. }
  983. void ZoneServer::CheckSpawnRange(Spawn* spawn){
  984. vector<Client*>::iterator client_itr;
  985. Client* client = 0;
  986. MClientList.readlock(__FUNCTION__, __LINE__);
  987. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  988. client = *client_itr;
  989. if(client && client->IsReadyForSpawns())
  990. CheckSpawnRange(client, spawn);
  991. }
  992. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  993. }
  994. bool ZoneServer::PrepareSpawnID(Player* player, Spawn* spawn){
  995. return player->SetSpawnMap(spawn);
  996. }
  997. void ZoneServer::CheckSendSpawnToClient(Client* client, bool initial_login) {
  998. if (!client) {
  999. LogWrite(ZONE__ERROR, 0, "Zone", "CheckSendSpawnToClient called with an invalid client");
  1000. return;
  1001. }
  1002. if (!initial_login && !client->GetInitialSpawnsSent() || (!initial_login && !client->IsReadyForSpawns()))
  1003. return;
  1004. Spawn* spawn = 0;
  1005. map<float, vector<Spawn*>* > closest_spawns;
  1006. if (spawn_range_map.count(client) > 0) {
  1007. if (initial_login || client->IsConnected()) {
  1008. MutexMap<int32, float >::iterator spawn_iter = spawn_range_map.Get(client)->begin();
  1009. while (spawn_iter.Next()) {
  1010. spawn = GetSpawnByID(spawn_iter->first, true);
  1011. if (spawn && spawn->GetPrivateQuestSpawn()) {
  1012. if (!spawn->IsPrivateSpawn())
  1013. spawn->AddAllowAccessSpawn(spawn);
  1014. if (spawn->MeetsSpawnAccessRequirements(client->GetPlayer())) {
  1015. if (spawn->IsPrivateSpawn() && !spawn->AllowedAccess(client->GetPlayer()))
  1016. spawn->AddAllowAccessSpawn(client->GetPlayer());
  1017. }
  1018. else if (spawn->AllowedAccess(client->GetPlayer()))
  1019. spawn->RemoveSpawnAccess(client->GetPlayer());
  1020. }
  1021. if (spawn && spawn != client->GetPlayer() && client->GetPlayer()->ShouldSendSpawn(spawn)) {
  1022. if ((!initial_login && spawn_iter->second <= SEND_SPAWN_DISTANCE) || (initial_login && (spawn_iter->second <= (SEND_SPAWN_DISTANCE / 2) || spawn->IsWidget()))) {
  1023. if(PrepareSpawnID(client->GetPlayer(), spawn)) {
  1024. if (closest_spawns.count(spawn_iter->second) == 0)
  1025. closest_spawns[spawn_iter->second] = new vector<Spawn*>();
  1026. closest_spawns[spawn_iter->second]->push_back(spawn);
  1027. }
  1028. }
  1029. }
  1030. }
  1031. }
  1032. vector<Spawn*>::iterator spawn_iter2;
  1033. map<float, vector<Spawn*>* >::iterator itr;
  1034. for (itr = closest_spawns.begin(); itr != closest_spawns.end(); ) {
  1035. for (spawn_iter2 = itr->second->begin(); spawn_iter2 != itr->second->end(); spawn_iter2++) {
  1036. spawn = *spawn_iter2;
  1037. if(!client->IsReloadingZone() || (client->IsReloadingZone() && spawn != client->GetPlayer()))
  1038. SendSpawn(spawn, client);
  1039. if (client->ShouldTarget() && client->GetCombineSpawn() == spawn)
  1040. client->TargetSpawn(spawn);
  1041. }
  1042. vector<Spawn*>* vect = itr->second;
  1043. map<float, vector<Spawn*>* >::iterator tmpitr = itr;
  1044. itr++;
  1045. closest_spawns.erase(tmpitr);
  1046. safe_delete(vect);
  1047. }
  1048. }
  1049. if (initial_login)
  1050. client->SetInitialSpawnsSent(true);
  1051. }
  1052. void ZoneServer::CheckSendSpawnToClient(){
  1053. vector<Client*>::iterator itr;
  1054. Client* client = 0;
  1055. MClientList.readlock(__FUNCTION__, __LINE__);
  1056. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1057. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1058. client = *itr;
  1059. if(client->IsReadyForSpawns())
  1060. CheckSendSpawnToClient(client);
  1061. }
  1062. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1063. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1064. }
  1065. void ZoneServer::CheckRemoveSpawnFromClient(Spawn* spawn) {
  1066. vector<Client*>::iterator itr;
  1067. Client* client = 0;
  1068. PacketStruct* packet = 0;
  1069. int16 packet_version = 0;
  1070. MClientList.readlock(__FUNCTION__, __LINE__);
  1071. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1072. client = *itr;
  1073. if(client){
  1074. int32 ghost_spawn_id = client->GetPlayerPOVGhostSpawnID();
  1075. Spawn* otherSpawn = GetSpawnByID(ghost_spawn_id);
  1076. if(!packet || packet_version != client->GetVersion()){
  1077. safe_delete(packet);
  1078. packet_version = client->GetVersion();
  1079. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  1080. }
  1081. if(spawn && spawn != client->GetPlayer() &&
  1082. client->GetPlayer()->WasSentSpawn(spawn->GetID()) &&
  1083. !client->GetPlayer()->IsRemovingSpawn(spawn->GetID()) &&
  1084. client->GetPlayer()->WasSpawnRemoved(spawn) == false &&
  1085. (ghost_spawn_id == 0 || (ghost_spawn_id != spawn->GetID() && otherSpawn && otherSpawn->GetDistance(spawn) > REMOVE_SPAWN_DISTANCE)) &&
  1086. (spawn_range_map.Get(client)->Get(spawn->GetID()) > REMOVE_SPAWN_DISTANCE &&
  1087. !spawn->IsSign() && !spawn->IsObject() && !spawn->IsWidget() && !spawn->IsTransportSpawn())){
  1088. SendRemoveSpawn(client, spawn, packet);
  1089. spawn_range_map.Get(client)->erase(spawn->GetID());
  1090. }
  1091. }
  1092. }
  1093. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1094. safe_delete(packet);
  1095. }
  1096. bool ZoneServer::CombatProcess(Spawn* spawn) {
  1097. bool ret = true;
  1098. if (spawn && spawn->IsEntity())
  1099. ((Entity*)spawn)->ProcessCombat();
  1100. return ret;
  1101. }
  1102. void ZoneServer::AddPendingDelete(Spawn* spawn) {
  1103. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1104. spawn->SetDeletedSpawn(true);
  1105. if (spawn_delete_list.count(spawn) == 0)
  1106. spawn_delete_list.insert(make_pair(spawn, Timer::GetCurrentTime2() + spawn_delete_timer)); //give other threads up to 30 seconds to stop using this spawn reference
  1107. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1108. }
  1109. void ZoneServer::RemovePendingDelete(Spawn* spawn) {
  1110. if (!spawn)
  1111. return;
  1112. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1113. if (spawn_delete_list.count(spawn) > 0)
  1114. {
  1115. spawn_delete_list.erase(spawn);
  1116. }
  1117. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1118. }
  1119. void ZoneServer::DeleteSpawns(bool delete_all) {
  1120. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1121. MPendingSpawnRemoval.readlock(__FUNCTION__, __LINE__);
  1122. if(spawn_delete_list.size() > 0){
  1123. map<Spawn*, int32>::iterator itr;
  1124. map<Spawn*, int32>::iterator erase_itr;
  1125. int32 current_time = Timer::GetCurrentTime2();
  1126. Spawn* spawn = 0;
  1127. for (itr = spawn_delete_list.begin(); itr != spawn_delete_list.end(); ) {
  1128. if (delete_all || current_time >= itr->second){
  1129. // we haven't removed it from the spawn list yet..
  1130. if(!delete_all && m_pendingSpawnRemove.count(itr->first->GetID()))
  1131. continue;
  1132. spawn = itr->first;
  1133. if(movementMgr != nullptr) {
  1134. movementMgr->RemoveMob((Entity*)spawn);
  1135. }
  1136. // delete brain if it has one
  1137. if(spawn->IsNPC()) {
  1138. NPC* tmpNPC = (NPC*)spawn;
  1139. if(tmpNPC->Brain())
  1140. tmpNPC->SetBrain(nullptr);
  1141. }
  1142. erase_itr = itr++;
  1143. spawn_delete_list.erase(erase_itr);
  1144. MSpawnList.writelock(__FUNCTION__, __LINE__);
  1145. lua_interface->SetLuaUserDataStale(spawn);
  1146. std::map<int32, Spawn*>::iterator sitr = spawn_list.find(spawn->GetID());
  1147. if(sitr != spawn_list.end()) {
  1148. spawn_list.erase(sitr);
  1149. }
  1150. if(spawn->IsCollector()) {
  1151. std::map<int32, Spawn*>::iterator subitr = subspawn_list[SUBSPAWN_TYPES::COLLECTOR].find(spawn->GetID());
  1152. if(subitr != subspawn_list[SUBSPAWN_TYPES::COLLECTOR].end()) {
  1153. subspawn_list[SUBSPAWN_TYPES::COLLECTOR].erase(subitr);
  1154. }
  1155. }
  1156. if(spawn->GetPickupItemID()) {
  1157. std::map<int32, Spawn*>::iterator subitr = subspawn_list[SUBSPAWN_TYPES::HOUSE_ITEM_SPAWN].find(spawn->GetPickupItemID());
  1158. if(subitr != subspawn_list[SUBSPAWN_TYPES::HOUSE_ITEM_SPAWN].end() && subitr->second == spawn) {
  1159. subspawn_list[SUBSPAWN_TYPES::HOUSE_ITEM_SPAWN].erase(subitr);
  1160. }
  1161. housing_spawn_map.erase(spawn->GetID());
  1162. }
  1163. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  1164. safe_delete(spawn);
  1165. }
  1166. else
  1167. itr++;
  1168. }
  1169. }
  1170. MPendingSpawnRemoval.releasereadlock(__FUNCTION__, __LINE__);
  1171. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1172. }
  1173. void ZoneServer::AddDamagedSpawn(Spawn* spawn){
  1174. if (spawn)
  1175. damaged_spawns.Add(spawn->GetID());
  1176. }
  1177. void ZoneServer::RemoveDamagedSpawn(Spawn* spawn){
  1178. if (spawn)
  1179. damaged_spawns.Remove(spawn->GetID());
  1180. }
  1181. bool ZoneServer::Process()
  1182. {
  1183. MMasterZoneLock->lock(); //Changing this back to a recursive lock to fix a possible /reload spells crash with multiple zones running - Foof
  1184. SetWatchdogTime(Timer::GetCurrentTime2());
  1185. #ifndef NO_CATCH
  1186. try
  1187. {
  1188. #endif
  1189. while (zoneID == 0) { //this is loaded by world
  1190. SetWatchdogTime(Timer::GetCurrentTime2());
  1191. Sleep(10);
  1192. }
  1193. if (LoadingData) {
  1194. if (lua_interface) {
  1195. string tmpScript("ZoneScripts/");
  1196. tmpScript.append(GetZoneName());
  1197. tmpScript.append(".lua");
  1198. struct stat buffer;
  1199. bool fileExists = (stat(tmpScript.c_str(), &buffer) == 0);
  1200. if (fileExists)
  1201. lua_interface->RunZoneScript(tmpScript.c_str(), "preinit_zone_script", this);
  1202. }
  1203. if (reloading) {
  1204. LogWrite(COMMAND__DEBUG, 0, "Command", "-Loading Entity Commands...");
  1205. database.LoadEntityCommands(this);
  1206. LogWrite(NPC__INFO, 0, "NPC", "-Loading Spirit Shard data...");
  1207. database.LoadSpiritShards(this);
  1208. LogWrite(NPC__INFO, 0, "NPC", "-Load Spirit Shard data complete!");
  1209. LogWrite(NPC__INFO, 0, "NPC", "-Loading NPC data...");
  1210. database.LoadNPCs(this);
  1211. LogWrite(NPC__INFO, 0, "NPC", "-Load NPC data complete!");
  1212. LogWrite(OBJECT__INFO, 0, "Object", "-Loading Object data...");
  1213. database.LoadObjects(this);
  1214. LogWrite(OBJECT__INFO, 0, "Object", "-Load Object data complete!");
  1215. LogWrite(SIGN__INFO, 0, "Sign", "-Loading Sign data...");
  1216. database.LoadSigns(this);
  1217. LogWrite(SIGN__INFO, 0, "Sign", "-Load Sign data complete!");
  1218. LogWrite(WIDGET__INFO, 0, "Widget", "-Loading Widget data...");
  1219. database.LoadWidgets(this);
  1220. LogWrite(WIDGET__INFO, 0, "Widget", "-Load Widget data complete!");
  1221. LogWrite(GROUNDSPAWN__INFO, 0, "GSpawn", "-Loading Groundspawn data...");
  1222. database.LoadGroundSpawns(this);
  1223. database.LoadGroundSpawnEntries(this);
  1224. LogWrite(GROUNDSPAWN__INFO, 0, "GSpawn", "-Load Groundspawn data complete!");
  1225. LogWrite(PET__INFO, 0, "Pet", "-Loading Pet data...");
  1226. database.GetPetNames(this);
  1227. LogWrite(PET__INFO, 0, "Pet", "-Load Pet data complete!");
  1228. LogWrite(LOOT__INFO, 0, "Loot", "-Loading Spawn loot data...");
  1229. database.LoadLoot(this);
  1230. LogWrite(LOOT__INFO, 0, "Loot", "-Loading Spawn loot data complete!");
  1231. LogWrite(TRANSPORT__INFO, 0, "Transport", "-Loading Transporters...");
  1232. database.LoadTransporters(this);
  1233. LogWrite(TRANSPORT__INFO, 0, "Transport", "-Loading Transporters complete!");
  1234. reloading = false;
  1235. world.RemoveReloadingSubSystem("Spawns");
  1236. }
  1237. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  1238. spawn_group_associations.clear();
  1239. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  1240. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  1241. spawn_group_locations.clear();
  1242. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  1243. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  1244. spawn_location_groups.clear();
  1245. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  1246. MSpawnGroupChances.writelock(__FUNCTION__, __LINE__);
  1247. spawn_group_chances.clear();
  1248. MSpawnGroupChances.releasewritelock(__FUNCTION__, __LINE__);
  1249. Map* zonemap = world.GetMap(std::string(GetZoneName()),0);
  1250. while (zonemap != nullptr && zonemap->IsMapLoading())
  1251. {
  1252. SetWatchdogTime(Timer::GetCurrentTime2());
  1253. // Client loop
  1254. ClientProcess(true);
  1255. Sleep(10);
  1256. }
  1257. DeleteTransporters();
  1258. ReloadTransporters();
  1259. database.LoadSpawns(this);
  1260. ProcessSpawnLocations();
  1261. if (!revive_points)
  1262. revive_points = new vector<RevivePoint*>;
  1263. else {
  1264. while (!revive_points->empty()) {
  1265. safe_delete(revive_points->back());
  1266. revive_points->pop_back();
  1267. }
  1268. }
  1269. database.LoadRevivePoints(revive_points, GetZoneID());
  1270. RemoveLocationGrids();
  1271. database.LoadLocationGrids(this);
  1272. MMasterZoneLock->unlock();
  1273. while(true) {
  1274. ProcessPendingSpawns();
  1275. Sleep(20);
  1276. MPendingSpawnListAdd.readlock(__FUNCTION__, __LINE__);
  1277. int32 count = pending_spawn_list_add.size();
  1278. MPendingSpawnListAdd.releasereadlock(__FUNCTION__, __LINE__);
  1279. if(count < 1)
  1280. break;
  1281. }
  1282. startupDelayTimer.Start(60000); // this is hard coded for 60 seconds after the zone is loaded to allow a client to at least add itself to the list before we start zone shutdown timer
  1283. MMasterZoneLock->lock();
  1284. LoadingData = false;
  1285. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  1286. if (lua_interface && zone_script) {
  1287. RemoveLocationProximities();
  1288. lua_interface->RunZoneScript(zone_script, "init_zone_script", this);
  1289. }
  1290. spawn_range.Trigger();
  1291. spawn_check_add.Trigger();
  1292. }
  1293. if (reloading_spellprocess){
  1294. MMasterZoneLock->unlock();
  1295. return !zoneShuttingDown;
  1296. }
  1297. if(shutdownTimer.Enabled() && shutdownTimer.Check() && connected_clients.size(true) == 0) {
  1298. //if(lifetime_client_count)
  1299. zoneShuttingDown = true;
  1300. /*else { // allow up to 120 seconds then timeout
  1301. LogWrite(ZONE__WARNING, 0, "Zone", "No clients have connected to zone '%s' and the shutdown timer has counted down -- will delay shutdown for 120 seconds.", GetZoneName());
  1302. shutdownTimer.Start(120000, true);
  1303. lifetime_client_count = 1;
  1304. }*/
  1305. MMasterZoneLock->unlock();
  1306. return false;
  1307. }
  1308. // client loop
  1309. if(charsheet_changes.Check())
  1310. SendCharSheetChanges();
  1311. // Client loop
  1312. ClientProcess(startupDelayTimer.Enabled());
  1313. if(startupDelayTimer.Check())
  1314. startupDelayTimer.Disable();
  1315. if(spellProcess)
  1316. spellProcess->Process();
  1317. if (tradeskillMgr)
  1318. tradeskillMgr->Process();
  1319. // Client loop
  1320. if(client_save.Check())
  1321. SaveClients();
  1322. // Possibility to do a client loop
  1323. if(weather_enabled && weatherTimer.Check())
  1324. ProcessWeather();
  1325. // client related loop, move to main thread?
  1326. if(!zoneShuttingDown)
  1327. ProcessDrowning();
  1328. // client than location_proximities loop, move to main thread
  1329. if (location_prox_timer.Check() && !zoneShuttingDown)
  1330. CheckLocationProximity();
  1331. // client than location_grid loop, move to main thread
  1332. if (location_grid_timer.Check() && !zoneShuttingDown)
  1333. CheckLocationGrids();
  1334. if (sync_game_time_timer.Check() && !zoneShuttingDown)
  1335. SendTimeUpdateToAllClients();
  1336. if(lua_interface)
  1337. lua_interface->Process();
  1338. world.MWorldTime.readlock(__FUNCTION__, __LINE__);
  1339. int hour = world.GetWorldTimeStruct()->hour;
  1340. int minute = world.GetWorldTimeStruct()->minute;
  1341. world.MWorldTime.releasereadlock(__FUNCTION__, __LINE__);
  1342. if (!isDusk && (hour >= 19 || hour < 8)) {//((hour > dusk_hour || hour < dawn_hour) || ((dusk_hour == hour && minute >= dusk_minute) || (hour == dawn_hour && minute < dawn_minute)))) {
  1343. isDusk = true;
  1344. const char* zone_script = world.GetZoneScript(GetZoneID());
  1345. if (lua_interface && zone_script)
  1346. lua_interface->RunZoneScript(zone_script, "dusk", this);
  1347. ProcessSpawnConditional(SPAWN_CONDITIONAL_NIGHT);
  1348. }
  1349. else if (isDusk && hour >= 8 && hour < 19) {//((hour > dawn_hour && hour < dusk_hour) || ((hour == dawn_hour && minute >= dawn_minute) || (hour == dusk_hour && minute < dusk_minute)))) {
  1350. isDusk = false;
  1351. const char* zone_script = world.GetZoneScript(GetZoneID());
  1352. if (lua_interface && zone_script)
  1353. lua_interface->RunZoneScript(zone_script, "dawn", this);
  1354. ProcessSpawnConditional(SPAWN_CONDITIONAL_DAY);
  1355. }
  1356. // damaged spawns loop, spawn related, move to spawn thread?
  1357. if(regenTimer.Check())
  1358. RegenUpdate();
  1359. // respawn_timers loop
  1360. if(respawn_timer.Check() && !zoneShuttingDown)
  1361. CheckRespawns();
  1362. // spawn_expire_timers loop
  1363. if (spawn_expire_timer.Check() && !zoneShuttingDown)
  1364. CheckSpawnExpireTimers();
  1365. // widget_timers loop
  1366. if(widget_timer.Check() && !zoneShuttingDown)
  1367. CheckWidgetTimers();
  1368. // spawn_script_timers loop
  1369. if(!zoneShuttingDown)
  1370. CheckSpawnScriptTimers();
  1371. // Check to see if a dead spawn needs to be removed
  1372. CheckDeadSpawnRemoval();
  1373. #ifndef NO_CATCH
  1374. }
  1375. catch(...)
  1376. {
  1377. LogWrite(ZONE__ERROR, 0, "Zone", "Exception while running '%s'", GetZoneName());
  1378. zoneShuttingDown = true;
  1379. MMasterZoneLock->unlock();
  1380. return false;
  1381. }
  1382. #endif
  1383. MMasterZoneLock->unlock();
  1384. return (zoneShuttingDown == false);
  1385. }
  1386. bool ZoneServer::SpawnProcess(){
  1387. if(depop_zone) {
  1388. depop_zone = false;
  1389. ProcessDepop(respawns_allowed, repop_zone);
  1390. finished_depop = true;
  1391. }
  1392. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  1393. // If the zone is loading data or shutting down don't do anything
  1394. if(!LoadingData && !zoneShuttingDown && !reloading_spellprocess) {
  1395. // Set some bool's for timers
  1396. bool movement = movement_timer.Check();
  1397. bool spawnRange = spawn_range.Check();
  1398. bool checkRemove = spawn_check_remove.Check();
  1399. bool aggroCheck = aggro_timer.Check();
  1400. vector<int32> pending_spawn_list_remove;
  1401. // Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them all
  1402. ProcessSpawnRemovals();
  1403. map<int32, Spawn*>::iterator itr;
  1404. if (spawnRange || checkRemove)
  1405. {
  1406. // Loop through the spawn list
  1407. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1408. // Loop throught the list to set up spawns to be sent to clients
  1409. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1410. // if zone is shutting down kill the loop
  1411. if (zoneShuttingDown)
  1412. break;
  1413. Spawn* spawn = itr->second;
  1414. if (spawn) {
  1415. // Checks the range to all clients in the zone
  1416. if (spawnRange)
  1417. CheckSpawnRange(spawn);
  1418. // Checks to see if the spawn needs to be removed from a client
  1419. if (checkRemove)
  1420. CheckRemoveSpawnFromClient(spawn);
  1421. }
  1422. }
  1423. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1424. }
  1425. // Broke the spawn loop into 2 so spawns are sent to the client faster, send the spawns to clients now then resume the spawn loop
  1426. // client loop, move to main thread?
  1427. // moved this back to the spawn thread as on the main thread during a depop, done on the spawn thread, spawns would start to pop again
  1428. // might be an issue with other functions moved from the spawn thread to the main thread?
  1429. if(spawn_check_add.Check() && !zoneShuttingDown)
  1430. CheckSendSpawnToClient();
  1431. // send spawn changes, changed_spawns loop
  1432. if (spawn_update.Check() && !zoneShuttingDown) { //check for changed spawns every {Rule:SpawnUpdateTimer} milliseconds (default: 200ms)
  1433. SendSpawnChanges();
  1434. }
  1435. if (movement || aggroCheck)
  1436. {
  1437. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1438. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1439. // Break the loop if the zone is shutting down
  1440. if (zoneShuttingDown)
  1441. break;
  1442. Spawn* spawn = itr->second;
  1443. if (spawn) {
  1444. // Process spawn movement
  1445. if (movement) {
  1446. spawn->ProcessMovement(true);
  1447. // update last_movement_update for all spawns (used for time_step)
  1448. spawn->last_movement_update = Timer::GetCurrentTime2();
  1449. if (!aggroCheck)
  1450. CombatProcess(spawn);
  1451. }
  1452. // Makes NPC's KOS to other NPC's or players
  1453. if (aggroCheck)
  1454. {
  1455. ProcessAggroChecks(spawn);
  1456. CombatProcess(spawn);
  1457. }
  1458. }
  1459. else {
  1460. // unable to get a valid spawn, lets add the id to another list to remove from the spawn list after this loop is finished
  1461. pending_spawn_list_remove.push_back(itr->first);
  1462. }
  1463. }
  1464. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1465. }
  1466. // Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them all
  1467. if (pending_spawn_list_remove.size() > 0) {
  1468. MSpawnList.writelock(__FUNCTION__, __LINE__);
  1469. vector<int32>::iterator itr2;
  1470. for (itr2 = pending_spawn_list_remove.begin(); itr2 != pending_spawn_list_remove.end(); itr2++) {
  1471. spawn_list.erase(*itr2);
  1472. subspawn_list[SUBSPAWN_TYPES::COLLECTOR].erase(*itr2);
  1473. std::map<int32,int32>::iterator hsmitr = housing_spawn_map.find(*itr2);
  1474. if(hsmitr != housing_spawn_map.end()) {
  1475. subspawn_list[SUBSPAWN_TYPES::HOUSE_ITEM_SPAWN].erase(hsmitr->second);
  1476. housing_spawn_map.erase(hsmitr);
  1477. }
  1478. }
  1479. pending_spawn_list_remove.clear();
  1480. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  1481. }
  1482. // Double Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them before we replace with pending spawns
  1483. // and also potentially further down when we delete the Spawn* in DeleteSpawns(false)
  1484. ProcessSpawnRemovals();
  1485. // Check to see if there are spawns waiting to be added to the spawn list, if so add them all
  1486. if (pending_spawn_list_add.size() > 0) {
  1487. ProcessPendingSpawns();
  1488. }
  1489. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1490. if (movementMgr != nullptr)
  1491. movementMgr->Process();
  1492. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1493. if(queue_updates.Check())
  1494. ProcessQueuedStateCommands();
  1495. // Do other loops for spawns
  1496. // tracking, client loop with spawn loop for each client that is tracking, change to a spawn_range_map loop instead of using the main spawn list?
  1497. //if (tracking_timer.Check())
  1498. //ProcessTracking(); // probably doesn't work as spawn loop iterator is never set
  1499. // Delete unused spawns, do this last
  1500. if(!zoneShuttingDown)
  1501. DeleteSpawns(false);
  1502. // Nothing should come after this
  1503. //LogWrite(PLAYER__ERROR, 0, "Debug", "Spawn loop time %u", Timer::GetCurrentTime2() - time);
  1504. }
  1505. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  1506. return (zoneShuttingDown == false);
  1507. }
  1508. void ZoneServer::CheckDeadSpawnRemoval() {
  1509. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  1510. if(dead_spawns.size() > 0){
  1511. vector<Spawn*> tmp_dead_list;
  1512. int32 current_time = Timer::GetCurrentTime2();
  1513. Spawn* spawn = 0;
  1514. map<int32, int32>::iterator itr = dead_spawns.begin();
  1515. map<int32, int32>::iterator itr_delete;
  1516. while (itr != dead_spawns.end()) {
  1517. spawn = GetSpawnByID(itr->first);
  1518. if (spawn) {
  1519. if(current_time >= itr->second)
  1520. tmp_dead_list.push_back(spawn);
  1521. itr++;
  1522. }
  1523. else {
  1524. itr_delete = itr++;
  1525. dead_spawns.erase(itr_delete);
  1526. }
  1527. }
  1528. for(int i=tmp_dead_list.size()-1;i>=0;i--){
  1529. spawn = tmp_dead_list[i];
  1530. if (!spawn->IsPlayer())
  1531. {
  1532. dead_spawns.erase(spawn->GetID());
  1533. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  1534. RemoveSpawn(spawn, true, true, true, true, true);
  1535. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  1536. }
  1537. }
  1538. }
  1539. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  1540. }
  1541. void ZoneServer::CheckRespawns(){
  1542. vector<int32> tmp_respawn_list;
  1543. MutexMap<int32, int32>::iterator itr = respawn_timers.begin();
  1544. while(itr.Next()){
  1545. if(Timer::GetCurrentTime2() >= itr->second)
  1546. tmp_respawn_list.push_back(itr->first);
  1547. }
  1548. for(int i=tmp_respawn_list.size()-1;i>=0;i--){
  1549. if ( IsInstanceZone() )
  1550. {
  1551. if ( database.DeleteInstanceSpawnRemoved(GetInstanceID(),tmp_respawn_list[i]) )
  1552. {
  1553. }
  1554. else
  1555. {
  1556. }
  1557. }
  1558. ProcessSpawnLocation(tmp_respawn_list[i], true);
  1559. respawn_timers.erase(tmp_respawn_list[i]);
  1560. }
  1561. }
  1562. void ZoneServer::CheckSpawnExpireTimers() {
  1563. MutexMap<int32, int32>::iterator itr = spawn_expire_timers.begin();
  1564. while (itr.Next()) {
  1565. Spawn* spawn = GetSpawnByID(itr->first);
  1566. if (spawn) {
  1567. if (Timer::GetCurrentTime2() >= itr.second) {
  1568. spawn_expire_timers.erase(itr.first);
  1569. Despawn(spawn, spawn->GetRespawnTime());
  1570. }
  1571. }
  1572. else
  1573. spawn_expire_timers.erase(itr->first);
  1574. }
  1575. }
  1576. void ZoneServer::AddSpawnExpireTimer(Spawn* spawn, int32 expire_time, int32 expire_offset) {
  1577. if (spawn) {
  1578. int32 actual_expire_time = expire_time;
  1579. if (expire_offset > 0) {
  1580. int32 low = expire_time;
  1581. int32 high = expire_time + expire_offset;
  1582. if (expire_offset < expire_time)
  1583. low = expire_time - expire_offset;
  1584. int32 range = (high - low) + 1;
  1585. actual_expire_time = (low + (int32)((range * rand()) / (RAND_MAX + 1.0)));
  1586. }
  1587. actual_expire_time *= 1000;
  1588. spawn_expire_timers.Put(spawn->GetID(), Timer::GetCurrentTime2() + actual_expire_time);
  1589. }
  1590. }
  1591. void ZoneServer::SaveClient(Client* client){
  1592. client->Save();
  1593. }
  1594. void ZoneServer::SaveClients(){
  1595. vector<Client*>::iterator itr;
  1596. Client* client = 0;
  1597. MClientList.readlock(__FUNCTION__, __LINE__);
  1598. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1599. client = *itr;
  1600. if(client->IsConnected() && client->IsReadyForUpdates()){
  1601. SaveClient(client);
  1602. }
  1603. }
  1604. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1605. }
  1606. void ZoneServer::SendSpawnVisualState(Spawn* spawn, int16 type){
  1607. if(!spawn)
  1608. return;
  1609. vector<Client*>::iterator itr;
  1610. spawn->SetTempVisualState(type);
  1611. Client* client = 0;
  1612. MClientList.readlock(__FUNCTION__, __LINE__);
  1613. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1614. client = *itr;
  1615. if(client && client->GetPlayer() != spawn)
  1616. AddChangedSpawn(spawn);
  1617. }
  1618. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1619. }
  1620. void ZoneServer::SendSpawnChangesByDBID(int32 db_id, Client* client, bool override_changes, bool override_vis_changes){
  1621. Spawn* spawn = GetSpawnByDatabaseID(db_id);
  1622. if(spawn && (spawn->changed || override_changes || override_vis_changes))
  1623. SendSpawnChanges(spawn, client, override_changes, override_vis_changes);
  1624. }
  1625. void ZoneServer::SendSpawnChanges(Spawn* spawn, Client* client, bool override_changes, bool override_vis_changes){
  1626. if(client && client->IsConnected() && client->IsReadyForUpdates() && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && (spawn->IsTransportSpawn() || client->GetPlayer()->GetDistance(spawn) < SEND_SPAWN_DISTANCE)){
  1627. EQ2Packet* outapp = spawn->spawn_update_packet(client->GetPlayer(), client->GetVersion(), override_changes, override_vis_changes);
  1628. if(outapp)
  1629. client->QueuePacket(outapp);
  1630. }
  1631. }
  1632. void ZoneServer::SendSpawnChanges(Spawn* spawn){
  1633. MClientList.readlock(__FUNCTION__, __LINE__);
  1634. MSpawnList.readlock();
  1635. if(spawn && spawn->changed){
  1636. if(!spawn->IsPlayer() || (spawn->IsPlayer() && (spawn->info_changed || spawn->vis_changed))){
  1637. vector<Client*>::iterator itr;
  1638. Client* client = 0;
  1639. // MClientList locked at a higher level
  1640. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1641. client = *itr;
  1642. SendSpawnChanges(spawn, client);
  1643. }
  1644. }
  1645. spawn->changed = false;
  1646. spawn->info_changed = false;
  1647. if(spawn->IsPlayer() == false)
  1648. spawn->position_changed = false;
  1649. spawn->vis_changed = false;
  1650. }
  1651. MSpawnList.releasereadlock();
  1652. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1653. }
  1654. Spawn* ZoneServer::FindSpawn(Player* searcher, const char* name){
  1655. if(!searcher || !name)
  1656. return 0;
  1657. Spawn* spawn = 0;
  1658. vector<Spawn*> find_spawn_list;
  1659. vector<Spawn*>::iterator fspawn_iter;
  1660. int8 name_size = strlen(name);
  1661. map<int32, Spawn*>::iterator itr;
  1662. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1663. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1664. spawn = itr->second;
  1665. if(spawn && !strncasecmp(spawn->GetName(), name, name_size))
  1666. find_spawn_list.push_back(spawn);
  1667. }
  1668. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1669. Spawn* closest = 0;
  1670. float distance = 0;
  1671. float test_distance = 0;
  1672. for(fspawn_iter=find_spawn_list.begin(); fspawn_iter!=find_spawn_list.end(); fspawn_iter++){
  1673. spawn = *fspawn_iter;
  1674. if(spawn && ((((test_distance = searcher->GetDistance(spawn)) < distance)) || !closest)){
  1675. distance = test_distance;
  1676. closest = spawn;
  1677. }
  1678. }
  1679. return closest;
  1680. }
  1681. void ZoneServer::AddChangedSpawn(Spawn* spawn) {
  1682. if (!spawn || (spawn->IsPlayer() && !spawn->info_changed && !spawn->vis_changed) || (spawn->IsPlayer() && ((Player*)spawn)->GetClient() && ((Player*)spawn)->GetClient()->IsReadyForUpdates() == false))
  1683. return;
  1684. MChangedSpawns.lock_shared();
  1685. ChangedSpawnMapType::iterator it = changed_spawns.find(spawn->GetID());
  1686. if (it != changed_spawns.end()) {
  1687. it->second = true;
  1688. MChangedSpawns.unlock_shared();
  1689. }
  1690. else {
  1691. MChangedSpawns.unlock_shared();
  1692. MChangedSpawns.lock();
  1693. changed_spawns.insert(make_pair(spawn->GetID(),true));
  1694. MChangedSpawns.unlock();
  1695. }
  1696. }
  1697. void ZoneServer::RemoveChangedSpawn(Spawn* spawn){
  1698. if(!spawn)
  1699. return;
  1700. MChangedSpawns.lock();
  1701. ChangedSpawnMapType::iterator it = changed_spawns.find(spawn->GetID());
  1702. if (it != changed_spawns.end()) {
  1703. it->second = false;
  1704. }
  1705. MChangedSpawns.unlock();
  1706. }
  1707. void ZoneServer::AddDrowningVictim(Player* player){
  1708. Client* client = GetClientBySpawn(player);
  1709. if(client && drowning_victims.count(client) == 0)
  1710. drowning_victims.Put(client, Timer::GetCurrentTime2());
  1711. }
  1712. void ZoneServer::RemoveDrowningVictim(Player* player){
  1713. Client* client = GetClientBySpawn(player);
  1714. if(client)
  1715. drowning_victims.erase(client);
  1716. }
  1717. Client* ZoneServer::GetDrowningVictim(Player* player){
  1718. Client* client = GetClientBySpawn(player);
  1719. if(client && drowning_victims.count(client) > 0)
  1720. return(client);
  1721. return 0;
  1722. }
  1723. void ZoneServer::ProcessDrowning(){
  1724. vector<Client*> dead_list;
  1725. if(drowning_victims.size(true) > 0){
  1726. sint32 damage = 0;
  1727. int32 current_time = Timer::GetCurrentTime2();
  1728. MutexMap<Client*, int32>::iterator itr = drowning_victims.begin();
  1729. while(itr.Next()){
  1730. if(current_time >= itr->second) {
  1731. Client* client = itr->first;
  1732. Player* player = client->GetPlayer();
  1733. drowning_victims.Get(client) = Timer::GetCurrentTime2() + 2000;
  1734. damage = player->GetTotalHP()/20 + player->GetInfoStruct()->get_hp_regen();
  1735. player->TakeDamage(damage);
  1736. if(!player->Alive())
  1737. dead_list.push_back(client);
  1738. player->SetCharSheetChanged(true);
  1739. SendCharSheetChanges(client);
  1740. SendDamagePacket(0, player, DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE, DAMAGE_PACKET_RESULT_SUCCESSFUL, DAMAGE_PACKET_DAMAGE_TYPE_DROWN, damage, 0);
  1741. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are drowning!");
  1742. }
  1743. }
  1744. }
  1745. if(dead_list.size() > 0){
  1746. vector<Client*>::iterator itr;
  1747. for(itr = dead_list.begin(); itr != dead_list.end(); itr++){
  1748. RemoveDrowningVictim((*itr)->GetPlayer());
  1749. KillSpawn(false, (*itr)->GetPlayer(), nullptr, true, 0, 0, 10); // kill blow type 10 means death by WATER! (glug glug!)
  1750. }
  1751. }
  1752. }
  1753. void ZoneServer::SendSpawnChanges(){
  1754. std::shared_lock lock(MChangedSpawns);
  1755. if (changed_spawns.size() < 1)
  1756. return;
  1757. set<Spawn*> spawns_to_send;
  1758. Spawn* spawn = 0;
  1759. int count = 0;
  1760. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1761. for( ChangedSpawnMapType::iterator it = changed_spawns.begin(); it != changed_spawns.end(); ++it ) {
  1762. if(!it->second)
  1763. continue;
  1764. spawn = GetSpawnByID(it->first);
  1765. if(spawn){
  1766. spawns_to_send.insert(spawn);
  1767. count++;
  1768. }
  1769. }
  1770. vector<Client*>::iterator client_itr;
  1771. Client* client = 0;
  1772. MClientList.readlock(__FUNCTION__, __LINE__);
  1773. if(clients.size())
  1774. {
  1775. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  1776. client = *client_itr;
  1777. if(client)
  1778. client->SendSpawnChanges(spawns_to_send);
  1779. }
  1780. }
  1781. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1782. for (const auto& spawn : spawns_to_send) {
  1783. spawn->changed = false;
  1784. spawn->position_changed = false;
  1785. spawn->vis_changed = false;
  1786. spawn->info_changed = false;
  1787. }
  1788. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1789. }
  1790. void ZoneServer::SendPlayerPositionChanges(Player* player){
  1791. if(player){
  1792. player->position_changed = false;
  1793. Client* client = 0;
  1794. vector<Client*>::iterator client_itr;
  1795. MClientList.readlock(__FUNCTION__, __LINE__);
  1796. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  1797. client = *client_itr;
  1798. if(player != client->GetPlayer() && client->GetPlayer()->WasSentSpawn(player->GetID())){
  1799. EQ2Packet* outapp = player->player_position_update_packet(client->GetPlayer(), client->GetVersion());
  1800. if(outapp)
  1801. client->QueuePacket(outapp);
  1802. }
  1803. }
  1804. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1805. }
  1806. }
  1807. void ZoneServer::SendCharSheetChanges(){
  1808. vector<Client*>::iterator client_itr;
  1809. MClientList.readlock(__FUNCTION__, __LINE__);
  1810. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++)
  1811. SendCharSheetChanges(*client_itr);
  1812. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1813. }
  1814. void ZoneServer::SendCharSheetChanges(Client* client){
  1815. if(client && client->IsConnected() && client->GetPlayer()->GetCharSheetChanged()){
  1816. client->GetPlayer()->SetCharSheetChanged(false);
  1817. ClientPacketFunctions::SendCharacterSheet(client);
  1818. }
  1819. }
  1820. int32 ZoneServer::CalculateSpawnGroup(SpawnLocation* spawnlocation, bool respawn)
  1821. {
  1822. int32 group = 0;
  1823. list<int32>* groups_at_location = GetSpawnGroupsByLocation(spawnlocation->placement_id);
  1824. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1825. if(groups_at_location){
  1826. list<int32>::iterator group_location_itr;
  1827. float chance = 0;
  1828. float total_chance = 0;
  1829. map<int32, float> tmp_chances;
  1830. set<int32>* associated_groups = 0;
  1831. for (group_location_itr = groups_at_location->begin(); group_location_itr != groups_at_location->end(); group_location_itr++) {
  1832. if(tmp_chances.count(*group_location_itr) > 0)
  1833. continue;
  1834. associated_groups = GetAssociatedGroups(*group_location_itr);
  1835. if(associated_groups){
  1836. set<int32>::iterator group_itr;
  1837. for (group_itr = associated_groups->begin(); group_itr != associated_groups->end(); group_itr++) {
  1838. chance = GetSpawnGroupChance(*group_itr);
  1839. if(chance > 0){
  1840. total_chance += chance;
  1841. tmp_chances[*group_itr] = chance;
  1842. }
  1843. else
  1844. tmp_chances[*group_itr] = 0;
  1845. }
  1846. }
  1847. else{ //single group, no associations
  1848. chance = GetSpawnGroupChance(*group_location_itr);
  1849. total_chance += chance;
  1850. tmp_chances[*group_location_itr] = chance;
  1851. }
  1852. }
  1853. if(tmp_chances.size() > 1){
  1854. //set the default for any chances not set
  1855. map<int32, float>::iterator itr2;
  1856. for(itr2 = tmp_chances.begin(); itr2 != tmp_chances.end(); itr2++){
  1857. if(itr2->second == 0){
  1858. total_chance += 100/tmp_chances.size();
  1859. tmp_chances[itr2->first] = (float)(100 / tmp_chances.size());
  1860. }
  1861. }
  1862. }
  1863. if(tmp_chances.size() > 1){
  1864. float roll = (float)(rand()%((int32)total_chance));
  1865. map<int32, float>::iterator itr3;
  1866. for (itr3 = tmp_chances.begin(); itr3 != tmp_chances.end(); itr3++){
  1867. if(itr3->second >= roll){
  1868. group = itr3->first;
  1869. break;
  1870. }
  1871. else
  1872. roll -= itr3->second;
  1873. }
  1874. }
  1875. else if(tmp_chances.size() == 1)
  1876. group = tmp_chances.begin()->first;
  1877. }
  1878. if(group > 0){
  1879. map<int32, int32>* locations = GetSpawnLocationsByGroup(group);
  1880. if(locations){
  1881. map<int32, int32>::iterator itr;
  1882. Spawn* spawn = 0;
  1883. Spawn* leader = 0;
  1884. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1885. for (itr = locations->begin(); itr != locations->end(); itr++) {
  1886. if(spawn_location_list.count(itr->second) > 0){
  1887. spawn = ProcessSpawnLocation(spawn_location_list[itr->second], respawn);
  1888. if(!leader && spawn)
  1889. leader = spawn;
  1890. if(leader)
  1891. leader->AddSpawnToGroup(spawn);
  1892. if(spawn){
  1893. //if(spawn_group_map.count(group) == 0)
  1894. // spawn_group_map.Put(group, new MutexList<Spawn*>());
  1895. MutexList<int32>* groupList = &spawn_group_map.Get(group);
  1896. groupList->Add(spawn->GetID());
  1897. spawn->SetSpawnGroupID(group);
  1898. }
  1899. }
  1900. }
  1901. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1902. }
  1903. }
  1904. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1905. return group;
  1906. }
  1907. void ZoneServer::ProcessSpawnLocation(int32 location_id, bool respawn)
  1908. {
  1909. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1910. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1911. if(spawn_location_list.count(location_id) > 0)
  1912. {
  1913. if(respawn) //see if there are any spawns still in game associated with this spawn's group, if so, dont spawn this
  1914. {
  1915. list<int32>* groups = GetSpawnGroupsByLocation(spawn_location_list[location_id]->placement_id);
  1916. if(groups)
  1917. {
  1918. set<int32>* associated_groups = 0;
  1919. bool should_spawn = true;
  1920. list<int32>::iterator itr;
  1921. for (itr = groups->begin(); itr != groups->end(); itr++) {
  1922. associated_groups = GetAssociatedGroups(*itr);
  1923. if(associated_groups)
  1924. {
  1925. set<int32>::iterator assoc_itr;
  1926. for (assoc_itr = associated_groups->begin(); assoc_itr != associated_groups->end(); assoc_itr++) {
  1927. if(spawn_group_map.count(*assoc_itr) > 0 && spawn_group_map.Get(*assoc_itr).size() > 0)
  1928. should_spawn = false;
  1929. }
  1930. }
  1931. }
  1932. if(should_spawn)
  1933. CalculateSpawnGroup(spawn_location_list[location_id]);
  1934. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1935. // need to unlock the list before we exit the function
  1936. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1937. return;
  1938. }
  1939. }
  1940. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1941. ProcessSpawnLocation(spawn_location_list[location_id], respawn);
  1942. }
  1943. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1944. }
  1945. Spawn* ZoneServer::ProcessSpawnLocation(SpawnLocation* spawnlocation, bool respawn)
  1946. {
  1947. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1948. if(!spawnlocation)
  1949. return 0;
  1950. Spawn* spawn = 0;
  1951. float rand_number = MakeRandomFloat(0, spawnlocation->total_percentage);
  1952. for(int32 i=0;i<spawnlocation->entities.size();i++)
  1953. {
  1954. if(spawnlocation->entities[i]->spawn_percentage == 0)
  1955. continue;
  1956. if (spawnlocation->conditional > 0) {
  1957. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_DAY && isDusk)
  1958. continue;
  1959. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_NIGHT) == SPAWN_CONDITIONAL_NIGHT && !isDusk)
  1960. continue;
  1961. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_NOT_RAINING && rain >= 0.75f)
  1962. continue;
  1963. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_RAINING && rain < 0.75f)
  1964. continue;
  1965. }
  1966. if (spawnlocation->entities[i]->spawn_percentage >= rand_number) {
  1967. if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_NPC)
  1968. spawn = AddNPCSpawn(spawnlocation, spawnlocation->entities[i]);
  1969. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN)
  1970. spawn = AddGroundSpawn(spawnlocation, spawnlocation->entities[i]);
  1971. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT)
  1972. spawn = AddObjectSpawn(spawnlocation, spawnlocation->entities[i]);
  1973. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET)
  1974. spawn = AddWidgetSpawn(spawnlocation, spawnlocation->entities[i]);
  1975. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_SIGN)
  1976. spawn = AddSignSpawn(spawnlocation, spawnlocation->entities[i]);
  1977. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE)
  1978. database.GetHouseSpawnInstanceData(this, spawn);
  1979. if(spawn && spawn->IsOmittedByDBFlag())
  1980. {
  1981. LogWrite(SPAWN__WARNING, 0, "Spawn", "Spawn (%u) in spawn location id %u was skipped due to a missing expansion / holiday flag being met (ZoneServer::ProcessSpawnLocation)", spawnlocation->entities[i]->spawn_id, spawnlocation->entities[i]->spawn_location_id);
  1982. safe_delete(spawn);
  1983. spawn = 0;
  1984. continue;
  1985. }
  1986. else if (!spawn)
  1987. {
  1988. LogWrite(ZONE__ERROR, 0, "Zone", "Error adding spawn by spawn location to zone %s with location id %u, spawn id %u, spawn type %u.", GetZoneName(), spawnlocation->entities[i]->spawn_location_id, spawnlocation->entities[i]->spawn_id, spawnlocation->entities[i]->spawn_type);
  1989. continue;
  1990. }
  1991. if (spawn)
  1992. {
  1993. if(respawn)
  1994. CallSpawnScript(spawn, SPAWN_SCRIPT_RESPAWN);
  1995. else
  1996. CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  1997. }
  1998. break;
  1999. }
  2000. else
  2001. rand_number -= spawnlocation->entities[i]->spawn_percentage;
  2002. }
  2003. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2004. return spawn;
  2005. }
  2006. Spawn* ZoneServer::ProcessInstanceSpawnLocation(SpawnLocation* spawnlocation, map<int32,int32>* instNPCs, map<int32,int32>* instGroundSpawns, map<int32,int32>* instObjSpawns, map<int32,int32>* instWidgetSpawns, map<int32,int32>* instSignSpawns, bool respawn)
  2007. {
  2008. if(!spawnlocation)
  2009. return 0;
  2010. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2011. Spawn* spawn = 0;
  2012. float rand_number = MakeRandomFloat(0, spawnlocation->total_percentage);
  2013. for(int32 i=0;i<spawnlocation->entities.size();i++)
  2014. {
  2015. if(spawnlocation->entities[i]->spawn_percentage == 0)
  2016. continue;
  2017. int32 spawnTime = 0;
  2018. if(spawnlocation->entities[i]->spawn_percentage >= rand_number)
  2019. {
  2020. if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_NPC &&
  2021. (spawnTime = database.CheckSpawnRemoveInfo(instNPCs,spawnlocation->entities[i]->spawn_location_id)) > 0)
  2022. spawn = AddNPCSpawn(spawnlocation, spawnlocation->entities[i]);
  2023. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN &&
  2024. (spawnTime = database.CheckSpawnRemoveInfo(instGroundSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  2025. spawn = AddGroundSpawn(spawnlocation, spawnlocation->entities[i]);
  2026. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT &&
  2027. (spawnTime = database.CheckSpawnRemoveInfo(instObjSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  2028. spawn = AddObjectSpawn(spawnlocation, spawnlocation->entities[i]);
  2029. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET &&
  2030. (spawnTime = database.CheckSpawnRemoveInfo(instWidgetSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  2031. spawn = AddWidgetSpawn(spawnlocation, spawnlocation->entities[i]);
  2032. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_SIGN &&
  2033. (spawnTime = database.CheckSpawnRemoveInfo(instSignSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  2034. spawn = AddSignSpawn(spawnlocation, spawnlocation->entities[i]);
  2035. if(spawn && spawn->IsOmittedByDBFlag())
  2036. {
  2037. LogWrite(SPAWN__WARNING, 0, "Spawn", "Spawn (%u) in spawn location id %u was skipped due to a missing expansion / holiday flag being met (ZoneServer::ProcessInstanceSpawnLocation)", spawnlocation->entities[i]->spawn_id, spawnlocation->entities[i]->spawn_location_id);
  2038. safe_delete(spawn);
  2039. spawn = 0;
  2040. continue;
  2041. }
  2042. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE)
  2043. database.GetHouseSpawnInstanceData(this, spawn);
  2044. const char* script = 0;
  2045. for(int x=0;x<3;x++)
  2046. {
  2047. switch(x)
  2048. {
  2049. case 0:
  2050. script = world.GetSpawnEntryScript(spawnlocation->entities[i]->spawn_entry_id);
  2051. break;
  2052. case 1:
  2053. script = world.GetSpawnLocationScript(spawnlocation->entities[i]->spawn_location_id);
  2054. break;
  2055. case 2:
  2056. script = world.GetSpawnScript(spawnlocation->entities[i]->spawn_id);
  2057. break;
  2058. }
  2059. if(spawn && script && lua_interface->GetSpawnScript(script) != 0)
  2060. {
  2061. spawn->SetSpawnScript(string(script));
  2062. break;
  2063. }
  2064. }
  2065. if(spawn)
  2066. {
  2067. if (respawn)
  2068. CallSpawnScript(spawn, SPAWN_SCRIPT_RESPAWN);
  2069. else
  2070. CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  2071. if ( spawnTime > 1 )
  2072. {
  2073. spawn->SetRespawnTime(spawnTime);
  2074. }
  2075. }
  2076. break;
  2077. }
  2078. else
  2079. rand_number -= spawnlocation->entities[i]->spawn_percentage;
  2080. }
  2081. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2082. return spawn;
  2083. }
  2084. void ZoneServer::ProcessSpawnLocations()
  2085. {
  2086. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2087. map<int32,int32>* instNPCs = NULL;
  2088. map<int32,int32>* instGroundSpawns = NULL;
  2089. map<int32,int32>* instObjSpawns = NULL;
  2090. map<int32,int32>* instWidgetSpawns = NULL;
  2091. map<int32,int32>* instSignSpawns = NULL;
  2092. if ( this->IsInstanceZone() )
  2093. {
  2094. LogWrite(SPAWN__DEBUG, 0, "Spawn", "Processing Instance Removed Spawns...");
  2095. instNPCs = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_NPC );
  2096. instGroundSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_GROUNDSPAWN );
  2097. instObjSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_OBJECT );
  2098. instWidgetSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_WIDGET );
  2099. instSignSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_SIGN );
  2100. }
  2101. map<int32, bool> processed_spawn_locations;
  2102. map<int32, SpawnLocation*>::iterator itr;
  2103. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  2104. for (itr = spawn_location_list.begin(); itr != spawn_location_list.end(); itr++) {
  2105. LogWrite(SPAWN__TRACE, 0, "Spawn", "while spawn_location_list itr (#%u)", spawn_location_list.size());
  2106. if(itr->second && processed_spawn_locations.count(itr->second->placement_id) > 0) //if we processed one spawn in a spawn group, we processed them all for that group
  2107. continue;
  2108. if(itr->second && spawn_location_groups.count(itr->second->placement_id) > 0)
  2109. {
  2110. int32 group_id = CalculateSpawnGroup(itr->second);
  2111. if(group_id)
  2112. {
  2113. LogWrite(SPAWN__TRACE, 0, "Spawn", "is group_id");
  2114. set<int32>* associated_groups = GetAssociatedGroups(group_id);
  2115. if(associated_groups)
  2116. {
  2117. LogWrite(SPAWN__TRACE, 0, "Spawn", "is associated_groups");
  2118. vector<int32>* associated_locations = GetAssociatedLocations(associated_groups);
  2119. if(associated_locations)
  2120. {
  2121. LogWrite(SPAWN__TRACE, 0, "Spawn", "is associated_locations");
  2122. for(int32 i=0;i<associated_locations->size();i++)
  2123. {
  2124. LogWrite(SPAWN__DEBUG, 5, "Spawn", "Loading processed_spawn_locations...");
  2125. processed_spawn_locations[associated_locations->at(i)] = true;
  2126. }
  2127. safe_delete(associated_locations);
  2128. }
  2129. }
  2130. }
  2131. }
  2132. else
  2133. {
  2134. if ( this->IsInstanceZone() )
  2135. {
  2136. //LogWrite(SPAWN__DEBUG, 5, "Spawn", "ProcessInstanceSpawnLocation (%u)...", itr->second->placement_id);
  2137. ProcessInstanceSpawnLocation(itr->second,instNPCs,instGroundSpawns,instObjSpawns,instWidgetSpawns,instSignSpawns);
  2138. }
  2139. else
  2140. {
  2141. //LogWrite(SPAWN__DEBUG, 5, "Spawn", "ProcessSpawnLocation (%u)...", itr->second->placement_id);
  2142. ProcessSpawnLocation(itr->second);
  2143. }
  2144. }
  2145. }
  2146. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  2147. safe_delete(instNPCs);
  2148. safe_delete(instGroundSpawns);
  2149. safe_delete(instObjSpawns);
  2150. safe_delete(instWidgetSpawns);
  2151. safe_delete(instSignSpawns);
  2152. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2153. }
  2154. void ZoneServer::AddLoot(NPC* npc, Spawn* killer){
  2155. // this function is ran twice, first on spawn of mob, then at death of mob (gray mob check and no_drop_quest_completed_id check)
  2156. // first we see if the skipping of gray mobs loot is enabled, then we move all non body drops
  2157. if(killer)
  2158. {
  2159. int8 skip_loot_gray_mob_flag = rule_manager.GetGlobalRule(R_Loot, SkipLootGrayMob)->GetInt8();
  2160. if(skip_loot_gray_mob_flag) {
  2161. Player* player = 0;
  2162. if(killer->IsPlayer())
  2163. player = (Player*)killer;
  2164. else if(killer->IsPet()) {
  2165. Spawn* owner = ((Entity*)killer)->GetOwner();
  2166. if(owner->IsPlayer())
  2167. player = (Player*)owner;
  2168. }
  2169. if(player) {
  2170. int8 difficulty = player->GetArrowColor(npc->GetLevel());
  2171. if(difficulty == ARROW_COLOR_GRAY) {
  2172. npc->ClearNonBodyLoot();
  2173. }
  2174. }
  2175. }
  2176. }
  2177. // check for starting loot of Spawn and death of Spawn loot (no_drop_quest_completed_id)
  2178. vector<int32> loot_tables = GetSpawnLootList(npc->GetDatabaseID(), GetZoneID(), npc->GetLevel(), race_types_list.GetRaceType(npc->GetModelType()), npc);
  2179. if(loot_tables.size() > 0){
  2180. vector<LootDrop*>* loot_drops = 0;
  2181. vector<LootDrop*>::iterator loot_drop_itr;
  2182. LootTable* table = 0;
  2183. vector<int32>::iterator loot_list_itr;
  2184. float chancecoin = 0;
  2185. float chancetable = 0;
  2186. float chancedrop = 0;
  2187. float chancetally = 0;
  2188. float droptally = 0;
  2189. // the following loop,loops through each table
  2190. for(loot_list_itr = loot_tables.begin(); loot_list_itr != loot_tables.end(); loot_list_itr++){
  2191. table = GetLootTable(*loot_list_itr);
  2192. // if killer is assigned this is on-death, we already assigned coin
  2193. if(!killer && table && table->maxcoin > 0){
  2194. chancecoin = rand()%100;
  2195. if(table->coin_probability >= chancecoin){
  2196. if(table->maxcoin > table->mincoin)
  2197. npc->AddLootCoins(table->mincoin + rand()%(table->maxcoin - table->mincoin));
  2198. }
  2199. }
  2200. int numberchances = 1;
  2201. //if (table->lootdrop_probability == 100){ }
  2202. //else
  2203. //chancetally += table->lootdrop_probability;
  2204. int maxchance = 0;
  2205. if (table) {
  2206. maxchance = table->maxlootitems;
  2207. for (numberchances; numberchances <= maxchance; numberchances++) {
  2208. chancetable = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2209. //LogWrite(PLAYER__DEBUG, 0, "Player", "Table Chance: '%f'", chancetable);
  2210. float droppercenttotal = 0;
  2211. //--------------------------------------------------------------------------------------------------------------------------------------------------------------
  2212. if (table->lootdrop_probability == 100 || table->lootdrop_probability >= chancetable) {
  2213. //LogWrite(PLAYER__DEBUG, 0, "Player", "Probability:%f Table Chance: '%f'", table->lootdrop_probability, chancetable);
  2214. loot_drops = GetLootDrops(*loot_list_itr);
  2215. if (loot_drops && loot_drops->size() > 0) {
  2216. LootDrop* drop = 0;
  2217. int16 count = 0;
  2218. std::shuffle(loot_drops->begin(), loot_drops->end(), std::default_random_engine(Timer::GetCurrentTime2()));
  2219. int16 IC = 0;
  2220. for (loot_drop_itr = loot_drops->begin(); loot_drop_itr != loot_drops->end(); loot_drop_itr++) {
  2221. drop = *loot_drop_itr;
  2222. droppercenttotal += drop->probability;
  2223. }
  2224. int droplistsize = loot_drops->size();
  2225. float chancedroptally = 0;
  2226. chancedrop = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2227. for (loot_drop_itr = loot_drops->begin(); loot_drop_itr != loot_drops->end(); loot_drop_itr++) {
  2228. drop = *loot_drop_itr;
  2229. // if no killer is provided, then we are instantiating the spawn loot, quest related loot should be added on death of the spawn to check against spawn/group members
  2230. if(drop->no_drop_quest_completed_id && killer == nullptr)
  2231. continue;
  2232. else if(!drop->no_drop_quest_completed_id && killer) // skip since this doesn't have a quest id attached and we are doing after-math of death loot additions
  2233. continue;
  2234. else if(killer && drop->no_drop_quest_completed_id) // check if the player already completed quest related to item
  2235. {
  2236. Player* player = nullptr;
  2237. if(killer->IsPlayer())
  2238. {
  2239. player = (Player*)killer;
  2240. // player has already completed the quest
  2241. if(player->HasQuestBeenCompleted(drop->no_drop_quest_completed_id) && !player->GetGroupMemberInfo())
  2242. {
  2243. LogWrite(PLAYER__DEBUG, 0, "Player", "%s: Player has completed quest %u, skipping loot item %u", npc->GetName(), drop->no_drop_quest_completed_id, drop->item_id);
  2244. continue;
  2245. }
  2246. else if(player->GetGroupMemberInfo() && world.GetGroupManager()->HasGroupCompletedQuest(player->GetGroupMemberInfo()->group_id, drop->no_drop_quest_completed_id))
  2247. {
  2248. LogWrite(PLAYER__DEBUG, 0, "Player", "%s: Group %u has completed quest %u, skipping loot item %u", npc->GetName(), player->GetGroupMemberInfo()->group_id, drop->no_drop_quest_completed_id, drop->item_id);
  2249. continue;
  2250. }
  2251. }
  2252. else
  2253. {
  2254. LogWrite(PLAYER__DEBUG, 0, "Player", "%s: Killer is not a player, skipping loot item %u", npc->GetName(), drop->item_id);
  2255. continue;
  2256. }
  2257. }
  2258. if (npc->HasLootItemID(drop->item_id))
  2259. continue;
  2260. if (droppercenttotal >= 100)
  2261. droppercenttotal = 100;
  2262. chancedroptally += 100 / droppercenttotal * drop->probability;
  2263. //chancedrop = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2264. //LogWrite(PLAYER__DEBUG, 0, "Player", "Loot drop: '%i' Chance: %f Prob tally: %f min: %f", drop, chancedrop, chancedroptally, chancedroptally - drop->probability);
  2265. if ((chancedroptally == 100) || ((chancedroptally >= chancedrop) && (chancedroptally - (100 / droppercenttotal * drop->probability)) <= chancedrop)) {
  2266. //LogWrite(PLAYER__DEBUG, 0, "Player", "Loot drop: '%i' Chance: %f Prob: %f We have a loot drop winner", drop, chancedrop, chancedroptally);
  2267. count++;
  2268. npc->AddLootItem(drop->item_id, drop->item_charges);
  2269. //LogWrite(PLAYER__DEBUG, 0, "Player", "loot Count: '%i'",count);
  2270. //LogWrite(MISC__TODO, 1, "TODO", "Auto-Equip new looted items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2271. //if(drop->equip_item)
  2272. }
  2273. if (table->maxlootitems > 0 && count >= table->maxlootitems)
  2274. break;
  2275. }
  2276. }
  2277. }
  2278. }
  2279. }
  2280. }
  2281. }
  2282. }
  2283. void ZoneServer::DeterminePosition(SpawnLocation* spawnlocation, Spawn* spawn){
  2284. if(!spawn || !spawnlocation)
  2285. return;
  2286. int offset = 0;
  2287. if(spawnlocation->x_offset > 0){
  2288. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2289. offset = (int)((spawnlocation->x_offset*1000)+1);
  2290. spawn->SetX(spawnlocation->x + ((float)(rand()%offset - rand()%offset))/1000);
  2291. }
  2292. else
  2293. spawn->SetX(spawnlocation->x);
  2294. if(spawnlocation->y_offset > 0){
  2295. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2296. offset = (int)((spawnlocation->y_offset*1000)+1);
  2297. spawn->SetY(spawnlocation->y + ((float)(rand()%offset - rand()%offset))/1000);
  2298. }
  2299. else
  2300. spawn->SetY(spawnlocation->y, true, true);
  2301. if(spawnlocation->z_offset > 0){
  2302. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2303. offset = (int)((spawnlocation->z_offset*1000)+1);
  2304. spawn->SetZ(spawnlocation->z + ((float)(rand()%offset - rand()%offset))/1000);
  2305. }
  2306. else
  2307. spawn->SetZ(spawnlocation->z);
  2308. spawn->SetHeading(spawnlocation->heading);
  2309. spawn->SetPitch(spawnlocation->pitch);
  2310. spawn->SetRoll(spawnlocation->roll);
  2311. spawn->SetSpawnOrigX(spawn->GetX());
  2312. spawn->SetSpawnOrigY(spawn->GetY());
  2313. spawn->SetSpawnOrigZ(spawn->GetZ());
  2314. spawn->SetSpawnOrigHeading(spawn->GetHeading());
  2315. spawn->SetSpawnOrigPitch(spawnlocation->pitch);
  2316. spawn->SetSpawnOrigRoll(spawnlocation->roll);
  2317. spawn->SetLocation(spawnlocation->grid_id);
  2318. spawn->SetSpawnLocationPlacementID(spawnlocation->placement_id);
  2319. }
  2320. NPC* ZoneServer::AddNPCSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2321. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2322. NPC* npc = GetNewNPC(spawnentry->spawn_id);
  2323. if(npc && !npc->IsOmittedByDBFlag()){
  2324. InfoStruct* info = npc->GetInfoStruct();
  2325. DeterminePosition(spawnlocation, npc);
  2326. npc->SetDatabaseID(spawnentry->spawn_id);
  2327. npc->SetSpawnLocationID(spawnentry->spawn_location_id);
  2328. npc->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2329. npc->SetRespawnTime(spawnentry->respawn);
  2330. npc->SetExpireTime(spawnentry->expire_time);
  2331. //devn00b add overrides for some spawns
  2332. if(spawnentry->hp_override > 0){
  2333. npc->SetHP(spawnentry->hp_override);
  2334. }
  2335. if(spawnentry->lvl_override > 0){
  2336. npc->SetLevel(spawnentry->lvl_override);
  2337. }
  2338. if(spawnentry->mp_override > 0){
  2339. npc->SetPower(spawnentry->mp_override);
  2340. }
  2341. if(spawnentry->str_override > 0){
  2342. info->set_str_base(spawnentry->str_override);
  2343. info->set_str(spawnentry->str_override);
  2344. }
  2345. if(spawnentry->sta_override > 0){
  2346. info->set_sta_base(spawnentry->sta_override);
  2347. info->set_sta(spawnentry->sta_override);
  2348. }
  2349. if(spawnentry->wis_override > 0){
  2350. info->set_wis_base(spawnentry->wis_override);
  2351. info->set_wis(spawnentry->wis_override);
  2352. }
  2353. if(spawnentry->int_override > 0){
  2354. info->set_intel_base(spawnentry->int_override);
  2355. info->set_intel(spawnentry->int_override);
  2356. }
  2357. if(spawnentry->agi_override > 0){
  2358. info->set_agi_base(spawnentry->agi_override);
  2359. info->set_agi(spawnentry->agi_override);
  2360. }
  2361. if(spawnentry->heat_override > 0){
  2362. info->set_heat_base(spawnentry->heat_override);
  2363. info->set_heat(spawnentry->heat_override);
  2364. }
  2365. if(spawnentry->cold_override > 0){
  2366. info->set_cold_base(spawnentry->cold_override);
  2367. info->set_cold(spawnentry->cold_override);
  2368. }
  2369. if(spawnentry->magic_override > 0){
  2370. info->set_magic_base(spawnentry->magic_override);
  2371. info->set_magic(spawnentry->magic_override);
  2372. }
  2373. if(spawnentry->mental_override > 0){
  2374. info->set_mental_base(spawnentry->mental_override);
  2375. info->set_mental(spawnentry->mental_override);
  2376. }
  2377. if(spawnentry->divine_override > 0){
  2378. info->set_divine_base(spawnentry->divine_override);
  2379. info->set_divine(spawnentry->divine_override);
  2380. }
  2381. if(spawnentry->disease_override > 0){
  2382. info->set_disease_base(spawnentry->disease_override);
  2383. info->set_disease(spawnentry->disease_override);
  2384. }
  2385. if(spawnentry->poison_override > 0){
  2386. info->set_poison_base(spawnentry->poison_override);
  2387. info->set_poison(spawnentry->poison_override);
  2388. }
  2389. if(spawnentry->difficulty_override > 0){
  2390. npc->SetDifficulty(spawnentry->difficulty_override, 1);
  2391. }
  2392. if (spawnentry->expire_time > 0)
  2393. AddSpawnExpireTimer(npc, spawnentry->expire_time, spawnentry->expire_offset);
  2394. AddLoot(npc);
  2395. SetSpawnScript(spawnentry, npc);
  2396. CallSpawnScript(npc, SPAWN_SCRIPT_PRESPAWN);
  2397. AddSpawn(npc);
  2398. }
  2399. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2400. return npc;
  2401. }
  2402. vector<int32>* ZoneServer::GetAssociatedLocations(set<int32>* groups){
  2403. vector<int32>* ret = 0;
  2404. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2405. if(groups){
  2406. int32 group_id = 0;
  2407. set<int32>::iterator group_itr;
  2408. for (group_itr = groups->begin(); group_itr != groups->end(); group_itr++) {
  2409. if(!ret)
  2410. ret = new vector<int32>();
  2411. group_id = *group_itr;
  2412. MSpawnGroupLocations.readlock(__FUNCTION__, __LINE__);
  2413. if(spawn_group_locations.count(group_id) > 0){
  2414. map<int32, int32>::iterator itr;
  2415. for (itr = spawn_group_locations[group_id]->begin(); itr != spawn_group_locations[group_id]->end(); itr++) {
  2416. ret->push_back(itr->first);
  2417. }
  2418. }
  2419. MSpawnGroupLocations.releasereadlock(__FUNCTION__, __LINE__);
  2420. }
  2421. }
  2422. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2423. return ret;
  2424. }
  2425. set<int32>* ZoneServer::GetAssociatedGroups(int32 group_id) {
  2426. set<int32>* ret = 0;
  2427. MSpawnGroupAssociation.readlock(__FUNCTION__, __LINE__);
  2428. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2429. if(spawn_group_associations.count(group_id) > 0)
  2430. ret = spawn_group_associations[group_id];
  2431. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2432. MSpawnGroupAssociation.releasereadlock(__FUNCTION__, __LINE__);
  2433. return ret;
  2434. }
  2435. map<int32, int32>* ZoneServer::GetSpawnLocationsByGroup(int32 group_id) {
  2436. map<int32, int32>* ret = 0;
  2437. MSpawnGroupLocations.readlock(__FUNCTION__, __LINE__);
  2438. if(spawn_group_locations.count(group_id) > 0)
  2439. ret = spawn_group_locations[group_id];
  2440. MSpawnGroupLocations.releasereadlock(__FUNCTION__, __LINE__);
  2441. return ret;
  2442. }
  2443. list<int32>* ZoneServer::GetSpawnGroupsByLocation(int32 location_id){
  2444. list<int32>* ret = 0;
  2445. MSpawnLocationGroups.readlock(__FUNCTION__, __LINE__);
  2446. if(spawn_location_groups.count(location_id) > 0)
  2447. ret = spawn_location_groups[location_id];
  2448. MSpawnLocationGroups.releasereadlock(__FUNCTION__, __LINE__);
  2449. return ret;
  2450. }
  2451. float ZoneServer::GetSpawnGroupChance(int32 group_id){
  2452. float ret = -1;
  2453. MSpawnGroupChances.readlock(__FUNCTION__, __LINE__);
  2454. if(spawn_group_chances.count(group_id) > 0)
  2455. ret = spawn_group_chances[group_id];
  2456. MSpawnGroupChances.releasereadlock(__FUNCTION__, __LINE__);
  2457. return ret;
  2458. }
  2459. void ZoneServer::AddSpawnGroupChance(int32 group_id, float percent){
  2460. MSpawnGroupChances.writelock(__FUNCTION__, __LINE__);
  2461. spawn_group_chances[group_id] = percent;
  2462. MSpawnGroupChances.releasewritelock(__FUNCTION__, __LINE__);
  2463. }
  2464. void ZoneServer::AddSpawnGroupAssociation(int32 group_id1, int32 group_id2) {
  2465. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  2466. //Check if we already have containers for these group ids, if not create them
  2467. if (spawn_group_associations.count(group_id1) == 0)
  2468. spawn_group_associations[group_id1] = new set<int32>;
  2469. if (spawn_group_associations.count(group_id2) == 0)
  2470. spawn_group_associations[group_id2] = new set<int32>;
  2471. //Associate groups 1 and 2 now
  2472. set<int32>* group_1 = spawn_group_associations.find(group_id1)->second;
  2473. set<int32>* group_2 = spawn_group_associations.find(group_id2)->second;
  2474. group_1->insert(group_id2);
  2475. group_2->insert(group_id1);
  2476. //Associate the remaining groups together
  2477. set<int32>::iterator itr;
  2478. for (itr = group_1->begin(); itr != group_1->end(); itr++){
  2479. group_2->insert(*itr);
  2480. map<int32, set<int32>*>::iterator assoc_itr = spawn_group_associations.find(*itr);
  2481. if (assoc_itr != spawn_group_associations.end())
  2482. assoc_itr->second->insert(group_id2);
  2483. else {
  2484. set<int32>* new_set = new set<int32>;
  2485. spawn_group_associations[*itr] = new_set;
  2486. new_set->insert(group_id2);
  2487. }
  2488. }
  2489. for (itr = group_2->begin(); itr != group_2->end(); itr++){
  2490. group_1->insert(*itr);
  2491. map<int32, set<int32>*>::iterator assoc_itr = spawn_group_associations.find(*itr);
  2492. if (assoc_itr != spawn_group_associations.end())
  2493. assoc_itr->second->insert(group_id1);
  2494. else {
  2495. set<int32>* new_set = new set<int32>;
  2496. spawn_group_associations[*itr] = new_set;
  2497. new_set->insert(group_id1);
  2498. }
  2499. }
  2500. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  2501. }
  2502. void ZoneServer::AddSpawnGroupLocation(int32 group_id, int32 location_id, int32 spawn_location_id) {
  2503. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  2504. if(spawn_group_locations.count(group_id) == 0)
  2505. spawn_group_locations[group_id] = new map<int32, int32>();
  2506. (*spawn_group_locations[group_id])[location_id] = spawn_location_id;
  2507. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  2508. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  2509. if(spawn_location_groups.count(location_id) == 0)
  2510. spawn_location_groups[location_id] = new list<int32>();
  2511. spawn_location_groups[location_id]->push_back(group_id);
  2512. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  2513. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  2514. if(spawn_group_associations.count(group_id) == 0)
  2515. spawn_group_associations[group_id] = new set<int32>();
  2516. spawn_group_associations[group_id]->insert(group_id);
  2517. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  2518. }
  2519. bool ZoneServer::CallSpawnScript(Spawn* npc, int8 type, Spawn* spawn, const char* message, bool is_door_open, sint32 input_value, sint32* return_value){
  2520. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2521. if(!npc)
  2522. return false;
  2523. const char* script = npc->GetSpawnScript();
  2524. if ( script == nullptr || strlen(script) < 1 )
  2525. {
  2526. if (!npc->IsPet() && npc->GetZone() != nullptr)
  2527. {
  2528. string tmpScript;
  2529. tmpScript.append("SpawnScripts/");
  2530. tmpScript.append(npc->GetZone()->GetZoneName());
  2531. tmpScript.append("/");
  2532. int count = 0;
  2533. for (int s = 0; s < strlen(npc->GetName()); s++)
  2534. {
  2535. if (isalnum((unsigned char)npc->GetName()[s]))
  2536. {
  2537. tmpScript += npc->GetName()[s];
  2538. count++;
  2539. }
  2540. }
  2541. tmpScript.append(".lua");
  2542. if (count < 1)
  2543. {
  2544. LogWrite(SPAWN__TRACE, 0, "Spawn", "Could not form script name %s..", __FUNCTION__);
  2545. }
  2546. else
  2547. {
  2548. struct stat buffer;
  2549. bool fileExists = (stat(tmpScript.c_str(), &buffer) == 0);
  2550. if (fileExists)
  2551. {
  2552. LogWrite(SPAWN__WARNING, 0, "Spawn", "No script file described in the database, overriding with SpawnScript at %s", (char*)tmpScript.c_str());
  2553. npc->SetSpawnScript(tmpScript);
  2554. script = npc->GetSpawnScript();
  2555. }
  2556. }
  2557. }
  2558. }
  2559. bool result = false;
  2560. if(lua_interface && script){
  2561. result = true; // default to true, if we don't match a switch case, return false in default case
  2562. switch(type){
  2563. case SPAWN_SCRIPT_SPAWN:{
  2564. lua_interface->RunSpawnScript(script, "spawn", npc);
  2565. break;
  2566. }
  2567. case SPAWN_SCRIPT_RESPAWN:{
  2568. lua_interface->RunSpawnScript(script, "respawn", npc);
  2569. break;
  2570. }
  2571. case SPAWN_SCRIPT_ATTACKED:{
  2572. lua_interface->RunSpawnScript(script, "attacked", npc, spawn);
  2573. break;
  2574. }
  2575. case SPAWN_SCRIPT_TARGETED:{
  2576. lua_interface->RunSpawnScript(script, "targeted", npc, spawn);
  2577. break;
  2578. }
  2579. case SPAWN_SCRIPT_HAILED:{
  2580. result = lua_interface->RunSpawnScript(script, "hailed", npc, spawn);
  2581. break;
  2582. }
  2583. case SPAWN_SCRIPT_HAILED_BUSY:{
  2584. lua_interface->RunSpawnScript(script, "hailed_busy", npc, spawn);
  2585. break;
  2586. }
  2587. case SPAWN_SCRIPT_DEATH:{
  2588. lua_interface->RunSpawnScript(script, "death", npc, spawn);
  2589. break;
  2590. }
  2591. case SPAWN_SCRIPT_KILLED:{
  2592. lua_interface->RunSpawnScript(script, "killed", npc, spawn);
  2593. break;
  2594. }
  2595. case SPAWN_SCRIPT_AGGRO:{
  2596. lua_interface->RunSpawnScript(script, "aggro", npc, spawn);
  2597. break;
  2598. }
  2599. case SPAWN_SCRIPT_HEALTHCHANGED:{
  2600. result = lua_interface->RunSpawnScript(script, "healthchanged", npc, spawn, 0, false, input_value, return_value);
  2601. break;
  2602. }
  2603. case SPAWN_SCRIPT_RANDOMCHAT:{
  2604. lua_interface->RunSpawnScript(script, "randomchat", npc, 0, message);
  2605. break;
  2606. }
  2607. case SPAWN_SCRIPT_CUSTOM:
  2608. case SPAWN_SCRIPT_TIMER:
  2609. case SPAWN_SCRIPT_CONVERSATION:{
  2610. lua_interface->RunSpawnScript(script, message, npc, spawn);
  2611. break;
  2612. }
  2613. case SPAWN_SCRIPT_CASTED_ON: {
  2614. lua_interface->RunSpawnScript(script, "casted_on", npc, spawn, message);
  2615. break;
  2616. }
  2617. case SPAWN_SCRIPT_AUTO_ATTACK_TICK: {
  2618. lua_interface->RunSpawnScript(script, "auto_attack_tick", npc, spawn);
  2619. break;
  2620. }
  2621. case SPAWN_SCRIPT_COMBAT_RESET: {
  2622. lua_interface->RunSpawnScript(script, "CombatReset", npc);
  2623. break;
  2624. }
  2625. case SPAWN_SCRIPT_GROUP_DEAD: {
  2626. lua_interface->RunSpawnScript(script, "group_dead", npc, spawn);
  2627. break;
  2628. }
  2629. case SPAWN_SCRIPT_HEAR_SAY: {
  2630. lua_interface->RunSpawnScript(script, "hear_say", npc, spawn, message);
  2631. break;
  2632. }
  2633. case SPAWN_SCRIPT_PRESPAWN: {
  2634. lua_interface->RunSpawnScript(script, "prespawn", npc);
  2635. break;
  2636. }
  2637. case SPAWN_SCRIPT_USEDOOR: {
  2638. result = lua_interface->RunSpawnScript(script, "usedoor", npc, spawn, "", is_door_open);
  2639. break;
  2640. }
  2641. case SPAWN_SCRIPT_BOARD: {
  2642. result = lua_interface->RunSpawnScript(script, "board", npc, spawn);
  2643. break;
  2644. }
  2645. case SPAWN_SCRIPT_DEBOARD: {
  2646. result = lua_interface->RunSpawnScript(script, "deboard", npc, spawn);
  2647. break;
  2648. }
  2649. default:
  2650. {
  2651. result = false;
  2652. break;
  2653. }
  2654. }
  2655. }
  2656. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2657. return result;
  2658. }
  2659. void ZoneServer::DeleteTransporters() {
  2660. MTransportLocations.writelock(__FUNCTION__, __LINE__);
  2661. transporter_locations.clear(); //world takes care of actually deleting the data
  2662. MTransportLocations.releasewritelock(__FUNCTION__, __LINE__);
  2663. }
  2664. void ZoneServer::ReloadTransporters(){
  2665. MutexList<LocationTransportDestination*>* locations = GetLocationTransporters(GetZoneID());
  2666. if(locations){
  2667. MutexList<LocationTransportDestination*>::iterator itr = locations->begin();
  2668. while(itr.Next())
  2669. AddTransporter(itr->value);
  2670. }
  2671. }
  2672. void ZoneServer::CheckTransporters(Client* client) {
  2673. MTransportLocations.readlock(__FUNCTION__, __LINE__);
  2674. if(transporter_locations.size() > 0){
  2675. LocationTransportDestination* loc = 0;
  2676. list<LocationTransportDestination*>::iterator itr;
  2677. for (itr = transporter_locations.begin(); itr != transporter_locations.end(); itr++) {
  2678. loc = *itr;
  2679. if(client->GetPlayer()->GetDistance(loc->trigger_x, loc->trigger_y, loc->trigger_z) <= loc->trigger_radius){
  2680. if(loc->destination_zone_id == 0 || loc->destination_zone_id == GetZoneID()){
  2681. EQ2Packet* packet = client->GetPlayer()->Move(loc->destination_x, loc->destination_y, loc->destination_z, client->GetVersion());
  2682. if(packet)
  2683. client->QueuePacket(packet);
  2684. }
  2685. else{
  2686. ZoneServer* new_zone = zone_list.Get(loc->destination_zone_id);
  2687. if(new_zone){
  2688. client->GetPlayer()->SetX(loc->destination_x);
  2689. client->GetPlayer()->SetY(loc->destination_y);
  2690. client->GetPlayer()->SetZ(loc->destination_z);
  2691. client->GetPlayer()->SetHeading(loc->destination_heading);
  2692. client->Zone(new_zone, false);
  2693. }
  2694. }
  2695. break;
  2696. }
  2697. }
  2698. }
  2699. MTransportLocations.releasereadlock(__FUNCTION__, __LINE__);
  2700. }
  2701. void ZoneServer::AddTransporter(LocationTransportDestination* loc) {
  2702. MTransportLocations.writelock(__FUNCTION__, __LINE__);
  2703. transporter_locations.push_back(loc);
  2704. MTransportLocations.releasewritelock(__FUNCTION__, __LINE__);
  2705. }
  2706. Sign* ZoneServer::AddSignSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2707. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2708. Sign* sign = GetNewSign(spawnentry->spawn_id);
  2709. if(sign && !sign->IsOmittedByDBFlag()){
  2710. DeterminePosition(spawnlocation, sign);
  2711. sign->SetDatabaseID(spawnentry->spawn_id);
  2712. sign->SetSpawnLocationID(spawnentry->spawn_location_id);
  2713. sign->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2714. sign->SetRespawnTime(spawnentry->respawn);
  2715. sign->SetExpireTime(spawnentry->expire_time);
  2716. if (spawnentry->expire_time > 0)
  2717. AddSpawnExpireTimer(sign, spawnentry->expire_time, spawnentry->expire_offset);
  2718. SetSpawnScript(spawnentry, sign);
  2719. CallSpawnScript(sign, SPAWN_SCRIPT_PRESPAWN);
  2720. AddSpawn(sign);
  2721. }
  2722. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2723. return sign;
  2724. }
  2725. Widget* ZoneServer::AddWidgetSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2726. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2727. Widget* widget = GetNewWidget(spawnentry->spawn_id);
  2728. if(widget && !widget->IsOmittedByDBFlag()){
  2729. DeterminePosition(spawnlocation, widget);
  2730. widget->SetDatabaseID(spawnentry->spawn_id);
  2731. widget->SetSpawnLocationID(spawnentry->spawn_location_id);
  2732. widget->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2733. if(!widget->GetIncludeLocation()){
  2734. widget->SetX(widget->GetWidgetX());
  2735. if(widget->GetCloseY() != 0)
  2736. widget->SetY(widget->GetCloseY());
  2737. widget->SetZ(widget->GetWidgetZ());
  2738. }
  2739. widget->SetRespawnTime(spawnentry->respawn);
  2740. widget->SetExpireTime(spawnentry->expire_time);
  2741. widget->SetSpawnOrigHeading(widget->GetHeading());
  2742. if (spawnentry->expire_time > 0)
  2743. AddSpawnExpireTimer(widget, spawnentry->expire_time, spawnentry->expire_offset);
  2744. SetSpawnScript(spawnentry, widget);
  2745. CallSpawnScript(widget, SPAWN_SCRIPT_PRESPAWN);
  2746. AddSpawn(widget);
  2747. }
  2748. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2749. return widget;
  2750. }
  2751. Object* ZoneServer::AddObjectSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2752. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2753. Object* object = GetNewObject(spawnentry->spawn_id);
  2754. if(object && !object->IsOmittedByDBFlag()){
  2755. DeterminePosition(spawnlocation, object);
  2756. object->SetDatabaseID(spawnentry->spawn_id);
  2757. object->SetSpawnLocationID(spawnentry->spawn_location_id);
  2758. object->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2759. object->SetRespawnTime(spawnentry->respawn);
  2760. object->SetExpireTime(spawnentry->expire_time);
  2761. if (spawnentry->expire_time > 0)
  2762. AddSpawnExpireTimer(object, spawnentry->expire_time, spawnentry->expire_offset);
  2763. SetSpawnScript(spawnentry, object);
  2764. CallSpawnScript(object, SPAWN_SCRIPT_PRESPAWN);
  2765. AddSpawn(object);
  2766. }
  2767. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2768. return object;
  2769. }
  2770. GroundSpawn* ZoneServer::AddGroundSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2771. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2772. GroundSpawn* spawn = GetNewGroundSpawn(spawnentry->spawn_id);
  2773. if(spawn && !spawn->IsOmittedByDBFlag()){
  2774. DeterminePosition(spawnlocation, spawn);
  2775. spawn->SetDatabaseID(spawnentry->spawn_id);
  2776. spawn->SetSpawnLocationID(spawnentry->spawn_location_id);
  2777. spawn->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2778. spawn->SetRespawnTime(spawnentry->respawn);
  2779. spawn->SetExpireTime(spawnentry->expire_time);
  2780. if(spawn->GetRandomizeHeading()) {
  2781. float rand_heading = MakeRandomFloat(0.0f, 360.0f);
  2782. spawn->SetHeading(rand_heading);
  2783. }
  2784. else {
  2785. spawn->SetHeading(spawnlocation->heading);
  2786. }
  2787. if (spawnentry->expire_time > 0)
  2788. AddSpawnExpireTimer(spawn, spawnentry->expire_time, spawnentry->expire_offset);
  2789. SetSpawnScript(spawnentry, spawn);
  2790. CallSpawnScript(spawn, SPAWN_SCRIPT_PRESPAWN);
  2791. AddSpawn(spawn);
  2792. }
  2793. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2794. return spawn;
  2795. }
  2796. void ZoneServer::AddSpawn(Spawn* spawn) {
  2797. if(!spawn->IsPlayer()) // we already set it on loadCharacter
  2798. spawn->SetZone(this);
  2799. MIgnoredWidgets.lock_shared();
  2800. std::map<int32, bool>::iterator itr;
  2801. for(itr = ignored_widgets.begin(); itr != ignored_widgets.end(); itr++) {
  2802. spawn->AddIgnoredWidget(itr->first);
  2803. }
  2804. MIgnoredWidgets.unlock_shared();
  2805. spawn->position_changed = false;
  2806. spawn->info_changed = false;
  2807. spawn->vis_changed = false;
  2808. spawn->changed = false;
  2809. // Write locking the spawn list here will cause deadlocks, so instead add it to a temp list that the
  2810. // main spawn thread will put into the spawn_list when ever it has a chance.
  2811. MPendingSpawnListAdd.writelock(__FUNCTION__, __LINE__);
  2812. pending_spawn_list_add.push_back(spawn);
  2813. MPendingSpawnListAdd.releasewritelock(__FUNCTION__, __LINE__);
  2814. spawn_range.Trigger();
  2815. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE && spawn->IsObject())
  2816. {
  2817. spawn->AddSecondaryEntityCommand("Examine", 20, "house_spawn_examine", "", 0, 0);
  2818. spawn->AddSecondaryEntityCommand("Move", 20, "move_item", "", 0, 0);
  2819. spawn->AddSecondaryEntityCommand("Pack in Moving Crate", 20, "house_spawn_pack_in_moving_crate", "", 0, 0);
  2820. spawn->AddSecondaryEntityCommand("Pick Up", 20, "pickup", "", 0, 0);
  2821. spawn->SetShowCommandIcon(1);
  2822. }
  2823. if(spawn->IsNPC())
  2824. AddEnemyList((NPC*)spawn);
  2825. if(spawn->IsPlayer() && ((Player*)spawn)->GetGroupMemberInfo())
  2826. world.GetGroupManager()->SendGroupUpdate(((Player*)spawn)->GetGroupMemberInfo()->group_id, GetClientBySpawn(spawn));
  2827. if (spawn->IsPlayer()) {
  2828. ((Player*)spawn)->GetInfoStruct()->set_rain(rain);
  2829. ((Player*)spawn)->SetCharSheetChanged(true);
  2830. }
  2831. if (movementMgr != nullptr && spawn->IsEntity()) {
  2832. movementMgr->AddMob((Entity*)spawn);
  2833. }
  2834. AddSpawnProximities(spawn);
  2835. AddSpawnToGrid(spawn, spawn->GetLocation());
  2836. spawn->SetAddedToWorldTimestamp(Timer::GetCurrentTime2());
  2837. }
  2838. void ZoneServer::AddClient(Client* client){
  2839. MClientList.writelock(__FUNCTION__, __LINE__);
  2840. lifetime_client_count++;
  2841. DecrementIncomingClients();
  2842. clients.push_back(client);
  2843. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2844. connected_clients.Add(client);
  2845. }
  2846. void ZoneServer::RemoveClient(Client* client)
  2847. {
  2848. Guild *guild;
  2849. bool dismissPets = false;
  2850. if(client)
  2851. {
  2852. if (client->GetPlayer())
  2853. client_list.RemovePlayerFromInvisHistory(client->GetPlayer()->GetID());
  2854. LogWrite(ZONE__DEBUG, 0, "Zone", "Sending login equipment appearance updates...");
  2855. loginserver.SendImmediateEquipmentUpdatesForChar(client->GetPlayer()->GetCharacterID());
  2856. if (!client->IsZoning())
  2857. {
  2858. if ((guild = client->GetPlayer()->GetGuild()) != NULL)
  2859. guild->GuildMemberLogoff(client->GetPlayer());
  2860. chat.LeaveAllChannels(client);
  2861. }
  2862. if(!zoneShuttingDown && !client->IsZoning())
  2863. {
  2864. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  2865. GroupMemberInfo* gmi = client->GetPlayer()->GetGroupMemberInfo();
  2866. int32 group_id = 0;
  2867. if (gmi) {
  2868. group_id = gmi->group_id;
  2869. }
  2870. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  2871. if (group_id) {
  2872. int32 size = world.GetGroupManager()->GetGroupSize(group_id);
  2873. if (size > 1) {
  2874. bool send_left_message = size > 2;
  2875. // removegroupmember can delete the gmi, so make sure we still have a group_id after
  2876. world.GetGroupManager()->RemoveGroupMember(group_id, client->GetPlayer());
  2877. if (send_left_message)
  2878. world.GetGroupManager()->GroupMessage(group_id, "%s has left the group.", client->GetPlayer()->GetName());
  2879. }
  2880. }
  2881. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD) > 0)
  2882. {
  2883. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to LD/Exit...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2884. }
  2885. else
  2886. {
  2887. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to Camp/Quit...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2888. }
  2889. dismissPets = true;
  2890. //}
  2891. }
  2892. else
  2893. {
  2894. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to some client zoning...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2895. }
  2896. map<int32, int32>::iterator itr;
  2897. for (itr = client->GetPlayer()->SpawnedBots.begin(); itr != client->GetPlayer()->SpawnedBots.end(); itr++) {
  2898. Spawn* spawn = GetSpawnByID(itr->second);
  2899. if (spawn)
  2900. ((Bot*)spawn)->Camp();
  2901. }
  2902. client->SaveSpells();
  2903. client->GetPlayer()->DeleteSpellEffects(true);
  2904. if(dismissPets) {
  2905. ((Entity*)client->GetPlayer())->DismissAllPets();
  2906. }
  2907. MClientList.writelock(__FUNCTION__, __LINE__);
  2908. LogWrite(ZONE__DEBUG, 0, "Zone", "Calling clients.Remove(client)...");
  2909. UpdateClientSpawnMap(client->GetPlayer(), 0); // address spawn map being prematurely cleared when client list is active
  2910. std::vector<Client*>::iterator itr2 = find(clients.begin(), clients.end(), client);
  2911. if (itr2 != clients.end())
  2912. clients.erase(itr2);
  2913. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2914. LogWrite(ZONE__INFO, 0, "Zone", "Scheduling client '%s' for removal.", client->GetPlayer()->GetName());
  2915. database.ToggleCharacterOnline(client, 0);
  2916. RemoveSpawn(client->GetPlayer(), false, true, true, true, true);
  2917. int32 DisconnectClientTimer = rule_manager.GetGlobalRule(R_World, RemoveDisconnectedClientsTimer)->GetInt32();
  2918. connected_clients.Remove(client, true, DisconnectClientTimer); // changed from a hardcoded 30000 (30 sec) to the DisconnectClientTimer rule
  2919. }
  2920. }
  2921. void ZoneServer::RemoveClientImmediately(Client* client) {
  2922. Guild *guild;
  2923. if(client)
  2924. {
  2925. if(client->GetPlayer()) {
  2926. if((client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD) > 0) {
  2927. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() - ACTIVITY_STATUS_LINKDEAD);
  2928. }
  2929. if ((client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0) {
  2930. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_CAMPING);
  2931. }
  2932. client->Disconnect();
  2933. }
  2934. MClientList.writelock(__FUNCTION__, __LINE__);
  2935. std::vector<Client*>::iterator itr = find(clients.begin(), clients.end(), client);
  2936. if (itr != clients.end())
  2937. clients.erase(itr);
  2938. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2939. //clients.Remove(client, true);
  2940. }
  2941. }
  2942. void ZoneServer::ClientProcess(bool ignore_shutdown_timer)
  2943. {
  2944. if(!ignore_shutdown_timer && connected_clients.size(true) == 0)
  2945. {
  2946. MIncomingClients.readlock(__FUNCTION__, __LINE__);
  2947. bool shutdownDelayCheck = shutdownDelayTimer.Check();
  2948. if((!AlwaysLoaded() && !shutdownTimer.Enabled()) || shutdownDelayCheck)
  2949. {
  2950. if(incoming_clients && !shutdownDelayTimer.Enabled()) {
  2951. LogWrite(ZONE__INFO, 0, "Zone", "Incoming clients (%u) expected for %s, delaying shutdown timer...", incoming_clients, GetZoneName());
  2952. int32 timerDelay = rule_manager.GetGlobalRule(R_Zone, ShutdownDelayTimer)->GetInt32();
  2953. if(timerDelay < 10) {
  2954. LogWrite(ZONE__INFO, 0, "Zone", "Overriding %s shutdown delay timer as other clients are incoming, value %u too short, setting to 10...", GetZoneName(), timerDelay);
  2955. timerDelay = 10;
  2956. }
  2957. shutdownDelayTimer.Start(timerDelay, true);
  2958. }
  2959. else if(!incoming_clients || shutdownDelayCheck) {
  2960. if(!shutdownTimer.Enabled()) {
  2961. LogWrite(ZONE__INFO, 0, "Zone", "Starting zone shutdown timer for %s...", GetZoneName());
  2962. shutdownTimer.Start();
  2963. }
  2964. else {
  2965. LogWrite(ZONE__INFO, 0, "Zone", "zone shutdown timer for %s has %u remaining...", GetZoneName(), shutdownTimer.GetRemainingTime());
  2966. }
  2967. }
  2968. }
  2969. MIncomingClients.releasereadlock(__FUNCTION__, __LINE__);
  2970. return;
  2971. }
  2972. shutdownTimer.Disable();
  2973. shutdownDelayTimer.Disable();
  2974. Client* client = 0;
  2975. MutexList<Client*>::iterator iterator = connected_clients.begin();
  2976. while(iterator.Next())
  2977. {
  2978. client = iterator->value;
  2979. #ifndef NO_CATCH
  2980. try
  2981. {
  2982. #endif
  2983. if(zoneShuttingDown || !client->Process(true))
  2984. {
  2985. if(!zoneShuttingDown && !client->IsZoning())
  2986. {
  2987. // avoid spam of messages while we await linkdead to complete
  2988. if(!client->IsLinkdeadTimerEnabled()) {
  2989. LogWrite(ZONE__DEBUG, 0, "Zone", "Client is disconnecting in %s (camping = %s)", __FUNCTION__, (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 ? "false" : "true");
  2990. }
  2991. if((client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD) > 0) {
  2992. client->StartLinkdeadTimer();
  2993. }
  2994. else if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 )
  2995. {
  2996. //only set LD flag if we're disconnecting but not camping/quitting
  2997. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_LINKDEAD);
  2998. client->StartLinkdeadTimer();
  2999. }
  3000. else {
  3001. // camp timer completed, remove client
  3002. RemoveClient(client);
  3003. client->Disconnect();
  3004. }
  3005. }
  3006. else {
  3007. // force boot all players or clients zoning
  3008. RemoveClient(client);
  3009. client->Disconnect();
  3010. }
  3011. }
  3012. #ifndef NO_CATCH
  3013. }
  3014. catch(...)
  3015. {
  3016. LogWrite(ZONE__ERROR, 0, "Zone", "Exception caught when in ZoneServer::ClientProcess() for zone '%s'!\n%s, %i", GetZoneName(), __FUNCTION__, __LINE__);
  3017. try{
  3018. bool isLinkdead = false;
  3019. if(!client->IsZoning())
  3020. {
  3021. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 )
  3022. {
  3023. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_LINKDEAD);
  3024. client->StartLinkdeadTimer();
  3025. isLinkdead = true;
  3026. if(client->GetPlayer()->GetGroupMemberInfo())
  3027. world.GetGroupManager()->GroupMessage(client->GetPlayer()->GetGroupMemberInfo()->group_id, "%s has gone Linkdead.", client->GetPlayer()->GetName());
  3028. }
  3029. }
  3030. if(!isLinkdead) {
  3031. RemoveClient(client);
  3032. client->Disconnect();
  3033. }
  3034. }
  3035. catch(...){
  3036. LogWrite(ZONE__ERROR, 0, "Zone", "Exception caught when in ZoneServer::ClientProcess(), second try\n%s, %i", __FUNCTION__, __LINE__);
  3037. }
  3038. }
  3039. #endif
  3040. }
  3041. }
  3042. void ZoneServer::SimpleMessage(int8 type, const char* message, Spawn* from, float distance, bool send_to_sender){
  3043. Client* client = 0;
  3044. vector<Client*>::iterator client_itr;
  3045. MClientList.readlock(__FUNCTION__, __LINE__);
  3046. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3047. client = *client_itr;
  3048. if(from && client && client->IsConnected() && (send_to_sender || from != client->GetPlayer()) && from->GetDistance(client->GetPlayer()) <= distance){
  3049. client->SimpleMessage(type, message);
  3050. }
  3051. }
  3052. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3053. }
  3054. void ZoneServer::HandleChatMessage(Client* client, Spawn* from, const char* to, int16 channel, const char* message, float distance, const char* channel_name, bool show_bubble, int32 language) {
  3055. if ((!distance || from->GetDistance(client->GetPlayer()) <= distance) && (!from || !client->GetPlayer()->IsIgnored(from->GetName()))) {
  3056. PacketStruct* packet = configReader.getStruct("WS_HearChat", client->GetVersion());
  3057. if (packet) {
  3058. if (from)
  3059. packet->setMediumStringByName("from", from->GetName());
  3060. if (client->GetPlayer() != from)
  3061. packet->setMediumStringByName("to", client->GetPlayer()->GetName());
  3062. packet->setDataByName("channel", client->GetMessageChannelColor(channel));
  3063. if (from && ((from == client->GetPlayer()) || (client->GetPlayer()->WasSentSpawn(from->GetID()))))
  3064. packet->setDataByName("from_spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(from));
  3065. else
  3066. packet->setDataByName("from_spawn_id", 0xFFFFFFFF);
  3067. packet->setDataByName("to_spawn_id", 0xFFFFFFFF);
  3068. packet->setMediumStringByName("message", message);
  3069. packet->setDataByName("language", language);
  3070. bool hasLanguage = client->GetPlayer()->HasLanguage(language);
  3071. if (language > 0 && !hasLanguage)
  3072. packet->setDataByName("understood", 0);
  3073. else
  3074. packet->setDataByName("understood", 1);
  3075. show_bubble == true ? packet->setDataByName("show_bubble", 1) : packet->setDataByName("show_bubble", 0);
  3076. if (channel_name)
  3077. packet->setMediumStringByName("channel_name", channel_name);
  3078. EQ2Packet* outapp = packet->serialize();
  3079. //DumpPacket(outapp);
  3080. client->QueuePacket(outapp);
  3081. safe_delete(packet);
  3082. }
  3083. }
  3084. }
  3085. void ZoneServer::HandleChatMessage(Spawn* from, const char* to, int16 channel, const char* message, float distance, const char* channel_name, bool show_bubble, int32 language){
  3086. vector<Client*>::iterator client_itr;
  3087. Client* client = 0;
  3088. MClientList.readlock(__FUNCTION__, __LINE__);
  3089. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3090. client = *client_itr;
  3091. if(client && client->IsConnected())
  3092. HandleChatMessage(client, from, to, channel, message, distance, channel_name, show_bubble, language);
  3093. }
  3094. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3095. }
  3096. void ZoneServer::HandleBroadcast(const char* message) {
  3097. vector<Client*>::iterator client_itr;
  3098. Client* client = 0;
  3099. MClientList.readlock(__FUNCTION__, __LINE__);
  3100. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3101. client = *client_itr;
  3102. if(client && client->IsConnected())
  3103. client->SimpleMessage(CHANNEL_BROADCAST, message);
  3104. }
  3105. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3106. }
  3107. void ZoneServer::HandleAnnouncement(const char* message) {
  3108. vector<Client*>::iterator client_itr;
  3109. Client* client = 0;
  3110. int32 words = ::CountWordsInString(message);
  3111. if (words < 5)
  3112. words = 5;
  3113. MClientList.readlock(__FUNCTION__, __LINE__);
  3114. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3115. client = *client_itr;
  3116. if(client && client->IsConnected()) {
  3117. client->SimpleMessage(CHANNEL_BROADCAST, message);
  3118. client->SendPopupMessage(10, message, "ui_harvest_normal", words, 0xFF, 0xFF, 0x00);
  3119. }
  3120. }
  3121. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3122. }
  3123. void ZoneServer::SendTimeUpdate(Client* client){
  3124. if(client){
  3125. PacketStruct* packet = world.GetWorldTime(client->GetVersion());
  3126. if(packet){
  3127. client->QueuePacket(packet->serialize());
  3128. safe_delete(packet);
  3129. }
  3130. }
  3131. }
  3132. void ZoneServer::SendTimeUpdateToAllClients(){
  3133. Client* client = 0;
  3134. vector<Client*>::iterator client_itr;
  3135. MClientList.readlock(__FUNCTION__, __LINE__);
  3136. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3137. client = *client_itr;
  3138. if(client && client->IsConnected())
  3139. SendTimeUpdate(client);
  3140. }
  3141. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3142. }
  3143. void ZoneServer::UpdateVitality(float amount){
  3144. Client* client = 0;
  3145. vector<Client*>::iterator client_itr;
  3146. MClientList.readlock(__FUNCTION__, __LINE__);
  3147. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3148. client = *client_itr;
  3149. if(client && client->GetPlayer()->GetInfoStruct()->get_xp_vitality() < 100){
  3150. if((client->GetPlayer()->GetInfoStruct()->get_xp_vitality() + amount) > 100)
  3151. client->GetPlayer()->GetInfoStruct()->set_xp_vitality(100);
  3152. else
  3153. client->GetPlayer()->GetInfoStruct()->add_xp_vitality(amount);
  3154. client->GetPlayer()->SetCharSheetChanged(true);
  3155. }
  3156. }
  3157. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3158. }
  3159. void ZoneServer::SendSpawn(Spawn* spawn, Client* client){
  3160. EQ2Packet* outapp = spawn->serialize(client->GetPlayer(), client->GetVersion());
  3161. if(!client->GetPlayer()->IsSendingSpawn(spawn->GetID())) {
  3162. safe_delete(outapp);
  3163. }
  3164. else {
  3165. LogWrite(ZONE__DEBUG, 7, "Zone", "%s: Processing SendSpawn for spawn index %u (%s)...", client->GetPlayer()->GetName(), client->GetPlayer()->GetIndexForSpawn(spawn), spawn->GetName());
  3166. if(outapp)
  3167. client->QueuePacket(outapp, true);
  3168. client->GetPlayer()->SetSpawnSentState(spawn, SpawnState::SPAWN_STATE_SENT_WAIT);
  3169. }
  3170. /*
  3171. vis flags:
  3172. 2 = show icon
  3173. 4 = targetable
  3174. 16 = show name
  3175. 32 = show level/border
  3176. activity_status:
  3177. 4 - linkdead
  3178. 8 - camping
  3179. 16 - LFG
  3180. 32 - LFW
  3181. 2048 - mentoring
  3182. 4096 - displays shield
  3183. 8192 - immunity gained
  3184. 16384 - immunity remaining
  3185. attackable_status
  3186. 1 - no_hp_bar
  3187. 4 - not attackable
  3188. npc_con
  3189. -4 = scowls
  3190. -3 = threatening
  3191. -2 = dubiously
  3192. -1 = apprehensively
  3193. 0 = indifferent
  3194. 1 = amiably
  3195. 2 = kindly
  3196. 3 = warmly
  3197. 4 = ally
  3198. quest_flag
  3199. 1 = new quest
  3200. 2 = update and new quest
  3201. 3 = update
  3202. */
  3203. if(spawn->IsEntity() && spawn->HasTrapTriggered())
  3204. client->QueueStateCommand(client->GetPlayer()->GetIDWithPlayerSpawn(spawn), spawn->GetTrapState());
  3205. }
  3206. Client* ZoneServer::GetClientBySpawn(Spawn* spawn){
  3207. return client_spawn_map.Get(spawn);
  3208. }
  3209. Client* ZoneServer::GetClientByName(char* name) {
  3210. Client* ret = 0;
  3211. vector<Client*>::iterator itr;
  3212. MClientList.readlock(__FUNCTION__, __LINE__);
  3213. for (itr = clients.begin(); itr != clients.end(); itr++) {
  3214. if ((*itr)->GetPlayer()) {
  3215. if (strncmp((*itr)->GetPlayer()->GetName(), name, strlen(name)) == 0) {
  3216. ret = *itr;
  3217. break;
  3218. }
  3219. }
  3220. }
  3221. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3222. return ret;
  3223. }
  3224. Client* ZoneServer::GetClientByCharID(int32 charid) {
  3225. Client* ret = 0;
  3226. vector<Client*>::iterator itr;
  3227. MClientList.readlock(__FUNCTION__, __LINE__);
  3228. for (itr = clients.begin(); itr != clients.end(); itr++) {
  3229. if ((*itr)->GetCharacterID() == charid) {
  3230. ret = *itr;
  3231. break;
  3232. }
  3233. }
  3234. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3235. return ret;
  3236. }
  3237. void ZoneServer::AddMovementNPC(Spawn* spawn){
  3238. if (spawn)
  3239. movement_spawns.Put(spawn->GetID(), 1);
  3240. }
  3241. void ZoneServer::RemoveMovementNPC(Spawn* spawn){
  3242. if (spawn)
  3243. remove_movement_spawns.Add(spawn->GetID());
  3244. }
  3245. void ZoneServer::PlayFlavor(Client* client, Spawn* spawn, const char* mp3, const char* text, const char* emote, int32 key1, int32 key2, int8 language){
  3246. if(!client || !spawn)
  3247. return;
  3248. PacketStruct* packet = configReader.getStruct("WS_PlayFlavor", client->GetVersion());
  3249. if(packet){
  3250. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  3251. packet->setDataByName("unknown1", 0xFFFFFFFF);
  3252. packet->setDataByName("unknown5", 1, 1);
  3253. packet->setDataByName("unknown5", 1, 6);
  3254. if(mp3){
  3255. packet->setMediumStringByName("mp3", mp3);
  3256. packet->setDataByName("key", key1);
  3257. packet->setDataByName("key", key2, 1);
  3258. }
  3259. packet->setMediumStringByName("name", spawn->GetName());
  3260. if(text)
  3261. packet->setMediumStringByName("text", text);
  3262. if(emote) {
  3263. if(client->GetVersion() > 546) {
  3264. packet->setMediumStringByName("emote", emote);
  3265. }
  3266. else {
  3267. HandleEmote(spawn, std::string(emote));
  3268. }
  3269. }
  3270. if (language != 0)
  3271. packet->setDataByName("language", language);
  3272. //We should probably add Common = language id 0 or 0xFF so admins can customize more..
  3273. if (language == 0 || client->GetPlayer()->HasLanguage(language))
  3274. packet->setDataByName("understood", 1);
  3275. EQ2Packet* app = packet->serialize();
  3276. //DumpPacket(app);
  3277. client->QueuePacket(app);
  3278. safe_delete(packet);
  3279. }
  3280. }
  3281. void ZoneServer::PlayVoice(Client* client, Spawn* spawn, const char* mp3, int32 key1, int32 key2){
  3282. if(!client || !spawn)
  3283. return;
  3284. PacketStruct* packet = configReader.getStruct("WS_PlayVoice", client->GetVersion());
  3285. if(packet){
  3286. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  3287. packet->setMediumStringByName("mp3", mp3);
  3288. packet->setDataByName("key", key1);
  3289. packet->setDataByName("key", key2, 1);
  3290. client->QueuePacket(packet->serialize());
  3291. safe_delete(packet);
  3292. }
  3293. }
  3294. void ZoneServer::PlayFlavor(Spawn* spawn, const char* mp3, const char* text, const char* emote, int32 key1, int32 key2, int8 language){
  3295. if(!spawn)
  3296. return;
  3297. Client* client = 0;
  3298. vector<Client*>::iterator client_itr;
  3299. MClientList.readlock(__FUNCTION__, __LINE__);
  3300. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3301. client = *client_itr;
  3302. if(!client || !client->IsReadyForUpdates() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->GetDistance(spawn) > 30)
  3303. continue;
  3304. PlayFlavor(client, spawn, mp3, text, emote, key1, key2, language);
  3305. }
  3306. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3307. }
  3308. void ZoneServer::PlayFlavorID(Spawn* spawn, int8 type, int32 id, int16 index, int8 language){
  3309. if(!spawn)
  3310. return;
  3311. Client* client = 0;
  3312. vector<Client*>::iterator client_itr;
  3313. VoiceOverStruct non_garble, garble;
  3314. bool garble_success = false;
  3315. bool success = world.FindVoiceOver(type, id, index, &non_garble, &garble_success, &garble);
  3316. VoiceOverStruct* resStruct = nullptr;
  3317. MClientList.readlock(__FUNCTION__, __LINE__);
  3318. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3319. client = *client_itr;
  3320. if(!client || !client->IsReadyForUpdates() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->GetDistance(spawn) > 30)
  3321. continue;
  3322. client->SendPlayFlavor(spawn, language, &non_garble, &garble, success, garble_success);
  3323. }
  3324. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3325. }
  3326. void ZoneServer::PlayVoice(Spawn* spawn, const char* mp3, int32 key1, int32 key2){
  3327. if(!spawn || !mp3)
  3328. return;
  3329. Client* client = 0;
  3330. vector<Client*>::iterator client_itr;
  3331. MClientList.readlock(__FUNCTION__, __LINE__);
  3332. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3333. client = *client_itr;
  3334. if(!client || !client->IsReadyForUpdates() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  3335. continue;
  3336. PlayVoice(client, spawn, mp3, key1, key2);
  3337. }
  3338. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3339. }
  3340. void ZoneServer::PlaySoundFile(Client* client, const char* name, float origin_x, float origin_y, float origin_z){
  3341. if(!name)
  3342. return;
  3343. PacketStruct* packet = 0;
  3344. if(client){
  3345. packet = configReader.getStruct("WS_Play3DSound", client->GetVersion());
  3346. if(packet){
  3347. packet->setMediumStringByName("name", name);
  3348. packet->setDataByName("x", origin_x);
  3349. packet->setDataByName("y", origin_y);
  3350. packet->setDataByName("z", origin_z);
  3351. packet->setDataByName("unknown1", 1);
  3352. packet->setDataByName("unknown2", 2.5);
  3353. packet->setDataByName("unknown3", 15);
  3354. client->QueuePacket(packet->serialize());
  3355. safe_delete(packet);
  3356. }
  3357. }
  3358. else{
  3359. EQ2Packet* outapp = 0;
  3360. int16 packet_version = 0;
  3361. vector<Client*>::iterator client_itr;
  3362. MClientList.readlock(__FUNCTION__, __LINE__);
  3363. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3364. client = *client_itr;
  3365. if(client && (!packet || packet_version != client->GetVersion())){
  3366. safe_delete(packet);
  3367. safe_delete(outapp);
  3368. packet_version = client->GetVersion();
  3369. packet = configReader.getStruct("WS_Play3DSound", packet_version);
  3370. if(packet){
  3371. packet->setMediumStringByName("name", name);
  3372. packet->setDataByName("x", origin_x);
  3373. packet->setDataByName("y", origin_y);
  3374. packet->setDataByName("z", origin_z);
  3375. packet->setDataByName("unknown1", 1);
  3376. packet->setDataByName("unknown2", 2.5);
  3377. packet->setDataByName("unknown3", 15);
  3378. outapp = packet->serialize();
  3379. }
  3380. }
  3381. if(outapp && client && client->IsReadyForUpdates())
  3382. client->QueuePacket(outapp->Copy());
  3383. }
  3384. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3385. safe_delete(packet);
  3386. safe_delete(outapp);
  3387. }
  3388. }
  3389. bool ZoneServer::HasWidgetTimer(Spawn* widget){
  3390. bool ret = false;
  3391. if (widget) {
  3392. int32 id = widget->GetID();
  3393. map<int32, int32>::iterator itr;
  3394. MWidgetTimers.readlock(__FUNCTION__, __LINE__);
  3395. for (itr = widget_timers.begin(); itr != widget_timers.end(); itr++) {
  3396. if(itr->first == id){
  3397. ret = true;
  3398. break;
  3399. }
  3400. }
  3401. MWidgetTimers.releasereadlock(__FUNCTION__, __LINE__);
  3402. }
  3403. return ret;
  3404. }
  3405. void ZoneServer::CheckWidgetTimers(){
  3406. vector<int32> remove_list;
  3407. map<int32, int32>::iterator itr;
  3408. MWidgetTimers.readlock(__FUNCTION__, __LINE__);
  3409. for (itr = widget_timers.begin(); itr != widget_timers.end(); itr++) {
  3410. if(Timer::GetCurrentTime2() >= itr->second){
  3411. /*Spawn* widget = GetSpawnByID(itr->first);
  3412. if (widget && widget->IsWidget())
  3413. ((Widget*)widget)->HandleTimerUpdate();*/
  3414. remove_list.push_back(itr->first);
  3415. }
  3416. }
  3417. MWidgetTimers.releasereadlock(__FUNCTION__, __LINE__);
  3418. for (int32 i = 0; i < remove_list.size(); i++) {
  3419. Spawn* widget = GetSpawnByID(remove_list[i]);
  3420. if (widget && widget->IsWidget())
  3421. ((Widget*)widget)->HandleTimerUpdate();
  3422. }
  3423. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  3424. for(int32 i=0;i<remove_list.size(); i++)
  3425. widget_timers.erase(remove_list[i]);
  3426. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  3427. }
  3428. void ZoneServer::AddWidgetTimer(Spawn* widget, float time) {
  3429. if (widget && widget->IsWidget()) {
  3430. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  3431. widget_timers[widget->GetID()] = ((int32)(time * 1000)) + Timer::GetCurrentTime2();
  3432. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  3433. }
  3434. }
  3435. Spawn* ZoneServer::GetSpawnGroup(int32 id){
  3436. Spawn* ret = 0;
  3437. Spawn* spawn = 0;
  3438. if(id < 1)
  3439. return 0;
  3440. bool lookup = false;
  3441. if(quick_group_id_lookup.count(id) > 0) {
  3442. ret = GetSpawnByID(quick_group_id_lookup.Get(id));
  3443. lookup = true;
  3444. }
  3445. if(ret == NULL) {
  3446. if(lookup)
  3447. quick_group_id_lookup.erase(id);
  3448. map<int32, Spawn*>::iterator itr;
  3449. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3450. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3451. spawn = itr->second;
  3452. if(spawn){
  3453. if(spawn->GetSpawnGroupID() == id){
  3454. ret = spawn;
  3455. quick_group_id_lookup.Put(id, spawn->GetID());
  3456. break;
  3457. }
  3458. }
  3459. }
  3460. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3461. }
  3462. return ret;
  3463. }
  3464. Spawn* ZoneServer::GetSpawnByLocationID(int32 location_id) {
  3465. Spawn* ret = 0;
  3466. Spawn* current_spawn = 0;
  3467. if(location_id < 1)
  3468. return 0;
  3469. bool lookup = false;
  3470. if(quick_location_id_lookup.count(location_id) > 0) {
  3471. ret = GetSpawnByID(quick_location_id_lookup.Get(location_id));
  3472. lookup = true;
  3473. }
  3474. if(ret == NULL) {
  3475. if(lookup)
  3476. quick_location_id_lookup.erase(location_id);
  3477. map<int32, Spawn*>::iterator itr;
  3478. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3479. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3480. current_spawn = itr->second;
  3481. if (current_spawn && current_spawn->GetSpawnLocationID() == location_id) {
  3482. ret = current_spawn;
  3483. quick_location_id_lookup.Put(location_id, ret->GetID());
  3484. break;
  3485. }
  3486. }
  3487. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3488. }
  3489. return ret;
  3490. }
  3491. Spawn* ZoneServer::GetSpawnByDatabaseID(int32 id){
  3492. Spawn* ret = 0;
  3493. if(id < 1)
  3494. return 0;
  3495. bool lookup = false;
  3496. if(quick_database_id_lookup.count(id) > 0) {
  3497. ret = GetSpawnByID(quick_database_id_lookup.Get(id));
  3498. lookup = true;
  3499. }
  3500. if(ret == NULL){
  3501. if(lookup)
  3502. quick_database_id_lookup.erase(id);
  3503. Spawn* spawn = 0;
  3504. map<int32, Spawn*>::iterator itr;
  3505. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3506. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++){
  3507. spawn = itr->second;
  3508. if(spawn){
  3509. if(spawn->GetDatabaseID() == id){
  3510. quick_database_id_lookup.Put(id, spawn->GetID());
  3511. ret = spawn;
  3512. break;
  3513. }
  3514. }
  3515. }
  3516. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3517. }
  3518. return ret;
  3519. }
  3520. Spawn* ZoneServer::GetSpawnByID(int32 id, bool spawnListLocked) {
  3521. Spawn* ret = 0;
  3522. if (!spawnListLocked )
  3523. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3524. if (spawn_list.count(id) > 0)
  3525. ret = spawn_list[id];
  3526. if (!spawnListLocked)
  3527. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3528. return ret;
  3529. }
  3530. bool ZoneServer::SendRemoveSpawn(Client* client, Spawn* spawn, PacketStruct* packet, bool delete_spawn)
  3531. {
  3532. if(!client || !spawn || (client && client->GetPlayer() == spawn))
  3533. return false;
  3534. if(client->GetPlayerPOVGhostSpawnID() == spawn->GetID()) {
  3535. client->SetPlayerPOVGhost(nullptr);
  3536. }
  3537. spawn->RemoveSpawnFromPlayer(client->GetPlayer());
  3538. // LogWrite(ZONE__DEBUG, 7, "Zone", "%s: Processing SendRemoveSpawn for spawn index %u (%s)...cur_id: %i, wasremoved:: %i", client->GetPlayer()->GetName(), index, spawn->GetName(), cur_id, wasRemoved);
  3539. /* if(packet && index > 0 && !wasRemoved)
  3540. {
  3541. packet->ResetData();
  3542. packet->setDataByName("spawn_index", index);
  3543. spawn->RemoveSpawnFromPlayer(client->GetPlayer());
  3544. if(delete_spawn)
  3545. packet->setDataByName("delete", 1);
  3546. client->QueuePacket(packet->serialize());
  3547. return true;
  3548. }
  3549. return false;*/
  3550. return true;
  3551. }
  3552. void ZoneServer::SetSpawnCommand(Spawn* spawn, int8 type, char* value, Client* client){
  3553. //commands
  3554. LogWrite(MISC__TODO, 1, "TODO", "%s does nothing!\n%s, %i", __FUNCTION__, __FILE__, __LINE__);
  3555. }
  3556. void ZoneServer::SetSpawnCommand(int32 spawn_id, int8 type, char* value, Client* client){
  3557. LogWrite(MISC__TODO, 1, "TODO", "%s does nothing!\n%s, %i", __FUNCTION__, __FILE__, __LINE__);
  3558. }
  3559. void ZoneServer::ApplySetSpawnCommand(Client* client, Spawn* target, int8 type, const char* value){
  3560. // This will apply the /spawn set command to all the spawns in the zone with the same DB ID, we do not want to set
  3561. // location values (x, y, z, heading, grid) for all spawns in the zone with the same DB ID, only the targeted spawn
  3562. if(type == SPAWN_SET_VALUE_SPAWNENTRY_SCRIPT || type == SPAWN_SET_VALUE_SPAWNLOCATION_SCRIPT || (type >= SPAWN_SET_VALUE_X && type <= SPAWN_SET_VALUE_LOCATION) ||
  3563. type == SPAWN_SET_VALUE_PITCH || type == SPAWN_SET_VALUE_ROLL)
  3564. return;
  3565. Spawn* tmp = 0;
  3566. if(target->IsNPC())
  3567. tmp = GetNPC(target->GetDatabaseID());
  3568. else if(target->IsObject())
  3569. tmp = GetObject(target->GetDatabaseID());
  3570. else if(target->IsGroundSpawn())
  3571. tmp = GetGroundSpawn(target->GetDatabaseID());
  3572. else if(target->IsSign())
  3573. tmp = GetSign(target->GetDatabaseID());
  3574. else if(target->IsWidget())
  3575. tmp = GetWidget(target->GetDatabaseID());
  3576. if(tmp && type == SPAWN_SET_VALUE_SPAWN_SCRIPT)
  3577. tmp->SetSpawnScript(value);
  3578. else if(tmp)
  3579. commands.SetSpawnCommand(client, tmp, type, value); // set the master spawn
  3580. Spawn* spawn = 0;
  3581. // this check needs to be here otherwise every spawn with 0 will be set
  3582. if ( target->GetDatabaseID ( ) > 0 )
  3583. {
  3584. map<int32, Spawn*>::iterator itr;
  3585. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3586. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3587. spawn = itr->second;
  3588. if(spawn && spawn->GetDatabaseID() == target->GetDatabaseID()){
  3589. if(type == SPAWN_SET_VALUE_SPAWN_SCRIPT)
  3590. spawn->SetSpawnScript(value);
  3591. else
  3592. commands.SetSpawnCommand(client, spawn, type, value);
  3593. }
  3594. }
  3595. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3596. }
  3597. }
  3598. void ZoneServer::StopSpawnScriptTimer(Spawn* spawn, std::string functionName){
  3599. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3600. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3601. if(spawn_script_timers.size() > 0){
  3602. set<SpawnScriptTimer*>::iterator itr;
  3603. SpawnScriptTimer* timer = 0;
  3604. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3605. timer = *itr;
  3606. if(timer->spawn == spawn->GetID() && (functionName == "" || timer->function == functionName) && remove_spawn_script_timers_list.count(timer) == 0) {
  3607. itr = spawn_script_timers.erase(itr);
  3608. safe_delete(timer);
  3609. }
  3610. }
  3611. }
  3612. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3613. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3614. }
  3615. void ZoneServer::DeleteSpawnScriptTimers(Spawn* spawn, bool all){
  3616. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3617. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3618. if(spawn_script_timers.size() > 0){
  3619. set<SpawnScriptTimer*>::iterator itr;
  3620. SpawnScriptTimer* timer = 0;
  3621. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3622. timer = *itr;
  3623. if((all || timer->spawn == spawn->GetID()) && remove_spawn_script_timers_list.count(timer) == 0)
  3624. remove_spawn_script_timers_list.insert(timer);
  3625. }
  3626. if(all)
  3627. spawn_script_timers.clear();
  3628. }
  3629. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3630. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3631. }
  3632. void ZoneServer::DeleteSpawnScriptTimers() {
  3633. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3634. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3635. if(remove_spawn_script_timers_list.size() > 0){
  3636. set<SpawnScriptTimer*>::iterator itr;
  3637. SpawnScriptTimer* timer = 0;
  3638. for (itr = remove_spawn_script_timers_list.begin(); itr != remove_spawn_script_timers_list.end(); itr++) {
  3639. timer = *itr;
  3640. spawn_script_timers.erase(timer);
  3641. safe_delete(timer);
  3642. }
  3643. remove_spawn_script_timers_list.clear();
  3644. }
  3645. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3646. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3647. }
  3648. void ZoneServer::CheckSpawnScriptTimers(){
  3649. DeleteSpawnScriptTimers();
  3650. SpawnScriptTimer* timer = 0;
  3651. vector<SpawnScriptTimer> call_timers;
  3652. MSpawnScriptTimers.readlock(__FUNCTION__, __LINE__);
  3653. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3654. if(spawn_script_timers.size() > 0){
  3655. int32 current_time = Timer::GetCurrentTime2();
  3656. set<SpawnScriptTimer*>::iterator itr;
  3657. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3658. timer = *itr;
  3659. if(remove_spawn_script_timers_list.count(timer) == 0 &&
  3660. timer->current_count < timer->max_count && current_time >= timer->timer){
  3661. timer->current_count++;
  3662. SpawnScriptTimer tmpTimer;
  3663. tmpTimer.current_count = timer->current_count;
  3664. tmpTimer.function = timer->function;
  3665. tmpTimer.player = timer->player;
  3666. tmpTimer.spawn = timer->spawn;
  3667. tmpTimer.max_count = timer->max_count;
  3668. call_timers.push_back(tmpTimer);
  3669. }
  3670. if(timer->current_count >= timer->max_count && remove_spawn_script_timers_list.count(timer) == 0)
  3671. remove_spawn_script_timers_list.insert(timer);
  3672. }
  3673. }
  3674. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3675. MSpawnScriptTimers.releasereadlock(__FUNCTION__, __LINE__);
  3676. if(call_timers.size() > 0){
  3677. vector<SpawnScriptTimer>::iterator itr;
  3678. for(itr = call_timers.begin(); itr != call_timers.end(); itr++){
  3679. SpawnScriptTimer tmpTimer = (SpawnScriptTimer)*itr;
  3680. CallSpawnScript(GetSpawnByID(tmpTimer.spawn), SPAWN_SCRIPT_TIMER, tmpTimer.player > 0 ? GetSpawnByID(tmpTimer.player) : 0, tmpTimer.function.c_str());
  3681. }
  3682. }
  3683. }
  3684. void ZoneServer::KillSpawnByDistance(Spawn* spawn, float max_distance, bool include_players, bool send_packet){
  3685. std::shared_lock lock(MGridMaps);
  3686. if(!spawn)
  3687. return;
  3688. Spawn* test_spawn = 0;
  3689. std::map<int32, GridMap*>::iterator grids = grid_maps.find(spawn->GetLocation());
  3690. if(grids != grid_maps.end()) {
  3691. grids->second->MSpawns.lock_shared();
  3692. typedef map <int32, Spawn*> SpawnMapType;
  3693. for( SpawnMapType::iterator it = grids->second->spawns.begin(); it != grids->second->spawns.end(); ++it ) {
  3694. test_spawn = it->second;
  3695. if(test_spawn && test_spawn->Alive() && test_spawn->GetID() > 0 && test_spawn->GetID() != spawn->GetID() && test_spawn->IsEntity() &&
  3696. (!test_spawn->IsPlayer() || include_players)){
  3697. if(test_spawn->GetDistance(spawn) < max_distance)
  3698. KillSpawn(true, test_spawn, spawn, send_packet);
  3699. }
  3700. }
  3701. grids->second->MSpawns.unlock_shared();
  3702. }
  3703. }
  3704. void ZoneServer::SpawnSetByDistance(Spawn* spawn, float max_distance, string field, string value){
  3705. std::shared_lock lock(MGridMaps);
  3706. if(!spawn)
  3707. return;
  3708. Spawn* test_spawn = 0;
  3709. int32 type = commands.GetSpawnSetType(field);
  3710. if(type == 0xFFFFFFFF)
  3711. return;
  3712. std::map<int32, GridMap*>::iterator grids = grid_maps.find(spawn->GetLocation());
  3713. if(grids != grid_maps.end()) {
  3714. grids->second->MSpawns.lock_shared();
  3715. typedef map <int32, Spawn*> SpawnMapType;
  3716. for( SpawnMapType::iterator it = grids->second->spawns.begin(); it != grids->second->spawns.end(); ++it ) {
  3717. test_spawn = it->second;
  3718. if(test_spawn && test_spawn->GetID() > 0 && test_spawn->GetID() != spawn->GetID() && !test_spawn->IsPlayer()){
  3719. if(test_spawn->GetDistance(spawn) < max_distance){
  3720. commands.SetSpawnCommand(0, test_spawn, type, value.c_str());
  3721. }
  3722. }
  3723. }
  3724. grids->second->MSpawns.unlock_shared();
  3725. }
  3726. }
  3727. void ZoneServer::AddSpawnScriptTimer(SpawnScriptTimer* timer){
  3728. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3729. spawn_script_timers.insert(timer);
  3730. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3731. }
  3732. /*
  3733. void ZoneServer::RemoveFromRangeMap(Client* client){
  3734. spawn_range_map.erase(client);
  3735. }
  3736. */
  3737. void ZoneServer::RemoveSpawn(Spawn* spawn, bool delete_spawn, bool respawn, bool lock, bool erase_from_spawn_list, bool lock_spell_process)
  3738. {
  3739. LogWrite(ZONE__DEBUG, 3, "Zone", "Processing RemoveSpawn function for %s (%i)...", spawn->GetName(),spawn->GetID());
  3740. PacketStruct* packet = 0;
  3741. int16 packet_version = 0;
  3742. Client* client = 0;
  3743. vector<Client*>::iterator client_itr;
  3744. MClientList.readlock(__FUNCTION__, __LINE__);
  3745. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3746. client = *client_itr;
  3747. if (client && (client->GetVersion() > 283 || !client->IsZoning() || client->GetPlayer() != spawn)) { //don't send destroy ghost of 283 client when zoning
  3748. if (client->GetPlayer()->HasTarget() && client->GetPlayer()->GetTarget() == spawn)
  3749. client->GetPlayer()->SetTarget(0);
  3750. if(client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->IsSendingSpawn(spawn->GetID()))
  3751. SendRemoveSpawn(client, spawn, packet, delete_spawn);
  3752. if (spawn_range_map.count(client) > 0)
  3753. spawn_range_map.Get(client)->erase(spawn->GetID());
  3754. }
  3755. }
  3756. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3757. safe_delete(packet);
  3758. spawn->RemoveSpawnProximities();
  3759. RemoveSpawnProximities(spawn);
  3760. if (movementMgr != nullptr && spawn->IsEntity()) {
  3761. movementMgr->RemoveMob((Entity*)spawn);
  3762. }
  3763. RemoveSpawnSupportFunctions(spawn, lock_spell_process);
  3764. if (reloading)
  3765. RemoveDeadEnemyList(spawn);
  3766. if (lock)
  3767. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  3768. if (dead_spawns.count(spawn->GetID()) > 0)
  3769. dead_spawns.erase(spawn->GetID());
  3770. if (lock)
  3771. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  3772. if (spawn_expire_timers.count(spawn->GetID()) > 0)
  3773. spawn_expire_timers.erase(spawn->GetID());
  3774. spawn->SetDeletedSpawn(true);
  3775. // we will remove the spawn ptr and entry in the spawn_list later.. it is not safe right now (lua? client process? spawn process? etc? too many factors)
  3776. if(erase_from_spawn_list)
  3777. AddPendingSpawnRemove(spawn->GetID());
  3778. if(respawn && !spawn->IsPlayer() && spawn->GetRespawnTime() > 0 && spawn->GetSpawnLocationID() > 0)
  3779. {
  3780. LogWrite(ZONE__DEBUG, 3, "Zone", "Handle NPC Respawn for '%s'.", spawn->GetName());
  3781. // handle instance spawn db info
  3782. // we don't care if a NPC or a client kills the spawn, we could have events that cause NPCs to kill NPCs.
  3783. if(spawn->GetZone()->GetInstanceID() > 0 && spawn->GetSpawnLocationID() > 0)
  3784. {
  3785. LogWrite(ZONE__DEBUG, 3, "Zone", "Handle NPC Respawn in an Instance.");
  3786. // use respawn time to either insert/update entry (likely insert in this situation)
  3787. if ( spawn->IsNPC() )
  3788. {
  3789. database.CreateInstanceSpawnRemoved(spawn->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_NPC,
  3790. spawn->GetRespawnTime(),spawn->GetZone()->GetInstanceID());
  3791. }
  3792. else if ( spawn->IsObject ( ) )
  3793. {
  3794. database.CreateInstanceSpawnRemoved(spawn->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_OBJECT,
  3795. spawn->GetRespawnTime(),spawn->GetZone()->GetInstanceID());
  3796. }
  3797. }
  3798. else
  3799. {
  3800. int32 spawnLocationID = spawn->GetSpawnLocationID();
  3801. int32 spawnRespawnTime = spawn->GetRespawnTime();
  3802. respawn_timers.Put(spawnLocationID, Timer::GetCurrentTime2() + spawnRespawnTime * 1000);
  3803. }
  3804. }
  3805. RemoveSpawnFromGrid(spawn, spawn->GetLocation());
  3806. // Do we really need the mutex locks and check to dead_spawns as we remove it from dead spawns at the start of this function
  3807. if (lock && !respawn)
  3808. MDeadSpawns.readlock(__FUNCTION__, __LINE__);
  3809. if(delete_spawn && dead_spawns.count(spawn->GetID()) == 0)
  3810. AddPendingDelete(spawn);
  3811. if (lock && !respawn)
  3812. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3813. LogWrite(ZONE__DEBUG, 3, "Zone", "Done processing RemoveSpawn function...");
  3814. }
  3815. Spawn* ZoneServer::GetClosestSpawn(Spawn* spawn, int32 spawn_id){
  3816. Spawn* closest_spawn = 0;
  3817. Spawn* test_spawn = 0;
  3818. float closest_distance = 1000000;
  3819. float test_distance = 0;
  3820. map<int32, Spawn*>::iterator itr;
  3821. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3822. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3823. test_spawn = itr->second;
  3824. if(test_spawn && test_spawn != spawn && test_spawn->GetDatabaseID() == spawn_id){
  3825. test_distance = test_spawn->GetDistance(spawn);
  3826. if(test_distance < closest_distance){
  3827. closest_distance = test_distance;
  3828. closest_spawn = test_spawn;
  3829. }
  3830. }
  3831. }
  3832. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3833. return closest_spawn;
  3834. }
  3835. int32 ZoneServer::GetClosestLocation(Spawn* spawn){
  3836. Spawn* closest_spawn = 0;
  3837. Spawn* test_spawn = 0;
  3838. float closest_distance = 1000000;
  3839. float test_distance = 0;
  3840. map<int32, Spawn*>::iterator itr;
  3841. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3842. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3843. test_spawn = itr->second;
  3844. if(test_spawn){
  3845. test_distance = test_spawn->GetDistance(spawn);
  3846. if(test_distance < closest_distance){
  3847. closest_distance = test_distance;
  3848. closest_spawn = test_spawn;
  3849. if(closest_distance < 10)
  3850. break;
  3851. }
  3852. }
  3853. }
  3854. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3855. if(closest_spawn)
  3856. return closest_spawn->GetLocation();
  3857. return 0;
  3858. }
  3859. void ZoneServer::SendQuestUpdates(Client* client, Spawn* spawn){
  3860. if(!client)
  3861. return;
  3862. if(spawn){
  3863. if(client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  3864. SendSpawnChanges(spawn, client, false, true);
  3865. }
  3866. else{
  3867. client->GetCurrentZone()->SendAllSpawnsForVisChange(client);
  3868. }
  3869. }
  3870. void ZoneServer::SendAllSpawnsForLevelChange(Client* client) {
  3871. Spawn* spawn = 0;
  3872. if (spawn_range_map.count(client) > 0) {
  3873. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3874. while (itr.Next()) {
  3875. spawn = GetSpawnByID(itr->first);
  3876. if (spawn && client->GetPlayer()->WasSentSpawn(spawn->GetID())) {
  3877. SendSpawnChanges(spawn, client, false, true);
  3878. // Attempt to slow down the packet spam sent to the client
  3879. // who the bloody fuck put a Sleep here
  3880. //Sleep(5);
  3881. }
  3882. }
  3883. }
  3884. }
  3885. void ZoneServer::SendAllSpawnsForSeeInvisChange(Client* client) {
  3886. Spawn* spawn = 0;
  3887. if (spawn_range_map.count(client) > 0) {
  3888. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3889. while (itr.Next()) {
  3890. spawn = GetSpawnByID(itr->first);
  3891. if (spawn && spawn->IsEntity() && (((Entity*)spawn)->IsInvis() || ((Entity*)spawn)->IsStealthed()) && client->GetPlayer()->WasSentSpawn(spawn->GetID())) {
  3892. SendSpawnChanges(spawn, client, true, true);
  3893. }
  3894. }
  3895. }
  3896. }
  3897. void ZoneServer::SendAllSpawnsForVisChange(Client* client, bool limitToEntities) {
  3898. Spawn* spawn = 0;
  3899. if (spawn_range_map.count(client) > 0) {
  3900. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3901. while (itr.Next()) {
  3902. spawn = GetSpawnByID(itr->first);
  3903. if (spawn && (!limitToEntities || (limitToEntities && spawn->IsEntity())) && client->GetPlayer()->WasSentSpawn(spawn->GetID())) {
  3904. SendSpawnChanges(spawn, client, false, true);
  3905. }
  3906. }
  3907. }
  3908. }
  3909. void ZoneServer::StartZoneSpawnsForLevelThread(Client* client){
  3910. if(zoneShuttingDown)
  3911. return;
  3912. #ifdef WIN32
  3913. _beginthread(SendLevelChangedSpawns, 0, client);
  3914. #else
  3915. pthread_t thread;
  3916. pthread_create(&thread, NULL, SendLevelChangedSpawns, client);
  3917. pthread_detach(thread);
  3918. #endif
  3919. }
  3920. void ZoneServer::ReloadClientQuests(){
  3921. Client* client = 0;
  3922. vector<Client*>::iterator client_itr;
  3923. MClientList.readlock(__FUNCTION__, __LINE__);
  3924. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3925. client = *client_itr;
  3926. if(client)
  3927. client->ReloadQuests();
  3928. }
  3929. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3930. }
  3931. void ZoneServer::SendCalculatedXP(Player* player, Spawn* victim){
  3932. if (player && victim) {
  3933. if (player->GetGroupMemberInfo()) {
  3934. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  3935. PlayerGroup* group = world.GetGroupManager()->GetGroup(player->GetGroupMemberInfo()->group_id);
  3936. if (group)
  3937. {
  3938. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  3939. deque<GroupMemberInfo*>* members = group->GetMembers();
  3940. deque<GroupMemberInfo*>::iterator itr;
  3941. bool skipGrayMob = false;
  3942. for (itr = members->begin(); itr != members->end(); itr++) {
  3943. GroupMemberInfo* gmi = *itr;
  3944. if (gmi->client) {
  3945. Player* group_member = gmi->client->GetPlayer();
  3946. if(group_member && group_member->GetArrowColor(victim->GetLevel()) == ARROW_COLOR_GRAY) {
  3947. skipGrayMob = true;
  3948. break;
  3949. }
  3950. }
  3951. }
  3952. for (itr = members->begin(); !skipGrayMob && itr != members->end(); itr++) {
  3953. GroupMemberInfo* gmi = *itr;
  3954. if (gmi->client) {
  3955. Player* group_member = gmi->client->GetPlayer();
  3956. if(group_member) {
  3957. float xp = group_member->CalculateXP(victim) / members->size();
  3958. if (xp > 0) {
  3959. group_member->AddXP((int32)xp);
  3960. }
  3961. }
  3962. }
  3963. }
  3964. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  3965. }
  3966. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  3967. }
  3968. else {
  3969. float xp = player->CalculateXP(victim);
  3970. if (xp > 0) {
  3971. Client* client = GetClientBySpawn(player);
  3972. if(!client)
  3973. return;
  3974. player->AddXP((int32)xp);
  3975. }
  3976. }
  3977. }
  3978. }
  3979. void ZoneServer::ProcessFaction(Spawn* spawn, Client* client)
  3980. {
  3981. if(client && !spawn->IsPlayer() && spawn->GetFactionID() > 10)
  3982. {
  3983. bool update_result = false;
  3984. Faction* faction = 0;
  3985. vector<int32>* factions = 0;
  3986. Player* player = client->GetPlayer();
  3987. bool hasfaction = database.VerifyFactionID(player->GetCharacterID(), spawn->GetFactionID());
  3988. //if 0 they dont have an entry in the db for this faction. if one they do and we can skip it.
  3989. if(hasfaction == 0) {
  3990. //Find out the default for this faction
  3991. sint32 defaultfaction = master_faction_list.GetDefaultFactionValue(spawn->GetFactionID());
  3992. //add the default faction for the player.
  3993. player->SetFactionValue(spawn->GetFactionID(), defaultfaction);
  3994. //save the character so the new default gets written to the db.
  3995. client->Save();
  3996. }
  3997. if(player->GetFactions()->ShouldDecrease(spawn->GetFactionID()))
  3998. {
  3999. update_result = player->GetFactions()->DecreaseFaction(spawn->GetFactionID());
  4000. faction = master_faction_list.GetFaction(spawn->GetFactionID());
  4001. if(faction && update_result)
  4002. client->Message(CHANNEL_FACTION, "Your faction standing with %s got worse.", faction->name.c_str());
  4003. else if(faction)
  4004. client->Message(CHANNEL_FACTION, "Your faction standing with %s could not possibly get any worse.", faction->name.c_str());
  4005. factions = master_faction_list.GetHostileFactions(spawn->GetFactionID());
  4006. if(factions)
  4007. {
  4008. vector<int32>::iterator itr;
  4009. for(itr = factions->begin(); itr != factions->end(); itr++)
  4010. {
  4011. if(player->GetFactions()->ShouldIncrease(*itr))
  4012. {
  4013. update_result = player->GetFactions()->IncreaseFaction(*itr);
  4014. faction = master_faction_list.GetFaction(*itr);
  4015. if(faction && update_result)
  4016. client->Message(CHANNEL_FACTION, "Your faction standing with %s got better.", faction->name.c_str());
  4017. else if(faction)
  4018. client->Message(CHANNEL_FACTION, "Your faction standing with %s could not possibly get any better.", faction->name.c_str());
  4019. }
  4020. }
  4021. }
  4022. }
  4023. factions = master_faction_list.GetFriendlyFactions(spawn->GetFactionID());
  4024. if(factions)
  4025. {
  4026. vector<int32>::iterator itr;
  4027. for(itr = factions->begin(); itr != factions->end(); itr++)
  4028. {
  4029. if(player->GetFactions()->ShouldDecrease(*itr))
  4030. {
  4031. bool hasfaction = database.VerifyFactionID(player->GetCharacterID(),spawn->GetFactionID());
  4032. if(hasfaction == 0) {
  4033. //they do not have the faction. Lets get the default value and feed it in.
  4034. sint32 defaultfaction = master_faction_list.GetDefaultFactionValue(spawn->GetFactionID());
  4035. //add the default faction for the player.
  4036. player->SetFactionValue(spawn->GetFactionID(), defaultfaction);
  4037. }
  4038. update_result = player->GetFactions()->DecreaseFaction(*itr);
  4039. faction = master_faction_list.GetFaction(*itr);
  4040. if(faction && update_result)
  4041. client->Message(CHANNEL_FACTION, "Your faction standing with %s got worse.", faction->name.c_str());
  4042. else if(faction)
  4043. client->Message(CHANNEL_FACTION, "Your faction standing with %s could not possibly get any worse.", faction->name.c_str());
  4044. }
  4045. }
  4046. }
  4047. EQ2Packet* outapp = client->GetPlayer()->GetFactions()->FactionUpdate(client->GetVersion());
  4048. if(outapp)
  4049. client->QueuePacket(outapp);
  4050. }
  4051. }
  4052. void ZoneServer::Despawn(Spawn* spawn, int32 timer){
  4053. if (spawn && movementMgr != nullptr) {
  4054. movementMgr->RemoveMob((Entity*)spawn);
  4055. }
  4056. if(!spawn || spawn->IsPlayer())
  4057. return;
  4058. if(spawn->IsEntity())
  4059. ((Entity*)spawn)->InCombat(false);
  4060. if(timer == 0)
  4061. timer = 1;
  4062. AddDeadSpawn(spawn, timer);
  4063. }
  4064. void ZoneServer::KillSpawn(bool spawnListLocked, Spawn* dead, Spawn* killer, bool send_packet, int8 type, int8 damage_type, int16 kill_blow_type)
  4065. {
  4066. bool isSpell = (type == DAMAGE_PACKET_TYPE_SIPHON_SPELL || type == DAMAGE_PACKET_TYPE_SIPHON_SPELL2 ||
  4067. type == DAMAGE_PACKET_TYPE_SPELL_DAMAGE || type == DAMAGE_PACKET_TYPE_SPELL_CRIT_DMG ||
  4068. type == DAMAGE_PACKET_TYPE_SPELL_DAMAGE2 || type == DAMAGE_PACKET_TYPE_SPELL_DAMAGE3);
  4069. MDeadSpawns.readlock(__FUNCTION__, __LINE__);
  4070. if(!dead || this->dead_spawns.count(dead->GetID()) > 0) {
  4071. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  4072. return;
  4073. }
  4074. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  4075. PacketStruct* packet = 0;
  4076. Client* client = 0;
  4077. vector<int32>* encounter = 0;
  4078. int32 encounter_player_bot_count = 1;
  4079. bool killer_in_encounter = false;
  4080. int8 loot_state = dead->GetLockedNoLoot();
  4081. if(dead->IsEntity())
  4082. {
  4083. // add any special quest related loot (no_drop_quest_completed)
  4084. if(dead->IsNPC() && ((NPC*)dead)->Brain()) {
  4085. if(!((NPC*)dead)->Brain()->PlayerInEncounter() || (loot_state != ENCOUNTER_STATE_LOCKED && loot_state != ENCOUNTER_STATE_OVERMATCHED)) {
  4086. LogWrite(LOOT__DEBUG, 0, "Loot", "NPC %s bypassed loot drop due to no player in encounter, or encounter state not locked.", ((NPC*)dead)->GetName());
  4087. }
  4088. else {
  4089. Entity* hated = ((NPC*)dead)->Brain()->GetMostHated();
  4090. if(hated) {
  4091. AddLoot((NPC*)dead, hated);
  4092. }
  4093. }
  4094. }
  4095. ((Entity*)dead)->InCombat(false);
  4096. dead->SetInitialState(16512, false); // This will make aerial npc's fall after death
  4097. dead->SetHP(0);
  4098. dead->SetSpawnType(3);
  4099. dead->appearance.attackable = 0;
  4100. // Remove hate towards dead from all npc's in the zone
  4101. ClearHate((Entity*)dead);
  4102. // Check kill and death procs
  4103. if (killer && dead != killer){
  4104. if (dead->IsEntity())
  4105. ((Entity*)dead)->CheckProcs(PROC_TYPE_DEATH, killer);
  4106. if (killer->IsEntity())
  4107. ((Entity*)killer)->CheckProcs(PROC_TYPE_KILL, dead);
  4108. }
  4109. //Check if caster is alive after death proc called, incase of deathsave
  4110. if (dead->Alive())
  4111. return;
  4112. RemoveSpellTimersFromSpawn(dead, true, !dead->IsPlayer(), true, !isSpell);
  4113. ((Entity*)dead)->IsCasting(false);
  4114. if(dead->IsPlayer())
  4115. {
  4116. ((Player*)dead)->UpdatePlayerStatistic(STAT_PLAYER_TOTAL_DEATHS, 1);
  4117. client = GetClientBySpawn(dead);
  4118. ((Entity*)dead)->HandleDeathExperienceDebt(killer);
  4119. if(client) {
  4120. if(client->GetPlayer()->DamageEquippedItems(10, client))
  4121. client->QueuePacket(client->GetPlayer()->GetEquipmentList()->serialize(client->GetVersion(), client->GetPlayer()));
  4122. client->DisplayDeadWindow();
  4123. }
  4124. }
  4125. else if (dead->IsNPC()) {
  4126. encounter = ((NPC*)dead)->Brain()->GetEncounter();
  4127. encounter_player_bot_count = ((NPC*)dead)->Brain()->CountPlayerBotInEncounter();
  4128. if(encounter_player_bot_count < 1)
  4129. encounter_player_bot_count = 1;
  4130. }
  4131. }
  4132. dead->SetActionState(0);
  4133. dead->SetTempActionState(0);
  4134. // Needs npc to have access to the encounter list for who is allowed to loot
  4135. NPC* chest = 0;
  4136. if (dead->IsNPC() && !((NPC*)dead)->Brain()->PlayerInEncounter()) {
  4137. dead->SetLootCoins(0);
  4138. dead->ClearLoot();
  4139. }
  4140. Spawn* groupMemberAlive = nullptr;
  4141. // If dead has loot attempt to drop a chest
  4142. if (dead->HasLoot()) {
  4143. if(!(groupMemberAlive = dead->IsSpawnGroupMembersAlive(dead))) {
  4144. chest = ((Entity*)dead)->DropChest();
  4145. }
  4146. else {
  4147. switch(dead->GetLootDropType()) {
  4148. case 0:
  4149. // default drop all chest type as a group
  4150. dead->TransferLoot(groupMemberAlive);
  4151. break;
  4152. case 1:
  4153. // this is a primary mob it drops its own loot
  4154. chest = ((Entity*)dead)->DropChest();
  4155. break;
  4156. }
  4157. }
  4158. }
  4159. // If dead is an npc get the encounter and loop through it giving out the rewards, no rewards for pets
  4160. if (dead->IsNPC() && !dead->IsPet() && !dead->IsBot()) {
  4161. Spawn* spawn = 0;
  4162. int8 size = encounter->size();
  4163. for (int8 i = 0; i < encounter->size(); i++) {
  4164. spawn = GetSpawnByID(encounter->at(i), spawnListLocked);
  4165. // set a flag to let us know if the killer is in the encounter
  4166. if (!killer_in_encounter && spawn == killer)
  4167. killer_in_encounter = true;
  4168. if (spawn && spawn->IsPlayer()) {
  4169. // Update players total kill count
  4170. ((Player*)spawn)->UpdatePlayerStatistic(STAT_PLAYER_TOTAL_NPC_KILLS, 1);
  4171. // If this was an epic mob kill send the announcement for this player
  4172. if (dead->GetDifficulty() >= 10)
  4173. SendEpicMobDeathToGuild((Player*)spawn, dead);
  4174. // Clear hostile spells from the players spell queue
  4175. spellProcess->RemoveSpellFromQueue((Player*)spawn, true);
  4176. // Get the client of the player
  4177. client = GetClientBySpawn(spawn);
  4178. // valid client?
  4179. if (client) {
  4180. // Check for quest kill updates
  4181. if(!dead->IsNPC() || loot_state != ENCOUNTER_STATE_BROKEN) {
  4182. client->CheckPlayerQuestsKillUpdate(dead);
  4183. }
  4184. // If the dead mob is not a player and if it had a faction with an ID greater or equal to 10 the send faction changes
  4185. if (!dead->IsPlayer() && dead->GetFactionID() > 10)
  4186. ProcessFaction(dead, client);
  4187. // Send xp...this is currently wrong fix it
  4188. if (spawn != dead && ((Player*)spawn)->GetArrowColor(dead->GetLevel()) >= ARROW_COLOR_GREEN) {
  4189. //SendCalculatedXP((Player*)spawn, dead);
  4190. float xp = ((Player*)spawn)->CalculateXP(dead) / encounter_player_bot_count;
  4191. if (xp > 0) {
  4192. ((Player*)spawn)->AddXP((int32)xp);
  4193. }
  4194. }
  4195. }
  4196. }
  4197. // If a chest is being dropped add this spawn to the chest's encounter so they can loot it
  4198. if (chest && spawn && spawn->IsEntity())
  4199. chest->Brain()->AddToEncounter((Entity*)spawn);
  4200. }
  4201. }
  4202. // If a chest is being dropped add it to the world and set the timer to remove it.
  4203. if (chest) {
  4204. AddSpawn(chest);
  4205. AddDeadSpawn(chest, 0xFFFFFFFF);
  4206. LogWrite(LOOT__DEBUG, 0, "Loot", "Adding a chest to the world...");
  4207. }
  4208. // Reset client pointer
  4209. client = 0;
  4210. // Killer was not in the encounter, give them the faction hit but no xp
  4211. if (!killer_in_encounter) {
  4212. // make sure the killer is a player and the dead spawn had a faction and wasn't a player
  4213. if (killer && killer->IsPlayer()) {
  4214. if (!dead->IsPlayer() && dead->GetFactionID() > 10) {
  4215. client = GetClientBySpawn(killer);
  4216. if (client)
  4217. ProcessFaction(dead, client);
  4218. }
  4219. // Clear hostile spells from the killers spell queue
  4220. spellProcess->RemoveSpellFromQueue((Player*)killer, true);
  4221. }
  4222. }
  4223. // Reset client pointer
  4224. client = 0;
  4225. vector<Spawn*>* group = dead->GetSpawnGroup();
  4226. if (group && group->size() == 1)
  4227. CallSpawnScript(dead, SPAWN_SCRIPT_GROUP_DEAD, killer);
  4228. safe_delete(group);
  4229. // Remove the support functions for the dead spawn
  4230. RemoveSpawnSupportFunctions(dead, !isSpell);
  4231. // Erase the expire timer if it has one
  4232. if (spawn_expire_timers.count(dead->GetID()) > 0)
  4233. spawn_expire_timers.erase(dead->GetID());
  4234. // If dead is an npc or object call the spawn scrip and handle instance stuff
  4235. if(dead->IsNPC() || dead->IsObject())
  4236. {
  4237. // handle instance spawn db info
  4238. // we don't care if a NPC or a client kills the spawn, we could have events that cause NPCs to kill NPCs.
  4239. if(dead->GetZone()->GetInstanceID() > 0 && dead->GetSpawnLocationID() > 0)
  4240. {
  4241. // use respawn time to either insert/update entry (likely insert in this situation)
  4242. if(dead->IsNPC())
  4243. database.CreateInstanceSpawnRemoved(dead->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_NPC, dead->GetRespawnTime(),dead->GetZone()->GetInstanceID());
  4244. else if ( dead->IsObject ( ) )
  4245. database.CreateInstanceSpawnRemoved(dead->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_OBJECT, dead->GetRespawnTime(),dead->GetZone()->GetInstanceID());
  4246. }
  4247. // Call the spawn scripts death() function
  4248. CallSpawnScript(dead, SPAWN_SCRIPT_DEATH, killer);
  4249. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  4250. if (zone_script && lua_interface)
  4251. lua_interface->RunZoneScript(zone_script, "spawn_killed", this, dead, 0, 0, killer);
  4252. }
  4253. int32 victim_id = dead->GetID();
  4254. int32 attacker_id = 0xFFFFFFFF;
  4255. if(killer)
  4256. attacker_id = killer->GetID();
  4257. if(send_packet)
  4258. {
  4259. vector<Client*>::iterator client_itr;
  4260. MClientList.readlock(__FUNCTION__, __LINE__);
  4261. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4262. client = *client_itr;
  4263. if(!client->GetPlayer()->WasSentSpawn(victim_id) || (attacker_id != 0xFFFFFFFF && !client->GetPlayer()->WasSentSpawn(attacker_id)) )
  4264. continue;
  4265. else if(killer && killer->GetDistance(client->GetPlayer()) > HEAR_SPAWN_DISTANCE)
  4266. continue;
  4267. packet = configReader.getStruct("WS_HearDeath", client->GetVersion());
  4268. if(packet)
  4269. {
  4270. if(killer)
  4271. packet->setDataByName("attacker", client->GetPlayer()->GetIDWithPlayerSpawn(killer));
  4272. else
  4273. packet->setDataByName("attacker", 0xFFFFFFFF);
  4274. packet->setDataByName("defender", client->GetPlayer()->GetIDWithPlayerSpawn(dead));
  4275. packet->setDataByName("damage_type", damage_type);
  4276. packet->setDataByName("blow_type", kill_blow_type);
  4277. client->QueuePacket(packet->serialize());
  4278. LogWrite(COMBAT__DEBUG, 0, "Combat", "Zone Killing of '%s' by '%s' damage type %u, blow type %u", dead->GetName(), killer ? killer->GetName() : "", damage_type, kill_blow_type);
  4279. safe_delete(packet);
  4280. }
  4281. }
  4282. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4283. }
  4284. int32 pop_timer = 0xFFFFFFFF;
  4285. if(killer && killer->IsNPC())
  4286. {
  4287. // Call the spawn scripts killed() function
  4288. CallSpawnScript(killer, SPAWN_SCRIPT_KILLED, dead);
  4289. if(!dead->IsPlayer())
  4290. {
  4291. LogWrite(MISC__TODO, 1, "TODO", "Whenever pets are added, check for pet kills\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  4292. // Set the time for the corpse to linger to 5 sec
  4293. //pop_timer = 5000;
  4294. // commented out the timer so in the event the killer is not a player (pet, guard, something else i haven't thought of)
  4295. // the corpse doesn't vanish sooner then it should if it had loot for the players. AddDeadSpawn() will set timers based on if
  4296. // the corpse has loot or not if the timer value (pop_timer) is 0xFFFFFFFF
  4297. }
  4298. }
  4299. // If the dead spawns was not a player add it to the dead spawn list
  4300. if (!dead->IsPlayer() && !dead->IsBot())
  4301. AddDeadSpawn(dead, pop_timer);
  4302. // if dead was a player clear hostile spells from its spell queue
  4303. if (dead->IsPlayer())
  4304. spellProcess->RemoveSpellFromQueue((Player*)dead, true);
  4305. if (dead->IsNPC())
  4306. ((NPC*)dead)->Brain()->ClearHate();
  4307. safe_delete(encounter);
  4308. }
  4309. void ZoneServer::SendDamagePacket(Spawn* attacker, Spawn* victim, int8 type1, int8 type2, int8 damage_type, int16 damage, const char* spell_name) {
  4310. //Scat: was set but never being used anywhere. i see references to 0xFFFFFFFF below so could be old code not used anymore
  4311. //int32 attacker_id = 0xFFFFFFFF;
  4312. //if(attacker)
  4313. // attacker_id = attacker->GetID();
  4314. PacketStruct* packet = 0;
  4315. Client* client = 0;
  4316. if (attacker && victim && victim->IsPlayer() && victim->GetTarget() == 0) {
  4317. client = GetClientBySpawn(victim);
  4318. if (client)
  4319. client->TargetSpawn(attacker);
  4320. }
  4321. if(damage_type == DAMAGE_PACKET_DAMAGE_TYPE_FOCUS) {
  4322. damage_type = 0;
  4323. type2 = DAMAGE_PACKET_RESULT_FOCUS;
  4324. }
  4325. vector<Client*>::iterator client_itr;
  4326. MClientList.readlock(__FUNCTION__, __LINE__);
  4327. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4328. client = *client_itr;
  4329. if (!client || (client->GetPlayer() != attacker && client->GetPlayer() != victim && ((attacker && client->GetPlayer()->WasSentSpawn(attacker->GetID()) == false) || (victim && client->GetPlayer()->WasSentSpawn(victim->GetID()) == false))))
  4330. continue;
  4331. if (attacker && attacker->GetDistance(client->GetPlayer()) > 50)
  4332. continue;
  4333. if (victim && victim->GetDistance(client->GetPlayer()) > 50)
  4334. continue;
  4335. switch (type1) {
  4336. case DAMAGE_PACKET_TYPE_SIPHON_SPELL:
  4337. case DAMAGE_PACKET_TYPE_SIPHON_SPELL2:
  4338. packet = configReader.getStruct("WS_HearSiphonSpellDamage", client->GetVersion());
  4339. break;
  4340. case DAMAGE_PACKET_TYPE_MULTIPLE_DAMAGE:
  4341. if (client->GetVersion() > 546)
  4342. packet = configReader.getStruct("WS_HearMultipleDamage", client->GetVersion());
  4343. else
  4344. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  4345. break;
  4346. case DAMAGE_PACKET_TYPE_SIMPLE_CRIT_DMG:
  4347. case DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE:
  4348. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  4349. break;
  4350. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE2:
  4351. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE3:
  4352. case DAMAGE_PACKET_TYPE_SPELL_CRIT_DMG:
  4353. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE:
  4354. if (client->GetVersion() > 546)
  4355. packet = configReader.getStruct("WS_HearSpellDamage", client->GetVersion());
  4356. else
  4357. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  4358. if (packet)
  4359. packet->setSubstructDataByName("header", "unknown", 5);
  4360. break;
  4361. case DAMAGE_PACKET_TYPE_RANGE_DAMAGE:
  4362. packet = configReader.getStruct("WS_HearRangeDamage", client->GetVersion());
  4363. break;
  4364. case DAMAGE_PACKET_TYPE_RANGE_SPELL_DMG:
  4365. case DAMAGE_PACKET_TYPE_RANGE_SPELL_DMG2:
  4366. packet = configReader.getStruct("WS_HearRangeDamage", client->GetVersion());
  4367. break;
  4368. default:
  4369. LogWrite(ZONE__ERROR, 0, "Zone", "Unknown Damage Packet type: %i in ZoneServer::SendDamagePacket.", type1);
  4370. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4371. return;
  4372. }
  4373. if (packet) {
  4374. if (client->GetVersion() > 546) {
  4375. packet->setSubstructDataByName("header", "packet_type", type1);
  4376. packet->setSubstructDataByName("header", "result_type", type2);
  4377. packet->setDataByName("damage_type", damage_type);
  4378. packet->setDataByName("damage", damage);
  4379. }
  4380. else {
  4381. switch (type2) {
  4382. case DAMAGE_PACKET_RESULT_MISS:
  4383. packet->setSubstructDataByName("header", "result_type", 1);
  4384. break;
  4385. case DAMAGE_PACKET_RESULT_DODGE:
  4386. packet->setSubstructDataByName("header", "result_type", 2);
  4387. break;
  4388. case DAMAGE_PACKET_RESULT_PARRY:
  4389. packet->setSubstructDataByName("header", "result_type", 3);
  4390. break;
  4391. case DAMAGE_PACKET_RESULT_RIPOSTE:
  4392. packet->setSubstructDataByName("header", "result_type", 4);
  4393. break;
  4394. case DAMAGE_PACKET_RESULT_BLOCK:
  4395. packet->setSubstructDataByName("header", "result_type", 5);
  4396. break;
  4397. case DAMAGE_PACKET_RESULT_INVULNERABLE:
  4398. packet->setSubstructDataByName("header", "result_type", 7);
  4399. break;
  4400. case DAMAGE_PACKET_RESULT_RESIST:
  4401. packet->setSubstructDataByName("header", "result_type", 9);
  4402. break;
  4403. case DAMAGE_PACKET_RESULT_REFLECT:
  4404. packet->setSubstructDataByName("header", "result_type", 10);
  4405. break;
  4406. case DAMAGE_PACKET_RESULT_IMMUNE:
  4407. packet->setSubstructDataByName("header", "result_type", 11);
  4408. break;
  4409. }
  4410. packet->setArrayLengthByName("num_dmg", 1);
  4411. packet->setSubstructDataByName("header", "defender_proxy", client->GetPlayer()->GetIDWithPlayerSpawn(victim));
  4412. packet->setArrayDataByName("damage_type", damage_type);
  4413. packet->setArrayDataByName("damage", damage);
  4414. }
  4415. if (!attacker)
  4416. packet->setSubstructDataByName("header", "attacker", 0xFFFFFFFF);
  4417. else
  4418. packet->setSubstructDataByName("header", "attacker", client->GetPlayer()->GetIDWithPlayerSpawn(attacker));
  4419. packet->setSubstructDataByName("header", "defender", client->GetPlayer()->GetIDWithPlayerSpawn(victim));
  4420. if (spell_name) {
  4421. packet->setDataByName("spell", 1);
  4422. packet->setDataByName("spell_name", spell_name);
  4423. }
  4424. EQ2Packet* app = packet->serialize();
  4425. //DumpPacket(app);
  4426. client->QueuePacket(app);
  4427. safe_delete(packet);
  4428. packet = 0;
  4429. }
  4430. }
  4431. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4432. }
  4433. void ZoneServer::SendHealPacket(Spawn* caster, Spawn* target, int16 heal_type, int32 heal_amt, const char* spell_name){
  4434. Client* client = 0;
  4435. vector<Client*>::iterator client_itr;
  4436. MClientList.readlock(__FUNCTION__, __LINE__);
  4437. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4438. client = *client_itr;
  4439. if(!client || (client->GetPlayer() != caster && ((caster && client->GetPlayer()->WasSentSpawn(caster->GetID()) == false) || (target && client->GetPlayer()->WasSentSpawn(target->GetID()) == false))))
  4440. continue;
  4441. if(caster && caster->GetDistance(client->GetPlayer()) > 50)
  4442. continue;
  4443. if(target && target->GetDistance(client->GetPlayer()) > 50)
  4444. continue;
  4445. PacketStruct* packet = configReader.getStruct("WS_HearHeal", client->GetVersion());
  4446. if (packet) {
  4447. packet->setDataByName("caster", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  4448. packet->setDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4449. packet->setDataByName("heal_amt", heal_amt);
  4450. packet->setDataByName("spellname", spell_name);
  4451. packet->setDataByName("type", heal_type);
  4452. packet->setDataByName("unknown2", 1);
  4453. EQ2Packet* app = packet->serialize();
  4454. client->QueuePacket(app);
  4455. safe_delete(packet);
  4456. }
  4457. }
  4458. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4459. }
  4460. void ZoneServer::SendThreatPacket(Spawn* caster, Spawn* target, int32 threat_amt, const char* spell_name) {
  4461. Client* client = 0;
  4462. vector<Client*>::iterator client_itr;
  4463. MClientList.readlock(__FUNCTION__, __LINE__);
  4464. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4465. client = *client_itr;
  4466. if(!client || (client->GetPlayer() != caster && ((caster && client->GetPlayer()->WasSentSpawn(caster->GetID()) == false) || (target && client->GetPlayer()->WasSentSpawn(target->GetID()) == false))))
  4467. continue;
  4468. if(caster && caster->GetDistance(client->GetPlayer()) > 50)
  4469. continue;
  4470. if(target && target->GetDistance(client->GetPlayer()) > 50)
  4471. continue;
  4472. PacketStruct* packet = configReader.getStruct("WS_HearThreatCmd", client->GetVersion());
  4473. if (packet) {
  4474. packet->setDataByName("spell_name", spell_name);
  4475. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  4476. packet->setDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4477. packet->setDataByName("threat_amount", threat_amt);
  4478. client->QueuePacket(packet->serialize());
  4479. }
  4480. safe_delete(packet);
  4481. }
  4482. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4483. }
  4484. void ZoneServer::SendYellPacket(Spawn* yeller, float max_distance) {
  4485. Client* client = 0;
  4486. string yellMsg = std::string(yeller->GetName()) + " yelled for help!";
  4487. vector<Client*>::iterator client_itr;
  4488. PacketStruct* packet = nullptr;
  4489. MClientList.readlock(__FUNCTION__, __LINE__);
  4490. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4491. client = *client_itr;
  4492. if(!client || !client->GetPlayer() || client->GetPlayer()->WasSentSpawn(yeller->GetID()) == false)
  4493. continue;
  4494. if(client->GetPlayer()->GetDistance(yeller) > max_distance)
  4495. continue;
  4496. if(packet && packet->GetVersion() == client->GetVersion()) {
  4497. client->QueuePacket(packet->serialize());
  4498. }
  4499. else {
  4500. safe_delete(packet);
  4501. packet = configReader.getStruct("WS_EncounterBroken", client->GetVersion());
  4502. if (packet) {
  4503. packet->setDataByName("message", yellMsg.c_str());
  4504. /* none of the other data seems necessary, keeping for reference for future disassembly
  4505. packet2->setDataByName("unknown2", 0x40);
  4506. packet2->setDataByName("unknown3", 0x40);
  4507. packet2->setDataByName("unknown4", 0xFF);
  4508. packet2->setDataByName("unknown5", 0xFF);
  4509. packet2->setDataByName("unknown6", 0xFF);*/
  4510. client->QueuePacket(packet->serialize());
  4511. }
  4512. }
  4513. }
  4514. safe_delete(packet);
  4515. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4516. }
  4517. void ZoneServer::SendSpellFailedPacket(Client* client, int16 error){
  4518. if(!client)
  4519. return;
  4520. PacketStruct* packet = configReader.getStruct("WS_DisplaySpellFailed", client->GetVersion());
  4521. if(packet){
  4522. /* Temp solution, need to modify the error code before this function and while we still have access to the spell/combat art */
  4523. error = master_spell_list.GetSpellErrorValue(client->GetVersion(), error);
  4524. if(client->GetVersion() <= 546 && error) {
  4525. error += 1;
  4526. }
  4527. packet->setDataByName("error_code", error);
  4528. //packet->PrintPacket();
  4529. client->QueuePacket(packet->serialize());
  4530. safe_delete(packet);
  4531. }
  4532. }
  4533. void ZoneServer::SendInterruptPacket(Spawn* interrupted, LuaSpell* spell, bool fizzle){
  4534. if(!interrupted || !spell)
  4535. return;
  4536. EQ2Packet* outapp = 0;
  4537. PacketStruct* packet = 0;
  4538. Client* client = 0;
  4539. vector<Client*>::iterator client_itr;
  4540. MClientList.readlock(__FUNCTION__, __LINE__);
  4541. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4542. client = *client_itr;
  4543. if(!client || !client->GetPlayer()->WasSentSpawn(interrupted->GetID()))
  4544. continue;
  4545. packet = configReader.getStruct(fizzle ? "WS_SpellFizzle" : "WS_Interrupt", client->GetVersion());
  4546. if(packet){
  4547. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(interrupted));
  4548. packet->setArrayLengthByName("num_targets", spell->targets.size());
  4549. for (int32 i = 0; i < spell->targets.size(); i++)
  4550. packet->setArrayDataByName("target_id", client->GetPlayer()->GetIDWithPlayerSpawn(client->GetPlayer()->GetZone()->GetSpawnByID(spell->targets[i])), i);
  4551. packet->setDataByName("spell_id", spell->spell->GetSpellID());
  4552. outapp = packet->serialize();
  4553. client->QueuePacket(outapp);
  4554. safe_delete(packet);
  4555. }
  4556. }
  4557. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4558. safe_delete(packet);
  4559. }
  4560. void ZoneServer::SendCastSpellPacket(LuaSpell* spell, Entity* caster){
  4561. EQ2Packet* outapp = 0;
  4562. PacketStruct* packet = 0;
  4563. Client* client = 0;
  4564. if(!caster || !spell || !spell->spell || spell->interrupted)
  4565. return;
  4566. vector<Client*>::iterator client_itr;
  4567. MClientList.readlock(__FUNCTION__, __LINE__);
  4568. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4569. client = *client_itr;
  4570. if(!client)
  4571. continue;
  4572. packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4573. if(packet){
  4574. int32 caster_id = client->GetPlayer()->GetIDWithPlayerSpawn(caster);
  4575. if(!caster_id) {
  4576. safe_delete(packet);
  4577. continue;
  4578. }
  4579. packet->setDataByName("spawn_id", caster_id);
  4580. packet->setArrayLengthByName("num_targets", spell->targets.size());
  4581. for (int32 i = 0; i < spell->targets.size(); i++) {
  4582. int32 target_id = client->GetPlayer()->GetIDWithPlayerSpawn(spell->caster->GetZone()->GetSpawnByID(spell->targets[i]));
  4583. if(target_id) {
  4584. packet->setArrayDataByName("target", target_id, i);
  4585. }
  4586. else {
  4587. packet->setArrayDataByName("target", 0xFFFFFFFF, i);
  4588. }
  4589. }
  4590. packet->setDataByName("spell_visual", spell->spell->GetSpellData()->spell_visual); //result
  4591. packet->setDataByName("cast_time", spell->spell->GetSpellData()->cast_time*.01f); //delay
  4592. packet->setDataByName("spell_id", spell->spell->GetSpellID());
  4593. packet->setDataByName("spell_level", 1);
  4594. packet->setDataByName("spell_tier", spell->spell->GetSpellData()->tier);
  4595. outapp = packet->serialize();
  4596. client->QueuePacket(outapp);
  4597. safe_delete(packet);
  4598. }
  4599. }
  4600. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4601. safe_delete(packet);
  4602. }
  4603. void ZoneServer::SendCastSpellPacket(int32 spell_visual, Spawn* target, Spawn* caster) {
  4604. if (target) {
  4605. vector<Client*>::iterator client_itr;
  4606. MClientList.readlock(__FUNCTION__, __LINE__);
  4607. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4608. Client* client = *client_itr;
  4609. if (!client)
  4610. continue;
  4611. PacketStruct* packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4612. if (packet) {
  4613. int32 target_id = client->GetPlayer()->GetIDWithPlayerSpawn(target);
  4614. if(!target_id) { // client is not aware of spawn
  4615. safe_delete(packet);
  4616. continue;
  4617. }
  4618. if (!caster) {
  4619. packet->setDataByName("spawn_id", 0xFFFFFFFF);
  4620. }
  4621. else {
  4622. int32 caster_id = client->GetPlayer()->GetIDWithPlayerSpawn(caster);
  4623. if(!caster_id) { // client is not aware of spawn
  4624. safe_delete(packet);
  4625. continue;
  4626. }
  4627. packet->setDataByName("spawn_id", caster_id);
  4628. }
  4629. packet->setArrayLengthByName("num_targets", 1);
  4630. packet->setArrayDataByName("target", target_id);
  4631. packet->setDataByName("spell_visual", spell_visual);
  4632. packet->setDataByName("cast_time", 0);
  4633. packet->setDataByName("spell_id", 0);
  4634. packet->setDataByName("spell_level", 0);
  4635. packet->setDataByName("spell_tier", 1);
  4636. client->QueuePacket(packet->serialize());
  4637. safe_delete(packet);
  4638. }
  4639. }
  4640. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4641. }
  4642. }
  4643. void ZoneServer::SendCastEntityCommandPacket(EntityCommand* entity_command, int32 spawn_id, int32 target_id) {
  4644. if (entity_command) {
  4645. Spawn* spawn = GetSpawnByID(spawn_id);
  4646. Spawn* target = GetSpawnByID(target_id);
  4647. if (!spawn || !target)
  4648. return;
  4649. Client* client = 0;
  4650. vector<Client*>::iterator client_itr;
  4651. MClientList.readlock(__FUNCTION__, __LINE__);
  4652. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4653. client = *client_itr;
  4654. if (!client || !client->GetPlayer()->WasSentSpawn(spawn_id) || !client->GetPlayer()->WasSentSpawn(target_id))
  4655. continue;
  4656. PacketStruct* packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4657. if (packet) {
  4658. int32 caster_id = client->GetPlayer()->GetIDWithPlayerSpawn(spawn);
  4659. int32 target_id = client->GetPlayer()->GetIDWithPlayerSpawn(target);
  4660. if(!caster_id || !target_id)
  4661. continue;
  4662. packet->setDataByName("spawn_id", caster_id);
  4663. packet->setArrayLengthByName("num_targets", 1);
  4664. packet->setArrayDataByName("target", target_id);
  4665. packet->setDataByName("num_targets", 1);
  4666. packet->setDataByName("spell_visual", entity_command->spell_visual); //result
  4667. packet->setDataByName("cast_time", entity_command->cast_time * 0.01); //delay
  4668. packet->setDataByName("spell_id", 1);
  4669. packet->setDataByName("spell_level", 1);
  4670. packet->setDataByName("spell_tier", 1);
  4671. EQ2Packet* outapp = packet->serialize();
  4672. client->QueuePacket(outapp);
  4673. safe_delete(packet);
  4674. }
  4675. }
  4676. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4677. }
  4678. }
  4679. void ZoneServer::StartZoneInitialSpawnThread(Client* client){
  4680. if(zoneShuttingDown)
  4681. return;
  4682. #ifdef WIN32
  4683. _beginthread(SendInitialSpawns, 0, client);
  4684. #else
  4685. pthread_t thread;
  4686. pthread_create(&thread, NULL, SendInitialSpawns, client);
  4687. pthread_detach(thread);
  4688. #endif
  4689. }
  4690. void ZoneServer::SendZoneSpawns(Client* client){
  4691. int8 count = 0;
  4692. while (LoadingData && count <= 6000) { //sleep for max of 60 seconds (60000ms) while the maps are loading
  4693. count++;
  4694. Sleep(10);
  4695. }
  4696. count = 0;
  4697. int16 size = 0;
  4698. //give the spawn thread a tad bit of time to add the pending_spawns to spawn_list (up to 10 seconds)
  4699. while (count < 1000) {
  4700. MPendingSpawnListAdd.readlock(__FUNCTION__, __LINE__);
  4701. size = pending_spawn_list_add.size();
  4702. MPendingSpawnListAdd.releasereadlock(__FUNCTION__, __LINE__);
  4703. if (size == 0)
  4704. break;
  4705. Sleep(10);
  4706. count++;
  4707. }
  4708. initial_spawn_threads_active++;
  4709. map<int32, Spawn*>::iterator itr;
  4710. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4711. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4712. Spawn* spawn = itr->second;
  4713. if (spawn) {
  4714. if(spawn == client->GetPlayer() && (client->IsReloadingZone() || client->GetPlayer()->IsReturningFromLD()))
  4715. {
  4716. if(!client->GetPlayer()->SetSpawnMap(spawn))
  4717. continue;
  4718. }
  4719. CheckSpawnRange(client, spawn, true);
  4720. }
  4721. }
  4722. CheckSendSpawnToClient(client, true);
  4723. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4724. client->SetConnected(true);
  4725. ClientPacketFunctions::SendFinishedEntitiesList(client);
  4726. initial_spawn_threads_active--;
  4727. }
  4728. vector<Entity*> ZoneServer::GetPlayers(){
  4729. vector<Entity*> ret;
  4730. Client* client = 0;
  4731. vector<Client*>::iterator client_itr;
  4732. MClientList.readlock(__FUNCTION__, __LINE__);
  4733. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4734. client = *client_itr;
  4735. ret.push_back(client->GetPlayer());
  4736. }
  4737. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4738. return ret;
  4739. }
  4740. int16 ZoneServer::SetSpawnTargetable(Spawn* spawn, float distance){
  4741. Spawn* test_spawn = 0;
  4742. int16 ret_val = 0;
  4743. map<int32, Spawn*>::iterator itr;
  4744. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4745. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4746. test_spawn = itr->second;
  4747. if(test_spawn){
  4748. if(test_spawn->GetDistance(spawn) <= distance){
  4749. test_spawn->SetTargetable(1);
  4750. ret_val++;
  4751. }
  4752. }
  4753. }
  4754. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4755. return ret_val;
  4756. }
  4757. int16 ZoneServer::SetSpawnTargetable(int32 spawn_id){
  4758. Spawn* spawn = 0;
  4759. int16 ret_val = 0;
  4760. map<int32, Spawn*>::iterator itr;
  4761. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4762. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4763. spawn = itr->second;
  4764. if(spawn){
  4765. if(spawn->GetDatabaseID() == spawn_id){
  4766. spawn->SetTargetable(1);
  4767. ret_val++;
  4768. }
  4769. }
  4770. }
  4771. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4772. return ret_val;
  4773. }
  4774. ZoneInfoSlideStruct* ZoneServer::GenerateSlideStruct(float unknown1a, float unknown1b, int32 unknown2a, int32 unknown2b, int32 unknown3, int32 unknown4, const char* slide, const char* voiceover, int32 key1, int32 key2) {
  4775. ZoneInfoSlideStructInfo* info = new ZoneInfoSlideStructInfo();
  4776. memset(info, 0, sizeof(ZoneInfoSlideStructInfo));
  4777. info->unknown1[0] = unknown1a;
  4778. info->unknown1[1] = unknown1b;
  4779. info->unknown2[0] = unknown2a;
  4780. info->unknown2[1] = unknown2b;
  4781. info->unknown3 = unknown3;
  4782. info->unknown4 = unknown4;
  4783. int8 length = strlen(slide);
  4784. if (length >= 128)
  4785. length = 127;
  4786. strncpy(info->slide, slide, length);
  4787. length = strlen(voiceover);
  4788. if (length >= 128)
  4789. length = 127;
  4790. strncpy(info->voiceover, voiceover, length);
  4791. info->key1 = key1;
  4792. info->key2 = key2;
  4793. ZoneInfoSlideStruct* ret = new ZoneInfoSlideStruct();
  4794. ret->info = info;
  4795. return ret;
  4796. }
  4797. void ZoneServer::AddZoneInfoSlideStructTransitionInfo(ZoneInfoSlideStruct* info, int32 x, int32 y, float zoom, float transition_time) {
  4798. ZoneInfoSlideStructTransitionInfo* transition_info = new ZoneInfoSlideStructTransitionInfo();
  4799. transition_info->transition_x = x;
  4800. transition_info->transition_y = y;
  4801. transition_info->transition_zoom = zoom;
  4802. transition_info->transition_time = transition_time;
  4803. info->slide_transition_info.push_back(transition_info);
  4804. }
  4805. vector<ZoneInfoSlideStruct*>* ZoneServer::GenerateTutorialSlides() {
  4806. vector<ZoneInfoSlideStruct*>* slides = new vector<ZoneInfoSlideStruct*>();
  4807. ZoneInfoSlideStruct* slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt01_final001.dds", "voiceover/english/antonia_intro/antonia_intro_001_64.mp3", 2519553957, 1010319376);
  4808. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 0);
  4809. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1.5, 16);
  4810. slides->push_back(slide);
  4811. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt02_final001.dds", "voiceover/english/antonia_intro/antonia_intro_002_64.mp3", 567178266, 3055063399);
  4812. AddZoneInfoSlideStructTransitionInfo(slide, 600, 365, 1.60000002384186, 0);
  4813. AddZoneInfoSlideStructTransitionInfo(slide, 800, 370, 1.39999997615814, 9);
  4814. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 1.20000004768372, 8);
  4815. slides->push_back(slide);
  4816. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt03_final001.dds", "voiceover/english/antonia_intro/antonia_intro_003_64.mp3", 3171561318, 593374281);
  4817. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 1.20000004768372, 0);
  4818. AddZoneInfoSlideStructTransitionInfo(slide, 750, 320, 1.60000002384186, 10);
  4819. AddZoneInfoSlideStructTransitionInfo(slide, 575, 265, 2.29999995231628, 10);
  4820. slides->push_back(slide);
  4821. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt04_final001.dds", "voiceover/english/antonia_intro/antonia_intro_004_64.mp3", 1959944485, 4285605574);
  4822. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 2.5, 0);
  4823. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 1.70000004768372, 8);
  4824. AddZoneInfoSlideStructTransitionInfo(slide, 675, 390, 2.20000004768372, 11);
  4825. slides->push_back(slide);
  4826. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt05_final001.dds", "voiceover/english/antonia_intro/antonia_intro_005_64.mp3", 609693392, 260295215);
  4827. AddZoneInfoSlideStructTransitionInfo(slide, 750, 500, 2.79999995231628, 0);
  4828. AddZoneInfoSlideStructTransitionInfo(slide, 720, 300, 2.5, 9);
  4829. AddZoneInfoSlideStructTransitionInfo(slide, 975, 270, 2.20000004768372, 9);
  4830. slides->push_back(slide);
  4831. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt06_final001.dds", "voiceover/english/antonia_intro/antonia_intro_006_64.mp3", 3056613203, 775201556);
  4832. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1.89999997615814, 0);
  4833. AddZoneInfoSlideStructTransitionInfo(slide, 920, 475, 1, 24);
  4834. slides->push_back(slide);
  4835. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt07_final001.dds", "voiceover/english/antonia_intro/antonia_intro_007_64.mp3", 3113327662, 1299367895);
  4836. AddZoneInfoSlideStructTransitionInfo(slide, 1400, 420, 2.40000009536743, 0);
  4837. AddZoneInfoSlideStructTransitionInfo(slide, 1200, 375, 1.70000004768372, 7);
  4838. AddZoneInfoSlideStructTransitionInfo(slide, 800, 225, 2.29999995231628, 7);
  4839. slides->push_back(slide);
  4840. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt08_final001.dds", "voiceover/english/antonia_intro/antonia_intro_008_64.mp3", 2558791235, 2674773065);
  4841. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 0);
  4842. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1.5, 27);
  4843. slides->push_back(slide);
  4844. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt09_final001.dds", "voiceover/english/antonia_intro/antonia_intro_009_64.mp3", 4029296401, 1369011033);
  4845. AddZoneInfoSlideStructTransitionInfo(slide, 715, 305, 2.40000009536743, 0);
  4846. AddZoneInfoSlideStructTransitionInfo(slide, 730, 325, 1.79999995231628, 6);
  4847. AddZoneInfoSlideStructTransitionInfo(slide, 920, 395, 1.5, 5);
  4848. AddZoneInfoSlideStructTransitionInfo(slide, 1360, 330, 1.79999995231628, 9);
  4849. slides->push_back(slide);
  4850. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt10_final001.dds", "voiceover/english/antonia_intro/antonia_intro_010_64.mp3", 3055524517, 3787058332);
  4851. AddZoneInfoSlideStructTransitionInfo(slide, 670, 675, 2.20000004768372, 0);
  4852. AddZoneInfoSlideStructTransitionInfo(slide, 710, 390, 1.79999995231628, 7);
  4853. AddZoneInfoSlideStructTransitionInfo(slide, 920, 415, 1.60000002384186, 5.5);
  4854. AddZoneInfoSlideStructTransitionInfo(slide, 1250, 675, 1.79999995231628, 8);
  4855. slides->push_back(slide);
  4856. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt11_final001.dds", "voiceover/english/antonia_intro/antonia_intro_011_64.mp3", 3525586740, 812068950);
  4857. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 0);
  4858. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 2, 19);
  4859. slides->push_back(slide);
  4860. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt12_final001.dds", "voiceover/english/antonia_intro/antonia_intro_012_64.mp3", 3493874350, 2037661816);
  4861. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 2, 0);
  4862. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 43);
  4863. slides->push_back(slide);
  4864. return slides;
  4865. }
  4866. EQ2Packet* ZoneServer::GetZoneInfoPacket(Client* client){
  4867. // this takes place when we get the LoginInfo for returning LD players
  4868. if(!client->GetPlayer()->IsReturningFromLD())
  4869. UpdateClientSpawnMap(client->GetPlayer(), client);
  4870. PacketStruct* packet = configReader.getStruct("WS_ZoneInfo", client->GetVersion());
  4871. packet->setSmallStringByName("server1",net.GetWorldName());
  4872. packet->setSmallStringByName("server2",net.GetWorldName());
  4873. packet->setDataByName("unknown1", 1, 1);//1, 1
  4874. int32 expansions = EXPANSION_UNKNOWN + EXPANSION_DOF + EXPANSION_KOS + EXPANSION_EOF + EXPANSION_ROK + EXPANSION_TSO + EXPANSION_DOV;
  4875. //packet->setDataByName("expansions_enabled", 82313211);//expansions 63181
  4876. //packet->setDataByName("expansions_enabled", 552075103);//expansions 63182
  4877. packet->setDataByName("expansions_enabled", 4294967295);//expansions 1096 //612499455 works
  4878. if (client->GetVersion() >= 1193) {
  4879. packet->setDataByName("unknown3", 4294967295, 0); // DOV and down
  4880. packet->setDataByName("unknown3", 4294967295, 1); //COE and up
  4881. packet->setDataByName("unknown3", 4294967295, 2);
  4882. }
  4883. else
  4884. packet->setDataByName("unknown3", 4294967295, 0); // DOV and down
  4885. packet->setSmallStringByName("auction_website", "eq2emulator.net");
  4886. packet->setDataByName("auction_port", 80);
  4887. packet->setSmallStringByName("upload_page", "test_upload.m");
  4888. packet->setSmallStringByName("upload_key", "dsya987yda9");
  4889. packet->setSmallStringByName("zone", GetZoneFile());
  4890. //packet->setSmallStringByName("zone2", GetZoneName());
  4891. //if ( strlen(GetZoneSkyFile()) > 0 )
  4892. // packet->setSmallStringByName("zone_unknown2", GetZoneSkyFile()); // used for the sky map
  4893. packet->setSmallStringByName("zone_desc", GetZoneDescription());
  4894. packet->setSmallStringByName("char_name", client->GetPlayer()->GetName());
  4895. packet->setDataByName("x", client->GetPlayer()->GetX());
  4896. packet->setDataByName("y", client->GetPlayer()->GetY());
  4897. packet->setDataByName("z", client->GetPlayer()->GetZ());
  4898. if ((GetZoneFile() && strcmp("boat_06p_tutorial02", GetZoneFile()) == 0) && client->GetPlayer()->GetX() == this->GetSafeX() && client->GetPlayer()->GetY() == this->GetSafeY() && client->GetPlayer()->GetZ() == this->GetSafeZ()) { //basically the only time the player will see this is if their zone in coords are the exact same as the safe coords (they haven't moved)
  4899. vector<ZoneInfoSlideStruct*>* slides = GenerateTutorialSlides();
  4900. if (slides) {
  4901. packet->setArrayLengthByName("num_slides", slides->size());
  4902. ZoneInfoSlideStruct* slide = 0;
  4903. for (int8 i = 0; i < slides->size(); i++) {
  4904. slide = slides->at(i);
  4905. packet->setArrayDataByName("unknown1", slide->info->unknown1[0], i, 0);
  4906. packet->setArrayDataByName("unknown1", slide->info->unknown1[1], i, 1);
  4907. packet->setArrayDataByName("unknown2", slide->info->unknown2[0], i, 0);
  4908. packet->setArrayDataByName("unknown2", slide->info->unknown2[1], i, 1);
  4909. packet->setArrayDataByName("unknown3", slide->info->unknown3, i);
  4910. packet->setArrayDataByName("unknown4", slide->info->unknown4, i);
  4911. packet->setArrayDataByName("slide", slide->info->slide, i);
  4912. packet->setArrayDataByName("voiceover", slide->info->voiceover, i);
  4913. packet->setArrayDataByName("key1", slide->info->key1, i);
  4914. packet->setArrayDataByName("key2", slide->info->key2, i);
  4915. packet->setSubArrayLengthByName("num_transitions", slide->slide_transition_info.size(), i);
  4916. for (int8 x = 0; x < slide->slide_transition_info.size(); x++) {
  4917. packet->setSubArrayDataByName("transition_x", slide->slide_transition_info[x]->transition_x, i, x);
  4918. packet->setSubArrayDataByName("transition_y", slide->slide_transition_info[x]->transition_y, i, x);
  4919. packet->setSubArrayDataByName("transition_zoom", slide->slide_transition_info[x]->transition_zoom, i, x);
  4920. packet->setSubArrayDataByName("transition_time", slide->slide_transition_info[x]->transition_time, i, x);
  4921. safe_delete(slide->slide_transition_info[x]);
  4922. }
  4923. safe_delete(slide->info);
  4924. safe_delete(slide);
  4925. }
  4926. }
  4927. safe_delete(slides);
  4928. }
  4929. if(rule_manager.GetGlobalRule(R_Zone, UseMapUnderworldCoords)->GetBool() && client->GetPlayer()->GetMap()) {
  4930. packet->setDataByName("underworld", client->GetPlayer()->GetMap()->GetMinY() + rule_manager.GetGlobalRule(R_Zone, MapUnderworldCoordOffset)->GetFloat());
  4931. }
  4932. else {
  4933. packet->setDataByName("underworld", underworld);
  4934. }
  4935. // unknown3 can prevent screen shots from being taken if
  4936. //packet->setDataByName("unknown3", 2094661567, 1); // Screenshots allowed with this value
  4937. //packet->setDataByName("unknown3", 3815767999, 1); // Screenshots disabled with this value
  4938. //packet->setDataByName("unknown3", 1, 2);
  4939. /*if (client->GetVersion() >= 63587) {
  4940. packet->setArrayLengthByName("num_exp_feature_bytes", 9);
  4941. packet->setArrayDataByName("exp_feature_bytes", 95, 0);//kos and dof
  4942. packet->setArrayDataByName("exp_feature_bytes", 255, 1);//eof rok tso sf dov coe tov
  4943. packet->setArrayDataByName("exp_feature_bytes", 247, 2);//aom tot ka exp14
  4944. packet->setArrayDataByName("exp_feature_bytes", 32, 3);//rum cellar
  4945. packet->setArrayDataByName("exp_feature_bytes", 140, 4);
  4946. packet->setArrayDataByName("exp_feature_bytes", 62, 5);
  4947. packet->setArrayDataByName("exp_feature_bytes", 0, 6);
  4948. packet->setArrayDataByName("exp_feature_bytes", 45, 7);
  4949. packet->setArrayDataByName("exp_feature_bytes", 128, 8);
  4950. packet->setArrayLengthByName("num_unknown3b_bytes", 9);
  4951. packet->setArrayDataByName("unknown3b_bytes", 95, 0);
  4952. packet->setArrayDataByName("unknown3b_bytes", 255, 1);
  4953. packet->setArrayDataByName("unknown3b_bytes", 247, 2);
  4954. packet->setArrayDataByName("unknown3b_bytes", 237, 3);
  4955. packet->setArrayDataByName("unknown3b_bytes", 143, 4);
  4956. packet->setArrayDataByName("unknown3b_bytes", 255, 5);
  4957. packet->setArrayDataByName("unknown3b_bytes", 255, 6);
  4958. packet->setArrayDataByName("unknown3b_bytes", 255, 7);
  4959. packet->setArrayDataByName("unknown3b_bytes", 128, 8);
  4960. }
  4961. else if (client->GetVersion() >= 63214) {
  4962. packet->setArrayLengthByName("num_exp_feature_bytes", 9);
  4963. packet->setArrayDataByName("exp_feature_bytes", 95, 0);//kos and dof
  4964. packet->setArrayDataByName("exp_feature_bytes", 255, 1);//eof rok tso sf dov coe tov
  4965. packet->setArrayDataByName("exp_feature_bytes", 247, 2);//aom tot ka exp14
  4966. packet->setArrayDataByName("exp_feature_bytes", 32, 3);//rum cellar
  4967. packet->setArrayDataByName("exp_feature_bytes", 140, 4);
  4968. packet->setArrayDataByName("exp_feature_bytes", 62, 5);
  4969. packet->setArrayDataByName("exp_feature_bytes", 0, 6);
  4970. packet->setArrayDataByName("exp_feature_bytes", 45, 7);
  4971. packet->setArrayDataByName("exp_feature_bytes", 128, 8);
  4972. packet->setArrayLengthByName("num_unknown3b_bytes", 9);
  4973. packet->setArrayDataByName("unknown3b_bytes", 95, 0);
  4974. packet->setArrayDataByName("unknown3b_bytes", 255, 1);
  4975. packet->setArrayDataByName("unknown3b_bytes", 247, 2);
  4976. packet->setArrayDataByName("unknown3b_bytes", 237, 3);
  4977. packet->setArrayDataByName("unknown3b_bytes", 143, 4);
  4978. packet->setArrayDataByName("unknown3b_bytes", 255, 5);
  4979. packet->setArrayDataByName("unknown3b_bytes", 255, 6);
  4980. packet->setArrayDataByName("unknown3b_bytes", 255, 7);
  4981. packet->setArrayDataByName("unknown3b_bytes", 128, 8);
  4982. }*/
  4983. if (client->GetVersion() >= 64644) {
  4984. packet->setDataByName("unknown3a", 12598924);
  4985. packet->setDataByName("unknown3b", 3992452959);
  4986. packet->setDataByName("unknown3c", 4294967183);
  4987. packet->setDataByName("unknown2a", 9);
  4988. packet->setDataByName("unknown2b", 9);
  4989. }
  4990. else if (client->GetVersion() >= 63181) {
  4991. packet->setDataByName("unknown3a", 750796556);//63182 73821356
  4992. packet->setDataByName("unknown3b", 3991404383);// 63182 3991404383
  4993. packet->setDataByName("unknown3c", 4278189967);// 63182 4278189967
  4994. packet->setDataByName("unknown2a", 8);// 63182
  4995. packet->setDataByName("unknown2b", 8);// 63182
  4996. }
  4997. else{
  4998. //packet->setDataByName("unknown3", 872447025,0);//63181
  4999. //packet->setDataByName("unknown3", 3085434875,1);// 63181
  5000. //packet->setDataByName("unknown3", 2147483633,2);// 63181
  5001. }
  5002. packet->setDataByName("year", world.GetWorldTimeStruct()->year);
  5003. packet->setDataByName("month", world.GetWorldTimeStruct()->month);
  5004. packet->setDataByName("day", world.GetWorldTimeStruct()->day);
  5005. packet->setDataByName("hour", world.GetWorldTimeStruct()->hour);
  5006. packet->setDataByName("minute", world.GetWorldTimeStruct()->minute);
  5007. packet->setDataByName("unknown", 0);
  5008. packet->setDataByName("unknown7", 1);
  5009. packet->setDataByName("unknown7", 1, 1);
  5010. packet->setDataByName("unknown9", 13);
  5011. //packet->setDataByName("unknown10", 25188959);4294967295
  5012. //packet->setDataByName("unknown10", 25190239);
  5013. packet->setDataByName("unknown10", 25191524);//25191524
  5014. packet->setDataByName("unknown10b", 1);
  5015. packet->setDataByName("permission_level",3);// added on 63182 for now till we figur it out 0=none,1=visitor,2=friend,3=trustee,4=owner
  5016. packet->setDataByName("num_adv", 9);
  5017. packet->setArrayDataByName("adv_name", "adv02_dun_drowned_caverns", 0);
  5018. packet->setArrayDataByName("adv_id", 6, 0);
  5019. packet->setArrayDataByName("adv_name", "adv02_dun_sundered_splitpaw_hub", 1);
  5020. packet->setArrayDataByName("adv_id", 5, 1);
  5021. packet->setArrayDataByName("adv_name", "exp03_rgn_butcherblock", 2);
  5022. packet->setArrayDataByName("adv_id", 8, 2);
  5023. packet->setArrayDataByName("adv_name", "exp03_rgn_greater_faydark", 3);
  5024. packet->setArrayDataByName("adv_id", 7, 3);
  5025. packet->setArrayDataByName("adv_name", "mod01_dun_crypt_of_thaen", 4);
  5026. packet->setArrayDataByName("adv_id", 3, 4);
  5027. packet->setArrayDataByName("adv_name", "mod01_dun_tombs_of_night", 5);
  5028. packet->setArrayDataByName("adv_id", 4, 5);
  5029. packet->setArrayDataByName("adv_name", "nektulos_mini01", 6);
  5030. packet->setArrayDataByName("adv_id", 0, 6);
  5031. packet->setArrayDataByName("adv_name", "nektulos_mini02", 7);
  5032. packet->setArrayDataByName("adv_id", 1, 7);
  5033. packet->setArrayDataByName("adv_name", "nektulos_mini03", 8);
  5034. packet->setArrayDataByName("adv_id", 2, 8);
  5035. LogWrite(MISC__TODO, 0, "TODO", "Put cl_ client commands back in variables (not Rules) so they can be dynamically maintained");
  5036. vector<Variable*>* variables = world.GetClientVariables();
  5037. packet->setArrayLengthByName("num_client_setup", variables->size());
  5038. for(int i=variables->size()-1;i>=0;i--)
  5039. packet->setArrayDataByName("client_cmds", variables->at(i)->GetNameValuePair().c_str(), i);
  5040. // For AoM clients so item link work
  5041. if (client->GetVersion() >= 60114)
  5042. packet->setArrayDataByName("client_cmds", "chat_linkbrackets_item 1", variables->size());
  5043. safe_delete(variables);
  5044. //packet->setDataByName("unknown8", ); story?
  5045. // AA Tabs for 1193+ clients
  5046. if (client->GetVersion() >= 1193) {
  5047. packet->setArrayLengthByName("tab_count", 48);
  5048. int8 i = 0;
  5049. packet->setArrayDataByName("tab_index", i, i);
  5050. packet->setArrayDataByName("tab_name", ":es24a58bd8fcaac8c2:All", i);
  5051. i++;
  5052. packet->setArrayDataByName("tab_index", i, i);
  5053. packet->setArrayDataByName("tab_name", ":410385c727bd47a6:Racial Innate", i);
  5054. i++;
  5055. packet->setArrayDataByName("tab_index", i, i);
  5056. packet->setArrayDataByName("tab_name", ":410385c75a96e23c:Tradeskill Advancement", i);
  5057. i++;
  5058. packet->setArrayDataByName("tab_index", i, i);
  5059. packet->setArrayDataByName("tab_name", ":410385c744f1fd99:Focus Effects", i);
  5060. i++;
  5061. packet->setArrayDataByName("tab_index", i, i);
  5062. packet->setArrayDataByName("tab_name", ":410385c71edd2a66:Heroic", i);
  5063. i++;
  5064. packet->setArrayDataByName("tab_index", i, i);
  5065. packet->setArrayDataByName("tab_name", ":410385c76ee6239f:Shadows", i);
  5066. i++;
  5067. packet->setArrayDataByName("tab_index", i, i);
  5068. packet->setArrayDataByName("tab_name", ":410385c7e678b977:Prestige", i);
  5069. i++;
  5070. packet->setArrayDataByName("tab_index", i, i);
  5071. packet->setArrayDataByName("tab_name", ":410385c77ee422d7:Animalist", i);
  5072. i++;
  5073. packet->setArrayDataByName("tab_index", i, i);
  5074. packet->setArrayDataByName("tab_name", ":410385c7f165af77:Bard", i);
  5075. i++;
  5076. packet->setArrayDataByName("tab_index", i, i);
  5077. packet->setArrayDataByName("tab_name", ":410385c7421b9375:Brawler", i);
  5078. i++;
  5079. packet->setArrayDataByName("tab_index", i, i);
  5080. packet->setArrayDataByName("tab_name", ":410385c7a03ae7d1:Cleric", i);
  5081. i++;
  5082. packet->setArrayDataByName("tab_index", i, i);
  5083. packet->setArrayDataByName("tab_name", ":410385c7c9605e9f:Crusader", i);
  5084. i++;
  5085. packet->setArrayDataByName("tab_index", i, i);
  5086. packet->setArrayDataByName("tab_name", ":410385c7f9424168:Druid", i);
  5087. i++;
  5088. packet->setArrayDataByName("tab_index", i, i);
  5089. packet->setArrayDataByName("tab_name", ":410385c79cb9556c:Enchanter", i);
  5090. i++;
  5091. packet->setArrayDataByName("tab_index", i, i);
  5092. packet->setArrayDataByName("tab_name", ":410385c70c8b6aa4:Predator", i);
  5093. i++;
  5094. packet->setArrayDataByName("tab_index", i, i);
  5095. packet->setArrayDataByName("tab_name", ":410385c73a43b6dd:Rogue", i);
  5096. i++;
  5097. packet->setArrayDataByName("tab_index", i, i);
  5098. packet->setArrayDataByName("tab_name", ":410385c759fe7d15:Sorcerer", i);
  5099. i++;
  5100. packet->setArrayDataByName("tab_index", i, i);
  5101. packet->setArrayDataByName("tab_name", ":410385c7ad610aca:Summoner", i);
  5102. i++;
  5103. packet->setArrayDataByName("tab_index", i, i);
  5104. packet->setArrayDataByName("tab_name", ":410385c71e056728:Warrior", i);
  5105. i++;
  5106. packet->setArrayDataByName("tab_index", i, i);
  5107. packet->setArrayDataByName("tab_name", ":410385c7ba864c0b:Assassin", i);
  5108. i++;
  5109. packet->setArrayDataByName("tab_index", i, i);
  5110. packet->setArrayDataByName("tab_name", ":410385c7b8116aad:Beastlord", i);
  5111. i++;
  5112. packet->setArrayDataByName("tab_index", i, i);
  5113. packet->setArrayDataByName("tab_name", ":410385c7f53feb7b:Berserker", i);
  5114. i++;
  5115. packet->setArrayDataByName("tab_index", i, i);
  5116. packet->setArrayDataByName("tab_name", ":410385c73d8a70e2:Brigand", i);
  5117. i++;
  5118. packet->setArrayDataByName("tab_index", i, i);
  5119. packet->setArrayDataByName("tab_name", ":410385c770c766d6:Bruiser", i);
  5120. i++;
  5121. packet->setArrayDataByName("tab_index", i, i);
  5122. packet->setArrayDataByName("tab_name", ":410385c79226984b:Coercer", i);
  5123. i++;
  5124. packet->setArrayDataByName("tab_index", i, i);
  5125. packet->setArrayDataByName("tab_name", ":410385c70c58bb30:Conjurer", i);
  5126. i++;
  5127. packet->setArrayDataByName("tab_index", i, i);
  5128. packet->setArrayDataByName("tab_name", ":410385c73dfe68d0:Defiler", i);
  5129. i++;
  5130. packet->setArrayDataByName("tab_index", i, i);
  5131. packet->setArrayDataByName("tab_name", ":410385c792919a6b:Dirge", i);
  5132. i++;
  5133. packet->setArrayDataByName("tab_index", i, i);
  5134. packet->setArrayDataByName("tab_name", ":410385c7062e5f55:Fury", i);
  5135. i++;
  5136. packet->setArrayDataByName("tab_index", i, i);
  5137. packet->setArrayDataByName("tab_name", ":410385c762c1fdfc:Guardian", i);
  5138. i++;
  5139. packet->setArrayDataByName("tab_index", i, i);
  5140. packet->setArrayDataByName("tab_name", ":410385c78addfbf4:Illusionist", i);
  5141. i++;
  5142. packet->setArrayDataByName("tab_index", i, i);
  5143. packet->setArrayDataByName("tab_name", ":410385c7ece054a7:Inquisitor", i);
  5144. i++;
  5145. packet->setArrayDataByName("tab_index", i, i);
  5146. packet->setArrayDataByName("tab_name", ":410385c7d550d2e7:Monk", i);
  5147. i++;
  5148. packet->setArrayDataByName("tab_index", i, i);
  5149. packet->setArrayDataByName("tab_name", ":410385c743cfeaa2:Mystic", i);
  5150. i++;
  5151. packet->setArrayDataByName("tab_index", i, i);
  5152. packet->setArrayDataByName("tab_name", ":410385c7f63c9c8c:Necromancer", i);
  5153. i++;
  5154. packet->setArrayDataByName("tab_index", i, i);
  5155. packet->setArrayDataByName("tab_name", ":410385c70c5de0ae:Paladin", i);
  5156. i++;
  5157. packet->setArrayDataByName("tab_index", i, i);
  5158. packet->setArrayDataByName("tab_name", ":410385c79bc97b3a:Ranger", i);
  5159. i++;
  5160. packet->setArrayDataByName("tab_index", i, i);
  5161. packet->setArrayDataByName("tab_name", ":410385c78fbd2256:Shadowknight", i);
  5162. i++;
  5163. packet->setArrayDataByName("tab_index", i, i);
  5164. packet->setArrayDataByName("tab_name", ":410385c7781cc625:Shaman", i);
  5165. i++;
  5166. packet->setArrayDataByName("tab_index", i, i);
  5167. packet->setArrayDataByName("tab_name", ":410385c77eecdcdb:Swashbuckler", i);
  5168. i++;
  5169. packet->setArrayDataByName("tab_index", i, i);
  5170. packet->setArrayDataByName("tab_name", ":410385c7648d181e:Templar", i);
  5171. i++;
  5172. packet->setArrayDataByName("tab_index", i, i);
  5173. packet->setArrayDataByName("tab_name", ":410385c78df47d77:Troubador", i);
  5174. i++;
  5175. packet->setArrayDataByName("tab_index", i, i);
  5176. packet->setArrayDataByName("tab_name", ":410385c7c78ce0b8:Warden", i);
  5177. i++;
  5178. packet->setArrayDataByName("tab_index", i, i);
  5179. packet->setArrayDataByName("tab_name", ":410385c76290dcfa:Warlock", i);
  5180. i++;
  5181. packet->setArrayDataByName("tab_index", i, i);
  5182. packet->setArrayDataByName("tab_name", ":410385c7d1d52cf5:Wizard", i);
  5183. i++;
  5184. packet->setArrayDataByName("tab_index", i, i);
  5185. packet->setArrayDataByName("tab_name", ":410385c71c8f6f4d:Shaper", i);
  5186. i++;
  5187. packet->setArrayDataByName("tab_index", i, i);
  5188. packet->setArrayDataByName("tab_name", ":410385c72f6e354d:Channeler", i);
  5189. i++;
  5190. packet->setArrayDataByName("tab_index", i, i);
  5191. packet->setArrayDataByName("tab_name", ":410385c7df8bd37d:Dragon", i);
  5192. }
  5193. packet->setDataByName("unknown_mj", 1);//int8
  5194. packet->setDataByName("unknown_mj1", 335544320);//int32
  5195. packet->setDataByName("unknown_mj2", 4);//int32
  5196. packet->setDataByName("unknown_mj3", 3962504088);//int32
  5197. packet->setDataByName("unknown_mj4", 3985947216);//int32
  5198. packet->setDataByName("unknown_mj5", 1);//int32
  5199. packet->setDataByName("unknown_mj6", 386);//int32
  5200. packet->setDataByName("unknown_mj7", 4294967295);//int32
  5201. packet->setDataByName("unknown_mj8", 2716312211);//int32
  5202. packet->setDataByName("unknown_mj9", 1774338333);//int32
  5203. packet->setDataByName("unknown_mj10", 1);//int32
  5204. packet->setDataByName("unknown_mj11", 391);//int32
  5205. packet->setDataByName("unknown_mj12", 4294967295);//int32
  5206. packet->setDataByName("unknown_mj13", 3168965163);//int32
  5207. packet->setDataByName("unknown_mj14", 4117025286);//int32
  5208. packet->setDataByName("unknown_mj15", 1);//int32
  5209. packet->setDataByName("unknown_mj16", 394);//int32
  5210. packet->setDataByName("unknown_mj17", 4294967295);//int32
  5211. packet->setDataByName("unknown_mj18", 1790669110);//int32
  5212. packet->setDataByName("unknown_mj19", 107158108);//int32
  5213. packet->setDataByName("unknown_mj20", 1);//int32
  5214. packet->setDataByName("unknown_mj21", 393);//int32
  5215. packet->setDataByName("unknown_mj22", 4294967295);//int32
  5216. EQ2Packet* outapp = packet->serialize();
  5217. //packet->PrintPacket();
  5218. //DumpPacket(outapp);
  5219. safe_delete(packet);
  5220. return outapp;
  5221. }
  5222. void ZoneServer::SendUpdateDefaultCommand(Spawn* spawn, const char* command, float distance, Spawn* toPlayer){
  5223. if (spawn == nullptr || command == nullptr)
  5224. return;
  5225. if (toPlayer)
  5226. {
  5227. if (!toPlayer->IsPlayer())
  5228. return;
  5229. Client* client = GetClientBySpawn(toPlayer);
  5230. if (client)
  5231. {
  5232. client->SendDefaultCommand(spawn, command, distance);
  5233. }
  5234. // we don't override the primary command cause that would change ALL clients
  5235. return;
  5236. }
  5237. QueueDefaultCommand(spawn->GetID(), std::string(command), distance);
  5238. if (strlen(command)>0)
  5239. spawn->SetPrimaryCommand(command, command, distance);
  5240. }
  5241. void ZoneServer::CheckPlayerProximity(Spawn* spawn, Client* client){
  5242. if (player_proximities.size() < 1)
  5243. return;
  5244. if(player_proximities.count(spawn->GetID()) > 0){
  5245. PlayerProximity* prox = player_proximities.Get(spawn->GetID());
  5246. if(prox->clients_in_proximity.count(client) == 0 && spawn_range_map.count(client) > 0 && spawn_range_map.Get(client)->count(spawn->GetID()) > 0 && spawn_range_map.Get(client)->Get(spawn->GetID()) < prox->distance){
  5247. prox->clients_in_proximity[client] = true;
  5248. CallSpawnScript(spawn, SPAWN_SCRIPT_CUSTOM, client->GetPlayer(), prox->in_range_lua_function.c_str());
  5249. }
  5250. else if(prox->clients_in_proximity.count(client) > 0 && spawn_range_map.count(client) > 0 && spawn_range_map.Get(client)->count(spawn->GetID()) > 0 && spawn_range_map.Get(client)->Get(spawn->GetID()) > prox->distance){
  5251. if(prox->leaving_range_lua_function.length() > 0)
  5252. CallSpawnScript(spawn, SPAWN_SCRIPT_CUSTOM, client->GetPlayer(), prox->leaving_range_lua_function.c_str());
  5253. prox->clients_in_proximity.erase(client);
  5254. }
  5255. }
  5256. }
  5257. void ZoneServer::AddPlayerProximity(Spawn* spawn, float distance, string in_range_function, string leaving_range_function){
  5258. RemovePlayerProximity(spawn);
  5259. PlayerProximity* prox = new PlayerProximity;
  5260. prox->distance = distance;
  5261. prox->in_range_lua_function = in_range_function;
  5262. prox->leaving_range_lua_function = leaving_range_function;
  5263. player_proximities.Put(spawn->GetID(), prox);
  5264. }
  5265. void ZoneServer::RemovePlayerProximity(Client* client){
  5266. PlayerProximity* prox = 0;
  5267. MutexMap<int32, PlayerProximity*>::iterator itr = player_proximities.begin();
  5268. while(itr.Next()){
  5269. prox = itr->second;
  5270. if(prox->clients_in_proximity.count(client) > 0)
  5271. prox->clients_in_proximity.erase(client);
  5272. }
  5273. }
  5274. void ZoneServer::RemovePlayerProximity(Spawn* spawn, bool all){
  5275. if(all){
  5276. MutexMap<int32, PlayerProximity*>::iterator itr = player_proximities.begin();
  5277. while(itr.Next()){
  5278. player_proximities.erase(itr->first, false, true, 10000);
  5279. }
  5280. }
  5281. else if(player_proximities.count(spawn->GetID()) > 0){
  5282. player_proximities.erase(spawn->GetID(), false, true, 10000);
  5283. }
  5284. }
  5285. void ZoneServer::AddLocationProximity(float x, float y, float z, float max_variation, string in_range_function, string leaving_range_function) {
  5286. LocationProximity* prox = new LocationProximity;
  5287. prox->x = x;
  5288. prox->y = y;
  5289. prox->z = z;
  5290. prox->max_variation = max_variation;
  5291. prox->in_range_lua_function = in_range_function;
  5292. prox->leaving_range_lua_function = leaving_range_function;
  5293. location_proximities.Add(prox);
  5294. }
  5295. void ZoneServer::CheckLocationProximity() {
  5296. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  5297. if (!zone_script)
  5298. return;
  5299. if (location_proximities.size() > 0 && connected_clients.size() > 0) {
  5300. Client* client = 0;
  5301. MutexList<Client*>::iterator iterator = connected_clients.begin();
  5302. while(iterator.Next()){
  5303. client = iterator->value;
  5304. if (client->IsConnected() && client->IsReadyForUpdates() && !client->IsZoning()) {
  5305. try {
  5306. MutexList<LocationProximity*>::iterator itr = location_proximities.begin();
  5307. LocationProximity* prox = 0;
  5308. while(itr.Next()){
  5309. prox = itr->value;
  5310. bool in_range = false;
  5311. float char_x = client->GetPlayer()->GetX();
  5312. float char_y = client->GetPlayer()->GetY();
  5313. float char_z = client->GetPlayer()->GetZ();
  5314. float x = prox->x;
  5315. float y = prox->y;
  5316. float z = prox->z;
  5317. float max_variation = prox->max_variation;
  5318. float total_diff = 0;
  5319. float diff = x - char_x; //Check X
  5320. if(diff < 0)
  5321. diff *= -1;
  5322. if(diff <= max_variation) {
  5323. total_diff += diff;
  5324. diff = z - char_z; //Check Z (we check Z first because it is far more likely to be a much greater variation than y)
  5325. if(diff < 0)
  5326. diff *= -1;
  5327. if(diff <= max_variation) {
  5328. total_diff += diff;
  5329. if(total_diff <= max_variation) { //Check Total
  5330. diff = y - char_y; //Check Y
  5331. if(diff < 0)
  5332. diff *= -1;
  5333. if(diff <= max_variation) {
  5334. total_diff += diff;
  5335. if(total_diff <= max_variation) {
  5336. in_range = true;
  5337. if(lua_interface && prox->in_range_lua_function.length() > 0 && prox->clients_in_proximity.count(client) == 0) { //Check Total
  5338. prox->clients_in_proximity[client] = true;
  5339. lua_interface->RunZoneScript(zone_script, prox->in_range_lua_function.c_str(), this, client->GetPlayer());
  5340. }
  5341. }
  5342. }
  5343. }
  5344. }
  5345. }
  5346. if (!in_range) {
  5347. if(lua_interface && prox->leaving_range_lua_function.length() > 0 && prox->clients_in_proximity.count(client) > 0) {
  5348. lua_interface->RunZoneScript(zone_script, prox->leaving_range_lua_function.c_str(), this, client->GetPlayer());
  5349. prox->clients_in_proximity.erase(client);
  5350. }
  5351. }
  5352. }
  5353. }
  5354. catch (...) {
  5355. LogWrite(ZONE__ERROR, 0, "Zone", "Except caught in ZoneServer::CheckLocationProximity");
  5356. return;
  5357. }
  5358. }
  5359. }
  5360. }
  5361. }
  5362. void ZoneServer::CheckLocationGrids() {
  5363. if (connected_clients.size() > 0 && location_grids.size() > 0) {
  5364. MutexList<Client*>::iterator client_itr = connected_clients.begin();
  5365. while (client_itr.Next()) {
  5366. Client* client = client_itr.value;
  5367. if (!client)
  5368. continue;
  5369. Player* player = client->GetPlayer();
  5370. float x = player->GetX();
  5371. float y = player->GetY();
  5372. float z = player->GetZ();
  5373. int32 grid_id = player->GetLocation();
  5374. MutexList<LocationGrid*>::iterator location_grid_itr = location_grids.begin();
  5375. while (location_grid_itr.Next()) {
  5376. LocationGrid* grid = location_grid_itr.value;
  5377. if (grid->locations.size() > 0 || /*(grid->grid_id == grid_id ||*/ grid->players.count(player) > 0) {
  5378. float x_small = 0;
  5379. float x_large = 0;
  5380. float y_small = 0;
  5381. float y_large = 0;
  5382. float z_small = 0;
  5383. float z_large = 0;
  5384. bool first = true;
  5385. bool in_grid = false;
  5386. MutexList<Location*>::iterator location_itr = grid->locations.begin();
  5387. while (location_itr.Next()) {
  5388. Location* location = location_itr.value;
  5389. if (first) {
  5390. x_small = location->x;
  5391. x_large = location->x;
  5392. if (grid->include_y) {
  5393. y_small = location->y;
  5394. y_large = location->y;
  5395. }
  5396. z_small = location->z;
  5397. z_large = location->z;
  5398. first = false;
  5399. }
  5400. else {
  5401. if (location->x < x_small)
  5402. x_small = location->x;
  5403. else if (location->x > x_large)
  5404. x_large = location->x;
  5405. if (grid->include_y) {
  5406. if (location->y < y_small)
  5407. y_small = location->y;
  5408. else if (location->y > y_large)
  5409. y_large = location->y;
  5410. }
  5411. if (location->z < z_small)
  5412. z_small = location->z;
  5413. else if (location->z > z_large)
  5414. z_large = location->z;
  5415. }
  5416. }
  5417. if (grid->include_y && (x >= x_small && x <= x_large && y >= y_small && y <= y_large && z >= z_small && z <= z_large))
  5418. in_grid = true;
  5419. else if (x >= x_small && x <= x_large && z >= z_small && z <= z_large)
  5420. in_grid = true;
  5421. if (in_grid && grid->players.count(player) == 0) {
  5422. grid->players.Put(player, true);
  5423. bool show_enter_location_popup = true;
  5424. bool discovery_enabled = rule_manager.GetGlobalRule(R_World, EnablePOIDiscovery)->GetBool();
  5425. if( grid->discovery && discovery_enabled && !player->DiscoveredLocation(grid->id) )
  5426. {
  5427. // check if player has already discovered this location
  5428. // if not, process new discovery
  5429. char tmp[200] = {0};
  5430. sprintf(tmp, "\\#FFE400You have discovered\12\\#FFF283%s", grid->name.c_str());
  5431. client->SendPopupMessage(11, tmp, "ui_discovery", 2.25, 0xFF, 0xFF, 0xFF);
  5432. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' discovered location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  5433. player->UpdatePlayerHistory(HISTORY_TYPE_DISCOVERY, HISTORY_SUBTYPE_LOCATION, grid->id);
  5434. show_enter_location_popup = false;
  5435. // else, print standard location entry
  5436. }
  5437. if( show_enter_location_popup )
  5438. {
  5439. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' entering location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  5440. client->SendPopupMessage(10, grid->name.c_str(), 0, 2.5, 255, 255, 0);
  5441. }
  5442. }
  5443. else if (!in_grid && grid->players.count(player) > 0) {
  5444. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' leaving location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  5445. grid->players.erase(player);
  5446. }
  5447. }
  5448. }
  5449. }
  5450. }
  5451. }
  5452. // Called from a command (client, main zone thread) and the main zone thread
  5453. // so no need for a mutex container
  5454. void ZoneServer::AddLocationGrid(LocationGrid* grid) {
  5455. if (grid)
  5456. location_grids.Add(grid);
  5457. }
  5458. void ZoneServer::RemoveLocationGrids() {
  5459. MutexList<LocationGrid*>::iterator itr = location_grids.begin();
  5460. while (itr.Next())
  5461. itr.value->locations.clear(true);
  5462. location_grids.clear(true);
  5463. }
  5464. void ZoneServer::RemoveSpellTimersFromSpawn(Spawn* spawn, bool remove_all, bool delete_recast, bool call_expire_function, bool lock_spell_process){
  5465. if(spellProcess)
  5466. spellProcess->RemoveSpellTimersFromSpawn(spawn, remove_all, delete_recast, call_expire_function, lock_spell_process);
  5467. }
  5468. void ZoneServer::Interrupted(Entity* caster, Spawn* interruptor, int16 error_code, bool cancel, bool from_movement){
  5469. if(spellProcess)
  5470. spellProcess->Interrupted(caster, interruptor, error_code, cancel, from_movement);
  5471. }
  5472. Spell* ZoneServer::GetSpell(Entity* caster){
  5473. Spell* spell = 0;
  5474. if(spellProcess)
  5475. spell = spellProcess->GetSpell(caster);
  5476. return spell;
  5477. }
  5478. void ZoneServer::ProcessSpell(Spell* spell, Entity* caster, Spawn* target, bool lock, bool harvest_spell, LuaSpell* customSpell, int16 custom_cast_time, bool in_heroic_opp){
  5479. if(spellProcess)
  5480. spellProcess->ProcessSpell(this, spell, caster, target, lock, harvest_spell, customSpell, custom_cast_time, in_heroic_opp);
  5481. }
  5482. void ZoneServer::ProcessEntityCommand(EntityCommand* entity_command, Entity* caster, Spawn* target, bool lock) {
  5483. if (target && target->GetSpawnScript()) {
  5484. Player* player = 0;
  5485. if (caster && caster->IsPlayer())
  5486. player = (Player*)caster;
  5487. CallSpawnScript(target, SPAWN_SCRIPT_CUSTOM, player, entity_command->command.c_str());
  5488. }
  5489. if (spellProcess)
  5490. spellProcess->ProcessEntityCommand(this, entity_command, caster, target, lock);
  5491. }
  5492. void ZoneServer::RemoveSpawnSupportFunctions(Spawn* spawn, bool lock_spell_process) {
  5493. if(!spawn)
  5494. return;
  5495. if(spawn->IsPlayer() && spawn->GetZone())
  5496. spawn->GetZone()->RemovePlayerPassenger(((Player*)spawn)->GetCharacterID());
  5497. if(spawn->IsEntity())
  5498. RemoveSpellTimersFromSpawn((Entity*)spawn, true, true, true, lock_spell_process);
  5499. RemoveDamagedSpawn(spawn);
  5500. spawn->SendSpawnChanges(false);
  5501. RemoveChangedSpawn(spawn);
  5502. // Everything inside this if will be nuked during a reload in other spots, no need to do it twice
  5503. if (!reloading) {
  5504. RemoveDeadEnemyList(spawn);
  5505. spawn->changed = true;
  5506. spawn->info_changed = true;
  5507. spawn->vis_changed = true;
  5508. spawn->position_changed = true;
  5509. SendSpawnChanges(spawn);
  5510. if (spawn->GetSpawnGroupID() > 0) {
  5511. int32 group_id = spawn->GetSpawnGroupID();
  5512. spawn->RemoveSpawnFromGroup();
  5513. if (spawn_group_map.count(group_id) > 0)
  5514. spawn_group_map.Get(group_id).Remove(spawn->GetID());
  5515. }
  5516. if (!spawn->IsPlayer()) {
  5517. if(quick_database_id_lookup.count(spawn->GetDatabaseID()) > 0)
  5518. quick_database_id_lookup.erase(spawn->GetDatabaseID());
  5519. if(spawn->GetSpawnLocationID() > 0 && quick_location_id_lookup.count(spawn->GetSpawnLocationID()) > 0 && quick_location_id_lookup.Get(spawn->GetSpawnLocationID()) == spawn->GetID())
  5520. quick_location_id_lookup.erase(spawn->GetSpawnLocationID());
  5521. if(spawn->GetSpawnGroupID() > 0 && quick_group_id_lookup.count(spawn->GetSpawnGroupID()) > 0 && quick_group_id_lookup.Get(spawn->GetSpawnGroupID()) == spawn->GetID())
  5522. quick_group_id_lookup.erase(spawn->GetSpawnGroupID());
  5523. }
  5524. DeleteSpawnScriptTimers(spawn);
  5525. RemovePlayerProximity(spawn);
  5526. }
  5527. // We don't use RemoveMovementNPC() here as it caused a hell of a delay during reloads
  5528. // instead we remove it from the list directly
  5529. if (spawn->IsNPC())
  5530. movement_spawns.erase(spawn->GetID());
  5531. }
  5532. void ZoneServer::HandleEmote(Spawn* originator, string name) {
  5533. if (!originator) {
  5534. LogWrite(ZONE__ERROR, 0, "Zone", "HandleEmote called with an invalid client");
  5535. return;
  5536. }
  5537. Client* orig_client = (originator->IsPlayer() && ((Player*)originator)->GetClient()) ? ((Player*)originator)->GetClient() : nullptr;
  5538. Client* client = 0;
  5539. int32 cur_client_version = orig_client ? orig_client->GetVersion() : 546;
  5540. Emote* origEmote = visual_states.FindEmote(name, cur_client_version);
  5541. if(!origEmote){
  5542. if(orig_client) {
  5543. orig_client->Message(CHANNEL_COLOR_YELLOW, "Unable to find emote '%s'. If this should be a valid emote be sure to submit a /bug report.", name.c_str());
  5544. }
  5545. return;
  5546. }
  5547. Emote* emote = origEmote;
  5548. PacketStruct* packet = 0;
  5549. char* emoteResponse = 0;
  5550. vector<Client*>::iterator client_itr;
  5551. map<int32, Emote*> emote_version_range;
  5552. MClientList.readlock(__FUNCTION__, __LINE__);
  5553. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  5554. client = *client_itr;
  5555. if(!client || (client && originator->IsPlayer() && client->GetPlayer()->IsIgnored(originator->GetName())))
  5556. continue;
  5557. // establish appropriate emote for the version used by the client
  5558. if (client->GetVersion() != cur_client_version)
  5559. {
  5560. map<int32, Emote*>::iterator rangeitr = emote_version_range.find(client->GetVersion());
  5561. if (rangeitr == emote_version_range.end())
  5562. {
  5563. Emote* tmp_new_emote = visual_states.FindEmote(name, client->GetVersion());
  5564. if (tmp_new_emote)
  5565. {
  5566. emote_version_range.insert(make_pair(client->GetVersion(), tmp_new_emote));
  5567. emote = tmp_new_emote;
  5568. } // else its missing just use the current clients default
  5569. }
  5570. else // we have an existing emote already cached
  5571. emote = rangeitr->second;
  5572. }
  5573. else // since the client and originator client match use the original emote
  5574. emote = origEmote;
  5575. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  5576. if(packet){
  5577. packet->setDataByName("spawn_id" , client->GetPlayer()->GetIDWithPlayerSpawn(originator));
  5578. if(!emoteResponse){
  5579. string message;
  5580. if(originator->GetTarget() && originator->GetTarget()->GetID() != originator->GetID()){
  5581. message = emote->GetTargetedMessageString();
  5582. if(message.find("%t") < 0xFFFFFFFF)
  5583. message.replace(message.find("%t"), 2, originator->GetTarget()->GetName());
  5584. }
  5585. if(message.length() == 0)
  5586. message = emote->GetMessageString();
  5587. if(message.find("%g1") < 0xFFFFFFFF){
  5588. if(originator->GetGender() == 1)
  5589. message.replace(message.find("%g1"), 3, "his");
  5590. else
  5591. message.replace(message.find("%g1"), 3, "her");
  5592. }
  5593. if(message.find("%g2") < 0xFFFFFFFF){
  5594. if(originator->GetGender() == 1)
  5595. message.replace(message.find("%g2"), 3, "him");
  5596. else
  5597. message.replace(message.find("%g2"), 3, "her");
  5598. }
  5599. if(message.find("%g3") < 0xFFFFFFFF){
  5600. if(originator->GetGender() == 1)
  5601. message.replace(message.find("%g3"), 3, "he");
  5602. else
  5603. message.replace(message.find("%g3"), 3, "she");
  5604. }
  5605. if(message.length() > 0){
  5606. emoteResponse = new char[message.length() + strlen(originator->GetName()) + 10];
  5607. sprintf(emoteResponse,"%s %s", originator->GetName(), message.c_str());
  5608. }
  5609. }
  5610. if(originator->IsPlayer()) {
  5611. packet->setMediumStringByName("emote_msg", emoteResponse ? emoteResponse : "");
  5612. }
  5613. packet->setDataByName("anim_type", emote->GetVisualState());
  5614. client->QueuePacket(packet->serialize());
  5615. safe_delete(packet);
  5616. safe_delete_array(emoteResponse);
  5617. }
  5618. }
  5619. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5620. }
  5621. void ZoneServer::SetupInstance(int32 createdInstanceID) {
  5622. if ( createdInstanceID == 0 ) // if this happens that isn't good!
  5623. instanceID = ++MinInstanceID;
  5624. else // db should pass the good ID
  5625. instanceID = createdInstanceID;
  5626. }
  5627. void ZoneServer::RemoveDeadSpawn(Spawn* spawn){
  5628. AddDeadSpawn(spawn, 0);
  5629. }
  5630. void ZoneServer::AddDeadSpawn(Spawn* spawn, int32 timer){
  5631. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  5632. if (dead_spawns.count(spawn->GetID()) > 0)
  5633. dead_spawns[spawn->GetID()] = Timer::GetCurrentTime2() + timer;
  5634. else if(timer != 0xFFFFFFFF)
  5635. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + timer));
  5636. else{
  5637. if(spawn->IsEntity() && spawn->HasLoot()){
  5638. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + (15000 * spawn->GetLevel() + 240000)));
  5639. SendUpdateDefaultCommand(spawn, "loot", 10);
  5640. }
  5641. else
  5642. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + 10000));
  5643. }
  5644. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5645. }
  5646. void ZoneServer::WritePlayerStatistics() {
  5647. MutexList<Client*>::iterator client_itr = connected_clients.begin();
  5648. while(client_itr.Next())
  5649. client_itr->value->GetPlayer()->WritePlayerStatistics();
  5650. }
  5651. bool ZoneServer::SendRadiusSpawnInfo(Client* client, float radius) {
  5652. if (!client)
  5653. return false;
  5654. Spawn* spawn = 0;
  5655. bool ret = false;
  5656. map<int32, Spawn*>::iterator itr;
  5657. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5658. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5659. spawn = itr->second;
  5660. if (spawn && spawn != client->GetPlayer() && !spawn->IsPlayer() && spawn->GetDistance(client->GetPlayer()) <= radius) {
  5661. const char* type = "NPC";
  5662. const char* specialTypeID = "N/A";
  5663. int32 specialID = 0, spawnEntryID = spawn->GetSpawnEntryID();
  5664. if (spawn->IsObject())
  5665. {
  5666. Object* obj = (Object*)spawn;
  5667. specialID = obj->GetID();
  5668. specialTypeID = "GetID";
  5669. type = "Object";
  5670. }
  5671. else if (spawn->IsSign())
  5672. {
  5673. Sign* sign = (Sign*)spawn;
  5674. specialID = sign->GetWidgetID();
  5675. specialTypeID = "WidgetID";
  5676. type = "Sign";
  5677. }
  5678. else if (spawn->IsWidget())
  5679. {
  5680. Widget* widget = (Widget*)spawn;
  5681. specialID = widget->GetWidgetID();
  5682. specialTypeID = "WidgetID";
  5683. if ( specialID == 0xFFFFFFFF )
  5684. specialTypeID = "WidgetID(spawn_widgets entry missing)";
  5685. type = "Widget";
  5686. }
  5687. else if (spawn->IsGroundSpawn())
  5688. {
  5689. GroundSpawn* gs = (GroundSpawn*)spawn;
  5690. specialID = gs->GetGroundSpawnEntryID();
  5691. specialTypeID = "GroundSpawnEntryID";
  5692. type = "GroundSpawn";
  5693. }
  5694. client->Message(CHANNEL_COLOR_RED, "Name: %s (%s), Spawn Table ID: %u, %s: %u", spawn->GetName(), type, spawn->GetDatabaseID(), specialTypeID, specialID);
  5695. client->Message(CHANNEL_COLOR_RED, "Spawn Location ID: %u, Spawn Group ID: %u, SpawnEntryID: %u, Grid ID: %u", spawn->GetSpawnLocationID(), spawn->GetSpawnGroupID(), spawnEntryID, spawn->GetLocation());
  5696. client->Message(CHANNEL_COLOR_RED, "Respawn Time: %u (sec), X: %f, Y: %f, Z: %f Heading: %f", spawn->GetRespawnTime(), spawn->GetX(), spawn->GetY(), spawn->GetZ(), spawn->GetHeading());
  5697. client->Message(CHANNEL_COLOR_YELLOW, "=============================");
  5698. ret = true;
  5699. }
  5700. }
  5701. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5702. return ret;
  5703. }
  5704. void ZoneServer::FindSpawn(Client* client, char* regSearchStr)
  5705. {
  5706. if (!regSearchStr || strlen(regSearchStr) < 1)
  5707. {
  5708. client->SimpleMessage(CHANNEL_COLOR_RED, "Bad ZoneServer::FindSpawn(Client*, char* regSearchStr) attempt, regSearchStr is NULL or empty.");
  5709. return;
  5710. }
  5711. string resString = string(regSearchStr);
  5712. try
  5713. {
  5714. std::regex pre_re_check("^[a-zA-Z0-9_ ]+$");
  5715. bool output = std::regex_match(resString, pre_re_check);
  5716. if (output)
  5717. {
  5718. string newStr(".*");
  5719. newStr.append(regSearchStr);
  5720. newStr.append(".*");
  5721. resString = newStr;
  5722. }
  5723. }
  5724. catch (...)
  5725. {
  5726. client->SimpleMessage(CHANNEL_COLOR_RED, "Try/Catch ZoneServer::FindSpawn(Client*, char* regSearchStr) failure.");
  5727. return;
  5728. }
  5729. std::regex re;
  5730. try {
  5731. re = std::regex(resString, std::regex_constants::icase);
  5732. }
  5733. catch(...) {
  5734. client->SimpleMessage(CHANNEL_COLOR_RED, "Invalid regex for FindSpawn.");
  5735. return;
  5736. }
  5737. client->Message(CHANNEL_NARRATIVE, "RegEx Search Spawn List: %s", regSearchStr);
  5738. client->Message(CHANNEL_NARRATIVE, "Database ID | Spawn Name | X , Y , Z");
  5739. client->Message(CHANNEL_NARRATIVE, "========================");
  5740. map<int32, Spawn*>::iterator itr;
  5741. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5742. int32 spawnsFound = 0;
  5743. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5744. Spawn* spawn = itr->second;
  5745. if (!spawn || !spawn->GetName())
  5746. continue;
  5747. bool output = false;
  5748. try {
  5749. output = std::regex_match(string(spawn->GetName()), re);
  5750. }
  5751. catch (...)
  5752. {
  5753. continue;
  5754. }
  5755. if (output)
  5756. {
  5757. client->Message(CHANNEL_NARRATIVE, "%i | %s | %f , %f , %f", spawn->GetDatabaseID(), spawn->GetName(), spawn->GetX(), spawn->GetY(), spawn->GetZ());
  5758. spawnsFound++;
  5759. }
  5760. }
  5761. client->Message(CHANNEL_NARRATIVE, "========================", spawnsFound);
  5762. client->Message(CHANNEL_NARRATIVE, "%u Results Found.", spawnsFound);
  5763. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5764. }
  5765. void ZoneServer::AddPlayerTracking(Player* player) {
  5766. if (player && !player->GetIsTracking() && players_tracking.count(player->GetDatabaseID()) == 0) {
  5767. Client* client = GetClientBySpawn(player);
  5768. if (client) {
  5769. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5770. if (packet) {
  5771. player->SetIsTracking(true);
  5772. players_tracking.Put(client->GetCharacterID(), player);
  5773. packet->setDataByName("mode", TRACKING_START);
  5774. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5775. client->QueuePacket(packet->serialize());
  5776. safe_delete(packet);
  5777. }
  5778. }
  5779. }
  5780. }
  5781. void ZoneServer::RemovePlayerTracking(Player* player, int8 mode) {
  5782. if (player && player->GetIsTracking()) {
  5783. Client* client = GetClientBySpawn(player);
  5784. if (client) {
  5785. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5786. if (packet) {
  5787. player->SetIsTracking(false);
  5788. players_tracking.erase(client->GetCharacterID());
  5789. packet->setDataByName("mode", mode);
  5790. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5791. client->QueuePacket(packet->serialize());
  5792. safe_delete(packet);
  5793. }
  5794. }
  5795. }
  5796. }
  5797. void ZoneServer::ProcessTracking() {
  5798. MutexMap<int32, Player*>::iterator itr = players_tracking.begin();
  5799. while (itr.Next())
  5800. ProcessTracking(GetClientBySpawn(itr->second));
  5801. }
  5802. void ZoneServer::ProcessTracking(Client* client) {
  5803. if (!client)
  5804. return;
  5805. Player* player = client->GetPlayer();
  5806. if (player && player->GetIsTracking()) {
  5807. MutexMap<int32, Spawn*>::iterator spawn_itr;
  5808. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5809. if (packet) {
  5810. packet->setDataByName("mode", TRACKING_UPDATE);
  5811. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5812. vector<TrackedSpawn*> spawns_tracked;
  5813. while (spawn_itr.Next()) {
  5814. Spawn* spawn = spawn_itr->second;
  5815. float distance = player->GetDistance(spawn);
  5816. if (spawn->IsEntity() && distance <= 80 && spawn != player) {
  5817. TrackedSpawn* ts = new TrackedSpawn;
  5818. ts->spawn = spawn;
  5819. ts->distance = distance;
  5820. /* Add spawns in ascending order from closest to furthest */
  5821. if (spawns_tracked.empty())
  5822. spawns_tracked.push_back(ts);
  5823. else {
  5824. vector<TrackedSpawn*>::iterator tracked_itr;
  5825. bool added = false;
  5826. for (tracked_itr = spawns_tracked.begin(); tracked_itr != spawns_tracked.end(); tracked_itr++) {
  5827. TrackedSpawn* cur_ts = *tracked_itr;
  5828. if (ts->distance <= cur_ts->distance) {
  5829. spawns_tracked.insert(tracked_itr, ts);
  5830. added = true;
  5831. break;
  5832. }
  5833. }
  5834. if (!added)
  5835. spawns_tracked.push_back(ts);
  5836. }
  5837. }
  5838. }
  5839. packet->setArrayLengthByName("num_spawns", spawns_tracked.size());
  5840. for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5841. TrackedSpawn* ts = spawns_tracked[i];
  5842. LogWrite(ZONE__DEBUG, 0, "Zone", "%s (%f)", ts->spawn->GetName(), ts->distance);
  5843. packet->setArrayDataByName("spawn_id", player->GetIDWithPlayerSpawn(ts->spawn), i);
  5844. packet->setArrayDataByName("spawn_name", ts->spawn->GetName(), i);
  5845. if (ts->spawn->IsPlayer())
  5846. packet->setArrayDataByName("spawn_type", TRACKING_SPAWN_TYPE_PC, i);
  5847. else
  5848. packet->setArrayDataByName("spawn_type", TRACKING_SPAWN_TYPE_NPC, i);
  5849. packet->setArrayDataByName("spawn_con_color", player->GetArrowColor(ts->spawn->GetLevel()), i);
  5850. }
  5851. packet->setArrayLengthByName("num_array1", 0);
  5852. //for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5853. //}
  5854. packet->setArrayLengthByName("num_spawns2", spawns_tracked.size());
  5855. for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5856. TrackedSpawn* ts = spawns_tracked[i];
  5857. packet->setArrayDataByName("list_spawn_id", player->GetIDWithPlayerSpawn(ts->spawn), i);
  5858. packet->setArrayDataByName("list_number", i, i);
  5859. }
  5860. client->QueuePacket(packet->serialize());
  5861. safe_delete(packet);
  5862. for (int32 i = 0; i < spawns_tracked.size(); i++)
  5863. safe_delete(spawns_tracked[i]);
  5864. }
  5865. }
  5866. }
  5867. void ZoneServer::SendEpicMobDeathToGuild(Player* killer, Spawn* victim) {
  5868. if (killer && victim) {
  5869. LogWrite(MISC__TODO, 1, "TODO" , "Check if player is in raid\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  5870. if (killer->GetGroupMemberInfo()) {
  5871. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  5872. deque<GroupMemberInfo*>::iterator itr;
  5873. PlayerGroup* group = world.GetGroupManager()->GetGroup(killer->GetGroupMemberInfo()->group_id);
  5874. if (group)
  5875. {
  5876. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  5877. deque<GroupMemberInfo*>* members = group->GetMembers();
  5878. for (itr = members->begin(); itr != members->end(); itr++) {
  5879. GroupMemberInfo* gmi = *itr;
  5880. if (gmi->client) {
  5881. Player* group_member = gmi->client->GetPlayer();
  5882. if (group_member && group_member->GetGuild()) {
  5883. Guild* guild = group_member->GetGuild();
  5884. string message = Guild::GetEpicMobDeathMessage(group_member->GetName(), victim->GetName());
  5885. guild->AddNewGuildEvent(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str(), Timer::GetUnixTimeStamp());
  5886. guild->SendMessageToGuild(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str());
  5887. }
  5888. }
  5889. }
  5890. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  5891. }
  5892. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  5893. }
  5894. else if (killer->GetGuild()) {
  5895. Guild* guild = killer->GetGuild();
  5896. string message = Guild::GetEpicMobDeathMessage(killer->GetName(), victim->GetName());
  5897. guild->AddNewGuildEvent(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str(), Timer::GetUnixTimeStamp());
  5898. guild->SendMessageToGuild(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str());
  5899. }
  5900. }
  5901. }
  5902. void ZoneServer::ProcessAggroChecks(Spawn* spawn) {
  5903. if (spawn->GetFactionID() < 1 || spawn->EngagedInCombat())
  5904. return;
  5905. // If faction based combat is not allowed then no need to run the loops so just return out
  5906. if(!rule_manager.GetGlobalRule(R_Faction, AllowFactionBasedCombat)->GetBool())
  5907. return;
  5908. if (spawn && spawn->IsNPC() && spawn->Alive())
  5909. CheckEnemyList((NPC*)spawn);
  5910. }
  5911. void ZoneServer::SendUpdateTitles(Client* client, Title* suffix, Title* prefix) {
  5912. assert(client);
  5913. if (client->GetVersion() > 546)
  5914. SendUpdateTitles(client->GetPlayer(), suffix, prefix);
  5915. }
  5916. void ZoneServer::SendUpdateTitles(Spawn *spawn, Title *suffix, Title *prefix) {
  5917. if (!spawn)
  5918. return;
  5919. vector<Client*>::iterator itr;
  5920. PacketStruct *packet;
  5921. Client* current_client;
  5922. MClientList.readlock(__FUNCTION__, __LINE__);
  5923. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5924. current_client = *itr;
  5925. if (current_client->GetVersion() <= 546)
  5926. continue;
  5927. if (!(packet = configReader.getStruct("WS_UpdateTitle", current_client->GetVersion())))
  5928. continue;
  5929. packet->setDataByName("player_id", current_client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5930. packet->setDataByName("player_name", spawn->GetName());
  5931. packet->setDataByName("unknown1", 1, 1);
  5932. if(suffix)
  5933. packet->setDataByName("suffix_title", suffix->GetName());
  5934. else
  5935. packet->setDataByName("suffix_title", spawn->GetSuffixTitle());
  5936. if(prefix)
  5937. packet->setDataByName("prefix_title", prefix->GetName());
  5938. else
  5939. packet->setDataByName("prefix_title", spawn->GetPrefixTitle());
  5940. packet->setDataByName("last_name", spawn->GetLastName());
  5941. packet->setDataByName("sub_title", spawn->GetSubTitle());
  5942. current_client->QueuePacket(packet->serialize());
  5943. safe_delete(packet);
  5944. }
  5945. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5946. }
  5947. void ZoneServer::AddTransportSpawn(Spawn* spawn){
  5948. if(!spawn)
  5949. return;
  5950. MTransportSpawns.writelock(__FUNCTION__, __LINE__);
  5951. transport_spawns.push_back(spawn->GetID());
  5952. spawn->SetTransportSpawn(true);
  5953. MTransportSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5954. }
  5955. Spawn* ZoneServer::GetClosestTransportSpawn(float x, float y, float z){
  5956. Spawn* spawn = 0;
  5957. Spawn* closest_spawn = 0;
  5958. float closest_distance = 0.0;
  5959. MTransportSpawns.writelock(__FUNCTION__, __LINE__);
  5960. vector<int32>::iterator itr = transport_spawns.begin();
  5961. while(itr != transport_spawns.end()){
  5962. spawn = GetSpawnByID(*itr);
  5963. if(spawn){
  5964. if(closest_distance == 0.0){
  5965. closest_spawn = spawn;
  5966. closest_distance = spawn->GetDistance(x, y, z);
  5967. }
  5968. else if(spawn->GetDistance(x, y, z) < closest_distance){
  5969. closest_spawn = spawn;
  5970. closest_distance = spawn->GetDistance(x, y, z);
  5971. }
  5972. itr++;
  5973. }
  5974. else
  5975. itr = transport_spawns.erase(itr);
  5976. }
  5977. MTransportSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5978. return closest_spawn;
  5979. }
  5980. Spawn* ZoneServer::GetTransportByRailID(sint64 rail_id){
  5981. Spawn* spawn = 0;
  5982. Spawn* closest_spawn = 0;
  5983. MTransportSpawns.readlock(__FUNCTION__, __LINE__);
  5984. vector<int32>::iterator itr = transport_spawns.begin();
  5985. while(itr != transport_spawns.end()){
  5986. spawn = GetSpawnByID(*itr);
  5987. //printf("Rail id: %i vs %i\n", spawn ? spawn->GetRailID() : 0, rail_id);
  5988. if(spawn && spawn->GetRailID() == rail_id){
  5989. closest_spawn = spawn;
  5990. break;
  5991. }
  5992. itr++;
  5993. }
  5994. MTransportSpawns.releasereadlock(__FUNCTION__, __LINE__);
  5995. return closest_spawn;
  5996. }
  5997. void ZoneServer::SetRain(float val) {
  5998. rain = val;
  5999. vector<Client*>::iterator itr;
  6000. MClientList.readlock(__FUNCTION__, __LINE__);
  6001. for (itr = clients.begin(); itr != clients.end(); itr++) {
  6002. Client* client = *itr;
  6003. client->GetPlayer()->GetInfoStruct()->set_rain(val);
  6004. client->GetPlayer()->SetCharSheetChanged(true);
  6005. if( val >= 0.75 && !weather_signaled )
  6006. {
  6007. client->SimpleMessage(CHANNEL_NARRATIVE, "It starts to rain.");
  6008. }
  6009. else if( val < 0.75 && weather_signaled )
  6010. {
  6011. client->SimpleMessage(CHANNEL_NARRATIVE, "It stops raining.");
  6012. }
  6013. }
  6014. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  6015. if (val >= 0.75 && !weather_signaled) {
  6016. weather_signaled = true;
  6017. ProcessSpawnConditional(SPAWN_CONDITIONAL_RAINING);
  6018. }
  6019. else if (val < 0.75 && weather_signaled) {
  6020. weather_signaled = false;
  6021. ProcessSpawnConditional(SPAWN_CONDITIONAL_NOT_RAINING);
  6022. }
  6023. }
  6024. void ZoneServer::SetWind(float val) {
  6025. vector<Client*>::iterator itr;
  6026. MClientList.readlock(__FUNCTION__, __LINE__);
  6027. for (itr = clients.begin(); itr != clients.end(); itr++) {
  6028. Client* client = *itr;
  6029. client->GetPlayer()->GetInfoStruct()->set_wind(val);
  6030. client->GetPlayer()->SetCharSheetChanged(true);
  6031. }
  6032. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  6033. }
  6034. void ZoneServer::ProcessWeather()
  6035. {
  6036. // if the global rule to disable weather is set, or if the `weather_allowed` field in the zone record == 0, do not process weather
  6037. if( !weather_enabled || !isWeatherAllowed() )
  6038. return;
  6039. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Processing weather changes", zone_name);
  6040. float new_weather = 0;
  6041. float weather_offset = 0;
  6042. bool change_weather = false;
  6043. // check to see if it is time to change the weather according to weather_frequency (time between changes)
  6044. if( weather_last_changed_time <= (Timer::GetUnixTimeStamp() - weather_frequency) )
  6045. {
  6046. LogWrite(ZONE__DEBUG, 2, "Zone", "%s: Checking for weather changes", zone_name);
  6047. // reset last changed time (frequency check)
  6048. weather_last_changed_time = Timer::GetUnixTimeStamp();
  6049. // this is the chance a weather change occurs at all at the expired interval
  6050. int8 weather_random = MakeRandomInt(1, 100);
  6051. LogWrite(ZONE__DEBUG, 2, "Zone", "%s: Chance to change weather: %i%%, rolled: %i%% - Change weather: %s", zone_name, weather_change_chance, weather_random, weather_random <= weather_change_chance ? "True" : "False");
  6052. if( weather_random <= weather_change_chance )
  6053. {
  6054. change_weather = true;
  6055. weather_offset = weather_change_amount;
  6056. if( weather_type == 3 ) // chaotic weather patterns, random weather between min/max
  6057. {
  6058. new_weather = MakeRandomFloat(weather_min_severity, weather_max_severity);
  6059. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Chaotic weather severity changed to %.2f", zone_name, new_weather);
  6060. weather_pattern = 2;
  6061. }
  6062. else if( weather_type == 2 ) // random weather patterns, combination of normal + dynamic + max_offset
  6063. {
  6064. weather_offset = MakeRandomFloat(weather_change_amount, weather_dynamic_offset);
  6065. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Random weather severity changed by %.2f", zone_name, weather_offset);
  6066. int8 weather_alter = weather_change_chance / 10; // the divide is to prevent too many direction changes in a cycle
  6067. weather_random = MakeRandomInt(1, 100); // chance that the weather changes direction (weather_pattern)
  6068. if( weather_random <= weather_alter )
  6069. weather_pattern = ( weather_pattern == 0 ) ? 1 : 0;
  6070. }
  6071. else if( weather_type == 1 ) // dynamic weather patterns, weather may not reach min/max
  6072. {
  6073. int8 weather_alter = weather_change_chance / 10; // the divide is to prevent too many direction changes in a cycle
  6074. weather_random = MakeRandomInt(1, 100); // chance that the weather changes direction (weather_pattern)
  6075. if( weather_random <= weather_alter )
  6076. {
  6077. weather_pattern = ( weather_pattern == 0 ) ? 1 : 0;
  6078. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Dynamic weather pattern changed to %i", zone_name, weather_pattern);
  6079. }
  6080. }
  6081. else // normal weather patterns, weather starts at min, goes to max, then back down again
  6082. {
  6083. // do nothing (processed below)
  6084. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Normal weather severity changed by %.2f", zone_name, weather_offset);
  6085. }
  6086. // when all done, change the weather
  6087. if( change_weather )
  6088. {
  6089. if( weather_pattern == 1 )
  6090. {
  6091. // weather is getting worse, til it reaches weather_max_severity
  6092. new_weather = ( weather_current_severity <= weather_max_severity ) ? weather_current_severity + weather_offset : weather_max_severity;
  6093. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Increased weather severity by %.2f", zone_name, weather_offset);
  6094. if(new_weather > weather_max_severity)
  6095. {
  6096. new_weather = weather_max_severity - weather_offset;
  6097. weather_pattern = 0;
  6098. }
  6099. }
  6100. else if( weather_pattern == 0 )
  6101. {
  6102. // weather is clearing up, til it reaches weather_min_severity
  6103. new_weather = ( weather_current_severity >= weather_min_severity ) ? weather_current_severity - weather_offset : weather_min_severity;
  6104. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Decreased weather severity by %.2f", zone_name, weather_offset);
  6105. if(new_weather < weather_min_severity)
  6106. {
  6107. new_weather = weather_min_severity + weather_offset;
  6108. weather_pattern = 1;
  6109. }
  6110. }
  6111. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather change triggered from %.2f to %.2f", zone_name, weather_current_severity, new_weather);
  6112. this->SetRain(new_weather);
  6113. weather_current_severity = new_weather;
  6114. }
  6115. }
  6116. }
  6117. else
  6118. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Not time to change weather yet", zone_name);
  6119. }
  6120. void ZoneServer::HidePrivateSpawn(Spawn* spawn) {
  6121. if (!spawn->IsPrivateSpawn())
  6122. return;
  6123. Client* client = 0;
  6124. Player* player = 0;
  6125. PacketStruct* packet = 0;
  6126. int32 packet_version = 0;
  6127. MutexList<Client*>::iterator itr = connected_clients.begin();
  6128. while (itr->Next()) {
  6129. client = itr->value;
  6130. player = client->GetPlayer();
  6131. if (player->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->IsSendingSpawn(spawn->GetID())) {
  6132. if (!packet || packet_version != client->GetVersion()) {
  6133. safe_delete(packet);
  6134. packet_version = client->GetVersion();
  6135. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  6136. }
  6137. SendRemoveSpawn(client, spawn, packet);
  6138. if(spawn_range_map.count(client) > 0)
  6139. spawn_range_map.Get(client)->erase(spawn->GetID());
  6140. if(player->GetTarget() == spawn)
  6141. player->SetTarget(0);
  6142. }
  6143. }
  6144. safe_delete(packet);
  6145. }
  6146. SpawnLocation* ZoneServer::GetSpawnLocation(int32 id) {
  6147. SpawnLocation* ret = 0;
  6148. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  6149. if (spawn_location_list.count(id) > 0)
  6150. ret = spawn_location_list[id];
  6151. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  6152. return ret;
  6153. }
  6154. void ZoneServer::PlayAnimation(Spawn* spawn, int32 visual_state, Spawn* spawn2, int8 hide_type){
  6155. Client* client = 0;
  6156. PacketStruct* packet = 0;
  6157. Spawn* exclude_spawn = 0;
  6158. if (!spawn)
  6159. return;
  6160. if (spawn2){
  6161. if(hide_type == 1){
  6162. client = GetClientBySpawn(spawn2);
  6163. if(client){
  6164. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  6165. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  6166. packet->setDataByName("anim_type", visual_state);
  6167. client->QueuePacket(packet->serialize());
  6168. }
  6169. safe_delete(packet);
  6170. return;
  6171. }
  6172. if(hide_type == 2)
  6173. exclude_spawn = spawn2;
  6174. }
  6175. vector<Client*>::iterator client_itr;
  6176. MClientList.readlock(__FUNCTION__, __LINE__);
  6177. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  6178. client = *client_itr;
  6179. if(spawn->GetDistance(client->GetPlayer()) > 50)
  6180. continue;
  6181. if(exclude_spawn == client->GetPlayer())
  6182. continue;
  6183. if(!client->IsReadyForUpdates()) // client is not in world yet so we shouldn't be sending animations of spawns yet
  6184. continue;
  6185. if(!packet || packet->GetVersion() != client->GetVersion()) {
  6186. safe_delete(packet);
  6187. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  6188. }
  6189. if (packet) {
  6190. int32 spawn_id = client->GetPlayer()->GetIDWithPlayerSpawn(spawn);
  6191. if(spawn_id) {
  6192. packet->setDataByName("spawn_id", spawn_id);
  6193. packet->setDataByName("anim_type", visual_state);
  6194. client->QueuePacket(packet->serialize());
  6195. }
  6196. }
  6197. }
  6198. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  6199. safe_delete(packet);
  6200. }
  6201. vector<Spawn*> ZoneServer::GetSpawnsByID(int32 id) {
  6202. vector<Spawn*> tmp_list;
  6203. Spawn* spawn;
  6204. map<int32, Spawn*>::iterator itr;
  6205. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6206. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6207. spawn = itr->second;
  6208. if (spawn && (spawn->GetDatabaseID() == id))
  6209. tmp_list.push_back(spawn);
  6210. }
  6211. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6212. return tmp_list;
  6213. }
  6214. vector<Spawn*> ZoneServer::GetSpawnsByRailID(sint64 rail_id) {
  6215. vector<Spawn*> tmp_list;
  6216. Spawn* spawn;
  6217. MTransportSpawns.readlock(__FUNCTION__, __LINE__);
  6218. vector<int32>::iterator itr = transport_spawns.begin();
  6219. while(itr != transport_spawns.end()){
  6220. spawn = GetSpawnByID(*itr);
  6221. if(spawn && spawn->GetRailID() == rail_id){
  6222. tmp_list.push_back(spawn);
  6223. }
  6224. itr++;
  6225. }
  6226. MTransportSpawns.releasereadlock(__FUNCTION__, __LINE__);
  6227. return tmp_list;
  6228. }
  6229. void ZoneServer::RemovePlayerPassenger(int32 char_id) {
  6230. vector<Spawn*> tmp_list;
  6231. Spawn* spawn;
  6232. MTransportSpawns.readlock(__FUNCTION__, __LINE__);
  6233. vector<int32>::iterator itr = transport_spawns.begin();
  6234. while(itr != transport_spawns.end()){
  6235. spawn = GetSpawnByID(*itr);
  6236. if(spawn) {
  6237. spawn->RemoveRailPassenger(char_id);
  6238. }
  6239. itr++;
  6240. }
  6241. MTransportSpawns.releasereadlock(__FUNCTION__, __LINE__);
  6242. }
  6243. vector<int32> ZoneServer::GetAttackableSpawnsByDistance(Spawn* caster, float distance) {
  6244. vector<int32> ret;
  6245. Spawn* spawn = 0;
  6246. std::shared_lock lock(MGridMaps);
  6247. std::map<int32, GridMap*>::iterator grids = grid_maps.find(caster->GetLocation());
  6248. if(grids != grid_maps.end()) {
  6249. grids->second->MSpawns.lock_shared();
  6250. typedef map <int32, Spawn*> SpawnMapType;
  6251. for( SpawnMapType::iterator it = grids->second->spawns.begin(); it != grids->second->spawns.end(); ++it ) {
  6252. Spawn* spawn = it->second;
  6253. if (spawn && spawn->IsNPC() && spawn->appearance.attackable > 0 && spawn->GetID() > 0 && spawn->GetID() != caster->GetID() &&
  6254. spawn->Alive() && spawn->GetDistance(caster, true) <= distance) {
  6255. ret.push_back(spawn->GetID());
  6256. }
  6257. }
  6258. grids->second->MSpawns.unlock_shared();
  6259. }
  6260. return ret;
  6261. }
  6262. void ZoneServer::ResurrectSpawn(Spawn* spawn, Client* client) {
  6263. if(!client || !spawn)
  6264. return;
  6265. PendingResurrection* rez = client->GetCurrentRez();
  6266. if(!rez || !rez->caster)
  6267. return;
  6268. PacketStruct* packet = 0;
  6269. float power_perc = rez->mp_perc;
  6270. float health_perc = rez->hp_perc;
  6271. Spawn* caster_spawn = rez->caster;
  6272. sint32 heal_amt = 0;
  6273. sint32 power_amt = 0;
  6274. bool no_calcs = rez->no_calcs;
  6275. int8 crit_mod = rez->crit_mod;
  6276. Entity* caster = 0;
  6277. InfoStruct* info = 0;
  6278. bool crit = false;
  6279. string heal_spell = rez->heal_name;
  6280. int16 heal_packet_type = 0;
  6281. int16 power_packet_type = 0;
  6282. //Calculations for how much to heal the spawn
  6283. if(health_perc > 0)
  6284. heal_amt = (spawn->GetTotalHP() * (health_perc / 100));
  6285. if(power_perc > 0)
  6286. power_amt = (spawn->GetTotalPower() * (power_perc / 100));
  6287. if(caster_spawn->IsEntity()){
  6288. caster = ((Entity*)caster_spawn);
  6289. info = caster->GetInfoStruct();
  6290. }
  6291. if(!no_calcs && caster){
  6292. heal_amt = caster->CalculateHealAmount(spawn, heal_amt, crit_mod, &crit);
  6293. power_amt = caster->CalculateHealAmount(spawn, power_amt, crit_mod, &crit);
  6294. }
  6295. //Set this rez as a crit to be passed to subspell (not yet used)
  6296. rez->crit = true;
  6297. //Set Heal amt to 1 if 0 now so the player has health
  6298. if(heal_amt == 0)
  6299. heal_amt = 1;
  6300. if(heal_amt > spawn->GetTotalHP())
  6301. heal_amt = spawn->GetTotalHP();
  6302. if(power_amt > spawn->GetTotalPower())
  6303. power_amt = spawn->GetTotalPower();
  6304. spawn->SetAlive(true);
  6305. spawn->SetHP(heal_amt);
  6306. if(power_amt > 0)
  6307. spawn->SetPower(power_amt);
  6308. if(client && caster){
  6309. EQ2Packet* move = ((Player*)spawn)->Move(caster->GetX(), caster->GetY(), caster->GetZ(), client->GetVersion());
  6310. if(move)
  6311. client->QueuePacket(move);
  6312. }
  6313. if(crit){
  6314. power_packet_type = HEAL_PACKET_TYPE_CRIT_MANA;
  6315. heal_packet_type = HEAL_PACKET_TYPE_CRIT_HEAL;
  6316. }
  6317. else {
  6318. power_packet_type = HEAL_PACKET_TYPE_SIMPLE_MANA;
  6319. heal_packet_type = HEAL_PACKET_TYPE_SIMPLE_HEAL;
  6320. }
  6321. SendHealPacket(caster, spawn, heal_packet_type, heal_amt, heal_spell.c_str());
  6322. if(power_amt > 0)
  6323. SendHealPacket(caster, spawn, power_packet_type, power_amt, heal_spell.c_str());
  6324. //The following code sets the spawn as alive
  6325. if(dead_spawns.count(spawn->GetID()) > 0)
  6326. dead_spawns.erase(spawn->GetID());
  6327. if(spawn->IsPlayer()){
  6328. spawn->SetSpawnType(4);
  6329. client = GetClientBySpawn(spawn);
  6330. if(client){
  6331. packet = configReader.getStruct("WS_Resurrected", client->GetVersion());
  6332. if(packet){
  6333. client->QueuePacket(packet->serialize());
  6334. }
  6335. safe_delete(packet);
  6336. if(client->GetVersion() <= 546) {
  6337. ClientPacketFunctions::SendServerControlFlagsClassic(client, 8, 0);
  6338. ClientPacketFunctions::SendServerControlFlagsClassic(client, 16, 0);
  6339. }
  6340. else {
  6341. ClientPacketFunctions::SendServerControlFlags(client, 1, 8, 0);
  6342. ClientPacketFunctions::SendServerControlFlags(client, 1, 16, 0);
  6343. }
  6344. client->SimpleMessage(CHANNEL_NARRATIVE, "You regain consciousness!");
  6345. }
  6346. }
  6347. spawn->SendSpawnChanges(true);
  6348. spawn->SetTempActionState(-1);
  6349. spawn->appearance.attackable = 1;
  6350. }
  6351. void ZoneServer::SendDispellPacket(Entity* caster, Spawn* target, string dispell_name, string spell_name, int8 dispell_type){
  6352. if(!caster || !target)
  6353. return;
  6354. Client* client = 0;
  6355. Player* player = 0;
  6356. PacketStruct* packet = 0;
  6357. vector<Client*>::iterator client_itr;
  6358. MClientList.readlock(__FUNCTION__, __LINE__);
  6359. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++){
  6360. client = *client_itr;
  6361. if(!client || !(player = client->GetPlayer()) || (player != caster && ((caster && player->WasSentSpawn(caster->GetID()) == false) || (target && player->WasSentSpawn(target->GetID()) == false))))
  6362. continue;
  6363. if(caster && caster->GetDistance(player) > 50)
  6364. continue;
  6365. if(target && target->GetDistance(player) > 50)
  6366. continue;
  6367. packet = configReader.getStruct("WS_HearDispell", client->GetVersion());
  6368. if(packet){
  6369. packet->setDataByName("spell_name", spell_name.c_str());
  6370. packet->setDataByName("dispell_name", dispell_name.c_str());
  6371. packet->setDataByName("caster", player->GetIDWithPlayerSpawn(caster));
  6372. packet->setDataByName("target", player->GetIDWithPlayerSpawn(target));
  6373. packet->setDataByName("type", dispell_type);
  6374. client->QueuePacket(packet->serialize());
  6375. }
  6376. safe_delete(packet);
  6377. }
  6378. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  6379. }
  6380. void ZoneServer::DismissAllPets() {
  6381. Spawn* spawn = 0;
  6382. map<int32, Spawn*>::iterator itr;
  6383. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6384. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6385. spawn = itr->second;
  6386. if (spawn && spawn->IsEntity())
  6387. ((Entity*)spawn)->DismissAllPets();
  6388. }
  6389. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6390. }
  6391. void ZoneServer::RemoveTargetFromSpell(LuaSpell* spell, Spawn* target, bool remove_caster){
  6392. if (spellProcess)
  6393. spellProcess->RemoveTargetFromSpell(spell, target, remove_caster);
  6394. }
  6395. void ZoneServer::ClearHate(Entity* entity) {
  6396. Spawn* spawn = 0;
  6397. map<int32, Spawn*>::iterator itr;
  6398. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6399. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6400. spawn = itr->second;
  6401. if (spawn && spawn->IsNPC() && ((NPC*)spawn)->Brain())
  6402. ((NPC*)spawn)->Brain()->ClearHate(entity);
  6403. }
  6404. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6405. }
  6406. ThreadReturnType ZoneLoop(void* tmp) {
  6407. #ifdef WIN32
  6408. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  6409. #endif
  6410. if (tmp == 0) {
  6411. ThrowError("ZoneLoop(): tmp = 0!");
  6412. THREAD_RETURN(NULL);
  6413. }
  6414. ZoneServer* zs = (ZoneServer*) tmp;
  6415. while (zs->Process()) {
  6416. if(zs->GetClientCount() == 0)
  6417. Sleep(1000);
  6418. else
  6419. Sleep(10);
  6420. }
  6421. // we failed, time to disappear, no more processing period
  6422. safe_delete(zs);
  6423. THREAD_RETURN(NULL);
  6424. }
  6425. ThreadReturnType SpawnLoop(void* tmp) {
  6426. #ifdef WIN32
  6427. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  6428. #endif
  6429. if (tmp == 0) {
  6430. ThrowError("SpawnLoop(): tmp = 0!");
  6431. THREAD_RETURN(NULL);
  6432. }
  6433. ZoneServer* zs = (ZoneServer*) tmp;
  6434. #ifndef NO_CATCH
  6435. try {
  6436. #endif
  6437. zs->spawnthread_active = true;
  6438. while (zs->SpawnProcess()) {
  6439. if(zs->GetClientCount() == 0)
  6440. Sleep(1000);
  6441. else
  6442. Sleep(20);
  6443. }
  6444. zs->spawnthread_active = false;
  6445. #ifndef NO_CATCH
  6446. }
  6447. catch(...) {
  6448. zs->spawnthread_active = false;
  6449. zs->initial_spawn_threads_active = 0;
  6450. LogWrite(ZONE__ERROR, 0, "Zone", "Error Processing SpawnLoop, shutting down zone '%s'...", zs->GetZoneName());
  6451. try{
  6452. zs->Shutdown();
  6453. }
  6454. catch(...){
  6455. LogWrite(ZONE__ERROR, 0, "Zone", "Error Processing SpawnLoop while shutting down zone '%s'...", zs->GetZoneName());
  6456. throw;
  6457. }
  6458. throw;
  6459. }
  6460. #endif
  6461. THREAD_RETURN(NULL);
  6462. }
  6463. ThreadReturnType SendInitialSpawns(void* tmp) {
  6464. #ifdef WIN32
  6465. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL);
  6466. #endif
  6467. if (tmp == 0) {
  6468. ThrowError("SendInitialSpawns(): tmp = 0!");
  6469. THREAD_RETURN(NULL);
  6470. }
  6471. Client* client = (Client*) tmp;
  6472. client->GetCurrentZone()->SendZoneSpawns(client);
  6473. THREAD_RETURN(NULL);
  6474. }
  6475. ThreadReturnType SendLevelChangedSpawns(void* tmp) {
  6476. #ifdef WIN32
  6477. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  6478. #endif
  6479. if (tmp == 0) {
  6480. ThrowError("SendLevelChangedSpawns(): tmp = 0!");
  6481. THREAD_RETURN(NULL);
  6482. }
  6483. Client* client = (Client*)tmp;
  6484. client->GetCurrentZone()->SendAllSpawnsForLevelChange(client);
  6485. THREAD_RETURN(NULL);
  6486. }
  6487. void ZoneServer::SetSpawnStructs(Client* client) {
  6488. int16 client_ver = client->GetVersion();
  6489. Player* player = client->GetPlayer();
  6490. //Save a copy of the correct spawn substructs for the client's player, save here a copy if we don't have one
  6491. PacketStruct* pos = configReader.getStruct("Substruct_SpawnPositionStruct", client_ver);
  6492. player->SetSpawnPosStruct(pos);
  6493. if (versioned_pos_structs.count(pos->GetVersion()) == 0)
  6494. versioned_pos_structs[pos->GetVersion()] = new PacketStruct(pos, true);
  6495. PacketStruct* vis = configReader.getStruct("Substruct_SpawnVisualizationInfoStruct", client_ver);
  6496. player->SetSpawnVisStruct(vis);
  6497. if (versioned_vis_structs.count(vis->GetVersion()) == 0)
  6498. versioned_vis_structs[vis->GetVersion()] = new PacketStruct(vis, true);
  6499. PacketStruct* info = configReader.getStruct("Substruct_SpawnInfoStruct", client_ver);
  6500. player->SetSpawnInfoStruct(info);
  6501. if (versioned_info_structs.count(info->GetVersion()) == 0)
  6502. versioned_info_structs[info->GetVersion()] = new PacketStruct(info, true);
  6503. PacketStruct* header = configReader.getStruct("WS_SpawnStruct_Header", client_ver);
  6504. player->SetSpawnHeaderStruct(header);
  6505. PacketStruct* footer = configReader.getStruct("WS_SpawnStruct_Footer", client_ver);
  6506. player->SetSpawnFooterStruct(footer);
  6507. PacketStruct* sfooter = configReader.getStruct("WS_SignWidgetSpawnStruct_Footer", client_ver);
  6508. player->SetSignFooterStruct(sfooter);
  6509. PacketStruct* wfooter = configReader.getStruct("WS_WidgetSpawnStruct_Footer", client_ver);
  6510. player->SetWidgetFooterStruct(wfooter);
  6511. }
  6512. Spawn* ZoneServer::GetSpawn(int32 id){
  6513. Spawn* ret = 0;
  6514. if(GetNPC(id))
  6515. ret = GetNewNPC(id);
  6516. else if(this->GetObject(id))
  6517. ret = GetNewObject(id);
  6518. else if(GetWidget(id))
  6519. ret = GetNewWidget(id);
  6520. else if(GetSign(id))
  6521. ret = GetNewSign(id);
  6522. else if(GetGroundSpawn(id))
  6523. ret = GetNewGroundSpawn(id);
  6524. // Unable to find the spawn in the list lets attempt to add it if we are not currently reloading
  6525. else if (!reloading && database.LoadNPC(this, id)) {
  6526. if (GetNPC(id))
  6527. ret = GetNewNPC(id);
  6528. else
  6529. LogWrite(NPC__ERROR, 0, "NPC", "Database inserted npc (%u) but was still unable to retrieve it!", id);
  6530. }
  6531. else if (!reloading && database.LoadObject(this, id)) {
  6532. if (this->GetObject(id))
  6533. ret = GetNewObject(id);
  6534. else
  6535. LogWrite(OBJECT__ERROR, 0, "Object", "Database inserted object (%u) but was still unable to retrieve it!", id);
  6536. }
  6537. else if (!reloading && database.LoadWidget(this, id)) {
  6538. if (GetWidget(id))
  6539. ret = GetNewWidget(id);
  6540. else
  6541. LogWrite(WIDGET__ERROR, 0, "Widget", "Database inserted widget (%u) but was still unable to retrieve it!", id);
  6542. }
  6543. else if (!reloading && database.LoadSign(this, id)) {
  6544. if (GetSign(id))
  6545. ret = GetNewSign(id);
  6546. else
  6547. LogWrite(SIGN__ERROR, 0, "Sign", "Database inserted sign (%u) but was still unable to retrieve it!", id);
  6548. }
  6549. else if (!reloading && database.LoadGroundSpawn(this, id)) {
  6550. if (GetGroundSpawn(id))
  6551. ret = GetNewGroundSpawn(id);
  6552. else
  6553. LogWrite(GROUNDSPAWN__ERROR, 0, "GSpawn", "Database inserted ground spawn (%u) but was still unable to retrieve it!", id);
  6554. }
  6555. if(ret && ret->IsOmittedByDBFlag())
  6556. {
  6557. LogWrite(SPAWN__WARNING, 0, "Spawn", "Spawn (%u) was skipped due to a missing expansion / holiday flag being met.", id);
  6558. safe_delete(ret);
  6559. ret = 0;
  6560. }
  6561. if(ret)
  6562. ret->SetID(Spawn::NextID());
  6563. return ret;
  6564. }
  6565. vector<EntityCommand*>* ZoneServer::GetEntityCommandList(int32 id){
  6566. if(entity_command_list.count(id) > 0)
  6567. return entity_command_list[id];
  6568. else
  6569. return 0;
  6570. }
  6571. void ZoneServer::SetEntityCommandList(int32 id, EntityCommand* command) {
  6572. if (entity_command_list.count(id) == 0)
  6573. entity_command_list[id] = new vector<EntityCommand*>;
  6574. entity_command_list[id]->push_back(command);
  6575. }
  6576. EntityCommand* ZoneServer::GetEntityCommand(int32 id, string name) {
  6577. EntityCommand* ret = 0;
  6578. if (entity_command_list.count(id) == 0)
  6579. return ret;
  6580. vector<EntityCommand*>::iterator itr;
  6581. for (itr = entity_command_list[id]->begin(); itr != entity_command_list[id]->end(); itr++) {
  6582. if ((*itr)->name == name) {
  6583. ret = (*itr);
  6584. break;
  6585. }
  6586. }
  6587. return ret;
  6588. }
  6589. void ZoneServer::ClearEntityCommands() {
  6590. if (entity_command_list.size() > 0) {
  6591. map<int32, vector<EntityCommand*>* >::iterator itr;
  6592. for (itr = entity_command_list.begin(); itr != entity_command_list.end(); itr++) {
  6593. vector<EntityCommand*>* entity_commands = itr->second;
  6594. if (entity_commands && entity_commands->size() > 0) {
  6595. vector<EntityCommand*>::iterator v_itr;
  6596. for (v_itr = entity_commands->begin(); v_itr != entity_commands->end(); v_itr++)
  6597. safe_delete(*v_itr);
  6598. entity_commands->clear();
  6599. }
  6600. safe_delete(entity_commands);
  6601. }
  6602. entity_command_list.clear();
  6603. }
  6604. }
  6605. void ZoneServer::AddNPCSkill(int32 list_id, int32 skill_id, int16 value){
  6606. npc_skill_list[list_id][skill_id] = value;
  6607. }
  6608. map<string, Skill*>* ZoneServer::GetNPCSkills(int32 primary_list, int32 secondary_list){
  6609. map<string, Skill*>* ret = 0;
  6610. if(npc_skill_list.count(primary_list) > 0){
  6611. ret = new map<string, Skill*>();
  6612. map<int32, int16>::iterator itr;
  6613. Skill* tmpSkill = 0;
  6614. for(itr = npc_skill_list[primary_list].begin(); itr != npc_skill_list[primary_list].end(); itr++){
  6615. tmpSkill = master_skill_list.GetSkill(itr->first);
  6616. if(tmpSkill){
  6617. tmpSkill = new Skill(tmpSkill);
  6618. tmpSkill->current_val = itr->second;
  6619. tmpSkill->max_val = tmpSkill->current_val+5;
  6620. (*ret)[tmpSkill->name.data] = tmpSkill;
  6621. }
  6622. }
  6623. }
  6624. if(npc_skill_list.count(secondary_list) > 0){
  6625. if(!ret)
  6626. ret = new map<string, Skill*>();
  6627. map<int32, int16>::iterator itr;
  6628. Skill* tmpSkill = 0;
  6629. for(itr = npc_skill_list[secondary_list].begin(); itr != npc_skill_list[secondary_list].end(); itr++){
  6630. tmpSkill = master_skill_list.GetSkill(itr->first);
  6631. if(tmpSkill){
  6632. tmpSkill = new Skill(tmpSkill);
  6633. tmpSkill->current_val = itr->second;
  6634. tmpSkill->max_val = tmpSkill->current_val+5;
  6635. (*ret)[tmpSkill->name.data] = tmpSkill;
  6636. }
  6637. }
  6638. }
  6639. if(ret && ret->size() == 0){
  6640. safe_delete(ret);
  6641. ret = 0;
  6642. }
  6643. return ret;
  6644. }
  6645. void ZoneServer::AddNPCEquipment(int32 list_id, int32 item_id){
  6646. npc_equipment_list[list_id].push_back(item_id);
  6647. }
  6648. void ZoneServer::SetNPCEquipment(NPC* npc) {
  6649. if(npc_equipment_list.count(npc->GetEquipmentListID()) > 0){
  6650. Item* tmpItem = 0;
  6651. int8 slot = 0;
  6652. vector<int32>::iterator itr;
  6653. for(itr = npc_equipment_list[npc->GetEquipmentListID()].begin(); itr != npc_equipment_list[npc->GetEquipmentListID()].end(); itr++){
  6654. tmpItem = master_item_list.GetItem(*itr);
  6655. if(tmpItem){
  6656. slot = npc->GetEquipmentList()->GetFreeSlot(tmpItem);
  6657. if(slot < 255){
  6658. tmpItem = new Item(tmpItem);
  6659. npc->GetEquipmentList()->SetItem(slot, tmpItem);
  6660. }
  6661. }
  6662. }
  6663. }
  6664. }
  6665. void ZoneServer::AddNPC(int32 id, NPC* npc) {
  6666. npc_list[id] = npc;
  6667. }
  6668. void ZoneServer::AddWidget(int32 id, Widget* widget) {
  6669. widget_list[id] = widget;
  6670. }
  6671. Widget* ZoneServer::GetWidget(int32 id, bool override_loading) {
  6672. if((!reloading || override_loading) && widget_list.count(id) > 0)
  6673. return widget_list[id];
  6674. else
  6675. return 0;
  6676. }
  6677. Widget* ZoneServer::GetNewWidget(int32 id) {
  6678. if(!reloading && widget_list.count(id) > 0)
  6679. return widget_list[id]->Copy();
  6680. else
  6681. return 0;
  6682. }
  6683. void ZoneServer::LoadGroundSpawnEntries(){
  6684. MGroundSpawnItems.lock();
  6685. database.LoadGroundSpawnEntries(this);
  6686. MGroundSpawnItems.unlock();
  6687. }
  6688. void ZoneServer::LoadGroundSpawnItems() {
  6689. }
  6690. void ZoneServer::AddGroundSpawnEntry(int32 groundspawn_id, int16 min_skill_level, int16 min_adventure_level, int8 bonus_table, float harvest1, float harvest3, float harvest5, float harvest_imbue, float harvest_rare, float harvest10, int32 harvest_coin) {
  6691. GroundSpawnEntry* entry = new GroundSpawnEntry;
  6692. entry->min_skill_level = min_skill_level;
  6693. entry->min_adventure_level = min_adventure_level;
  6694. entry->bonus_table = bonus_table;
  6695. entry->harvest1 = harvest1;
  6696. entry->harvest3 = harvest3;
  6697. entry->harvest5 = harvest5;
  6698. entry->harvest_imbue = harvest_imbue;
  6699. entry->harvest_rare = harvest_rare;
  6700. entry->harvest10 = harvest10;
  6701. entry->harvest_coin = harvest_coin;
  6702. groundspawn_entries[groundspawn_id].push_back(entry);
  6703. }
  6704. void ZoneServer::AddGroundSpawnItem(int32 groundspawn_id, int32 item_id, int8 is_rare, int32 grid_id) {
  6705. GroundSpawnEntryItem* entry = new GroundSpawnEntryItem;
  6706. entry->item_id = item_id;
  6707. entry->is_rare = is_rare;
  6708. entry->grid_id = grid_id;
  6709. groundspawn_items[groundspawn_id].push_back(entry);
  6710. }
  6711. vector<GroundSpawnEntry*>* ZoneServer::GetGroundSpawnEntries(int32 id){
  6712. vector<GroundSpawnEntry*>* ret = 0;
  6713. MGroundSpawnItems.lock();
  6714. if(groundspawn_entries.count(id) > 0)
  6715. ret = &groundspawn_entries[id];
  6716. MGroundSpawnItems.unlock();
  6717. return ret;
  6718. }
  6719. vector<GroundSpawnEntryItem*>* ZoneServer::GetGroundSpawnEntryItems(int32 id){
  6720. vector<GroundSpawnEntryItem*>* ret = 0;
  6721. if(groundspawn_items.count(id) > 0)
  6722. ret = &groundspawn_items[id];
  6723. return ret;
  6724. }
  6725. // TODO - mis-named, should be DeleteGroundSpawnEntries() but this is ok for now :)
  6726. void ZoneServer::DeleteGroundSpawnItems()
  6727. {
  6728. MGroundSpawnItems.lock();
  6729. map<int32, vector<GroundSpawnEntry*> >::iterator groundspawnentry_map_itr;
  6730. vector<GroundSpawnEntry*>::iterator groundspawnentry_itr;
  6731. for(groundspawnentry_map_itr = groundspawn_entries.begin(); groundspawnentry_map_itr != groundspawn_entries.end(); groundspawnentry_map_itr++)
  6732. {
  6733. for(groundspawnentry_itr = groundspawnentry_map_itr->second.begin(); groundspawnentry_itr != groundspawnentry_map_itr->second.end(); groundspawnentry_itr++)
  6734. {
  6735. safe_delete(*groundspawnentry_itr);
  6736. }
  6737. }
  6738. groundspawn_entries.clear();
  6739. map<int32, vector<GroundSpawnEntryItem*> >::iterator groundspawnitem_map_itr;
  6740. vector<GroundSpawnEntryItem*>::iterator groundspawnitem_itr;
  6741. for(groundspawnitem_map_itr = groundspawn_items.begin(); groundspawnitem_map_itr != groundspawn_items.end(); groundspawnitem_map_itr++)
  6742. {
  6743. for(groundspawnitem_itr = groundspawnitem_map_itr->second.begin(); groundspawnitem_itr != groundspawnitem_map_itr->second.end(); groundspawnitem_itr++)
  6744. {
  6745. safe_delete(*groundspawnitem_itr);
  6746. }
  6747. }
  6748. groundspawn_items.clear();
  6749. MGroundSpawnItems.unlock();
  6750. }
  6751. void ZoneServer::AddGroundSpawn(int32 id, GroundSpawn* spawn) {
  6752. groundspawn_list[id] = spawn;
  6753. }
  6754. GroundSpawn* ZoneServer::GetGroundSpawn(int32 id, bool override_loading) {
  6755. if((!reloading || override_loading) && groundspawn_list.count(id) > 0)
  6756. return groundspawn_list[id];
  6757. else
  6758. return 0;
  6759. }
  6760. GroundSpawn* ZoneServer::GetNewGroundSpawn(int32 id) {
  6761. if(!reloading && groundspawn_list.count(id) > 0)
  6762. return groundspawn_list[id]->Copy();
  6763. else
  6764. return 0;
  6765. }
  6766. void ZoneServer::AddLootTable(int32 id, LootTable* table){
  6767. loot_tables[id] = table;
  6768. }
  6769. void ZoneServer::AddLootDrop(int32 id, LootDrop* drop){
  6770. loot_drops[id].push_back(drop);
  6771. }
  6772. void ZoneServer::AddSpawnLootList(int32 spawn_id, int32 id) {
  6773. spawn_loot_list[spawn_id].push_back(id);
  6774. }
  6775. void ZoneServer::ClearSpawnLootList(int32 spawn_id) {
  6776. spawn_loot_list[spawn_id].clear();
  6777. }
  6778. void ZoneServer::AddLevelLootList(GlobalLoot* loot) {
  6779. level_loot_list.push_back(loot);
  6780. }
  6781. void ZoneServer::AddRacialLootList(int16 racial_id, GlobalLoot* loot) {
  6782. racial_loot_list[racial_id].push_back(loot);
  6783. }
  6784. void ZoneServer::AddZoneLootList(int32 zone, GlobalLoot* loot) {
  6785. zone_loot_list[zone].push_back(loot);
  6786. }
  6787. void ZoneServer::ClearLootTables(){
  6788. map<int32,LootTable*>::iterator table_itr;
  6789. for(table_itr = loot_tables.begin(); table_itr != loot_tables.end(); table_itr++){
  6790. safe_delete(table_itr->second);
  6791. }
  6792. map<int32, vector<LootDrop*> >::iterator drop_itr;
  6793. vector<LootDrop*>::iterator drop_itr2;
  6794. for(drop_itr = loot_drops.begin(); drop_itr != loot_drops.end(); drop_itr++){
  6795. for(drop_itr2 = drop_itr->second.begin(); drop_itr2 != drop_itr->second.end(); drop_itr2++){
  6796. safe_delete(*drop_itr2);
  6797. }
  6798. }
  6799. vector<GlobalLoot*>::iterator level_itr;
  6800. for (level_itr = level_loot_list.begin(); level_itr != level_loot_list.end(); level_itr++) {
  6801. safe_delete(*level_itr);
  6802. }
  6803. map<int16, vector<GlobalLoot*> >::iterator race_itr;
  6804. vector<GlobalLoot*>::iterator race_itr2;
  6805. for (race_itr = racial_loot_list.begin(); race_itr != racial_loot_list.end(); race_itr++) {
  6806. for (race_itr2 = race_itr->second.begin(); race_itr2 != race_itr->second.end(); race_itr2++) {
  6807. safe_delete(*race_itr2);
  6808. }
  6809. }
  6810. map<int32, vector<GlobalLoot*> >::iterator zone_itr;
  6811. vector<GlobalLoot*>::iterator zone_itr2;
  6812. for(zone_itr = zone_loot_list.begin(); zone_itr != zone_loot_list.end(); zone_itr++) {
  6813. for (zone_itr2 = zone_itr->second.begin(); zone_itr2 != zone_itr->second.end(); zone_itr2++) {
  6814. safe_delete(*zone_itr2);
  6815. }
  6816. }
  6817. loot_tables.clear();
  6818. loot_drops.clear();
  6819. spawn_loot_list.clear();
  6820. level_loot_list.clear();
  6821. racial_loot_list.clear();
  6822. zone_loot_list.clear();
  6823. }
  6824. vector<int32> ZoneServer::GetSpawnLootList(int32 spawn_id, int32 zone_id, int8 spawn_level, int16 racial_id, Spawn* spawn) {
  6825. vector<int32> ret;
  6826. int32 returnValue = 0;
  6827. if(reloading)
  6828. return ret;
  6829. if (spawn_loot_list.count(spawn_id) > 0)
  6830. ret.insert(ret.end(), spawn_loot_list[spawn_id].begin(), spawn_loot_list[spawn_id].end());
  6831. if (level_loot_list.size() > 0) {
  6832. vector<GlobalLoot*>::iterator itr;
  6833. for (itr = level_loot_list.begin(); itr != level_loot_list.end(); itr++) {
  6834. GlobalLoot* loot = *itr;
  6835. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  6836. returnValue = 0; // reset since this can override the database setting
  6837. if(zone_script)
  6838. {
  6839. if(lua_interface->RunZoneScriptWithReturn(zone_script, "loot_criteria_level", spawn->GetZone(), spawn, loot->table_id, loot->minLevel, loot->maxLevel, &returnValue) && returnValue == 0)
  6840. continue;
  6841. }
  6842. bool entryAdded = false;
  6843. if (loot->minLevel == 0 && loot->maxLevel == 0 && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6844. ret.push_back(loot->table_id);
  6845. else {
  6846. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6847. ret.push_back(loot->table_id);
  6848. }
  6849. if(!entryAdded && returnValue) // DB override via LUA scripting
  6850. ret.push_back(loot->table_id);
  6851. }
  6852. }
  6853. if (racial_loot_list.count(racial_id) > 0) {
  6854. vector<GlobalLoot*>::iterator itr;
  6855. for (itr = racial_loot_list[racial_id].begin(); itr != racial_loot_list[racial_id].end(); itr++) {
  6856. GlobalLoot* loot = *itr;
  6857. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  6858. returnValue = 0; // reset since this can override the database setting
  6859. if(zone_script)
  6860. {
  6861. if(lua_interface->RunZoneScriptWithReturn(zone_script, "loot_criteria_racial", spawn->GetZone(), spawn, loot->table_id, loot->minLevel, loot->maxLevel, &returnValue) && returnValue == 0)
  6862. continue;
  6863. }
  6864. bool entryAdded = false;
  6865. if (loot->minLevel == 0 && loot->maxLevel == 0 && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6866. ret.push_back(loot->table_id);
  6867. else {
  6868. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6869. ret.push_back(loot->table_id);
  6870. }
  6871. if(!entryAdded && returnValue) // DB override via LUA scripting
  6872. ret.push_back(loot->table_id);
  6873. }
  6874. }
  6875. if (zone_loot_list.count(zone_id) > 0) {
  6876. vector<GlobalLoot*>::iterator itr;
  6877. for (itr = zone_loot_list[zone_id].begin(); itr != zone_loot_list[zone_id].end(); itr++) {
  6878. GlobalLoot* loot = *itr;
  6879. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  6880. returnValue = 0; // reset since this can override the database setting
  6881. if(zone_script)
  6882. {
  6883. if(lua_interface->RunZoneScriptWithReturn(zone_script, "loot_criteria_zone", spawn->GetZone(), spawn, loot->table_id, loot->minLevel, loot->maxLevel, &returnValue) && returnValue == 0)
  6884. continue;
  6885. }
  6886. bool entryAdded = false;
  6887. if (loot->minLevel == 0 && loot->maxLevel == 0 && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6888. ret.push_back(loot->table_id);
  6889. else {
  6890. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6891. ret.push_back(loot->table_id);
  6892. }
  6893. if(!entryAdded && returnValue) // DB override via LUA scripting
  6894. ret.push_back(loot->table_id);
  6895. }
  6896. }
  6897. return ret;
  6898. }
  6899. vector<LootDrop*>* ZoneServer::GetLootDrops(int32 table_id){
  6900. if(!reloading && loot_drops.count(table_id) > 0)
  6901. return &(loot_drops[table_id]);
  6902. else
  6903. return 0;
  6904. }
  6905. LootTable* ZoneServer::GetLootTable(int32 table_id){
  6906. return loot_tables[table_id];
  6907. }
  6908. void ZoneServer::AddLocationTransporter(int32 zone_id, string message, float trigger_x, float trigger_y, float trigger_z, float trigger_radius, int32 destination_zone_id, float destination_x, float destination_y, float destination_z, float destination_heading, int32 cost, int32 unique_id){
  6909. LocationTransportDestination* loc = new LocationTransportDestination;
  6910. loc->message = message;
  6911. loc->trigger_x = trigger_x;
  6912. loc->trigger_y = trigger_y;
  6913. loc->trigger_z = trigger_z;
  6914. loc->trigger_radius = trigger_radius;
  6915. loc->destination_zone_id = destination_zone_id;
  6916. loc->destination_x = destination_x;
  6917. loc->destination_y = destination_y;
  6918. loc->destination_z = destination_z;
  6919. loc->destination_heading = destination_heading;
  6920. loc->cost = cost;
  6921. loc->unique_id = unique_id;
  6922. MTransporters.lock();
  6923. if(location_transporters.count(zone_id) == 0)
  6924. location_transporters[zone_id] = new MutexList<LocationTransportDestination*>();
  6925. location_transporters[zone_id]->Add(loc);
  6926. MTransporters.unlock();
  6927. }
  6928. void ZoneServer::AddTransporter(int32 transport_id, int8 type, string name, string message, int32 destination_zone_id, float destination_x, float destination_y, float destination_z, float destination_heading,
  6929. int32 cost, int32 unique_id, int8 min_level, int8 max_level, int32 quest_req, int16 quest_step_req, int32 quest_complete, int32 map_x, int32 map_y, int32 expansion_flag, int32 holiday_flag, int32 min_client_version,
  6930. int32 max_client_version, int32 flight_path_id, int16 mount_id, int8 mount_red_color, int8 mount_green_color, int8 mount_blue_color){
  6931. TransportDestination* transport = new TransportDestination;
  6932. transport->type = type;
  6933. transport->display_name = name;
  6934. transport->message = message;
  6935. transport->destination_zone_id = destination_zone_id;
  6936. transport->destination_x = destination_x;
  6937. transport->destination_y = destination_y;
  6938. transport->destination_z = destination_z;
  6939. transport->destination_heading = destination_heading;
  6940. transport->cost = cost;
  6941. transport->unique_id = unique_id;
  6942. transport->min_level = min_level;
  6943. transport->max_level = max_level;
  6944. transport->req_quest = quest_req;
  6945. transport->req_quest_step = quest_step_req;
  6946. transport->req_quest_complete = quest_complete;
  6947. transport->map_x = map_x;
  6948. transport->map_y = map_y;
  6949. transport->expansion_flag = expansion_flag;
  6950. transport->holiday_flag = holiday_flag;
  6951. transport->min_client_version = min_client_version;
  6952. transport->max_client_version = max_client_version;
  6953. transport->flight_path_id = flight_path_id;
  6954. transport->mount_id = mount_id;
  6955. transport->mount_red_color = mount_red_color;
  6956. transport->mount_green_color = mount_green_color;
  6957. transport->mount_blue_color = mount_blue_color;
  6958. MTransporters.lock();
  6959. transporters[transport_id].push_back(transport);
  6960. MTransporters.unlock();
  6961. }
  6962. void ZoneServer::GetTransporters(vector<TransportDestination*>* returnList, Client* client, int32 transport_id){
  6963. if (!returnList)
  6964. return;
  6965. MTransporters.lock();
  6966. if (transporters.count(transport_id) > 0)
  6967. {
  6968. vector<TransportDestination*> list;
  6969. for (int i = 0; i < transporters[transport_id].size(); i++)
  6970. {
  6971. if (transporters[transport_id][i]->min_client_version && client->GetVersion() < transporters[transport_id][i]->min_client_version)
  6972. continue;
  6973. else if (transporters[transport_id][i]->max_client_version && client->GetVersion() > transporters[transport_id][i]->max_client_version)
  6974. continue;
  6975. if (database.CheckExpansionFlags(this, transporters[transport_id][i]->expansion_flag) && database.CheckHolidayFlags(this, transporters[transport_id][i]->holiday_flag))
  6976. {
  6977. returnList->push_back(transporters[transport_id][i]);
  6978. }
  6979. }
  6980. }
  6981. MTransporters.unlock();
  6982. }
  6983. MutexList<LocationTransportDestination*>* ZoneServer::GetLocationTransporters(int32 zone_id){
  6984. MutexList<LocationTransportDestination*>* ret = 0;
  6985. MTransporters.lock();
  6986. if(location_transporters.count(zone_id) > 0)
  6987. ret = location_transporters[zone_id];
  6988. MTransporters.unlock();
  6989. return ret;
  6990. }
  6991. void ZoneServer::DeleteGlobalTransporters(){
  6992. MTransporters.lock();
  6993. map<int32, vector<TransportDestination*> >::iterator itr;
  6994. vector<TransportDestination*>::iterator transport_vector_itr;
  6995. for(itr = transporters.begin(); itr != transporters.end(); itr++){
  6996. for(transport_vector_itr = itr->second.begin(); transport_vector_itr != itr->second.end(); transport_vector_itr++){
  6997. safe_delete(*transport_vector_itr);
  6998. }
  6999. }
  7000. map<int32, MutexList<LocationTransportDestination*>* >::iterator itr2;
  7001. for(itr2 = location_transporters.begin(); itr2 != location_transporters.end(); itr2++){
  7002. itr2->second->clear(true);
  7003. delete itr2->second;
  7004. }
  7005. transporters.clear();
  7006. location_transporters.clear();
  7007. MTransporters.unlock();
  7008. }
  7009. void ZoneServer::DeleteGlobalSpawns() {
  7010. ClearLootTables();
  7011. map<int32, NPC*>::iterator npc_list_iter;
  7012. for(npc_list_iter=npc_list.begin();npc_list_iter!=npc_list.end();npc_list_iter++) {
  7013. safe_delete(npc_list_iter->second);
  7014. }
  7015. npc_list.clear();
  7016. map<int32, Object*>::iterator object_list_iter;
  7017. for(object_list_iter=object_list.begin();object_list_iter!=object_list.end();object_list_iter++) {
  7018. safe_delete(object_list_iter->second);
  7019. }
  7020. object_list.clear();
  7021. map<int32, GroundSpawn*>::iterator groundspawn_list_iter;
  7022. for(groundspawn_list_iter=groundspawn_list.begin();groundspawn_list_iter!=groundspawn_list.end();groundspawn_list_iter++) {
  7023. safe_delete(groundspawn_list_iter->second);
  7024. }
  7025. groundspawn_list.clear();
  7026. map<int32, Widget*>::iterator widget_list_iter;
  7027. for(widget_list_iter=widget_list.begin();widget_list_iter!=widget_list.end();widget_list_iter++) {
  7028. safe_delete(widget_list_iter->second);
  7029. }
  7030. widget_list.clear();
  7031. map<int32, Sign*>::iterator sign_list_iter;
  7032. for(sign_list_iter=sign_list.begin();sign_list_iter!=sign_list.end();sign_list_iter++) {
  7033. safe_delete(sign_list_iter->second);
  7034. }
  7035. sign_list.clear();
  7036. /*map<int32, AppearanceData*>::iterator appearance_list_iter;
  7037. for(appearance_list_iter=npc_appearance_list.begin();appearance_list_iter!=npc_appearance_list.end();appearance_list_iter++) {
  7038. safe_delete(appearance_list_iter->second);
  7039. }
  7040. npc_appearance_list.clear();*/
  7041. ClearEntityCommands();
  7042. DeleteGroundSpawnItems();
  7043. DeleteGlobalTransporters();
  7044. DeleteTransporterMaps();
  7045. }
  7046. void ZoneServer::AddTransportMap(int32 id, string name) {
  7047. MTransportMaps.writelock(__FUNCTION__, __LINE__);
  7048. m_transportMaps[id] = name;
  7049. MTransportMaps.releasewritelock(__FUNCTION__, __LINE__);
  7050. }
  7051. bool ZoneServer::TransportHasMap(int32 id) {
  7052. bool ret = false;
  7053. MTransportMaps.readlock(__FUNCTION__, __LINE__);
  7054. ret = m_transportMaps.count(id) > 0;
  7055. MTransportMaps.releasereadlock(__FUNCTION__, __LINE__);
  7056. return ret;
  7057. }
  7058. string ZoneServer::GetTransportMap(int32 id) {
  7059. string ret;
  7060. MTransportMaps.readlock(__FUNCTION__, __LINE__);
  7061. if (m_transportMaps.count(id) > 0)
  7062. ret = m_transportMaps[id];
  7063. MTransportMaps.releasereadlock(__FUNCTION__, __LINE__);
  7064. return ret;
  7065. }
  7066. void ZoneServer::DeleteTransporterMaps() {
  7067. MTransportMaps.writelock(__FUNCTION__, __LINE__);
  7068. m_transportMaps.clear();
  7069. MTransportMaps.releasewritelock(__FUNCTION__, __LINE__);
  7070. }
  7071. void ZoneServer::ReloadSpawns() {
  7072. if (reloading)
  7073. return;
  7074. reloading = true;
  7075. world.SetReloadingSubsystem("Spawns");
  7076. // Let every one in the zone know what is happening
  7077. HandleBroadcast("Reloading all spawns for this zone.");
  7078. DeleteGlobalSpawns();
  7079. Depop(false, true);
  7080. }
  7081. void ZoneServer::SendStateCommand(Spawn* spawn, int32 state) {
  7082. vector<Client*>::iterator itr;
  7083. MClientList.readlock(__FUNCTION__, __LINE__);
  7084. for (itr = clients.begin(); itr != clients.end(); itr++) {
  7085. Client* client = *itr;
  7086. if (client && client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  7087. ClientPacketFunctions::SendStateCommand(client, client->GetPlayer()->GetIDWithPlayerSpawn(spawn), state);
  7088. }
  7089. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  7090. }
  7091. void ZoneServer::AddFlightPath(int32 id, FlightPathInfo* info) {
  7092. if (m_flightPaths.count(id) > 0) {
  7093. LogWrite(ZONE__ERROR, 0, "Zone", "Duplicate flight path (%u)", id);
  7094. safe_delete(info);
  7095. return;
  7096. }
  7097. m_flightPaths[id] = info;
  7098. }
  7099. void ZoneServer::AddFlightPathLocation(int32 id, FlightPathLocation* location) {
  7100. if (m_flightPaths.count(id) == 0) {
  7101. LogWrite(ZONE__ERROR, 0, "Zone", "There is no flight info for this route (%u)", id);
  7102. safe_delete(location);
  7103. return;
  7104. }
  7105. m_flightPathRoutes[id].push_back(location);
  7106. }
  7107. void ZoneServer::DeleteFlightPaths() {
  7108. map<int32, vector<FlightPathLocation*> >::iterator itr;
  7109. vector<FlightPathLocation*>::iterator itr2;
  7110. map<int32, FlightPathInfo*>::iterator itr3;
  7111. for (itr = m_flightPathRoutes.begin(); itr != m_flightPathRoutes.end(); itr++) {
  7112. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  7113. safe_delete(*itr2);
  7114. }
  7115. itr->second.clear();
  7116. }
  7117. m_flightPathRoutes.clear();
  7118. for (itr3 = m_flightPaths.begin(); itr3 != m_flightPaths.end(); itr3++) {
  7119. safe_delete(itr3->second);
  7120. }
  7121. m_flightPaths.clear();
  7122. }
  7123. void ZoneServer::SendFlightPathsPackets(Client* client) {
  7124. // Only send a packet if there are flight paths
  7125. if (m_flightPathRoutes.size() > 0) {
  7126. PacketStruct* packet = configReader.getStruct("WS_FlightPathsMsg", client->GetVersion());
  7127. if (packet) {
  7128. int32 num_routes = m_flightPaths.size();
  7129. packet->setArrayLengthByName("number_of_routes", num_routes);
  7130. packet->setArrayLengthByName("number_of_routes2", num_routes);
  7131. packet->setArrayLengthByName("number_of_routes3", num_routes);
  7132. packet->setArrayLengthByName("number_of_routes4", num_routes);
  7133. map<int32, FlightPathInfo*>::iterator itr;
  7134. int32 i = 0;
  7135. for (itr = m_flightPaths.begin(); itr != m_flightPaths.end(); itr++, i++) {
  7136. packet->setArrayDataByName("route_length", m_flightPathRoutes[itr->first].size(), i);
  7137. packet->setArrayDataByName("ground_mount", itr->second->flying ? 0 : 1, i);
  7138. packet->setArrayDataByName("allow_dismount", itr->second->dismount ? 1 : 0, i);
  7139. packet->setSubArrayLengthByName("route_length2", m_flightPathRoutes[itr->first].size(), i);
  7140. vector<FlightPathLocation*>::iterator itr2;
  7141. int32 j = 0;
  7142. for (itr2 = m_flightPathRoutes[itr->first].begin(); itr2 != m_flightPathRoutes[itr->first].end(); itr2++, j++) {
  7143. packet->setSubArrayDataByName("x", (*itr2)->X, i, j);
  7144. packet->setSubArrayDataByName("y", (*itr2)->Y, i, j);
  7145. packet->setSubArrayDataByName("z", (*itr2)->Z, i, j);
  7146. }
  7147. }
  7148. client->QueuePacket(packet->serialize());
  7149. safe_delete(packet);
  7150. }
  7151. }
  7152. }
  7153. int32 ZoneServer::GetFlightPathIndex(int32 id) {
  7154. int32 index = 0;
  7155. map<int32, FlightPathInfo*>::iterator itr;
  7156. for (itr = m_flightPaths.begin(); itr != m_flightPaths.end(); itr++, index++) {
  7157. if (itr->first == id)
  7158. return index;
  7159. }
  7160. return -1;
  7161. }
  7162. float ZoneServer::GetFlightPathSpeed(int32 id) {
  7163. float speed = 1;
  7164. if (m_flightPaths.count(id) > 0)
  7165. speed = m_flightPaths[id]->speed;
  7166. return speed;
  7167. }
  7168. void ZoneServer::ProcessSpawnConditional(int8 condition) {
  7169. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  7170. MSpawnList.readlock(__FUNCTION__, __LINE__);
  7171. map<int32, Spawn*>::iterator itr;
  7172. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  7173. if (itr->second != NULL) // null itr->second still coming into ProcessSpawnConditional
  7174. {
  7175. SpawnLocation* loc = spawn_location_list[itr->second->GetSpawnLocationID()];
  7176. if (loc && loc->conditional > 0) {
  7177. if ((loc->conditional & condition) != condition) {
  7178. Despawn(itr->second, 0);
  7179. }
  7180. }
  7181. }
  7182. }
  7183. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  7184. map<int32, SpawnLocation*>::iterator itr2;
  7185. for (itr2 = spawn_location_list.begin(); itr2 != spawn_location_list.end(); itr2++) {
  7186. SpawnLocation* loc = itr2->second;
  7187. if (loc && loc->conditional > 0 && ((loc->conditional & condition) == condition))
  7188. if (GetSpawnByLocationID(loc->placement_id) == NULL)
  7189. ProcessSpawnLocation(loc);
  7190. }
  7191. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  7192. }
  7193. void ZoneServer::AddSpawnProximities(Spawn* newSpawn) {
  7194. Spawn* spawn = 0;
  7195. map<int32, Spawn*>::iterator itr;
  7196. MPendingSpawnListAdd.readlock(__FUNCTION__, __LINE__);
  7197. MSpawnList.readlock(__FUNCTION__, __LINE__);
  7198. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  7199. spawn = itr->second;
  7200. if (spawn && spawn != newSpawn) {
  7201. if (newSpawn->GetDatabaseID())
  7202. spawn->AddSpawnToProximity(newSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  7203. if (newSpawn->GetSpawnLocationID())
  7204. spawn->AddSpawnToProximity(newSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  7205. if (spawn->GetDatabaseID())
  7206. newSpawn->AddSpawnToProximity(spawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  7207. if (spawn->GetSpawnLocationID())
  7208. newSpawn->AddSpawnToProximity(spawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  7209. }
  7210. }
  7211. list<Spawn*>::iterator itr2;
  7212. for (itr2 = pending_spawn_list_add.begin(); itr2 != pending_spawn_list_add.end(); itr2++) {
  7213. spawn = *itr2;
  7214. if (spawn && spawn != newSpawn) {
  7215. if (newSpawn->GetDatabaseID())
  7216. spawn->AddSpawnToProximity(newSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  7217. if (newSpawn->GetSpawnLocationID())
  7218. spawn->AddSpawnToProximity(newSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  7219. if (spawn->GetDatabaseID())
  7220. newSpawn->AddSpawnToProximity(spawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  7221. if (spawn->GetSpawnLocationID())
  7222. newSpawn->AddSpawnToProximity(spawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  7223. }
  7224. }
  7225. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  7226. MPendingSpawnListAdd.releasereadlock(__FUNCTION__, __LINE__);
  7227. }
  7228. // we only call this inside a write lock
  7229. void ZoneServer::RemoveSpawnProximities(Spawn* oldSpawn) {
  7230. Spawn* spawn = 0;
  7231. map<int32, Spawn*>::iterator itr;
  7232. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  7233. spawn = itr->second;
  7234. if (spawn && spawn != oldSpawn) {
  7235. if (oldSpawn->GetDatabaseID())
  7236. spawn->RemoveSpawnFromProximity(oldSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  7237. if (oldSpawn->GetSpawnLocationID())
  7238. spawn->RemoveSpawnFromProximity(oldSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  7239. // don't need to remove oldSpawn proximities, we clear them all out
  7240. }
  7241. }
  7242. }
  7243. void ZoneServer::SetSpawnScript(SpawnEntry* entry, Spawn* spawn)
  7244. {
  7245. if (!entry || !spawn)
  7246. return;
  7247. const char* script = 0;
  7248. for (int x = 0; x < 3; x++)
  7249. {
  7250. switch (x)
  7251. {
  7252. case 0:
  7253. script = world.GetSpawnEntryScript(entry->spawn_entry_id);
  7254. break;
  7255. case 1:
  7256. script = world.GetSpawnLocationScript(entry->spawn_location_id);
  7257. break;
  7258. case 2:
  7259. script = world.GetSpawnScript(entry->spawn_id);
  7260. break;
  7261. }
  7262. if (script && lua_interface && lua_interface->GetSpawnScript(script) != 0)
  7263. {
  7264. spawn->SetSpawnScript(string(script));
  7265. break;
  7266. }
  7267. }
  7268. }
  7269. vector<HouseItem> ZoneServer::GetHouseItems(Client* client)
  7270. {
  7271. if (!client->GetCurrentZone()->GetInstanceID() || !client->HasOwnerOrEditAccess())
  7272. return std::vector<HouseItem>();
  7273. PacketStruct* packet = configReader.getStruct("WS_HouseItemsList", client->GetVersion());
  7274. std::vector<HouseItem> items;
  7275. map<int32, Spawn*>::iterator itr;
  7276. Spawn* spawn = 0;
  7277. MSpawnList.readlock(__FUNCTION__, __LINE__);
  7278. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  7279. spawn = itr->second;
  7280. if (spawn && spawn->IsObject() && spawn->GetPickupItemID())
  7281. {
  7282. HouseItem tmpItem;
  7283. tmpItem.item_id = spawn->GetPickupItemID();
  7284. tmpItem.unique_id = spawn->GetPickupUniqueItemID();
  7285. tmpItem.spawn_id = spawn->GetID();
  7286. tmpItem.item = master_item_list.GetItem(spawn->GetPickupItemID());
  7287. if (!tmpItem.item)
  7288. continue;
  7289. items.push_back(tmpItem);
  7290. }
  7291. }
  7292. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  7293. return items;
  7294. }
  7295. void ZoneServer::SendHouseItems(Client* client)
  7296. {
  7297. if (!client->GetCurrentZone()->GetInstanceID() || !client->HasOwnerOrEditAccess())
  7298. return;
  7299. PacketStruct* packet = configReader.getStruct("WS_HouseItemsList", client->GetVersion());
  7300. if(!packet) {
  7301. return;
  7302. }
  7303. std::vector<HouseItem> items = GetHouseItems(client);
  7304. // setting this to 1 puts it on the door widget
  7305. packet->setDataByName("is_widget_door", 1);
  7306. packet->setArrayLengthByName("num_items", items.size());
  7307. for (int i = 0; i < items.size(); i++)
  7308. {
  7309. HouseItem tmpItem = items[i];
  7310. packet->setArrayDataByName("unique_id", tmpItem.unique_id, i); // unique_id is in fact the item_id...
  7311. packet->setArrayDataByName("item_name", tmpItem.item->name.c_str(), i);
  7312. packet->setArrayDataByName("status_reduction", tmpItem.item->houseitem_info->status_rent_reduction, i);
  7313. // location, 0 = floor, 1 = ceiling
  7314. //packet->setArrayDataByName("location", 1, i, 0);
  7315. // item_state int8
  7316. // 0 = normal (cannot pick up item / move item / toggle visibility)
  7317. // 1 = virtual (toggle visibility available, no move item)
  7318. // 2 = hidden (cannot pick up item / move item / toggle visibility)
  7319. // 3 = virtual/hidden/toggle visibility
  7320. // 4 = none (cannot pick up item / move item / toggle visibility)
  7321. // 5 = none, toggle visibility (cannot pick up item / move item)
  7322. // 8 = none (cannot pick up item / move item / toggle visibility)
  7323. //packet->setArrayDataByName("item_state", tmpvalue, i, 0);
  7324. // makes it so we don't have access to move item/retrieve item
  7325. // cannot use in conjunction with ui_tab_flag1/ui_tab_flag2
  7326. //packet->setArrayDataByName("tradeable", 1, i);
  7327. //packet->setArrayDataByName("item_description", "failboat", i);
  7328. // access to move item/retrieve item, do not use in conjunction with tradeable
  7329. packet->setArrayDataByName("ui_tab_flag1", 1, i, 0);
  7330. packet->setArrayDataByName("ui_tab_flag2", 1, i, 0);
  7331. // both of these can serve as description fields (only one should be used they populate the same area below the item name)
  7332. //packet->setArrayDataByName("first_item_description", "test", i);
  7333. //packet->setArrayDataByName("second_item_description", "Description here!", i);
  7334. packet->setArrayDataByName("icon", tmpItem.item->details.icon, i);
  7335. }
  7336. EQ2Packet* pack = packet->serialize();
  7337. client->QueuePacket(pack);
  7338. safe_delete(packet);
  7339. }
  7340. Spawn* ZoneServer::GetSpawnFromUniqueItemID(int32 unique_id)
  7341. {
  7342. if (!GetInstanceID() || GetInstanceType() != Instance_Type::PERSONAL_HOUSE_INSTANCE)
  7343. return nullptr;
  7344. map<int32, Spawn*>::iterator itr;
  7345. Spawn* spawn = 0;
  7346. MSpawnList.readlock(__FUNCTION__, __LINE__);
  7347. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  7348. spawn = itr->second;
  7349. if (spawn && spawn->IsObject() && spawn->GetPickupUniqueItemID() == unique_id)
  7350. {
  7351. Spawn* tmpSpawn = spawn;
  7352. MSpawnList.releasereadlock();
  7353. return tmpSpawn;
  7354. }
  7355. }
  7356. MSpawnList.releasereadlock();
  7357. return nullptr;
  7358. }
  7359. void ZoneServer::AddPendingSpawnRemove(int32 id)
  7360. {
  7361. MPendingSpawnRemoval.writelock(__FUNCTION__, __LINE__);
  7362. m_pendingSpawnRemove.insert(make_pair(id,true));
  7363. MPendingSpawnRemoval.releasewritelock(__FUNCTION__, __LINE__);
  7364. }
  7365. void ZoneServer::ProcessSpawnRemovals()
  7366. {
  7367. MSpawnList.writelock(__FUNCTION__, __LINE__);
  7368. MPendingSpawnRemoval.writelock(__FUNCTION__, __LINE__);
  7369. if (m_pendingSpawnRemove.size() > 0) {
  7370. map<int32,bool>::iterator itr2;
  7371. for (itr2 = m_pendingSpawnRemove.begin(); itr2 != m_pendingSpawnRemove.end(); itr2++) {
  7372. spawn_list.erase(itr2->first);
  7373. subspawn_list[SUBSPAWN_TYPES::COLLECTOR].erase(itr2->first);
  7374. std::map<int32,int32>::iterator hsmitr = housing_spawn_map.find(itr2->first);
  7375. if(hsmitr != housing_spawn_map.end()) {
  7376. subspawn_list[SUBSPAWN_TYPES::HOUSE_ITEM_SPAWN].erase(hsmitr->second);
  7377. housing_spawn_map.erase(hsmitr);
  7378. }
  7379. }
  7380. m_pendingSpawnRemove.clear();
  7381. }
  7382. MPendingSpawnRemoval.releasewritelock(__FUNCTION__, __LINE__);
  7383. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  7384. }
  7385. void ZoneServer::AddSpawnToGroup(Spawn* spawn, int32 group_id)
  7386. {
  7387. if( spawn->GetSpawnGroupID() > 0 )
  7388. spawn->RemoveSpawnFromGroup();
  7389. MutexList<int32>* groupList = &spawn_group_map.Get(group_id);
  7390. MutexList<int32>::iterator itr2 = groupList->begin();
  7391. while(itr2.Next())
  7392. {
  7393. Spawn* groupSpawn = GetSpawnByID(itr2.value);
  7394. if(groupSpawn)
  7395. {
  7396. // found existing group member to add it in
  7397. spawn->AddSpawnToGroup(groupSpawn);
  7398. break;
  7399. }
  7400. }
  7401. groupList->Add(spawn->GetID());
  7402. spawn->SetSpawnGroupID(group_id);
  7403. }
  7404. void ZoneServer::QueueStateCommandToClients(int32 spawn_id, int32 state)
  7405. {
  7406. if(spawn_id < 1)
  7407. return;
  7408. MLuaQueueStateCmd.lock();
  7409. lua_queued_state_commands.insert(make_pair(spawn_id, state));
  7410. MLuaQueueStateCmd.unlock();
  7411. }
  7412. void ZoneServer::QueueDefaultCommand(int32 spawn_id, std::string command, float distance)
  7413. {
  7414. if(spawn_id < 1)
  7415. return;
  7416. MLuaQueueStateCmd.lock();
  7417. lua_spawn_update_command[spawn_id].insert(make_pair(command,distance));
  7418. MLuaQueueStateCmd.unlock();
  7419. }
  7420. void ZoneServer::ProcessQueuedStateCommands() // in a client list lock only
  7421. {
  7422. vector<Client*>::iterator itr;
  7423. MLuaQueueStateCmd.lock();
  7424. if(lua_queued_state_commands.size() > 0)
  7425. {
  7426. std::map<int32, int32>::iterator statecmds;
  7427. for(statecmds = lua_queued_state_commands.begin(); statecmds != lua_queued_state_commands.end(); statecmds++)
  7428. {
  7429. Spawn* spawn = GetSpawnByID(statecmds->first, false);
  7430. if(!spawn)
  7431. continue;
  7432. MClientList.readlock(__FUNCTION__, __LINE__);
  7433. for (itr = clients.begin(); itr != clients.end(); itr++) {
  7434. Client* client = *itr;
  7435. if (client && client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  7436. ClientPacketFunctions::SendStateCommand(client, client->GetPlayer()->GetIDWithPlayerSpawn(spawn), statecmds->second);
  7437. }
  7438. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  7439. }
  7440. lua_queued_state_commands.clear();
  7441. }
  7442. if(lua_spawn_update_command.size() > 0)
  7443. {
  7444. std::map<int32, std::map<std::string,float>>::iterator updatecmds;
  7445. for(updatecmds = lua_spawn_update_command.begin(); updatecmds != lua_spawn_update_command.end(); updatecmds++)
  7446. {
  7447. Spawn* spawn = GetSpawnByID(updatecmds->first, false);
  7448. if(!spawn)
  7449. continue;
  7450. std::map<std::string,float>::iterator innermap;
  7451. for(innermap = lua_spawn_update_command[updatecmds->first].begin(); innermap != lua_spawn_update_command[updatecmds->first].end(); innermap++)
  7452. {
  7453. MClientList.readlock(__FUNCTION__, __LINE__);
  7454. for (itr = clients.begin(); itr != clients.end(); itr++) {
  7455. Client* client = *itr;
  7456. if (client && client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  7457. client->SendDefaultCommand(spawn, innermap->first.c_str(), innermap->second);
  7458. }
  7459. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  7460. }
  7461. lua_spawn_update_command[updatecmds->first].clear();
  7462. }
  7463. lua_spawn_update_command.clear();
  7464. }
  7465. MLuaQueueStateCmd.unlock();
  7466. }
  7467. void ZoneServer::UpdateClientSpawnMap(Player* player, Client* client)
  7468. {
  7469. // client may be null when passed
  7470. client_spawn_map.Put(player, client);
  7471. }
  7472. void ZoneServer::RemoveClientsFromZone(ZoneServer* zone) {
  7473. vector<Client*>::iterator itr;
  7474. MClientList.readlock(__FUNCTION__, __LINE__);
  7475. for (itr = clients.begin(); itr != clients.end(); itr++) {
  7476. Client* client = *itr;
  7477. if(client->GetCurrentZone() == zone) {
  7478. client->SetCurrentZone(nullptr);
  7479. }
  7480. if(client->GetZoningDestination() == zone) {
  7481. client->SetZoningDestination(nullptr);
  7482. }
  7483. }
  7484. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  7485. }
  7486. void ZoneServer::SendSubSpawnUpdates(SUBSPAWN_TYPES subtype) {
  7487. std::map<int32, Spawn*>::iterator subitr;
  7488. MSpawnList.readlock(__FUNCTION__, __LINE__);
  7489. for(subitr = subspawn_list[subtype].begin(); subitr != subspawn_list[subtype].end(); subitr++) {
  7490. subitr->second->changed = true;
  7491. subitr->second->info_changed = true;
  7492. AddChangedSpawn(subitr->second);
  7493. }
  7494. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  7495. }
  7496. bool ZoneServer::HouseItemSpawnExists(int32 item_id) {
  7497. bool exists = false;
  7498. std::map<int32, Spawn*>::iterator subitr;
  7499. MSpawnList.readlock(__FUNCTION__, __LINE__);
  7500. subitr = subspawn_list[SUBSPAWN_TYPES::HOUSE_ITEM_SPAWN].find(item_id);
  7501. if(subitr != subspawn_list[SUBSPAWN_TYPES::HOUSE_ITEM_SPAWN].end()) {
  7502. exists = true;
  7503. }
  7504. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  7505. return exists;
  7506. }
  7507. void ZoneServer::ProcessPendingSpawns() {
  7508. MPendingSpawnListAdd.writelock(__FUNCTION__, __LINE__);
  7509. list<Spawn*>::iterator itr2;
  7510. for (itr2 = pending_spawn_list_add.begin(); itr2 != pending_spawn_list_add.end(); itr2++) {
  7511. Spawn* spawn = *itr2;
  7512. MSpawnList.writelock(__FUNCTION__, __LINE__);
  7513. if (spawn)
  7514. spawn_list[spawn->GetID()] = spawn;
  7515. if(spawn->IsCollector()) {
  7516. subspawn_list[SUBSPAWN_TYPES::COLLECTOR].insert(make_pair(spawn->GetID(),spawn));
  7517. }
  7518. if(spawn->GetPickupItemID()) {
  7519. subspawn_list[SUBSPAWN_TYPES::HOUSE_ITEM_SPAWN].insert(make_pair(spawn->GetPickupItemID(),spawn));
  7520. housing_spawn_map.insert(make_pair(spawn->GetID(), spawn->GetPickupItemID()));
  7521. }
  7522. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  7523. CheckSpawnRange(spawn);
  7524. }
  7525. pending_spawn_list_add.clear();
  7526. MPendingSpawnListAdd.releasewritelock(__FUNCTION__, __LINE__);
  7527. spawn_check_add.Trigger();
  7528. }
  7529. void ZoneServer::AddSpawnToGrid(Spawn* spawn, int32 grid_id) {
  7530. if(spawn->GetID() == 0 || spawn->IsDeletedSpawn())
  7531. return;
  7532. MGridMaps.lock_shared();
  7533. std::map<int32, GridMap*>::iterator grids = grid_maps.find(grid_id);
  7534. if(grids != grid_maps.end()) {
  7535. grids->second->MSpawns.lock();
  7536. grids->second->spawns.insert(make_pair(spawn->GetID(), spawn));
  7537. grids->second->MSpawns.unlock();
  7538. }
  7539. else {
  7540. MGridMaps.unlock_shared();
  7541. MGridMaps.lock();
  7542. GridMap* gm = new GridMap;
  7543. gm->grid_id = grid_id;
  7544. gm->spawns.insert(make_pair(spawn->GetID(), spawn));
  7545. grid_maps.insert(make_pair(grid_id, gm));
  7546. MGridMaps.unlock();
  7547. return;
  7548. }
  7549. MGridMaps.unlock_shared();
  7550. }
  7551. void ZoneServer::RemoveSpawnFromGrid(Spawn* spawn, int32 grid_id) {
  7552. std::shared_lock lock(MGridMaps);
  7553. std::map<int32, GridMap*>::iterator grids = grid_maps.find(grid_id);
  7554. if(grids != grid_maps.end()) {
  7555. grids->second->MSpawns.lock();
  7556. if(grids->second->spawns.count(spawn->GetID()) > 0) {
  7557. grids->second->spawns.erase(spawn->GetID());
  7558. }
  7559. grids->second->MSpawns.unlock();
  7560. }
  7561. }
  7562. int32 ZoneServer::GetSpawnCountInGrid(int32 grid_id) {
  7563. int32 count = 0;
  7564. std::shared_lock lock(MGridMaps);
  7565. std::map<int32, GridMap*>::iterator grids = grid_maps.find(grid_id);
  7566. if(grids != grid_maps.end()) {
  7567. grids->second->MSpawns.lock_shared();
  7568. count = grids->second->spawns.size();
  7569. grids->second->MSpawns.unlock_shared();
  7570. }
  7571. return count;
  7572. }
  7573. void ZoneServer::SendClientSpawnListInGrid(Client* client, int32 grid_id){
  7574. std::shared_lock lock(MGridMaps);
  7575. Spawn* spawn = nullptr;
  7576. client->Message(CHANNEL_COLOR_RED, "Grid ID %u has %u spawns.", grid_id, GetSpawnCountInGrid(grid_id));
  7577. std::map<int32, GridMap*>::iterator grids = grid_maps.find(grid_id);
  7578. if(grids != grid_maps.end()) {
  7579. grids->second->MSpawns.lock_shared();
  7580. typedef map <int32, Spawn*> SpawnMapType;
  7581. for( SpawnMapType::iterator it = grids->second->spawns.begin(); it != grids->second->spawns.end(); ++it ) {
  7582. spawn = it->second;
  7583. client->Message(CHANNEL_COLOR_YELLOW, "Spawn %s (%u), Loc X/Y/Z: %f/%f/%f.", spawn->GetName(), spawn->GetID(), spawn->GetX(), spawn->GetY(), spawn->GetZ());
  7584. }
  7585. grids->second->MSpawns.unlock_shared();
  7586. }
  7587. }
  7588. void ZoneServer::AddIgnoredWidget(int32 id) {
  7589. std::unique_lock lock(MIgnoredWidgets);
  7590. if(ignored_widgets.find(id) == ignored_widgets.end()) {
  7591. ignored_widgets.insert(make_pair(id,true));
  7592. }
  7593. }