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- --[[
- Script Name : EnchantedLands.lua
- Script Purpose :
- Script Author : Neatz09
- Script Date : 6/5/2020
- Script Notes :
- --]]
- function init_zone_script(zone)
- SetLocationProximityFunction(zone, -194.83, 3.27, -292.25, 5, "StableMasters", "Leave") -- Rivervale (from Docks) 20
- SetLocationProximityFunction(zone, 303.07, 1.17, -244.39, 5, "StableMasters", "Leave") -- The Great Guard (from Docks) 21
- SetLocationProximityFunction(zone, -186.22, -3.31, -605.63, 5, "StableMasters", "Leave") -- Chomper's Pond (from Docks) 42
- SetLocationProximityFunction(zone, 157.14, 25.31, -777.63, 5, "StableMasters", "Leave") -- Goblin Pass (from Docks) 45
- SetLocationProximityFunction(zone, -224.39, 23.54, -994.61, 5, "StableMasters", "Leave") -- Bramblefoot Hills (from Docks) 43
- SetLocationProximityFunction(zone, -604.16, -0.91, -919.14, 5, "StableMasters", "Leave") -- Misty Grove (from Docks) 44
- SetLocationProximityFunction(zone, 25.89, -1.03, -8.45, 5, "StableMasters", "Leave") -- Docks (from Rivervale) 22
- SetLocationProximityFunction(zone, 302.76, 1.15, -244.62, 5, "StableMasters", "Leave") -- The Great Guard (from Rivervale) 23
- SetLocationProximityFunction(zone, -186.22, -3.31, -605.63, 5, "StableMasters", "Leave") -- Chomper's Pond (from Rivervale) 24
- SetLocationProximityFunction(zone, -224.39, 23.54, -994.61, 5, "StableMasters", "Leave") -- Bramblefoot Hills (from Rivervale) 39
- SetLocationProximityFunction(zone, -604.16, -0.91, -919.14, 5, "StableMasters", "Leave") -- Misty Grove (from Rivervale) 40
- SetLocationProximityFunction(zone, 157.14, 25.31, -777.63, 5, "StableMasters", "Leave") -- Goblin Pass (from Rivervale) 41
- SetLocationProximityFunction(zone, 27.56, -0.9, -9.84, 5, "StableMasters", "Leave") -- Docks (from The Great Guard) 25
- SetLocationProximityFunction(zone, 157.14, 25.31, -777.63, 5, "StableMasters", "Leave") -- Goblin Pass (from The Great Guard) 26
- SetLocationProximityFunction(zone, -196.19, 3.84, -292.89, 5, "StableMasters", "Leave") -- Rivervale (from The Great Guard) 27
- SetLocationProximityFunction(zone, -187.62, -3.34, -606.75, 5, "StableMasters", "Leave") -- Chomper's Pond (from The Great Guard) 55
- SetLocationProximityFunction(zone, -228.61, 24.39, -995.37, 5, "StableMasters", "Leave") -- Bramblefoot Hills (from The Great Guard) 56
- SetLocationProximityFunction(zone, -604.17, -0.92, -918.46, 5, "StableMasters", "Leave") -- Misty Grove (from The Great Guard) 57
- SetLocationProximityFunction(zone, 303.27, 1.16, -244.98, 5, "StableMasters", "Leave") -- The Great Guard (from Goblin Pass) 28
- SetLocationProximityFunction(zone, -228.61, 24.39, -995.37, 5, "StableMasters", "Leave") -- Bramblefoot Hills (from Goblin Pass) 29
- SetLocationProximityFunction(zone, -196.19, 3.84, -292.89, 5, "StableMasters", "Leave") -- Rivervale (from Goblin Pass) 58
- SetLocationProximityFunction(zone, -187.62, -3.34, -606.75, 5, "StableMasters", "Leave") -- Chomper's Pond (from Goblin Pass) 59
- SetLocationProximityFunction(zone, 27.56, -0.9, -9.84, 5, "StableMasters", "Leave") -- Docks (from Goblin Pass) 60
- SetLocationProximityFunction(zone, -604.17, -0.92, -918.46, 5, "StableMasters", "Leave") -- Misty Grove (from Goblin Pass) 61
- SetLocationProximityFunction(zone, -187.62, -3.34, -606.75, 5, "StableMasters", "Leave") -- Chomper's Pond (from Bramblefoot Hills) 30
- SetLocationProximityFunction(zone, -604.17, -0.92, -918.46, 5, "StableMasters", "Leave") -- Misty Grove (from Bramblefoot Hills) 31
- SetLocationProximityFunction(zone, 159.66, 25.31, -777.35, 5, "StableMasters", "Leave") -- Goblin Pass (from Bramblefoot Hills) 32
- SetLocationProximityFunction(zone, -195.65, 3.49, -290.81, 5, "StableMasters", "Leave") -- Rivervale (from Bramblefoot Hills) 46
- SetLocationProximityFunction(zone, 303.27, 1.16, -244.98, 5, "StableMasters", "Leave") -- The Great Guard (from Bramblefoot Hills) 47
- SetLocationProximityFunction(zone, 27.56, -0.9, -9.84, 5, "StableMasters", "Leave") -- Docks (from Bramblefoot Hills) 48
- SetLocationProximityFunction(zone, -190.34, -3.69, -607.09, 5, "StableMasters", "Leave") -- Chomper's Pond (from Misty Grove) 33
- SetLocationProximityFunction(zone, -224.64, 23.61, -994.24, 5, "StableMasters", "Leave") -- Bramblefoot Hills (from Misty Grove) 34
- SetLocationProximityFunction(zone, -195.65, 3.49, -290.81, 5, "StableMasters", "Leave") -- Rivervale (from Misty Grove) 51
- SetLocationProximityFunction(zone, 302.41, 1.11, -246.53, 5, "StableMasters", "Leave") -- The Great Guard(from Misty Grove) 52
- SetLocationProximityFunction(zone, 159.66, 25.31, -777.35, 5, "StableMasters", "Leave") -- Goblin Pass (from Misty Grove) 53
- SetLocationProximityFunction(zone, 25.89, -1.03, -8.45, 5, "StableMasters", "Leave") -- Docks (from Misty Grove) 54
- SetLocationProximityFunction(zone, -224.39, 23.54, -994.61, 5, "StableMasters", "Leave") -- Bramblefoot Hills (from Chomper's Pond) 35
- SetLocationProximityFunction(zone, -604.16, -0.91, -919.14, 5, "StableMasters", "Leave") -- Misty Grove (from Chomper's Pond) 36
- SetLocationProximityFunction(zone, 302.41, 1.11, -246.53, 5, "StableMasters", "Leave") -- The Great Guard (from Chomper's Pond) 37
- SetLocationProximityFunction(zone, -195.65, 3.49, -290.81, 5, "StableMasters", "Leave") -- Rivervale (from Chomper's Pond) 38
- SetLocationProximityFunction(zone, 159.66, 25.31, -777.35, 5, "StableMasters", "Leave") -- Goblin Pass (from Chomper's Pond) 49
- SetLocationProximityFunction(zone, 25.89, -1.03, -8.45, 5, "StableMasters", "Leave") -- Docks (from Chomper's Pond) 50
- end
- function StableMasters(zone, Spawn)
- if IsPlayer(Spawn) and IsOnAutoMount(Spawn) then
- EndAutoMount(Spawn)
- end
- end
- function player_entry(zone, player)
- end
- function enter_location(zone, spawn, grid)
- end
- function leave_location(zone, spawn, grid)
- end
- function dawn(zone)
- end
- function dusk(zone)
- end
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