Image 5b9b2642f4 Fixed SysClient setting client ready for updates, when it was sending keep alive, added sent wait state for spawns (500ms delay) 2 rokov pred
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ChestTrap.cpp aed4f20a22 Revert "chest trap write lock when shuffling the map" 4 rokov pred
ChestTrap.h 172065b60a fixed second depth of chest lists 4 rokov pred
map.cpp 5b9b2642f4 Fixed SysClient setting client ready for updates, when it was sending keep alive, added sent wait state for spawns (500ms delay) 2 rokov pred
map.h b251f10923 More remnant SPGrid code no longer needed is removed.. 2 rokov pred
mob_movement_manager.cpp 52d38ca175 found another deadlock location, AddTimer is now restricted to 10ms or higher 3 rokov pred
mob_movement_manager.h 3078e12938 Reduce compiler warnings in login server 3 rokov pred
pathfinder_interface.cpp 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing 4 rokov pred
pathfinder_interface.h 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing 4 rokov pred
pathfinder_nav_mesh.cpp 9290bceb60 Code changes for region maps (Water!), additional lua functions 3 rokov pred
pathfinder_nav_mesh.h 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing 4 rokov pred
pathfinder_null.cpp 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing 4 rokov pred
pathfinder_null.h 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing 4 rokov pred
pathfinder_waypoint.cpp 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing 4 rokov pred
pathfinder_waypoint.h 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing 4 rokov pred
position.cpp 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing 4 rokov pred
position.h 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing 4 rokov pred
raycast_mesh.cpp 80add76130 SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily 2 rokov pred
raycast_mesh.h 80add76130 SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily 2 rokov pred
region_map.cpp 841f367139 Sanity checks to make sure Maps directory and Regions directory exists 3 rokov pred
region_map.h 66505ccea3 RegionScripts, lava/death region support 3 rokov pred
region_map_v1.cpp 80add76130 SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily 2 rokov pred
region_map_v1.h 6f92367102 Multiple combat / functionality updates 3 rokov pred