devn00b 2ea3075fe5 Added SetCanGate to LuaInterface.cpp 1 year ago
..
Achievements 548007ea96 Base 4 years ago
AltAdvancement 463c6ce53a InfoStruct accessible in LUA/mutli-thread 3 years ago
Bots da8594fbbc Fix for a Fix that didnt fix (members vs member) 2 years ago
Chat ebddaba763 Tutorial instructions for the Far Journey zone 3 years ago
Collections cb0d07c5fa Character saves needed to be async, too slow to run synchronous in client process 4 years ago
Commands 8a6753febb In game support for adding or updating race_types database, Use /spawn set race_type race_id category subcategory model_name -- the category, subcategory and model_name are optional fields. /spawn details updated to include the race_types fields on the second page 1 year ago
Guilds ebddaba763 Tutorial instructions for the Far Journey zone 3 years ago
HeroicOp 7775ea3e66 Fix HO starter wheel pre-stage bug not honoring the abilities fields 3 years ago
Housing ad58cd85ec Appearance equipment, content feature requests, fixed ability to delete mail and see item icons in the main list if stack is 0 3 years ago
IRC 548007ea96 Base 4 years ago
Items 7a902f9ae1 Item crash fix on trying to destroy item that does not exist 2 years ago
Patch 548007ea96 Base 4 years ago
RaceTypes 8a6753febb In game support for adding or updating race_types database, Use /spawn set race_type race_id category subcategory model_name -- the category, subcategory and model_name are optional fields. /spawn details updated to include the race_types fields on the second page 1 year ago
Recipes 548007ea96 Base 4 years ago
Rules eaadf44f2b Implement starting_languages. Per issue #405 2 years ago
Tradeskills 54a61e0c39 Should fix issue 407, 408, 409 2 years ago
Traits 744ffb46d0 ghost map stability venture 3 2 years ago
Zone 5b9b2642f4 Fixed SysClient setting client ready for updates, when it was sending keep alive, added sent wait state for spawns (500ms delay) 2 years ago
Appearances.h 548007ea96 Base 4 years ago
CMakeLists.txt d4b59319ce Techwizz: Fix CMake to include boost libraries 3 years ago
ClientPacketFunctions.cpp 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy 2 years ago
ClientPacketFunctions.h dffca17379 Status is supported for housing now, purchase, upkeep, escrow 3 years ago
Combat.cpp 54a61e0c39 Should fix issue 407, 408, 409 2 years ago
Combat.h 04498a2490 Player/Target Radius added to distance checks 4 years ago
Entity.cpp 1209657776 Support for attack_type and other combat parameters in the infostruct, Fix #415 1 year ago
Entity.h 1209657776 Support for attack_type and other combat parameters in the infostruct, Fix #415 1 year ago
Factions.cpp 009705f75c Whoops not sure why that Player.H was there! Really! 2 years ago
Factions.h 24a1ccf3a2 EQ2Emu Base Updates 4 years ago
GroundSpawn.cpp 30e19ed012 Lacertae Update #2 - Stability Fixes against Inventory and GM reload options 2 years ago
GroundSpawn.h 13b1837623 Fix #384 group encounter mob loot 1 year ago
Languages.cpp 548007ea96 Base 4 years ago
Languages.h 548007ea96 Base 4 years ago
LoginServer.cpp f169cb6d6e Procyon Updates #3 2 years ago
LoginServer.h 548007ea96 Base 4 years ago
LuaFunctions.cpp efcf967100 Gate to bind Enabled. Added missing Lua Functions ( GetCanGate(Player)/SetCanGate(Player,Val) ). 1 year ago
LuaFunctions.h efcf967100 Gate to bind Enabled. Added missing Lua Functions ( GetCanGate(Player)/SetCanGate(Player,Val) ). 1 year ago
LuaInterface.cpp 2ea3075fe5 Added SetCanGate to LuaInterface.cpp 1 year ago
LuaInterface.h 30e19ed012 Lacertae Update #2 - Stability Fixes against Inventory and GM reload options 2 years ago
MutexHelper.h 548007ea96 Base 4 years ago
MutexList.h 548007ea96 Base 4 years ago
MutexMap.h 548007ea96 Base 4 years ago
MutexVector.h 548007ea96 Base 4 years ago
NPC.cpp 13b1837623 Fix #384 group encounter mob loot 1 year ago
NPC.h 1209657776 Support for attack_type and other combat parameters in the infostruct, Fix #415 1 year ago
NPC_AI.cpp b3389a0704 Better handling of pause timer to not interfere with out of combat with pets movement and in combat movement with other spawns 2 years ago
NPC_AI.h 517ae12865 /bot follow id and /bot stopfollow id added 3 years ago
Object.cpp 13b1837623 Fix #384 group encounter mob loot 1 year ago
Object.h 548007ea96 Base 4 years ago
Player.cpp 2f541603fd Fix #391 - no crash on eq2world shutdown 1 year ago
Player.h 4271ea987c Fix #434 in relation to quest rewards causing crashes 1 year ago
PlayerGroups.cpp 502ebefe71 Spawn Sending/Removal handling to resolve ghost_map crash 2 years ago
PlayerGroups.h 1af9491eb4 Cygni Updates 2 years ago
Quests.cpp 30e19ed012 Lacertae Update #2 - Stability Fixes against Inventory and GM reload options 2 years ago
Quests.h 30e19ed012 Lacertae Update #2 - Stability Fixes against Inventory and GM reload options 2 years ago
Sign.cpp 13b1837623 Fix #384 group encounter mob loot 1 year ago
Sign.h 548007ea96 Base 4 years ago
Skills.cpp bc5e07681d Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support 2 years ago
Skills.h bc5e07681d Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support 2 years ago
Spawn.cpp 2f541603fd Fix #391 - no crash on eq2world shutdown 1 year ago
Spawn.h 13b1837623 Fix #384 group encounter mob loot 1 year ago
SpawnLists.h f52e5f59db Further expanded spawn_location_placement stat overrides 2 years ago
SpellProcess.cpp 54a61e0c39 Should fix issue 407, 408, 409 2 years ago
SpellProcess.h 8bec33ebd9 Better grid retrieval due to Y offset (WIP), fixed crash on maintained spell effects 2 years ago
Spells.cpp 3d553fe80b persist through (though?) zone naming, spell caster nullptr check to complete spell crash fix 2 years ago
Spells.h 3d553fe80b persist through (though?) zone naming, spell caster nullptr check to complete spell crash fix 2 years ago
Titles.cpp 96debb941c Fixed titles, make sure to source in DB update! 3 years ago
Titles.h 96debb941c Fixed titles, make sure to source in DB update! 3 years ago
Trade.cpp 548007ea96 Base 4 years ago
Trade.h 548007ea96 Base 4 years ago
Transmute.cpp 30e19ed012 Lacertae Update #2 - Stability Fixes against Inventory and GM reload options 2 years ago
Transmute.h b9fc4e7281 EQ2Emu Merge To Current Date (Requires DB update, will be separate commit) 4 years ago
Variables.h 548007ea96 Base 4 years ago
VisualStates.h 66505ccea3 RegionScripts, lava/death region support 3 years ago
Widget.cpp 1609cb9797 Support for IsCollector visual state (turn in quest) wip, movement location crash fix 2 years ago
Widget.h 567117054d LUA support for triggering a door and overriding via spawnscripts vs code 'always accept open door' 3 years ago
World.cpp 0335c9768d Fixed HandleTellClient. Fixing 'You tell you' bug 2 years ago
World.h 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy 2 years ago
WorldDatabase.cpp 13b1837623 Fix #384 group encounter mob loot 1 year ago
WorldDatabase.h eaadf44f2b Implement starting_languages. Per issue #405 2 years ago
WorldTCPConnection.h 548007ea96 Base 4 years ago
classes.cpp 0cb26e084d Fixed the camel case function for classes to upper case the first character AFTER setting to lower case 3 years ago
classes.h 548007ea96 Base 4 years ago
client.cpp efcf967100 Gate to bind Enabled. Added missing Lua Functions ( GetCanGate(Player)/SetCanGate(Player,Val) ). 1 year ago
client.h 6f9730c3fa removing loose quest pointer for queue step updates 1 year ago
makefile 463c6ce53a InfoStruct accessible in LUA/mutli-thread 3 years ago
makefile.a64 80add76130 SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily 2 years ago
net.cpp 519119d622 Add servername to title window. 2 years ago
net.h a9f087b40c Cleanup logging behavior 3 years ago
races.cpp 548007ea96 Base 4 years ago
races.h 548007ea96 Base 4 years ago
zoneserver.cpp 2f541603fd Fix #391 - no crash on eq2world shutdown 1 year ago
zoneserver.h 2f541603fd Fix #391 - no crash on eq2world shutdown 1 year ago