devn00b 2ea3075fe5 Added SetCanGate to LuaInterface.cpp il y a 1 an
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Achievements 548007ea96 Base il y a 4 ans
AltAdvancement 463c6ce53a InfoStruct accessible in LUA/mutli-thread il y a 3 ans
Bots da8594fbbc Fix for a Fix that didnt fix (members vs member) il y a 2 ans
Chat ebddaba763 Tutorial instructions for the Far Journey zone il y a 3 ans
Collections cb0d07c5fa Character saves needed to be async, too slow to run synchronous in client process il y a 4 ans
Commands 8a6753febb In game support for adding or updating race_types database, Use /spawn set race_type race_id category subcategory model_name -- the category, subcategory and model_name are optional fields. /spawn details updated to include the race_types fields on the second page il y a 1 an
Guilds ebddaba763 Tutorial instructions for the Far Journey zone il y a 3 ans
HeroicOp 7775ea3e66 Fix HO starter wheel pre-stage bug not honoring the abilities fields il y a 3 ans
Housing ad58cd85ec Appearance equipment, content feature requests, fixed ability to delete mail and see item icons in the main list if stack is 0 il y a 3 ans
IRC 548007ea96 Base il y a 4 ans
Items 7a902f9ae1 Item crash fix on trying to destroy item that does not exist il y a 2 ans
Patch 548007ea96 Base il y a 4 ans
RaceTypes 8a6753febb In game support for adding or updating race_types database, Use /spawn set race_type race_id category subcategory model_name -- the category, subcategory and model_name are optional fields. /spawn details updated to include the race_types fields on the second page il y a 1 an
Recipes 548007ea96 Base il y a 4 ans
Rules eaadf44f2b Implement starting_languages. Per issue #405 il y a 2 ans
Tradeskills 54a61e0c39 Should fix issue 407, 408, 409 il y a 2 ans
Traits 744ffb46d0 ghost map stability venture 3 il y a 2 ans
Zone 5b9b2642f4 Fixed SysClient setting client ready for updates, when it was sending keep alive, added sent wait state for spawns (500ms delay) il y a 2 ans
Appearances.h 548007ea96 Base il y a 4 ans
CMakeLists.txt d4b59319ce Techwizz: Fix CMake to include boost libraries il y a 3 ans
ClientPacketFunctions.cpp 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy il y a 2 ans
ClientPacketFunctions.h dffca17379 Status is supported for housing now, purchase, upkeep, escrow il y a 3 ans
Combat.cpp 54a61e0c39 Should fix issue 407, 408, 409 il y a 2 ans
Combat.h 04498a2490 Player/Target Radius added to distance checks il y a 4 ans
Entity.cpp 1209657776 Support for attack_type and other combat parameters in the infostruct, Fix #415 il y a 1 an
Entity.h 1209657776 Support for attack_type and other combat parameters in the infostruct, Fix #415 il y a 1 an
Factions.cpp 009705f75c Whoops not sure why that Player.H was there! Really! il y a 2 ans
Factions.h 24a1ccf3a2 EQ2Emu Base Updates il y a 4 ans
GroundSpawn.cpp 30e19ed012 Lacertae Update #2 - Stability Fixes against Inventory and GM reload options il y a 2 ans
GroundSpawn.h 13b1837623 Fix #384 group encounter mob loot il y a 1 an
Languages.cpp 548007ea96 Base il y a 4 ans
Languages.h 548007ea96 Base il y a 4 ans
LoginServer.cpp f169cb6d6e Procyon Updates #3 il y a 2 ans
LoginServer.h 548007ea96 Base il y a 4 ans
LuaFunctions.cpp efcf967100 Gate to bind Enabled. Added missing Lua Functions ( GetCanGate(Player)/SetCanGate(Player,Val) ). il y a 1 an
LuaFunctions.h efcf967100 Gate to bind Enabled. Added missing Lua Functions ( GetCanGate(Player)/SetCanGate(Player,Val) ). il y a 1 an
LuaInterface.cpp 2ea3075fe5 Added SetCanGate to LuaInterface.cpp il y a 1 an
LuaInterface.h 30e19ed012 Lacertae Update #2 - Stability Fixes against Inventory and GM reload options il y a 2 ans
MutexHelper.h 548007ea96 Base il y a 4 ans
MutexList.h 548007ea96 Base il y a 4 ans
MutexMap.h 548007ea96 Base il y a 4 ans
MutexVector.h 548007ea96 Base il y a 4 ans
NPC.cpp 13b1837623 Fix #384 group encounter mob loot il y a 1 an
NPC.h 1209657776 Support for attack_type and other combat parameters in the infostruct, Fix #415 il y a 1 an
NPC_AI.cpp b3389a0704 Better handling of pause timer to not interfere with out of combat with pets movement and in combat movement with other spawns il y a 2 ans
NPC_AI.h 517ae12865 /bot follow id and /bot stopfollow id added il y a 3 ans
Object.cpp 13b1837623 Fix #384 group encounter mob loot il y a 1 an
Object.h 548007ea96 Base il y a 4 ans
Player.cpp 2f541603fd Fix #391 - no crash on eq2world shutdown il y a 1 an
Player.h 4271ea987c Fix #434 in relation to quest rewards causing crashes il y a 1 an
PlayerGroups.cpp 502ebefe71 Spawn Sending/Removal handling to resolve ghost_map crash il y a 2 ans
PlayerGroups.h 1af9491eb4 Cygni Updates il y a 2 ans
Quests.cpp 30e19ed012 Lacertae Update #2 - Stability Fixes against Inventory and GM reload options il y a 2 ans
Quests.h 30e19ed012 Lacertae Update #2 - Stability Fixes against Inventory and GM reload options il y a 2 ans
Sign.cpp 13b1837623 Fix #384 group encounter mob loot il y a 1 an
Sign.h 548007ea96 Base il y a 4 ans
Skills.cpp bc5e07681d Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support il y a 2 ans
Skills.h bc5e07681d Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support il y a 2 ans
Spawn.cpp 2f541603fd Fix #391 - no crash on eq2world shutdown il y a 1 an
Spawn.h 13b1837623 Fix #384 group encounter mob loot il y a 1 an
SpawnLists.h f52e5f59db Further expanded spawn_location_placement stat overrides il y a 2 ans
SpellProcess.cpp 54a61e0c39 Should fix issue 407, 408, 409 il y a 2 ans
SpellProcess.h 8bec33ebd9 Better grid retrieval due to Y offset (WIP), fixed crash on maintained spell effects il y a 2 ans
Spells.cpp 3d553fe80b persist through (though?) zone naming, spell caster nullptr check to complete spell crash fix il y a 2 ans
Spells.h 3d553fe80b persist through (though?) zone naming, spell caster nullptr check to complete spell crash fix il y a 2 ans
Titles.cpp 96debb941c Fixed titles, make sure to source in DB update! il y a 3 ans
Titles.h 96debb941c Fixed titles, make sure to source in DB update! il y a 3 ans
Trade.cpp 548007ea96 Base il y a 4 ans
Trade.h 548007ea96 Base il y a 4 ans
Transmute.cpp 30e19ed012 Lacertae Update #2 - Stability Fixes against Inventory and GM reload options il y a 2 ans
Transmute.h b9fc4e7281 EQ2Emu Merge To Current Date (Requires DB update, will be separate commit) il y a 4 ans
Variables.h 548007ea96 Base il y a 4 ans
VisualStates.h 66505ccea3 RegionScripts, lava/death region support il y a 3 ans
Widget.cpp 1609cb9797 Support for IsCollector visual state (turn in quest) wip, movement location crash fix il y a 2 ans
Widget.h 567117054d LUA support for triggering a door and overriding via spawnscripts vs code 'always accept open door' il y a 3 ans
World.cpp 0335c9768d Fixed HandleTellClient. Fixing 'You tell you' bug il y a 2 ans
World.h 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy il y a 2 ans
WorldDatabase.cpp 13b1837623 Fix #384 group encounter mob loot il y a 1 an
WorldDatabase.h eaadf44f2b Implement starting_languages. Per issue #405 il y a 2 ans
WorldTCPConnection.h 548007ea96 Base il y a 4 ans
classes.cpp 0cb26e084d Fixed the camel case function for classes to upper case the first character AFTER setting to lower case il y a 3 ans
classes.h 548007ea96 Base il y a 4 ans
client.cpp efcf967100 Gate to bind Enabled. Added missing Lua Functions ( GetCanGate(Player)/SetCanGate(Player,Val) ). il y a 1 an
client.h 6f9730c3fa removing loose quest pointer for queue step updates il y a 1 an
makefile 463c6ce53a InfoStruct accessible in LUA/mutli-thread il y a 3 ans
makefile.a64 80add76130 SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily il y a 2 ans
net.cpp 519119d622 Add servername to title window. il y a 2 ans
net.h a9f087b40c Cleanup logging behavior il y a 3 ans
races.cpp 548007ea96 Base il y a 4 ans
races.h 548007ea96 Base il y a 4 ans
zoneserver.cpp 2f541603fd Fix #391 - no crash on eq2world shutdown il y a 1 an
zoneserver.h 2f541603fd Fix #391 - no crash on eq2world shutdown il y a 1 an